GM Baerlie |
Bulroar hurls a sling bullet at the closest skeleton but although he hits the target he chips away only a small piece of the thigh bone.
The skeletons move closer to the party and attack with their claws. One of them hits Gailen and causes a minor wound.
Red vs. Gailen: 1d20 + 2 ⇒ (4) + 2 = 6
Green vs. Bulroar: 1d20 + 2 ⇒ (8) + 2 = 10
Blue vs. Bulroar: 1d20 + 2 ⇒ (8) + 2 = 10
Yellow vs. Gailen: 1d20 + 2 ⇒ (15) + 2 = 17 Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Round 1
Bulroar
-----------------
Skelly red
Skelly green -1
Skelly blue
Skelly yellow
-----------------
Fidgit
Yorrick
Gailen
Round 2
Bulroar
Gailen Windbreak |
Gailen draws her morningstar and swings it two-handed at the skeleton that hit her.
morningstar: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d8 + 6 ⇒ (3) + 6 = 9
Fidgit Core Gossamar |
Figit spins his short swords around with an impressive display, then takes a 5' step and swings both at the blue enemy.
"Finally, a chance to show off!"
short sword 1: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d6 + 4 ⇒ (6) + 4 = 10
short sword 2: 1d20 + 4 ⇒ (5) + 4 = 9
damage2: 1d6 + 4 ⇒ (3) + 4 = 7
"Apparently I'm a little rusty."
Bulroar Slip |
"Yes, very impressive," Bulroar yells across to Fidgit as he ruffles through his bag looking for something. "Now try that on the skeletons."
"Aha," he says, pulling out one of the wands they recovered from their comrade's pack and displaying it proudly. After some waving and a careful incantation, the wand fizzles. "No, don't do that!" he yells at it.
Use Magic Device: 1d20 + 7 ⇒ (12) + 7 = 19 to activate the wand of burning hands
Move action to retrieve the wand, standard action to attempt to activate it.
9/10 hp
6/7 rounds bardic music left
Items from Janira's pack: scroll of entangle, scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, wand of burning hands (CL 3rd, 4 charges), wand of cure light wounds (CL 3rd, 4 charges)
GM Baerlie |
I had to change Yorrik's movement slightly as there is no space between the skeletons, I hope that's fine. Bulroar's move action provokes two AoOs (blue,green).
Gailen swings her morningstar at the skeleton which hit her and the creature's bones burst and spread in the room. Yorrik moves into the room and past the skeletons. Fidgit swings at the skeleton in front of him, but misses both times.
Bulroar pulls out the wand from Janira's backpack and tries to activate it, but the wand fizzles and does not show it's real power. The skeletons in front of Bulroar swing their claws at hime while he searches the backpack but both miss.
blue vs. Bulroar: 1d20 + 2 ⇒ (11) + 2 = 13
green vs. Bulroar: 1d20 + 2 ⇒ (14) + 2 = 16
Phlegmatically the skeletons continue to swing their arms at every living creature. 1d3 ⇒ 1 1d4 ⇒ 1 All three miss.
blue vs. Bulroar: 1d20 + 2 ⇒ (15) + 2 = 17
green vs. Bulroar: 1d20 + 2 ⇒ (5) + 2 = 7
red vs. Fidgit: 1d20 + 2 ⇒ (3) + 2 = 5
Round 2
Bulroar
-----------------
Skelly red
Skelly green -1
Skelly blue
-----------------
Fidgit
Yorrick
Gailen
Round 3
Bulroar
Fidgit Core Gossamar |
Fidgit studies the blue enemy a moment and tries his assault again.
short sword 1: 1d20 + 4 ⇒ (5) + 4 = 9
damage 1: 1d6 + 4 ⇒ (3) + 4 = 7
short sword 2: 1d20 + 4 ⇒ (18) + 4 = 22
damage 2: 1d6 + 4 ⇒ (3) + 4 = 7
"Still not quite in the zone, but that 2nd swing should be true."
Bulroar Slip |
Bulroar shudders in response to all of the skeleton arms coming at him and shakes his wand again. "Come on, fire!"
The wand sputters to life, shooting out a ring of flame that surprises the halfling. "Now that's fire!" he yips in delight. Luckily the conflagration avoids Gailen and Yorrick.
