CORE - Race for the Runecarved Key - Tier 1-2 (Inactive)

Game Master Dennis Muldoon

GM Shifty's event - Jan' 5, 2018 + 53 days

Maps & Handouts


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Grand Lodge

PbP Info | New Player Games | PbP Cons | PbP GM Kit | none | none

Welcome!

Grand Lodge

PbP Info | New Player Games | PbP Cons | PbP GM Kit | none | none

Do you have all you need, GM Dennis, or is there something I can do to "hand" the thread over?

Grand Lodge

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Hello there! At the request of your previous GM, I'll be running this game for you. Feel free to introduce yourself and/or your character. Also, please post the following so I have it when it comes time for chronicle sheets.

Player name/forum name:
Character name:
PFS#-Character#:
Faction:
Slow track or normal:
This Chronicle #:

Starting XP:
Starting Fame:
Starting Prestige:
Starting Gold:

Prestige spent on this chronicle (if any):
Gold spent on this chronicle (if any):
Day Job Roll (if any):

Anything else you want me to note on your chronicle:

Grand Lodge

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GM Core Campaign wrote:
Do you have all you need, GM Dennis, or is there something I can do to "hand" the thread over?

I think I'm good, thanks. I'll go through the normal channel for getting the thread re-assigned to me.

The Exchange

Male Halfling Air Elemental Sorcerer 2 | HP 10/10 | AC 15, t 14, ff 12 | CMB -1, CMD 12 | F: +1, R: +4, W: +5 | Init: +5 | Perc: +3, SM: +1 | Speed 20ft | Elemental Rays: 5/7 | Spells: 1st 5/5 | Active conditions: deafened (1 hour)

Brand new core character here. Telos is a ranged spellslinger who really doesn't like to get his hands dirty (and so he doesn't carry any weapons). In his first pathfinder mission he'll get to find out how well that works.

Player name/forum name: PaleDim
Character name: Telos Downshot
PFS#-Character#: 272301-11
Faction: The Exchange
Slow track or normal: Normal
This Chronicle #: ????

Starting XP: 0
Starting Fame: 0
Starting Prestige: 0
Starting Gold: 131

Prestige spent on this chronicle (if any): N/A
Gold spent on this chronicle (if any): N/A
Day Job Roll (if any): N/A

Grand Lodge

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Sounds like the answer to This Chronicle # is 1, as this will be the first chronicle for Telos.

I'm...worried about how much gold you have left. What kind of gear do you have? What's your plan when you run out of spells?

Grand Lodge

PbP Info | New Player Games | PbP Cons | PbP GM Kit | none | none

Okay, good game all!
(if you need anything, PM-me since I won't be checking posts here, even if I remain on the list - you can remove me from the players/characters once it has changed over).

The Exchange

Male Halfling Air Elemental Sorcerer 2 | HP 10/10 | AC 15, t 14, ff 12 | CMB -1, CMD 12 | F: +1, R: +4, W: +5 | Init: +5 | Perc: +3, SM: +1 | Speed 20ft | Elemental Rays: 5/7 | Spells: 1st 5/5 | Active conditions: deafened (1 hour)
GM Dennis wrote:

Sounds like the answer to This Chronicle # is 1, as this will be the first chronicle for Telos.

I'm...worried about how much gold you have left. What kind of gear do you have? What's your plan when you run out of spells?

Basic travelling gear, as seen on the character sheet. The plan is to fall back to ray of frost. I figure sling bullets (which sometimes halflings favor) do no more damage than that anyway. However, there are the elemental rays in addition to the spells, so it won't come to that so quickly.

