Bahram the Golden |
Bahram shakes his head at the man, but allows him to take the weapon. He gathers the other items up and packs them away for future use, then heads towards the closed door with the others.
Ok..so the mace goes to Cahal, the brooch to Mirah...I will take the holy symbol...does anyone else want anything?? I will carry the extra for now, but if you wish to claim something, just tell me and I will remove it from my inventory.
Aisha Al-Raja |
I don't really need anything right now, you can hold on to it for now. Maybe when we get back at camp we could try to sell/barter what we don't want with the npcs there.
Aisha positions herself behind Cahal, ready to face whatever may lurk in the nearby room.
caffeine_addict |
This chamber seems to be an enormous laboratory. Against the north and south walls are two identical daises raised about five feet from the laboratory floor, each accessed by a wide set of curved stairs.
Atop each dais is a wide workbench covered in a bewildering series of glass beakers, tubes, alembics, athanors, and other alchemical tools. Some of these containers are filled with a murky green substance.
A massive mold-encrusted basalt table dominates the entrance of the room, flanked by two small tables to the east and west containing surgical tools and sheaves of old parchment. The walls of the subterranean lab were clearly fashioned from the living rock under the monastery, but carefully cut mold-encrusted tiles line the floor, interrupted occasionally by metal drains the size of dinner plates.
The room is 35x45', you have come in from a short 10' wide by 15' long passageway on the western corner of the north wall, there appears to be stairs upwards in the middle of the west wall.
Perception checks as per usual if you are investigating anything.
Cahal ud'Din |
"Oh boy! I love crypts!"
Cahal walks round like a child, looking at the instruments, their quality, whether he could use some and, more importantly, what the alchemist had been working on...
Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Appraise: 1d20 + 1 ⇒ (1) + 1 = 2
Craft (Alchemy): 1d20 + 6 ⇒ (3) + 6 = 9
Aisha Al-Raja |
Pondering the nature and purpose of what seems to be a large laboratory hidden deep under the old monastery, Aisha carefully looks around the room, searching for anything of relevance.
Perception:
Aisha
1d20 + 2 ⇒ (8) + 2 = 10
Isis
1d20 + 14 ⇒ (9) + 14 = 23
caffeine_addict |
You spread out to investigate the room, Cahal systematically walks around the room in a clockwise fashion, looking like a kid in a candy store. As he passes the northern table he notices one of the glass apparatus contains a green fungus that appears to be quivering slightly.
Meanwhile, Bahram stands in the middle being careful not to venture too close to the strange devices on the desks.
Mirah stands safe at the door scanning for auras, of which she finds none.
Aisha and Isis cast a keen eye over the laboratory, heading for the south table first, as Cahal seems to have the North table covered. Isis too spies a beaker full of sickly greenish mold that appears to be quivering.
If anyone has a problem with where I've place them let me know, and roll initiative.
caffeine_addict |
I'll roll your initiative Aisha for brevity, - Aisha 1d20 + 6 ⇒ (16) + 6 = 22 and Isis 1d20 + 3 ⇒ (2) + 3 = 5
Initiative groups are as follows
Group 1
Aisha
Cahal ud'Din
Bahram
Group 2
Slime 1
Slime 2
Group 3
Mirah
Isis
Can I get your actions Group 1, so far Cahal and Isis are the only two who have seen the slime move, if you move anywhere in the room give me a rough idea of where you are.
Cahal ud'Din |
Cahal moves swiftly to the table. His first reflex, as a fledgling alchemist, is to try to reverse the glass container to capture the slime underneath, but if it seems too risky, he'll revert to proven mace tactics...
Reverse glass contanier: CMB 1d20 + 4 ⇒ (20) + 4 = 24
OR
Proven 2h-Mace tactics: 1d20 + 5 ⇒ (1) + 5 = 6; 1d8 + 5 ⇒ (1) + 5 = 6
Aisha Al-Raja |
Seeing Cahal swift action, Aisha realizes something must be amiss and readies herself for battle. She retreats as fast as she can towards the others by the doorway, to regroup for a possible attack.
caffeine_addict |
Just realised we had a few mercs hanging around :P Completely forgot about them. They're up top with Darkha clearing any remaining rodents out while you explore the crypts
Cahal manages to flip the glass container, trapping the slime.
Bahram waits near the door, and is joined by Aisha.
The slime in the upturned jar starts to shake and shiver, before the glass container explodes into a thousand pieces.
The slime near where Aisha was investigating oozes out of the container and slides off the table, oozing into one of the drainage grates on the floor.
Group 3's turn.
Aisha Al-Raja |
Aisha takes up her crossbow and gets herself in a shooting postion, ready to fire upon the hidden ooze as soon as it comes out of the floor grates.
In game terms: Aisha readies an action to shoot her crossbow as soon as the ooze is visible. Isis delays untill end of turn.
Aisha: Attack (Ranged)
1d20 + 2 ⇒ (12) + 2 = 14
Damage
1d8 ⇒ 4
caffeine_addict |
Mirah waves her hands in incantation and a splash of cold energy leaps out to the ooze in front of Cahal, slowing it down slightly, but not much.
Cahal vents his frustration at the monster by smashing it with his mace, flattening the creature onto the table, leaving it barely quivering, but still alive.
Aisha brings her crossbow up and waits patiently for the slime to show itself, ignoring the activity to her left as Cahal smashes his ooze to a pulp.
Bahram?
The mold on the table seems to rear up and moving faster then you thought possible slams into Cahal with a vengeance, damaging him for one point of damage. Can't remember if I decided I'd roll your saves for you, do you have an objection to it? If you do then knock yourself out rolling your own, otherwise here's a fort save for you. 1d20 + 3 ⇒ (10) + 3 = 13
The room goes quiet in anticipation as Aisha looks around for a possible place of attack, she hears the expulsion of air from a broken pipe jutting out from the wall near the door and turns her attention to it just as blob of disgusting green mold rockets towards her.
With lightening reflexes her bolt takes flight and slams into the creature, slowing it enough that it falls harmlessly at her feet.
Group 3, then Group 1, Bahram, when you're ready just slot in and I'll fix it around your post
Aisha Al-Raja |
Aisha pauses for an instant, trying to assess the situation: firing upon that disgusting ooze attacking Cahal would carry a substantial risk of actually hitting her companion and not the creature, while the one in front of her presents a clear shot. Alos, could there even be more of those creatures in the pipes running below?
Without time to ponder further, she quickly reloads her crossbow, takes aim, and sends another bolt flying towards the ooze she hit before.
In game terms: Isis uses both her move action and her standard action to take two consecutive perception checks to look for more enemies. Aisha uses her move action to reload the crossbow, and her standard action to fire the crossbow at the same ooze as last round, then she takes a 5-foot step towards door.
Isis: Perception
1d20 + 14 ⇒ (6) + 14 = 20
1d20 + 14 ⇒ (6) + 14 = 20
Aisha: Attack (Ranged)
1d20 + 2 ⇒ (12) + 2 = 14
Damage
1d8 ⇒ 8