Use Magic Device: 1d20 + 7 ⇒ (18) + 7 = 25 to try to activate the wand.
Burning Hands damage: 3d4 ⇒ (4, 4, 4) = 12 to the blue and green skeletons. (Reflex DC 12 for half)
Standard action to activate the wand. A 30 foot cone from the top corner of Bulroar's square hits the blue and green skeletons but avoids Gailen and Yorrick.
9/10 hp
6/7 rounds bardic music left
Items from Janira's pack: scroll of entangle, scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, wand of burning hands (CL 3rd, 3 charges), wand of cure light wounds (CL 3rd, 4 charges)
Brother Yorrick |
Seeing a nearby skeleton standing alone, old back-alley instincts set in for Yorrick. He sidles up closer to the skeleton and thus takes one step towards establishing a flank. The dwarf lets loose on the red skeleton.
Five foot step (one square north) (my browser is acting up and I can't move my picture)
Attack action: Flurry of Blows vs. Red
Flurry of Blows Attack 1: 1d20 + 2 ⇒ (12) + 2 = 14
Bludgeoning Unarmed Damage 1: 1d6 + 3 ⇒ (2) + 3 = 5
Flurry of Blows Attack 2: 1d20 + 2 ⇒ (13) + 2 = 15
BUD 2: 1d6 + 3 ⇒ (1) + 3 = 4
Gailen Windbreak |
Gailen swings her morningstar two-handed at another skeleton.
morningstar: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d8 + 6 ⇒ (3) + 6 = 9
GM Baerlie |
Fidgit swings his sword at the blue skeleton, hits once, but most of the swing goes between the rips. DR Yorrik swings his fists at the lone skeleton, but is not able to hit it. Gailen swings her morningstar at the skeleton in front of her and dispatches it.
Bolroar finally activates the wand and a cone of flames hits the two remaining skeletons.
Reflex blue: 1d20 + 2 ⇒ (5) + 2 = 7 full damage
Reflex green: 1d20 + 2 ⇒ (14) + 2 = 16 half damage
The two remaining skeletons explode in the flames and ashes covers the floor.
Combat over
Bulroar Slip |
"Woo hoo!" Bulroar yells. "Now that is some flame." He does an exuberant dance, kicking the ashes before his feet.
Bulroar looks at the body of the dhampir and the debris on the floor, hesitating for a second. Nah, those skeletons probably sucked up all of the devilry here, he decides. The halfling rushes to examine the corpse and the paper detritus around it.
After a careful search, Bulroar realizes he is neglecting his duties as holder of the healing wand and turns back to the party. "Esteemed lady Gailen, it looked like one of those skeleton claws hit you. Icky skeleton claws. Do you need any healing?" He waves a wand in her direction.
Perception: 1d20 + 1 ⇒ (11) + 1 = 12 to search around the dhampir's body.
9/10 hp
6/7 rounds bardic music left
Items from Janira's pack: scroll of entangle, scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, wand of burning hands (CL 3rd, 3 charges), wand of cure light wounds (CL 3rd, 4 charges)
Brother Yorrick |
Yorrick retrieves his dropped kama, then (carefully) inspects the dead body in the room.
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Bulroar Slip |
Bulroar waves his wand at Gailen, then remembers himself and switches to the healing one. "Oops, sorry about that esteemed lady," he says with a nervous laugh. His success is a little less theatrical this time, but it does the job.
Use Magic Device: 1d20 + 7 ⇒ (13) + 7 = 20 to attempt to activate the wand of cure light wounds
Cure Light Wounds: 1d8 + 3 ⇒ (5) + 3 = 8 to heal Gailen
Once he knows Gailen is taken care of, Bulroar reaches for his fiddle and plays a short haunting piece. Anyone who messes with the dead probably doesn't have just an ordinary ring.
detect magic on the dhampir's belongings
9/10 hp
6/7 rounds bardic music left
Items from Janira's pack: scroll of entangle, scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, wand of burning hands (CL 3rd, 3 charges), wand of cure light wounds (CL 3rd, 3 charges)
Bulroar Slip |
Bulroar takes a closer look at the amulet and ring, squinting hard. Then he makes scary faces at them. "Well, these things are magic," he says finally. "But I'm no devil wizard to reveal their secrets."
