Vesta Shadowbane |
I suspect this is going to go south quickly. So here's my action just in case I'm away from the boards.
Vesta's first move is going to be to stealth-fully move up to the Mhorg
Stealth 1d20 + 43 ⇒ (7) + 43 = 50
And attempt to possess him
Touch attack 1d20 + 7 ⇒ (4) + 7 = 11 <--Not sure if this is needed, but rolling just in case. Remember if he doesn't see me he's also flat footed and unable to otherwise defend himself.
If everything else goes according to plan the Mhorg will need to make a DC29 Will save to keep me out of his body.
If the touch attack fails she's still stealthy (Hide in plain sight) and will retry until she gets him.
Remembering this is the magic jar spell, which can take over undead.
Gathroc The Betrayer |
"Again, apologies. I did not mean to cause you an inconvenience. As I said I am just a tired old elf." 1d20 + 12 ⇒ (20) + 12 = 32 Bluff
::"Whenever you all are ready, let us spring this trap. I will try to draw as many of them into the barn as possible"::
Vesta, remember that we need you to trigger the trap. Don't go possessing the enemy just yet.
Vesta Shadowbane |
"Again, apologies. I did not mean to cause you an inconvenience. As I said I am just a tired old elf." 1d20+12 Bluff
::"Whenever you all are ready, let us spring this trap. I will try to draw as many of them into the barn as possible"::
Vesta, remember that we need you to trigger the trap. Don't go possessing the enemy just yet.
They're not in the barn yet and the sun's not up.
Vesta Shadowbane |
::"There's no way to slow them down that long, we have a good hour before the sun makes its fiery appearance. Vesta, if I drop my guise, will you be ready to make Ignac tumble down, provided they come into the barn to try and remove me?"::
::Or he could jump while I try and posess the Mhorg. if the suns not up there is no reason to destroy the shack, yet. ::
DM - Voice of the Voiceless |
Impatient that the one within the safehouse has taken so long to heed such a simple command, the vampire nods to the mohrg beside him. The purplish being at the center of the skeletal form pulsates rhythmically before a wave of intangible magical force bursts within the confines of the warehouse...
Caster Level Check: 1d20 + 11 ⇒ (16) + 11 = 27
...and Gathroc's disguise melts away leaving him appearing as the dullahan he truly is. The vampire spawn that opened the doors hiss and fall back to the meatwagon.
The vampire chuckles, a deep resonant tone "So one of the Claw's lapdogs... you are more pitiful then I thought"
Telepathy still takes time, and you'd shown no sign of conforming to his request.
Gabriel and Gathroc have not yet been discovered.
DM - Voice of the Voiceless |
Gathroc - it is just like speech. I suggest you read out loud to yourself while timing the two paragraph length messages that you posted. Even if you're especially exciteable I'm guessing you can't get it out inside 6 seconds.
This is far from unreasonable, as you've made no IC effort to even show a pantomine of conforming with the ultimatum offered by the vampire.
Vesta Shadowbane |
::Oh, screw this!:: vesta thinks in a very unladylike fashion.
Vesta makes sure her invisibility is working then attempts to sneak near the Mhorg and touch it. When moving she'll stay mostly submerged in the ground to help with stealth even if it can see invisibility. She'll get under the cart and reach through it to try to touch the Mhorg.
Stealth 1d20 + 43 ⇒ (7) + 43 = 50 (-20 if invisibility isn't a factor, but remember vesta still has Hide in Plain sight)
Touch attack 1d20 + 7 ⇒ (5) + 7 = 12
If she touches him she will attempt to possess him and he needs to make a will save DC 24.
If she doesn't touch she'll keep trying until she does while maintaing her stealth.
DM - Voice of the Voiceless |
Re-reading the malevolence ability, I don't believe you actually need a touch attack. It just mentions needing to be adjacent.
But - I'm taking things to initiative now, so Vesta's surprise round action will be to move forward. You'll need to wait on your turn in Round 1 to attempt the possession.
Gabriel: 1d20 + 7 ⇒ (20) + 7 = 27
Ignac: 1d20 + 5 ⇒ (1) + 5 = 6
Daemon: 1d20 + 6 ⇒ (19) + 6 = 25
Vesta: 1d20 + 6 ⇒ (8) + 6 = 14
Vamp, Mohrg and Pals: 1d20 + 3 ⇒ (12) + 3 = 15
Action Tracker (Round 1): Gabriel, Daemon, Gathroc, Vamp + Mohrg + Pals, Vesta, Ignac
Please note - I've gone to initiative as it's now time critical as to what happens in what order and this helps to track that. However the vamps have not yet taken any combat relevant action, nor do they know explicitly that there is anything present apart from the unmasked Gathroc within the warehouse.
Previous map is still fairly relevant - and I won't get an update chance until later tonight.
DM - Voice of the Voiceless |
DM - Voice of the Voiceless |
The vampire smirks slightly as he cracks his knuckles "Death did not weaken me the first time... and I have no fear of you now... though I am curious to discover why you are here chasing meat across the countryside like a rat." The mohrg stands at his side, relatively motionless while the spawn remain warily at guard beside the meatwagon.
