CORE Helikon´s Beyond Aztlant Ridge (Inactive)

Game Master Helikon

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Although the city of Nantambu is hot, the interior of Sharrowsmith’s Exports is cool and dim. Aya Allahe gestures to a sideboard of iced drinks and jungle fruits as she settles in behind her tidy desk.
“Please, refresh yourselves, for I’m about to ask you to journey far from the comforts of civilization.” The only other person in the room is a half-elf named Fola Barun, who has curly hair and dark skin painted with delicate designs. Fola stands behind a massive oak table, meticulously adding details to a half-finished map.
Allahe’s brow wrinkles over her golden eyes, hinting at her worry. “North of Bloodcove is the mountainous Terwa Uplands and a scarp called Azlant Ridge. For more than six years, Pathfinder archeologists at Azlant Ridge have been excavating an Azlanti outpost of vital historical significance; it’s perhaps the only Azlanti outpost on the Mwangi coast.”
Allahe pauses. “Fola, you mentioned to me before that you wanted to learn how Pathfinder agents begin a mission. Why don’t you hold off on that map for a few minutes and listen?” The half-elf carefully sets
her cartography aside and strides over behind the desk. Allahe nods approvingly and continues, “My good friend, Juliet Dias, leads the expedition at Azlant Ridge. During their first year, the
expedition was beset by a horde of ape-men, but was saved by the timely intervention of a group of Pathfinder agents. The site has been mostly quiet ever since—Juliet provides
monthly reports. Archeology is a slow and careful science, as Juliet is keen to remind me. Not all Pathfinders are reckless thrill-seekers.”

Allahe flashes a conspiratorial smile. Fola Barun speaks up. “Juliet Dias’s monthly correspondence is a week overdue. Her last missive described a strange light emanating from somewhere deeper in the Terwa Uplands, and her intense curiosity about it.”
She slides a folded letter across the desk. Aya adds, “I fear for my friend. Go to Azlant Ridge and seek out Juliet Dias. If she has met danger, please assist her. If my fears prove true, and Juliet is injured or worse, please ensure that the Pathfinder archeologists under her supervision are safe and continuing their valuable work, and then bring Juliet back to me. I have a riverboat to Bloodcove ready to depart, and I’ll provide you directions from Bloodcove to Azlant Ridge. Although I ask that you hurry, it is important that you ask whatever questions you may have before departing.”

Knowledge History15+:

Several millennia ago, the western Mwangi expanse was a contested battleground between the declining serpentfolk empire and the cyclopes of Ghol-Gan. Although the Azlanti were not generally allies of Ghol-Gan, they had the insidious serpentfolk as a common enemy.

Knowledge History20+:

The Ghol-Gan cyclopes were renowned astronomers and worshiped celestial bodies.

Knowledge History25+:

If the Azlant Ridge site is indeed 10,000 years old, as believed, then it would have been established just as the Ghol-Gan empire was slipping into its own decline, exhausted after long centuries of fighting the serpentfolk. The cyclopes would likely have welcomed Azlanti aid against their old enemies.

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

This will be replacing Waruk. Still a core barbarian but i believe this one will work better.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith snorts as they talk about the "comforts of civilization". "I haven't been in many jungles, so I can't wait to see what the land has in store for me next."

Meredith's grin fades gradually as the Venture Captain describes the mission. "Sometimes secrets should remain buried." She stands up. "But I'll make sure we learn what happened out there. My name is Meredith, and it's good to see you all."

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Stormy sits quietly in the back intently listening. A large dark cat lounges at her feet ignoring everyone as it grooms itself.

Finally she says I take little comfort from civilization. I think this time you have chosen your agents wisely.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

"Has juliet ever been late on her missives before? This all could be a misunderstanding somehow. Have any later letters talked more about the ape men? That does sound kind of scary, to be honest," Doodle asks the leaders.

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

"Let apeman come. I more scary then them"

-Posted with Wayfinder


Aya replies to Doodle´s question. "Well there have been occasions before but rarely, and never for that long!"
Listening to the words of the others she smiles."Yes, it seems I have chosen wisely. Any other questions?"

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

"Sounds like we're ready." Meredith stands up, her barefeet resting on the ground. "I can't wait to get out of here and see the sun again."

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle looked around nervously. It looked like she was probably the most experienced agent on the team. That meant she had to keep the others safe and sound on the mission. Lost in her thoughts, she didn't have any more questions.