Eventually, Bulroar squints at the two items so much that he gives himself a headache. Stupid devil magic. He looks at the bones of the skeleton again. "Are those gillmen bones? If so, maybe we should take them back to Urori to show we rescued them." He sniffs the air, tasting the sick scent of decay. "Maybe that would be too creepy."
Bulroar keeps focusing detect magic on the amulet and then the ring if that will help, but he doesn't have Spellcraft
9/10 hp
6/7 rounds bardic music left
Items from Janira's pack: scroll of entangle, scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, wand of burning hands (CL 3rd, 3 charges), wand of cure light wounds (CL 3rd, 3 charges)
Gailen Windbreak |
"Well, it looks as if we've done all we must here. Let us check the other side of the cave."
Gailen starts walking out toward the other tunnel.
Fidgit Core Gossamar |
"Agreed, I wasn't able to show my skills very well that time. The next altercation WILL be different." Fidgit spins his blades over his hands before crossing them both across the front of his body and sheathing them simultaneously.
Bulroar Slip |
Bulroar gathers up the amulet and ring in his bag, being careful to not touch either of them directly, and then runs after Fidgit and Gailen. "Yay, more exploring! Careful with those blades there, mister Fidgit.".
9/10 hp
6/7 rounds bardic music left
Items from Janira's pack: scroll of entangle, scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, wand of burning hands (CL 3rd, 3 charges), wand of cure light wounds (CL 3rd, 3 charges)
Items from the dhampir: mysterious ring, mysterious amulet
GM Baerlie |
You return to the big cave and the pool. Uori already left the cave. You follow the tunnel to the west. The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.
Within the cavern, the dim light fades into darkness to the north and the south. The cavern stretches nearly 100 feet in each direction, but is otherwise unremarkable save for the inlet and outlet of the ancient river responsible for creating this chamber and most of the surrounding tunnels over the centuries.
1d6 ⇒ 2
On the other side of the river you see another tunnel and two kobolds arguing with each other.
GM Baerlie |
Fidgit moves forward, ready to attack the kobolds but when he reaches the river shore he stumbles over a thin line and darts are released his way.
Poisoned Dart Trap: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d3 ⇒ 2 + greenblod oil poison, DC13 Fort save
The kobolds turn around and laugh.
Gailen Windbreak |
"Oh, my friend, I should have warned you! Kobolds love to set traps!"
Gailen moves forward, drawing her glaive as she moves up to one of the kobolds. I'm assuming half-speed through the water, so she double-moves.
GM Baerlie |
I can see initiative here :)
Ini Kobold blue: 1d20 + 1 ⇒ (16) + 1 = 17
Ini Kobold red: 1d20 + 1 ⇒ (14) + 1 = 15
Ini Yorrick: 1d20 + 6 ⇒ (6) + 6 = 12
Ini Bulroar: 1d20 + 6 ⇒ (4) + 6 = 10
Ini Fidgit: 1d20 + 4 ⇒ (11) + 4 = 15
Ini Gailen: 1d20 + 1 ⇒ (2) + 1 = 3
The first kobold takes his sling and shoots a stone at Gailen. The stone hits the floor.
Sling: 1d20 + 3 ⇒ (2) + 3 = 5
Round 1
Kobold blue
-------------
Fidgit
-------------
Kobold red
-------------
Yorrick
Bulroar
Gailen
Fidgit Core Gossamar |
Fidgit bounds across the water onto a rock, then jumps with a flip to the opposite shore, closes with the blue kobold and swings his short sword.
short sword: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d6 + 4 ⇒ (1) + 4 = 5
Bulroar Slip |
Bulroar sighs at Fidgit's flamboyant display. "Big folk, always rushing into things."
The Halfling draws his shortbow and moves forward to try to get a better shot, squinting and trying to see past Gailen. "And they get in the way of arrows, too, just when we find something that this little gem can actually hit."
After the red kobold's turn: Move action to draw shortbow and arrow. Move action to move forward.
