CCC-PDX-01-01 The White Well [5e Adventurers League] (Inactive)

Game Master Aeshuura

An Adventure for 3 - 7 characters, from levels 1 - 4 for the Adventurers League Organized Play.


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Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick winces a bit at Garzak's "witty" comment. If I don't die a third time, remind me to teach you how to make better puns, Garzak. He looses another arrow at the ooze, confident that this battle is already won. attack: 1d20 + 5 ⇒ (9) + 5 = 14
dmg: 1d6 + 3 + 1d6 ⇒ (5) + 3 + (2) = 10


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

Sashah casts Sanctuary (Wisdom save DC 14 to attack Sashah, failure uses up attack action.)


Male Tiefling ; DCI #7203792324 Warlock 2 | HP 13/13 | AC 12 | Passive Per 11/Ins 11 | Init +1 | Saves Wis +3 Cha +5

Another Eldritch bolt flies from the tiefling's hands towards the giant skeleton.

Eldritch bolt (agonize): 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d10 + 4 ⇒ (6) + 4 = 10

Grand Lodge

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The ooze, a simple creature looks to attack Sashah, the easy target. 1d20 - 2 ⇒ (9) - 2 = 7

It morphs and bulges, but does not seem to be able to strike at the old wizard!

Masterful move, Sashah! I will award inspiration for that idea!

The large skeleton, now that its path is clear rushes out to swing at little Saphina!

1d20 + 6 ⇒ (11) + 6 = 17

Nearly cleaving her atwain, the giant skeleton's axe sweeps across, taking little Saphina off her feet! Oof, that is a whopping 17 hp! Saphina is at 0 hp!

Everyone is up! Technically, Sashah was first in initiative, so if he can heal Saphina, she can act. If not, I will need a death save for her.

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Ammon lets loose a vicious bolt of eldritch energy at the skeleton, rocking it, but it still stands!

Lawrick lets loose another arrow, hitting the ooze squarely, but it seems still coherent.


Male Goblin Draconic Sorcerer 2 | HP 14 | AC 16 | ST S -1 D +3 C +3 I +1 W 0 CH +4 | Spells 1st/1 | SP 2 | PP 10 Perc + 0 | Fury 0/1 | Insp X

Garzak darts into the space between Sashah and Saphina again and unleashes his burning hands once more. However, the flame doesn't seem as strong as before.

He then runs back to hide next to the rock.

"BURN YOU BEASTIES!" he shouts.

Burning Hands: 3d6 ⇒ (1, 2, 3) = 6 Dex save DC 12
Stealth: 1d20 + 5 ⇒ (17) + 5 = 22
Wow.. pathetic damage

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1d20 - 3 ⇒ (3) - 3 = 01d20 ⇒ 10

Garzark lets out another plume of flame, but the flames disperse all too quickly for his tastes!

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Waiting on Sashah, Saphina, and Shoun. The three S's!


Rogue 2, Fighter 1, HP 20/28, AC 15/17 (w shield), Pass Perc 15, Pass Inv 15, +3 Init, HAS Second Wind, NO Inspiration, S -1,C 3, D 5, I 3, W 1, Ch 0

Saphina sees the giant skeleton coming and raises her shield to block the heavy blow but the skeleton surprisingly comes in low and wallops her in the side crumbling her to the ground with a "ooof!"

my turn Lawrick.
death save: 1d20 ⇒ 12
Success!


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Lawrick runs to the right (20 feet) and fires an arrow at the big skeleton, hoping to distract it long enough so Ammon can get Saphinas out of there. Ammon! Get out of there! Take Saphina with you! He looses an arrow. atk: 1d20 + 5 ⇒ (17) + 5 = 22
Yes!
dmg: 1d6 + 3 ⇒ (3) + 3 = 6


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

Medicine: 1d20 + 5 ⇒ (17) + 5 = 22

Sashah looks at the newly downed halfling caringly. He instinctively reaches into a side pouch on his pack and pulls out a handful of cloth. He then begins gently tending to Saphina's wounds, crouching protectively over the unconscious halfling.

I'm out of spells


Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0

Shoun will unleash more fire into the Skeleton, hoping to end it's reign of tyranny!

Firebolt: 1d20 + 5 ⇒ (16) + 5 = 21
Damage with Sneak Attack: 1d10 + 1d6 ⇒ (3) + (1) = 4


Male Tiefling ; DCI #7203792324 Warlock 2 | HP 13/13 | AC 12 | Passive Per 11/Ins 11 | Init +1 | Saves Wis +3 Cha +5

Seeing their comrade fall, Ammon takes careful aim at the giant skeleton and releases his eldritch powers.

Eldritch Bolt (agonize): 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d10 + 4 ⇒ (3) + 4 = 7

Grand Lodge

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Sashah rushes to Saphina's aid!