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Speaking briefly with Meredith Stormy notes The healing will likely be up to you and I. I have a wand that can help with this. Should we each memorize a healing spell as well?

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

"Good point. I have a wand that heals basic wounds. I was going to ask the land to let some of us Endure Elements." Meredith pauses. "I'll try to focus on lesser restoration."

Endure Elements and Lesser Restoration for me.

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Will drop Entangle since you have it and your DC is better, and pick up Cure Light. The 1d8+3 is better in combat than a 1d8+1 wand. We can also both cast a Goodberry or two the night before we head into the jungle.


Aya Allahe smiles at you. "It sounds as if you are about ready, maybe you want to do any last purchases. It is not far, but it is hot outside. Better be prepared!"
I will continue the story in 6 hours

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle already had a number of Endure Elements scrolls that went unused from a prior mission, so she did not need a shopping trip just yet.


The journey through Bloodcove and into the Terwa Uplands proceeds without incident, and the adventure begins when you reach Azlant Ridge.
This ancient site is badly damaged from numerous violent incidents.
A series of thin switchback trails climb ever higher out of the jungle. Near the top, a dilapidated camp comes into view. The camp is surrounded by a wooden palisade wall forming a semicircle that both starts and ends at an imposing cliff face looming hundreds of feet above the camp. A gatehouse towers over the palisade, guarding a wooden gate. Near this gate is a large gap of splintered wood, as though some enormous creature recently smashed its way through the wall.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle sees the damage and hurried through the splintered gate. "Hurry! Something's broken through and we need to see if they need our help! There's no telling what's threatening them," Doodle says as she runs

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith relaxes as the party leaves. "I'm just glad to leave the city. They never seem to understand the ugly side of society. I just hope the Pathfinder Society paid whomever picked those fruits for them."

When they reach the camp, Meredith follows quietly.

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Stormy stays with the group near the front and pauses to look for tracks a before entering at the broker wall.

Survival: 1d20 + 10 ⇒ (5) + 10 = 15

Before actually entering the camp she will cast Bearskin on Shade and Longstrider on herself.

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

"i scare apeman away now?"

He says as they pick up the pace to get there quicker

-Posted with Wayfinder


A nervous looking you man, introduces himself als Vadlin Whent hails you as you get closer.
"What is your Business in this camp?"

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Nothing from the survival roll for tracks?

Never one to mince words Stormy states We are looking for Juliet Dias. If she is here bring us to her at once. And tell us what has happened here.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

"Aya Allahe and Fola Barun sent us here to find out what happened to Juliet Dias and the rest of the Azlant excavation. Where is she?" Meredith is blunt and to the point.

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

"Me here to fight apeman"

-Posted with Wayfinder

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

We are here to assist Juliet however she needs us. And apparently, she needs us," Doodle says, looking around at the chaos.


The young man waves to the door.
"Excellent, excellent. We can need some help. She should be in the south, in the area of the many small tents!"
As you move forward you can see the Expedition camp:
A4. Expedition Camp
Two large but sagging tents stand here—one is used for cooking, and the other serves as a mess hall. Between them are 10 canvas tents that the workers and archeologists share. The belongings in most tents have
been neatly packed. Only one tent seems to belong to only one person.
You see a red-haired, round-faced man, introducing himself as Happ Voltz directs 6 others to pack the unused tents to evacuate the site.
He wipes his brow with a hanky and looks up.
"What can I do for you, M´lords?"

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

"We're looking for Juliet Dias...what happened here?" Meredith looks at the destruction in the camp.


Offering some chairs and some refreshment, happs starts to explain you a few things.
"Well, first of all Azlant Ridge is, fundamentally, an arms repository. The ivory sphere is a defense mechanism of some sort, and it’s somehow connected to the Azlanti monoliths—cold iron golems stored within the cliff as powerful weapons.
Six years ago, a howling horde of ape-men descended upon the camp, led by an enormous four-armed gorilla. An Azlanti monolith activated to defeat the gorilla champion and drive off the horde, thanks to the timely intervention of a team of Pathfinders. Since then, the camp has had only sporadic trouble with the local ape-men. So far so well A few weeks ago, a steady white light appeared in the Terwa Uplands. Juliet Dias and six archeologists went to investigate. Although the light appeared to be only a day away or so, no one has returned. Me and my crew focused our research on the ivory sphere, and learned that its glow doesn’t just indicate danger—it indicates powerful
fiendish activity. When a fiend is near, the sphere activates an Azlanti monolith to seek and destroy the fiend. The remaining workers became much more concerned about Dias’s welfare upon learning this, but didn’t feel qualified to trek across the Terwa Uplands themselves. Two days ago, another Azlanti monolith activated, smashed its way through the camp, and it killed Sam, Georgy-boy, Happy Harry and some moreworkers and guards in its way, and plodded off toward the distant light. Well we are convinced that Juliet Dias and her crew must already be dead and that some formidable fiend is most certainly active in the area,so some of the local help immediately fled back to Bloodcove."