9/10 hp
6/7 rounds bardic music left
Items from Janira's pack: scroll of entangle, scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, wand of burning hands (CL 3rd, 3 charges), wand of cure light wounds (CL 3rd, 3 charges)
Items from the dhampir: mysterious ring, mysterious amulet
GM Baerlie |
Fidgit crosses the water and swings his sword against one of the kobolds but his sword touches only the kobold's should with the flat side. The other kobold shoots his sling stone at Gailen but misses also. Bulroar draws his weapon and moves closer.
Sling: 1d20 + 3 ⇒ (9) + 3 = 12
Round 1
Kobold blue
-------------
Fidgit
-------------
Kobold red
-------------
Yorrick
Bulroar
Gailen
GM Baerlie |
botting Gailen and Yorrick
Yorrick crosses the underground river while Gailen shoots a sling stone at the red kobold.
Sling: 1d20 + 2 ⇒ (11) + 2 = 13
The kobold in front of Fidgit tries to pierce him with his spear.
Spear: 1d20 + 1 ⇒ (7) + 1 = 8
Round 2
Kobold blue
-------------
Fidgit
-------------
Kobold red
-------------
Yorrick
Bulroar
Gailen
Fidgit Core Gossamar |
Fidgit spins around in front of the kobold and grips both hilts tight as he tries to deliver 2 attacks to the enemy.
I'm at work and can't access map, if flanking is available, please move Fidgit to flank and add bonus to attacks. Thank you.
short sword 1: 1d20 + 4 ⇒ (10) + 4 = 14
damage 1: 1d6 + 4 ⇒ (5) + 4 = 9
short sword 2: 1d20 + 4 ⇒ (17) + 4 = 21
damage 2: 1d6 + 4 ⇒ (6) + 4 = 10
"Put that toothpick away, and use a REAL weapon!"
GM Baerlie |
Fidgit swings his weapons at the kobold in front of him. The first strike misses, but the second strike hits. The kobold with the red snout continues to shoot sling stones at Gailen.
Sling: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d3 - 1 ⇒ (2) - 1 = 1
Round 2
Kobold blue defeated
-------------
Fidgit
-------------
Kobold red
-------------
Yorrick
Bulroar
Gailen
Gailen Windbreak |
Gailen swings her glaive at the last kobold.
glaive, PA: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d10 + 9 ⇒ (6) + 9 = 15
Bulroar Slip |
Bulroar takes a shot with his shortbow, aiming carefully. The arrow flies more accurately than he's ever shot in practice and he immediately lets out a "Whoop! Whoop!" of pride.
Standard action to shoot. Move action to get into a better position if someone blocks his shot.
Attack: 1d20 + 4 ⇒ (20) + 4 = 24 to hit the red kobold.
Confirm critical: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d6 ⇒ 4 (X3 if critical is confirmed)
Does not include -4 for firing into melee
9/10 hp
6/7 rounds bardic music left
Items from Janira's pack: scroll of entangle, scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, wand of burning hands (CL 3rd, 3 charges), wand of cure light wounds (CL 3rd, 3 charges)
Items from the dhampir: mysterious ring, mysterious amulet
Brother Yorrick |
Yorrick closes in on the last kobold and strikes.
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Unarmed: 1d6 + 3 ⇒ (6) + 3 = 9
Move Action: up two squares; Standard action: Attack red
Bulroar Slip |
"That was one quick scrap," Bulroar remarks. "I feel sorry for them. So small. I wonder what they were arguing about." He sighs.
Now that the rush of battle is over, Bulroar takes the time to look up and down the length of the river, peering up and down the tunnel through which it came. Leaning over, he almost falls in the river.
Attempting to make his fall look intentional, Bulroar wades across to where everyone else is. "Well, what's done is done. Might as well check the bodies."
Perception: 1d20 + 1 ⇒ (3) + 1 = 4 to notice anything odd about the cavern.
9/10 hp
6/7 rounds bardic music left
Items from Janira's pack: scroll of entangle, scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, wand of burning hands (CL 3rd, 3 charges), wand of cure light wounds (CL 3rd, 3 charges)
Items from the dhampir: mysterious ring, mysterious amulet
Fidgit Core Gossamar |
Fidgit wipes his blade clean with the rags one of the kobolds was wearing.
"They were no match for my elegant sword style."
After cleaning each blade, Fidgit flips both blades simultaneously, then slams them into their sheaths.
"Anything interesting in hear besides the little lizard corpses?"