Dark Archive

HP: 18 | AC: 21, Touch: 13, Flat-Footed: 17 | CMB: 0, CMD: 12 | F: +6, R: +3, W: +7 | Init: +4 | Perc: +10 | Active Effects: none

Player name/forum name: Knight of Rust
Character name: Philoneus Tippertille & Mr. Tiggles
PFS#-Character#: 50826 - 4
Faction: Dark Archives
Slow track or normal: Normal
This Chronicle #: 3

Starting XP: 2
Starting Fame: 4
Starting Prestige: 2
Starting Gold:256

Prestige spent on this chronicle (if any): No
Gold spent on this chronicle (if any): Buying 3 vials of Acid
Day Job Roll (if any): Profession Butcher Day Job: 1d20 + 7 ⇒ (17) + 7 = 24

I plan to have this page and Mr. Tiggles' page up and ready on the 26th, I'll post here with both of them once they're all done!

Dark Archive

Male Human Cleric 1 of Nethys | HP 12/12 | AC 16 Tch 10 FF 16 | CMD 11 | F+4 R+1 W+7 (+2 vs charm) | Init +0 Perc +4 | Speed 20ft | Channel energy 4/4; Hand of the acolyte 4/7 | Active conditions: none

This is also a brand new core character, cleric of the magic and protection domains.

Player name/forum name: Elinnea
Character name: Zekuli
PFS#-Character#: 270121-3
Faction: Dark Archives
Slow track or normal: normal
This Chronicle #: 1

Starting XP: 0
Starting Fame: 0
Starting Prestige: 0
Starting Gold: 35

Prestige spent on this chronicle (if any): -
Gold spent on this chronicle (if any): -
Day Job Roll (if any): Profession (librarian): 1d20 + 9 ⇒ (20) + 9 = 29

Anything else you want me to note on your chronicle: Nope!

Grand Lodge

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Telos:
Telos Downshot wrote:
GM Dennis wrote:

Sounds like the answer to This Chronicle # is 1, as this will be the first chronicle for Telos.

I'm...worried about how much gold you have left. What kind of gear do you have? What's your plan when you run out of spells?

Basic travelling gear, as seen on the character sheet. The plan is to fall back to ray of frost. I figure sling bullets (which sometimes halflings favor) do no more damage than that anyway. However, there are the elemental rays in addition to the spells, so it won't come to that so quickly.

Sorry, I'd missed your gear in the "Statistics" spoiler. I haven't read the scenario yet, so I don't know exactly what you'll be facing. I tend to favor, and push players to think about, being prepared for multiple situations. In your case, you have nothing you can do about a swarm, and if you face something with cold resistance/immunity (like, say, a skeleton) after you've run out of spells, there's nothing you can do about that, either. That leaves a heavier burden on your teammates.

Also, I don't know about this one in particular yet, but specials tend to be long and grueling, so the likelihood of running out of spells/rays is higher than normal. I don't want to talk you out of your character concept, but I also don't want that concept to leave your teammates high and dry. Maybe consider at least some alchemical weapons, if not a sling?

The Exchange

Male Halfling Air Elemental Sorcerer 2 | HP 10/10 | AC 15, t 14, ff 12 | CMB -1, CMD 12 | F: +1, R: +4, W: +5 | Init: +5 | Perc: +3, SM: +1 | Speed 20ft | Elemental Rays: 5/7 | Spells: 1st 5/5 | Active conditions: deafened (1 hour)
GM Dennis wrote:
** spoiler omitted **

GM Dennis:
Sure, if there are longer stretches to endure without rests then I can add some things. I'll add a halfling staff sling and some alchemical weapons.
Grand Lodge

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Telos:
Like I said, I haven't read this one yet (and wouldn't give you specifics if I had), but based on my experience with specials in the past that is often the case. It's also general good practice for PFS characters.

The Exchange

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Male Halfling Air Elemental Sorcerer 2 | HP 10/10 | AC 15, t 14, ff 12 | CMB -1, CMD 12 | F: +1, R: +4, W: +5 | Init: +5 | Perc: +3, SM: +1 | Speed 20ft | Elemental Rays: 5/7 | Spells: 1st 5/5 | Active conditions: deafened (1 hour)
GM Dennis wrote:
** spoiler omitted **

GM Dennis:
Not a big deal. Character updated. When he can afford it I think wands will go a long way for this character to achieve that goal.