Shoun flings another mote of fire at the skeleton!

The ooze seems to follow Sashah across and as if confused, tries to smash the wizard again!

1d20 - 2 ⇒ (17) - 2 = 15

1d20 + 5 ⇒ (12) + 5 = 17

The ooze's pseudopod slams into the wizard beating him into the ground! Sashah takes 6 hp bludgeoning, and 15 hp acid damage and is unconscious and dying!

The skeleton steps forward and swings at Ammon!

1d20 + 6 ⇒ (12) + 6 = 18

The ogrish skeleton sweeps its heavy axehead across and drops the tiefling warlock with one hit! Ammon takes 17 hp!

This is not looking good! Half the party is down! Both enemies look to be under half hp but do not look like they are on last legs just yet! Time to get creative! Don't want this to be my first TPK! :(

Grand Lodge

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Lawrick, would you like to revise your action? You could make cover and hide, and regroup? Sashah and Ammon, make me death saves, please.


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

Death: 1d20 ⇒ 20


Male Tiefling ; DCI #7203792324 Warlock 2 | HP 13/13 | AC 12 | Passive Per 11/Ins 11 | Init +1 | Saves Wis +3 Cha +5

Death: 1d20 ⇒ 4

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Holy crap, Sashah, you are back up at 1 hp! remember that you can also grant inspiration to death saves as well! EDIT: Or use it for a deception check... ;)


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

I'd actually like to use my inspiration to give disadvantage to the skeleton on its sanctuary save. If/when it attacks me.

Arcana: 1d20 + 5 ⇒ (15) + 5 = 20
Religion: 1d20 + 5 ⇒ (17) + 5 = 22

Sashah stirs and sits up suddenly, taking a deep breath of air. He looks over at Ammon and grabs some more cloth from his pack.

Medicine: 1d20 + 5 ⇒ (8) + 5 = 13

"Mystra clearly has plans for you witch devil."

Grand Lodge

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Sorry, inspiration cannot affect enemies like that. I think you are thinking of the luck mechanic. You can only grant you or your friends advantage or cancel out disadvantage with inspiration. But hopefully I will not be rolling such nonsense again! :)


Male Goblin Draconic Sorcerer 2 | HP 14 | AC 16 | ST S -1 D +3 C +3 I +1 W 0 CH +4 | Spells 1st/1 | SP 2 | PP 10 Perc + 0 | Fury 0/1 | Insp X

Garzak charges towards the ooze and unleashes his remaining burning hand.Doesn't look like I can get the skeleton anyway I move..
He moves until he's 10' east of Lawrick and then backs away 20' after casting his burning hands.

Burning Hands: 3d6 ⇒ (6, 2, 5) = 13
"BURN YOU GREY SCUM!" he says.

Stealth: 1d20 + 5 ⇒ (16) + 5 = 21
He runs back and stealths and yells to his comrades.

"The skeleton can't see beyond a half-blind gnome's throw and I bet the ooze is the same! Get away from them and take them out from a distance!" the goblin yells. "FLY YOU FOOLS!"

"And if there be any dwarves hiding in those rocks watching us... I know they don't trust us goblins and demon types... MAKE LOTS OF NOISE!" Hope that this might give disadvantage or something to the attackers

The skeleton has blindsight of 60' and can't locate beyond that. I think the ooze is the same. Let's try to get everyone away from the area. If anyone has some spell that can shake the earth that'd be good. Maybe get back to the rubble and start tossing rocks around to disrupt them?

Grand Lodge

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1d20 - 3 ⇒ (13) - 3 = 10

Flames from Garzak's hands immolate the ooze, causing it to bubble and froth!


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

I shall switch my action to:
Lawrick moves beside Ammon. Desperate to drive back the skeleton from his friends, he drops his bow and takes his waterskin. He unscrews the cap and makes a holy sign over the opening. Oh Lathander, whom I met in death, who has blessed this water, aid me in driving back this evil spawn! He throws the "holy" water just short of the skeleton, so it lands close to it, but doesn't touch it. He waves it around threateningly, grabs the unconscious Ammon, and hauls him away. Basically, he's trying to convince the skeleton that he has holy water, he's trying to threaten the skeleton with it.
deception: 1d20 + 6 ⇒ (7) + 6 = 13
Spend inspiration!
deception (advantage): 1d20 + 6 ⇒ (17) + 6 = 23

And this turn:
Lawrick drags Ammon as far as he can. Downwards dash action, so 50 feet. If the skeleton fell for his trick, he waves the "holy" water around threateningly one more time as well. If not, he just drags Ammon as far as he can.

Grand Lodge

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It can't beat that.

The big skeleton rears back pulling as far away as it can trying to get away from the water!