Fidgit again pulls out his journal and quickly writes a few paragraphs, followed by an elaborate drawing of himself dispatching the kobolds.
GM Baerlie |
1d6 ⇒ 1
The route to the surface leads through a maze of tight passages that include steep ascents and short climbs as they wind from west to east. As you travel, they can hear the sounds of a distant battle echoing through the caves, intermixed with inspirational tales of famous Pathfinders and the heroic deeds — the raging fight between Janira and the minotaur. After some time Janira’s words are sufficiently audible. The tight tunnels here range from 2 to 5 feet in width and average about 9 feet in height. As you move farther to the east the tunnel is suddenly blocked by a young gelatinous cube.
Bulroar Slip |
"Janira, janira, we're coming!" Bulroar yells, bounding forward in excitement.
His excitement fades when he sees a gelatinous cube blocking their path. He readies his shortbow, trying to find a clear shot through the narrow tunnels, and shoots.
"We'll get there as soon as we can, Janira!" he yells.
Move action to draw shortbow, standard action to attack (unless there isn't a clear line to shoot, in which case just ready the shortbow)
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 ⇒ 5 to the cube
9/10 hp
6/7 rounds bardic music left
Items from Janira's pack: scroll of entangle, scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, wand of burning hands (CL 3rd, 3 charges), wand of cure light wounds (CL 3rd, 3 charges)
Items from the dhampir: mysterious ring, mysterious amulet
GM Baerlie |
Ini Yorrick: 1d20 + 6 ⇒ (10) + 6 = 16
Ini Bulroar: 1d20 + 6 ⇒ (6) + 6 = 12
Ini Fidgit: 1d20 + 4 ⇒ (1) + 4 = 5
Ini Gailen: 1d20 + 1 ⇒ (16) + 1 = 17
Ini Cube: 1d20 - 2 ⇒ (20) - 2 = 18
Bulroar is the fastest and draws his shortbow. He releases an arrow at the almost invisible creature in front of you.
The cube reacts and moves closer to slam at Bulroar but misses.
Slam: 1d20 + 2 ⇒ (12) + 2 = 14
Round 1
Cube -5HP
Gailen
Yorrick
Bulroar
Fidgit
Fidgit Core Gossamar |
unable to get around to attack, Fidgit runs back the way they came, rounds the corner to an adjacent tunnel and darts down the direction the group was travelling. Following the sounds of the group he appears at the tunnel opening just south of the gelatinous cube
Bulroar Slip |
Intimidated by the speed of the gelatinous cube's reaction, Bulroar drops his shortbow. "A little help?" he asks the people behind him.
Bulroar recovers ably and draws his rapier, preparing it to swing. "Yeah, take that!" he yells, impressed by the speed of his own recovery.
Free action to drop shortbow, move action to draw rapier, standard action to attack.
Attack: 1d20 + 1 ⇒ (19) + 1 = 20 with his rapier.
To confirm: 1d20 + 1 ⇒ (16) + 1 = 17 don't think this applies to oozes, but just in case.
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
6/7 rounds bardic music left
Items from Janira's pack: scroll of entangle, scroll of gust of wind, scroll of identify, scroll of mage armor (CL 6), scroll of obscuring mist, wand of burning hands (CL 3rd, 3 charges), wand of cure light wounds (CL 3rd, 3 charges)
Items from the dhampir: mysterious ring, mysterious amulet
GM Baerlie |
Fidgit moves around the corner and follows the tunnel which rejoins the main tunnal directly at the cube's position. Bulroar attacks the cube in front of him and cuts out a slice of gelatine.
Round 1
Cube -10HP
Gailen
Yorrick
Bulroar
Fidgit
Gailen Windbreak |
Gailen steps past Yorrick and pokes at the jelly with her glaive over Bulroar's head.
glaive: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d10 + 6 ⇒ (3) + 6 = 9
-Posted with Wayfinder
GM Baerlie |
Gailen pokes the jelly with her glaive and drags another piece out of the cube. Yorrick rushes around the corner to reach the cube from the norhtern tunnel.
The cube moves forward, trying to engulf Bulroar. 5-ft-step, engulf Bulroar, DC12 Reflex OR Aoo
Round 2
Cube -19HP
Gailen
Yorrick
Bulroar
Fidgit