Money is now 7 sp :P


NG Male Dwarf Barbarian 4 | AC 20 (21*), T 13 (14*), FF 17; crowd control | hp 57/57; DR 2/-; guarded life | Fort +8, Ref +3 (+3*), Will +4; SR 9 | Init +2 (+2*) | Percep +10 (DV) | CMD 18 (21*) | Controlled Rage 8/14 | Conditions: none

@Telos: A longspear might come in handy. Specials have a lot of combat, so you actually will run out of spells and elemental rays quickly and there won't me much non-combat stuff for you to do either. Plus, the longspear will have a higher to hit and damage.

The Exchange

Male Halfling Air Elemental Sorcerer 2 | HP 10/10 | AC 15, t 14, ff 12 | CMB -1, CMD 12 | F: +1, R: +4, W: +5 | Init: +5 | Perc: +3, SM: +1 | Speed 20ft | Elemental Rays: 5/7 | Spells: 1st 5/5 | Active conditions: deafened (1 hour)
Granta Recruitment Holder wrote:
@Telos: A longspear might come in handy. Specials have a lot of combat, so you actually will run out of spells and elemental rays quickly and there won't me much non-combat stuff for you to do either. Plus, the longspear will have a higher to hit and damage.

I went with a halfling sling staff, which is more damage and with range. If I can fit the weight I might add that too for when the bullets run out.

Honestly though, will it be such a grind that i'll run out of elemental rays, spells, and sling bullets with no rest to recover abilities or no place to buy more ammo?


NG Male Dwarf Barbarian 4 | AC 20 (21*), T 13 (14*), FF 17; crowd control | hp 57/57; DR 2/-; guarded life | Fort +8, Ref +3 (+3*), Will +4; SR 9 | Init +2 (+2*) | Percep +10 (DV) | CMD 18 (21*) | Controlled Rage 8/14 | Conditions: none
Telos Downshot wrote:
Honestly though, will it be such a grind that i'll run out of elemental rays, spells, and sling bullets with no rest to recover abilities or no place to buy more ammo?

Ammunition is unlikely--my concern there would be firing into melee and possibly against cover. You will probably run out of spells and rays though; specials can be brutal.

The Exchange

Male Halfling Air Elemental Sorcerer 2 | HP 10/10 | AC 15, t 14, ff 12 | CMB -1, CMD 12 | F: +1, R: +4, W: +5 | Init: +5 | Perc: +3, SM: +1 | Speed 20ft | Elemental Rays: 5/7 | Spells: 1st 5/5 | Active conditions: deafened (1 hour)
Granta Recruitment Holder wrote:
Telos Downshot wrote:
Honestly though, will it be such a grind that i'll run out of elemental rays, spells, and sling bullets with no rest to recover abilities or no place to buy more ammo?
Ammunition is unlikely--my concern there would be firing into melee and possibly against cover. You will probably run out of spells and rays though; specials can be brutal.

The same applies to spell rays though, so I don't think there's a different there (and it's why my character is taking point-blank shot and at later levels will take precise shot, weapon focus (spell ray), etc.).


NG Male Dwarf Barbarian 4 | AC 20 (21*), T 13 (14*), FF 17; crowd control | hp 57/57; DR 2/-; guarded life | Fort +8, Ref +3 (+3*), Will +4; SR 9 | Init +2 (+2*) | Percep +10 (DV) | CMD 18 (21*) | Controlled Rage 8/14 | Conditions: none

I was suggesting the longspear as an alternative to cantrip attacks, not your bloodline ability.

The Exchange

Male Halfling Air Elemental Sorcerer 2 | HP 10/10 | AC 15, t 14, ff 12 | CMB -1, CMD 12 | F: +1, R: +4, W: +5 | Init: +5 | Perc: +3, SM: +1 | Speed 20ft | Elemental Rays: 5/7 | Spells: 1st 5/5 | Active conditions: deafened (1 hour)

If you haven't had a chance yet, take a look at his character sheet, particularly the tactics and gear sections, and see what you think.