I think we are just waiting on Shoun. Then the bad guys get to go. Skeleton will lose his action, due to Lawrick's ploy, giving you another round of attacks or maneuvering.


Rogue 2, Fighter 1, HP 20/28, AC 15/17 (w shield), Pass Perc 15, Pass Inv 15, +3 Init, HAS Second Wind, NO Inspiration, S -1,C 3, D 5, I 3, W 1, Ch 0

nice Lawrick! We needed that.


Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0

Seeing the Ooze's reaction to Fire, Shoun will hand it some.

Firebolt: 1d20 + 5 ⇒ (19) + 5 = 24
Damage Roll with Sneak Attack: 1d10 + 1d6 ⇒ (4) + (1) = 5


Male Tiefling ; DCI #7203792324 Warlock 2 | HP 13/13 | AC 12 | Passive Per 11/Ins 11 | Init +1 | Saves Wis +3 Cha +5

Very nice Lawrick and great hit Shoun!!! We might get out of this alive yet!

Grand Lodge

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1d20 - 2 ⇒ (3) - 2 = 1

The ooze quivers again as it tries to attack Sashah, somehow dumbfounded.

The Skeleton terrified of Lawrick's ploy rears back to protect itself from the 'holy' water!

Actions so far, Sashah stabilizes Ammon (since his death save was at the end of his last turn) and Lawrick is pulling the tiefling away. Shoun and Garzak can go!


Male Goblin Draconic Sorcerer 2 | HP 14 | AC 16 | ST S -1 D +3 C +3 I +1 W 0 CH +4 | Spells 1st/1 | SP 2 | PP 10 Perc + 0 | Fury 0/1 | Insp X

From the shadows, Garzak casts a firebolt at the ooze. He then hides again; further this time.

"BURN YOU WALKING JELLY!" he says. The firebolt flies from his flames right into the heart of the malicious ooze. Garzak giggles in glee.

Firebolt: 1d20 + 4 ⇒ (20) + 4 = 24
Advantage: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d10 ⇒ 4
Crit damage: 1d10 ⇒ 4

Stealth: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

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Okay, waiting for Shoun.


Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0

I posted right above Ammon's last post.


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

The old half-elf will stand over the Saphina's body defiantly, though his stature and age question his confidence . He then mumbles a short couple words and speaks, "ZHE MIGHT OF MYSTRA STANDS IN YOUR VAY! YOU SHALL NOT PASS ME!" His voice being amplified by magic booms among the mountains around.

Sashah cast Thaumaturgy


Rogue 2, Fighter 1, HP 20/28, AC 15/17 (w shield), Pass Perc 15, Pass Inv 15, +3 Init, HAS Second Wind, NO Inspiration, S -1,C 3, D 5, I 3, W 1, Ch 0

The turns are really fast now Shoun. He said you two were up again.

Grand Lodge

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Shoun, that was for last round. :)


Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0

Shoun continues to assault the ooze with his beam of fire. This time, however, he moves a bit back afterwards.

Attack Roll: 1d20 + 5 ⇒ (10) + 5 = 15
Damage Roll with Sneak Attack: 1d10 + 1d6 ⇒ (10) + (2) = 12

Grand Lodge

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Shoun's bolt of flame inundates the black pudding, causing it to roil! The ooze undulates and quivers, and attempts to take a swing with its pseudopod at the wizened old man that taunted it!

1d20 - 2 ⇒ (1) - 2 = -1

But seems unable to!

The skeleton testing the ground, gingerly, where the water has dribbled between stones, steps forward to chase after the little halfling, furious at being tricked and ignoring Sashah's decree! It howls in silent rage, only the clicking of its bones against each other and the ground making any noise!

1d20 - 1 ⇒ (18) - 1 = 17

Looking around, it spots Lawrick and Ammon! Spends double move to get up to them!

Lawrick, Shoun, Garzak, and Sashah can go. It looks like the Black Pudding is on its last leg!


Init +0 | Max HP: 21 | AC 12 | Saves: str 0; dex 2; con 1; int 5; wis 1; cha 3 | Insp: [ ] Current Damage: -0

I left Shoun in his position because he'll end up there.

Shoun ignores the threat of the Ooze for the moment and moves forward, hitting the Skeleton with Fire before dashing back to his original position.

Firebolt: 1d20 + 5 ⇒ (18) + 5 = 23
Damage w/sneak attack: 1d10 + 1d6 ⇒ (3) + (3) = 6

Grand Lodge

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Shoun throws his flaming bolt, catching the skeleton on the back of the head, temporarily distracting it from its prey!

Lawrick, Garzak, and Sashah can go.


