Cahal ud'Din |
Round 5
Cahal then takes its throwing axe out. He doesn't like to let go of this one, but Mahmoud just showed him how dangerous going up on the beams is. Let's make it count... He aims for a Pug near Mahmoud, to protect him as he flips around.
Throwing axe: 1d20 + 2 ⇒ (1) + 2 = 3
1d20 + 2 ⇒ (8) + 2 = 10
1d6 + 3 ⇒ (5) + 3 = 8
MvA: Get to a javelin on the floor.
caffeine_addict |
Both Mirah and Cahal's shots miss, much to their disapointment, the constant failures of what should have been a simple fight starting to drain the morale of the group.
Mahmoud tries valiantly to leap to safety, but unlucky for him his foot catches and he falls 20 feet to the ground.
Damage:2
Aisha, Bahram and Dhakir, can I have your moves?
Dhakir Zafar |
Sorry, failed my reflex save against a landslide of tasks at work. What ever became of my last shot with the sling (round four)?
Seeing Aisha struggling to pin the creature with her crossbow, Dhakir loads another bullet and takes a shot of his own.
Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Attack: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
caffeine_addict |
Dhakirs first bullet strikes true and kills P1, his next shot isn't so lucky, just missing.
There is only one Pugwampi left outside the tent, and he scurries into safety as well.
You can hear them cackling inside, but they don't seem inclined to come out.
You all breath a sigh of relief, but you know there are more of them up top.
Aisha Al-Raja |
Aisha looks around, trying to estimate how many pugwampis are left.
Leaving a few stragglers behind wouldn't be much of a problem, but being ambushed by dozens of little monsters later in their exploration of the temple is something she wishes to avoid at all costs!
Perception:
Aisha
1d20 + 2 ⇒ (8) + 2 = 10
1d20 + 2 ⇒ (16) + 2 = 18
Isis
1d20 + 14 ⇒ (18) + 14 = 32
1d20 + 14 ⇒ (8) + 14 = 22
Bahram the Golden |
What is the distance to this partition? I can cast a firebolt at them and see what happens!!
Bahram sizes up the distance to the partition and lets loose with a bolt of fire.
Ranged Touch Attack: 1d20 + 1 ⇒ (19) + 1 = 20
Ranged Touch Attack: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d6 ⇒ 5
I really hate this unlucky curse thing they have!!! I hope the partition was not more than a 10 AC!!
caffeine_addict |
Bahrams firebolt lands a direct hit on the opening of the partition.
The old canvas is ripe for burning, and the small smoldering spot soon begins to spread, thick clouds of foul smelling smoke being to fill the upper chapel. As soon as the fire catches you hear sounds of screaming from within, and 5 Pugwampis flee their home, the last one is larger then the others and repulsivly fat, with a crown on his head and weilding an oversized warhammer.
I'm going to try grouped combat, like Dreaming warforged suggested, and roll your initiatives to help with speed. How it will work is I'll call your group up, and will resolve your actions in the order they are posted, you can act when your group is called up, or you can wait and see what the others in your group chosoe to do first.
The groups are
Aisha
Dhakir
King Mokknokk
Mirah
Mahmoud
Cahal
Bahram
Pugwampis
The Map, Red is for the spreading fire
Aisha Al-Raja |
Ready to react, Aisha decides she'll help her friends trying to disable a few of their foes. She focuses her attention on the obese pugwampi, trying not to think about how much that despicable creature disgusts her, and casts her spell.
Aisha casts Sleep on PK and P closest to it (DC 15). She doesn't move from her spot.
Dhakir Zafar |
Seeing the pugwampis flee from their cover, Dhakir spins his sling with renewed vigor. With a shout of encouragement he lets it loose into the the rafters.
Targeting the repulsively fat one.
Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
caffeine_addict |
They have just come out of their tent, as shown in the map they are still on the upper level in the rafters.
King Mokknokk is at the front of the group of Pugwampis fleeing the fire when he suddenly stops dead in his tracks, he slumps down to a crouching position on the rafters, his head hanging forwards and a trail of spittle follows his chins down as he begins to snore. The Pugwampi behind him seems unaffected by the spell.
Dhakir tries hard with his sling, but releases it too early and the bullet travels wide...
Mirah, Mahmoud, Cahal and Bahram, go.
Mirah |
Round 1
Seeing the fire starting to spread, and flushing out the Pugwampis, Mirah takes the opportunity presented for some revenge on the vile creatures, striking with another Frost Bolt.
I can't move the map (at work), so Mirah will move within 5' forward and cast Frost Bolt at AU37 Pugwampis
1d20 + 2 ⇒ (7) + 2 = 9 Touch Range
1d20 + 2 ⇒ (20) + 2 = 22 Touch Range
1d6 ⇒ 5
caffeine_addict |
Mirah's Frost Bolt hits the beam below the Pugwampi, doing nothing more then giving it cold feet, the other three get ready to take on the Pugwampis if they come down. Cahal however stumbles slighty on a piece of floor that he didn't remember being there 2 seconds ago, and has to fight to keep his balance, spoiling his action.
The 3 Pugwampis scurry along after their king, heading for the ladder as well.
Meanwhile the fire starts to spread along the old canvas fast, and begins lapping at the wooden rafters.
Aisha Al-Raja |
Aisha takes aim and shoots the nearest pugwampi with her crossbow.
Ranged Attack against P (the "P" farther away from KM I mean). No move action taken.
Aisha
Attack (Ranged)
1d20 + 2 ⇒ (14) + 2 = 16
1d20 + 2 ⇒ (17) + 2 = 19
Damage
1d8 ⇒ 1
On an unrelated note, if we wished to discuss party strategies and combat coordination, should we do it here in-character or in the Discussion section to speed up things? Thank you in advance!
caffeine_addict |
The Pugwampis are on upper chapel works, 20 feet up, your melee weapons can't reach them. As for discussing strategy, I'm easy either way, however you guys find it easiest.
Aisha's crossbow bolt knocks Pugwampi off the beam, he falls screaming to the ground, knocked out cold.
Meanwhile Mirah's bolt goes wide.
Bahram decides to focus on putting out the fire that has spread to the wood, the rooftop is filling up with foul smelling smoke though.
caffeine_addict |
Mahmoud binds the fallen Pugwampi, though it appears without medical aide it will die soon, Cahal climbs the ladder up to the rafters, only to be charged by the ugliest Pugwampi he's seen to date, weilding an oversized warhammer.
The King rushes in and swings it at Dhakirs knee-caps, only to get his foot caught on one of the choirs pews, he stumbles forwards and misses.
Next group's turn, Aisha, if your turn interupts anything that just happened, I'll re-write things, just keeping it moving.
Aisha Al-Raja |
Once more, Aisha takes aim and shoots her crossbow. The disgusting little creatures are really starting to get on her nerves!
Ranged Attack against P2. No move action taken.
Aisha
Attack (Ranged)
1d20 + 2 ⇒ (13) + 2 = 15
1d20 + 2 ⇒ (3) + 2 = 5
Damage
1d8 ⇒ 5
Mirah |
Mirah moves in and gathers more magical energy into her hand. A pool of water forms, imbued with frost, which she sends flying at the Pugwampi King.
Moved to AO11, cast Acid Splash (made cold damage)
Acid Splash (Cold Damage): 1d20 + 2 ⇒ (7) + 2 = 9
Acid Splash (Cold Damage): 1d20 + 2 ⇒ (14) + 2 = 16
Daamge: 1d3 ⇒ 3