If I add the shortspear I'll have to remove weight elsewhere, but honestly if this character has to resort to that (at STR 8/-1), he's more surviving than helping the party. Or maybe it's no big deal if he goes over weight a little bit and we say he drops his gear when battle breaks out.

Grand Lodge

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Or you ask your friendly neighborhood fighter if they'd mind carrying a few things for you. Often at first level the high strength characters have some capacity to spare.


NG Male Dwarf Barbarian 4 | AC 20 (21*), T 13 (14*), FF 17; crowd control | hp 57/57; DR 2/-; guarded life | Fort +8, Ref +3 (+3*), Will +4; SR 9 | Init +2 (+2*) | Percep +10 (DV) | CMD 18 (21*) | Controlled Rage 8/14 | Conditions: none
Telos Downshot wrote:

If you haven't had a chance yet, take a look at his character sheet, particularly the tactics and gear sections, and see what you think.

If I add the shortspear I'll have to remove weight elsewhere, but honestly if this character has to resort to that (at STR 8/-1), he's more surviving than helping the party. Or maybe it's no big deal if he goes over weight a little bit and we say he drops his gear when battle breaks out.

I recommend the longspear. That 10-ft. reach is crucial for keeping you out of harm's way. And keep in mind, you can always just aid another and provide a flank, if you aren't happy with your own damage.

Encumbrance isn't nearly as important to a non-melee character. You won't need to move those extra 5 ft. all that often.

Thoughts on your character sheet:

  • Two scrolls of cure light wounds might be better than one potion of cure light wounds, since you have four allies who can activate a scroll.
  • Why did you take the Suspicious trait, if you aren't putting ranks in Sense Motive?
  • If you are casting defensively, you are already screwed. Focused Mind won't change that.
  • Get 10 regular sling bullets, and 10 cold iron

The Exchange

Male Halfling Air Elemental Sorcerer 2 | HP 10/10 | AC 15, t 14, ff 12 | CMB -1, CMD 12 | F: +1, R: +4, W: +5 | Init: +5 | Perc: +3, SM: +1 | Speed 20ft | Elemental Rays: 5/7 | Spells: 1st 5/5 | Active conditions: deafened (1 hour)
Granta Recruitment Holder wrote:
Telos Downshot wrote:

If you haven't had a chance yet, take a look at his character sheet, particularly the tactics and gear sections, and see what you think.

If I add the shortspear I'll have to remove weight elsewhere, but honestly if this character has to resort to that (at STR 8/-1), he's more surviving than helping the party. Or maybe it's no big deal if he goes over weight a little bit and we say he drops his gear when battle breaks out.

I recommend the longspear. That 10-ft. reach is crucial for keeping you out of harm's way. And keep in mind, you can always just aid another and provide a flank, if you aren't happy with your own damage.

Encumbrance isn't nearly as important to a non-melee character. You won't need to move those extra 5 ft. all that often.

Thoughts on your character sheet:

  • Two scrolls of cure light wounds might be better than one potion of cure light wounds, since you have four allies who can activate a scroll.
  • Why did you take the Suspicious trait, if you aren't putting ranks in Sense Motive?
  • If you are casting defensively, you are already screwed. Focused Mind won't change that.
  • Get 10 regular sling bullets, and 10 cold iron

* Sure, I can switch for the scrolls.

* Trait: because it fit the backstory I have so far
* Focused mind: again, fit the story.
* Good point

Also, reach weapon makes sense.