Male Goblin Draconic Sorcerer 2 | HP 14 | AC 16 | ST S -1 D +3 C +3 I +1 W 0 CH +4 | Spells 1st/1 | SP 2 | PP 10 Perc + 0 | Fury 0/1 | Insp X

Garzak tosses a firebolt at the ooze, attempting to burn it to a crisp.
"OOZE DIE... NOW!" he says.
Firebolt: 1d20 + 4 ⇒ (7) + 4 = 11
Advantage: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d10 ⇒ 7

He scampers away from the skeleton.
Stealth: 1d20 + 5 ⇒ (3) + 5 = 8

Grand Lodge

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Garzak's flame engulfs the ooze and it bubbles and melts into a pool of blackness...

Lawrick and Sashah left. Only the skeleton yet stands. ^_^


Saves: STR 0, DEX +5, CON +2, WIS -1, INT +3, CHA +2 | HP 10/10 | Hit Dice: d8 | AC: 14 | Initiative: +3 | Perception: +1 | Passive Perception: 11 | Proficiency Bonus +2

Hehe, I'm so clever! Wait till the bards hear about this!
Lawrick's eyes are closed, partly from the effort of dragging Ammon, and partly because he's daydreaming about the tales he thinks the bards will sing of him, and all the complimentary ale people will buy him. He opens his eyes to the sound of rattling bones. ...HEEEEEELP!
Out of options, he strains to move Ammon behind him. He draws his rapier, charges the skeleton, and attacks!
atk: 1d20 + 5 ⇒ (8) + 5 = 13
dmg: 1d8 + 3 ⇒ (8) + 3 = 11
Why RNGesus, why?!


Male Goblin Draconic Sorcerer 2 | HP 14 | AC 16 | ST S -1 D +3 C +3 I +1 W 0 CH +4 | Spells 1st/1 | SP 2 | PP 10 Perc + 0 | Fury 0/1 | Insp X

"HAH! MELTED YOU GOOD!" he exclaims as the ooze dies... before hiding in the shadows.

Grand Lodge

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No worries, Lawrick, it is not hard to hit, just a huge bucket of hp that hits like a Mack truck!

Lawrick's thin blade pierces the cartilage in the skeleton's left knee and it jerks back! It still stands, but looks shaky!

We will wait to see if Sashah will do anything for his action, then adjudicate what is possibly the skeleton's last action!


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

Sasha looks over to the skeleton, growing irritated. "Mystra's power will sustain you no longer."

Firebolt: 1d20 + 5 ⇒ (14) + 5 = 19

dmg: 1d10 ⇒ 9

Grand Lodge

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Sashah's bolt of flame hits the skeleton in the back and it scatters its bones across the rocky terrain!

Combat over.

The Well thrums and pulses, awaiting to be sealed... You are not certain how much time you have before something else emerges!

There a couple of points to remember: 1) The lid is heavy, so Strength check may not be the best method; 2) You may be able to use leverage to scoot it back on top with an Intelligence DC 15 check; 3) I think you are all tapped on spells, but if you have any creative uses of magic, that may work too...


Half-Elf Wizard 4 / Cleric 2 | HP 26/26 | AC 10 | Saves: S+0, D+0, C+0, I+3, W+5, Ch+3 | Init +0 | Spell DC 13 | Spells: 1st: 2/4, 2nd: 2/3, 3rd: 1/3 |Pass Perc 15 | Status: Norm | Insp: Yes | Channel 1/1

Intelligence: 1d20 + 3 ⇒ (20) + 3 = 23

Grand Lodge

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Sashah makes some quick calculations and you think that if you use a log that you find nearby and a couple of the rocks, you should be able to lever the cover back onto the well!

You find another obstacle as you go to do that, however, as you approach the Well, it screams an unearthly wail that chills you to your core!

Wisdom Save DC 10 or be frightened for a minute!

Once you get in there, it will take a Strength check DC 12 to lever it back on, then at least two of you to maneuver the sigils into the correct position.


Rogue 2, Fighter 1, HP 20/28, AC 15/17 (w shield), Pass Perc 15, Pass Inv 15, +3 Init, HAS Second Wind, NO Inspiration, S -1,C 3, D 5, I 3, W 1, Ch 0

are we the unconscious, out of this until we can take a short rest or is there anyway we can get back up and into the fray?


Male Goblin Draconic Sorcerer 2 | HP 14 | AC 16 | ST S -1 D +3 C +3 I +1 W 0 CH +4 | Spells 1st/1 | SP 2 | PP 10 Perc + 0 | Fury 0/1 | Insp X

Wisdom: 1d20 ⇒ 16
"Close it! Now! Garzak says.

Garzak will try to help with the lifting, though he obviously isn't very strong. Hope to give the person advantage.

Grand Lodge

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@Saphina, yeah, unless the others take the risk of waiting an hour or so...

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