He takes a deep drink, but before you can ask something, there is a holler of monkey shrieks.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle turns around, ready to defend herself from any of the random ape men that
Could be the sound of the shrieks.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith casts Magic Fang and stands up. "We'll talk more, later."

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

It sounds like we must to and investigate.Stormy observes. Is that steady white light in the Terwa Uplands still there?


Please roll for iniative

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Initiative: 1d20 + 1 ⇒ (13) + 1 = 14

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Init 1d20 + 6 ⇒ (3) + 6 = 9

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

init: 1d20 + 3 ⇒ (5) + 3 = 8

-Posted with Wayfinder

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Initiative: 1d20 + 1 ⇒ (15) + 1 = 16

Stormy looks about suspiciously.


IniBadboys: 1d20 + 1 ⇒ (8) + 1 = 9
You can see a duo of ape man coming from the palisade!
Pathfinders you are up

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle pulls out a wand and uses it for an application of Mage armor.

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Having already casts a couple spells before entering the area Stormy casts shillelagh on her club, commands Shade to guard Doodle and moves to receive incoming enemy.

spells up:

Barkskin on shade - AC now 19
Longstrider on Stormy
shillelagh on Stormy's club

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith moves up and prepares to grapple the first ape man who gets into melee range.

Improved Grapple: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

cant move character because i am on phone atm.

Bart will move up 30ft and ready an attack for when enemys come close

atk: 1d20 + 8 ⇒ (5) + 8 = 13

dmg: 2d8 + 7 ⇒ (3, 8) + 7 = 18

-Posted with Wayfinder


The two ape man come closer and converge and Bartholimu.
He swings first but his swing is wild and then he is attacke by clubs.
Attack: 1d20 + 5 ⇒ (17) + 5 = 221d4 + 3 ⇒ (4) + 3 = 7
Attack: 1d20 + 5 ⇒ (5) + 5 = 101d4 + 3 ⇒ (1) + 3 = 4
One Apeman misses, but the other land a solid attack. In the back two baboons are now seen and slash at tents and make a solid noise.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle fires a magic missile at the closest ape man.

Damage 3d4 + 3 ⇒ (2, 1, 4) + 3 = 10


The rest of the pathfinders are up.

Liberty's Edge

35/35 HP, AC: 15, T: 11, FF: 14, CMD: 18, F: +6, R: +2, W:+2 Init +3, Pereption +4, CN Male Human 3 Barbarian(Core), MW Large Bastardsword +7 (2d8+10, 19-20x2)

Bartholimu will swing at the apeman who wasnt hit by magic

atk rage power atk: 1d20 + 8 ⇒ (4) + 8 = 12

dmg: 2d8 + 12 ⇒ (1, 7) + 12 = 20

-Posted with Wayfinder

Liberty's Edge

Female Human [AC: 23/12 tch /22 ff; H66/66; Frt +9, Ref +5, Will +10, +4 vs fey and plants; Init +1; Perc +13 Druid 7

Is the map updated? I am unsure where the enemy are.


The map is updated, the apemen are small and stand close to Bartholi.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith steps up and grabs the ape on the left.

Improved Grapple, Magic Fang: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23

"I got this one."


The apeman is grappeld.


Barth did not connect. Suddenly the apeman start to shriek and get into a frenzy
The grappled apeman bites meredith.bite: 1d20 + 1 ⇒ (14) + 1 = 151d3 + 1 ⇒ (3) + 1 = 4
bite: 1d20 + 1 ⇒ (15) + 1 = 161d3 + 1 ⇒ (1) + 1 = 2
The other tries to hit Barth.
AttackClub: 1d20 + 5 ⇒ (16) + 5 = 211d4 + 3 ⇒ (2) + 3 = 5
AttackClub: 1d20 + 5 ⇒ (14) + 5 = 191d4 + 3 ⇒ (1) + 3 = 4

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