Silver Crusade

halfling bard 2 | HP 17/17 | AC 17, T 14, FF 14 | F: +2, R: +7, W: +4(+6 v. fear) | Perc +6 | Init +3

Player name/forum name: Redelia
Character name: Deenha
PFS#-Character#: 184425-5
Faction: Silver Crusade
Slow track or normal: normal
This Chronicle #:

Starting XP: 3
Starting Fame: 6
Starting Prestige: 4
Starting Gold: 942.9

Prestige spent on this chronicle (if any): 0
Gold spent on this chronicle (if any): 0
Day Job Roll (if any): perform(sing): 1d20 + 9 ⇒ (7) + 9 = 16

Anything else you want me to note on your chronicle: nope

(I should tell you that I am running a classic tier 3-4 table of this special)

Dark Archive

HP: 18 | AC: 21, Touch: 13, Flat-Footed: 17 | CMB: 0, CMD: 12 | F: +6, R: +3, W: +7 | Init: +4 | Perc: +10 | Active Effects: none

Presenting the updated Philoneus Tippertille, all info can be found in his sheet.

Also wanna say this is the first time I've seen three Halflings at a table. That's pretty neat.


Velociraptor HP: 25 | AC: 17, Touch: 14, Flat-Footed: 14 | CMB: +1, CMD: 14 | F: +6, R: +6, W: +2 | Init: +3 | Perc: +5 (Low-Light Vision, Scent) | Active Effects: None

Also presenting Mr. Tiggles, the Velociraptor.

The Exchange

Male Halfling Air Elemental Sorcerer 2 | HP 10/10 | AC 15, t 14, ff 12 | CMB -1, CMD 12 | F: +1, R: +4, W: +5 | Init: +5 | Perc: +3, SM: +1 | Speed 20ft | Elemental Rays: 5/7 | Spells: 1st 5/5 | Active conditions: deafened (1 hour)

Not only a magic loaded party, but a couple of fellow halflings.

Grand Lodge

Half-Orc Bard 3 (hp; 24/24 | AC: 12 | T: 10 | FF: 12 | Fort: +2 | Ref: +3 | Will: +3 | Init: +2 | Perception: +3 | Darkvision 60ft.)

Checking in, sorry totally missed this thread was open till now.

Grand Lodge

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No worries, this is why we start the mustering so early. Please post your character info when you get a chance, as described above, and dot into the gameplay thread if you haven't yet.

Grand Lodge

Half-Orc Bard 3 (hp; 24/24 | AC: 12 | T: 10 | FF: 12 | Fort: +2 | Ref: +3 | Will: +3 | Init: +2 | Perception: +3 | Darkvision 60ft.)

Player name/forum name: Eric / Revvy bitterleaf
Character name: Thran
PFS#-Character#: 13475-24
Faction: Grand Lodge
Slow track or normal: normal
This Chronicle #: 5

Starting XP: 4
Starting Fame: 10
Starting Prestige: 8
Starting Gold: 933

Prestige spent on this chronicle (if any): 0
Gold spent on this chronicle (if any): None yet
Day Job Roll (if any) perform(Oratory): 1d20 + 8 ⇒ (19) + 8 = 27

Grand Lodge

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Looks like we have everyone here. Please fill in your initiative and perception modifiers on the first slide of the maps & handouts deck. The link to those slides is also in my tag line as RftRK, and will be at the top of the page as soon as this page gets officially switched over to my control.

Granta, please post your character info when you have it ready.

The Exchange

Male Halfling Air Elemental Sorcerer 2 | HP 10/10 | AC 15, t 14, ff 12 | CMB -1, CMD 12 | F: +1, R: +4, W: +5 | Init: +5 | Perc: +3, SM: +1 | Speed 20ft | Elemental Rays: 5/7 | Spells: 1st 5/5 | Active conditions: deafened (1 hour)
Telos Downshot wrote:
Granta Recruitment Holder wrote:
@Telos: A longspear might come in handy. Specials have a lot of combat, so you actually will run out of spells and elemental rays quickly and there won't me much non-combat stuff for you to do either. Plus, the longspear will have a higher to hit and damage.

I went with a halfling sling staff, which is more damage and with range. If I can fit the weight I might add that too for when the bullets run out.

...