They have not detected Vesta or Gabriel, and he is content to talk for now - therefore y'all get another round's worth of actions.
Vesta - just need a reconfirm if you're going to truck straight into the attempted possession.
Action Tracker (Freeform): Vamp + Mohrg + Pals, Vesta, Ignac, Gabriel, Daemon, Gathroc
Vesta Shadowbane |
Will Save: 1d20+12
The mohrg resists Vesta's malevolent intent with ease and the vampires suddenly snap to attention as the leader bellows "Treachery!"
Action Tracker (Freeform): Vamp + Mohrg + Pals, Vesta, Ignac, Gabriel, Daemon, Gathroc
eh, about a 50/50 shot wasnt bad.
::It's go time boys. ::
Gathroc The Betrayer |
Very sorry I didn't post this ystrdy. Busy day at work, then I went out. I also just woke up.
Gathroc, sensing the likelihood of combat, yet still wanting to try and draw in some of the enemy, assumes a defensive posture and waits to see if any rush the barn. Total Defense, +4 AC total AC = 28
DM - Voice of the Voiceless |
Assumed that Gabriel effectively delays
The morhg steps forward to stand balanced astride the skeletal horses and it's form writhes and undulates again. The air between you and it grows heavy and you find it turns to cement if you try and force your way closer to the creature...
The mohrg has cast Repulsion.
SR Penetration: 1d20 + 11 ⇒ (17) + 11 = 28
Will Save DC 22 or you are unable to approach any closer to the morhg.
The burly vampire vaults off the front of the carriage and takes a defensive posture - lying in wait for one of you to approach taunting "Come lap dogs of the Shadow, let us play"
The spawn move around the side of the meatwagon and take defensive postures to the flank of the lead vampire - not blocking Gathroc's line of charge - but more protecting his flanks against potentially hidden foes.
Gabriel has an AoO on up to three spawn if he wishes to take it.
Action Tracker (Freeform): Vamp + Mohrg + Pals, Vesta, Ignac, Gabriel, Daemon, Gathroc
No map update as I'm at work - but mohrg at H,17; vampire at G,15 and spawn flanking the vamp to the East and West on the ground.
Vesta Shadowbane |
Vesta's invisiblity drops as she takes a 5 foot "step" back from the Mhorg (she was next to as she tried to posess him.
She then casts a spell and the air around the Mhorg quickly seems to solidify in a perfect circle.
Reflex DC 23 to not be trapped in the sphere (effectively cutting off his line of effect for spells. He'll have to teleport if he wants to do anything.)
It effectively just takes up the square that the Mhorg is in.
Duration = 10 min.
Edit: Forgot about SR 1d20 + 14 ⇒ (16) + 14 = 30
Resilient Sphere
School: evocation [force]
Level: sorcerer/wizard 4
Casting Time: 1 standard action
Components: V, S, F (a crystal sphere)
Range: close (25 ft. + 5 ft./2 levels)
Effect: 1-ft.-diameter/level sphere, centered around a creature
Duration: 1 min./level (D)
Saving Throw: Reflex negates
Spell Resistance: yes
A globe of shimmering force encloses a creature, provided the creature is small enough to fit within the diameter of the sphere.
The sphere contains its subject for the spell's duration. The sphere functions as a wall of force, except that it can be negated by dispel magic. A subject inside the sphere can breathe normally.
The sphere cannot be physically moved either by people outside it or by the struggles of those within.
Daemon Son-of-none |
I will make my way to Gathroc keeping out of the way of a direct charge and staying invisible. I cast bull's strength at my original position before moving, keeping the unspent charge in my hand so that when I get the chance I can touch Gathroc with it. It has a verbal component so they hear me cast it but I move stealthy and remain invisible due to it not being an attack action and therefore not breaking invisibility, so I should be unknown in my new position.
Stealth 1d20 + 26 + 10 ⇒ (20) + 26 + 10 = 56
Gabriel Helminth |
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Sorry about the delay; things have been a tad hectic lately...
Gabriel springs out of the grass, and attempts to throttle the chief vampire!
+1 Ghost-touch Claw: 1d20 + 25 + 2 ⇒ (18) + 25 + 2 = 45, for 1d1 + 15 + 4 + 5d6 ⇒ (1) + 15 + 4 + (2, 3, 3, 3, 4) = 35 Magical Silver S/B damage, + 5 Bleed.
Grab: 1d20 + 18 ⇒ (4) + 18 = 22.
Vesta Shadowbane |
Sorry about the delay; things have been a tad hectic lately...
Gabriel springs out of the grass, and attempts to throttle the chief vampire!
+1 Ghost-touch Claw: 1d20+25+2, for 1d1+15+4+5d6 Magical Silver S/B damage, + 5 Bleed.
Grab: 1d20+18.
Thats what I'm talking about!