Actually I need to remove this, as the weapon familiarity racial trait doesn't grant this as a proficiency, just makes it martial for halflings. Reverting to sling.


NG Male Dwarf Barbarian 4 | AC 20 (21*), T 13 (14*), FF 17; crowd control | hp 57/57; DR 2/-; guarded life | Fort +8, Ref +3 (+3*), Will +4; SR 9 | Init +2 (+2*) | Percep +10 (DV) | CMD 18 (21*) | Controlled Rage 8/14 | Conditions: none

I apologize for the late decision, but I am going to drop from this game. I have not been able to come up with a personality and back story for the new character, and I will not be able to enjoy the game without that stuff :-/

Grand Lodge

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No worries. I'll open up recruitment.

Grand Lodge

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Alright, we have another player on the way, should have his character in by tonight. Some sort of front-line.

Grand Lodge

NG Male Dwarf Fighter 1 | HP 7/13 | AC 19 T 12 FF 17 | CMB +4, CMD 16 (20) | F: +4, R: +2, W: +1 (+2 v Poison) | Init: +2 | Perc: +6/+8(Stone), SM: +1 | Speed 20ft | Ranged: Throwing Axe/Javelin +3 1d6+3, Melee: Dwarven Waraxe +5 1d10+3, Heavy Pick +4 1d6+3, Shield Bash +4 1d4+3 | Active Conditions: None

Well met, all! The aforementioned "another player". I'll be playing Roven Bluntaxe, the Blade n' Board Fighter. Gruff, been seen a few battles in my day, just not for the 'Society.

Player name/forum name: Adam Daw
Character name: Roven Bluntaxe
PFS#-Character#: 186672-5
Faction: Grand Lodge
Slow track or normal: Normal
This Chronicle #: 1

Starting XP: 0
Starting Fame: 0
Starting Prestige: 0
Starting Gold: 1gp 3sp

Prestige spent on this chronicle (if any): 0
Gold spent on this chronicle (if any): 0
Day Job Roll (if any): Profession (Soldier): 1d20 + 5 ⇒ (9) + 5 = 14

Anything else you want me to note on your chronicle: I am super awesome and an all-around cool person.

Grand Lodge

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Welcome, Roven!

Just as a heads up, the Overseer (Shifty) is in Australia, so things are going to be posted fairly early by other standards. Specifically, while the official start date is January 5th (which is 2 days from now by my time), the announcement is likely to come sometime tomorrow, when it hits January 5th Australia time.

Grand Lodge

NG Male Dwarf Fighter 1 | HP 7/13 | AC 19 T 12 FF 17 | CMB +4, CMD 16 (20) | F: +4, R: +2, W: +1 (+2 v Poison) | Init: +2 | Perc: +6/+8(Stone), SM: +1 | Speed 20ft | Ranged: Throwing Axe/Javelin +3 1d6+3, Melee: Dwarven Waraxe +5 1d10+3, Heavy Pick +4 1d6+3, Shield Bash +4 1d4+3 | Active Conditions: None

Copy that. I'll be flying for most of tomorrow, en route to the Best Coast. Will be back online mid-day Pacific.

Grand Lodge

NG Male Dwarf Fighter 1 | HP 7/13 | AC 19 T 12 FF 17 | CMB +4, CMD 16 (20) | F: +4, R: +2, W: +1 (+2 v Poison) | Init: +2 | Perc: +6/+8(Stone), SM: +1 | Speed 20ft | Ranged: Throwing Axe/Javelin +3 1d6+3, Melee: Dwarven Waraxe +5 1d10+3, Heavy Pick +4 1d6+3, Shield Bash +4 1d4+3 | Active Conditions: None

BTW to GM's earlier point, happy to carry whatever. Ain't nothing gonna slow me down ;-)

Grand Lodge

Half-Orc Bard 3 (hp; 24/24 | AC: 12 | T: 10 | FF: 12 | Fort: +2 | Ref: +3 | Will: +3 | Init: +2 | Perception: +3 | Darkvision 60ft.)
Telos Downshot wrote:


Telos has Stealth +3.

Not that it matters a whole lot..but don't you get a +4 size modifier on stealth for being a halfling?

So +3 for dex, +4 for size = +7 stealth without having any ranks in the skill?

The Exchange

Male Halfling Air Elemental Sorcerer 2 | HP 10/10 | AC 15, t 14, ff 12 | CMB -1, CMD 12 | F: +1, R: +4, W: +5 | Init: +5 | Perc: +3, SM: +1 | Speed 20ft | Elemental Rays: 5/7 | Spells: 1st 5/5 | Active conditions: deafened (1 hour)
Thran wrote:
Telos Downshot wrote:


Telos has Stealth +3.

Not that it matters a whole lot..but don't you get a +4 size modifier on stealth for being a halfling?

So +3 for dex, +4 for size = +7 stealth without having any ranks in the skill?

Yup, thanks. Somehow I totally forgot that little bonus this halfling around (and it's far from my first... yikes!)

Silver Crusade

halfling bard 2 | HP 17/17 | AC 17, T 14, FF 14 | F: +2, R: +7, W: +4(+6 v. fear) | Perc +6 | Init +3

Philoneus, I would love to know how you get handle animal to be a free action so I can do the same for my druid!

Dark Archive

HP: 18 | AC: 21, Touch: 13, Flat-Footed: 17 | CMB: 0, CMD: 12 | F: +6, R: +3, W: +7 | Init: +4 | Perc: +10 | Active Effects: none

Because Mr. Tiggles knows the Attack trick (twice, actually, because.) it's a free action to get it to do any trick it knows and a move action to push it, or get it to do something it doesn't know. That's thanks to the Link special ability that animal companions get.

Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Grand Lodge

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Link wrote:
A druid can handle her animal companion as a free action, or push it as a move action

It's always a free action to command an animal companion to do a trick it knows.

EDIT: Ninja'd by Philoneus :)

Silver Crusade

halfling bard 2 | HP 17/17 | AC 17, T 14, FF 14 | F: +2, R: +7, W: +4(+6 v. fear) | Perc +6 | Init +3

How did I misread that? I've been using a move action every time... I should check that the problem isn't the PCGen printout or something like that.

Silver Crusade

halfling bard 2 | HP 17/17 | AC 17, T 14, FF 14 | F: +2, R: +7, W: +4(+6 v. fear) | Perc +6 | Init +3

And how are you getting to the point where you auto-pass your handle animal check? Don't you still need to roll when you have a +7 on a DC 10 check?

Dark Archive

HP: 18 | AC: 21, Touch: 13, Flat-Footed: 17 | CMB: 0, CMD: 12 | F: +6, R: +3, W: +7 | Init: +4 | Perc: +10 | Active Effects: none

For that one, I've been forgetting. That's my bad. Out of combat I usually just tell the GM "take ten" and that handles it. I'll go ahead and roll for that attack trick now.

Grand Lodge

SSC Aid Token Cheat Sheet | SSC Reporting Link || Gallows 3 | Heroes || Spell Templates

Thanks for the reminder, Deenha. I should have noticed that, as I was just reminded of the same thing at a F2F table recently.

Silver Crusade

halfling bard 2 | HP 17/17 | AC 17, T 14, FF 14 | F: +2, R: +7, W: +4(+6 v. fear) | Perc +6 | Init +3

It's a pain, especially since everyone knows it will go away in a few levels as more ranks in HA are taken.

Silver Crusade

halfling bard 2 | HP 17/17 | AC 17, T 14, FF 14 | F: +2, R: +7, W: +4(+6 v. fear) | Perc +6 | Init +3

Hey everyone, my home is expecting a nasty winter storm and I may lose power and be unable to post. We already had the power blink off this morning before the nasty stuff arrived. If I don't post, please bot me as needed to keep the game moving.

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