Mogmurch - Burn - TColMaster |
Hi, folks. Just an FYI, this is my first PbP playing of the ACG. I hope I have the google doc setup correctly. I did just order a couple of the Ultimate Decks that I may (when they arrive if they do before the 9th when this is to start) add/change a card or two with one of those decks.
BR Akaitora |
Hi TColMaster.
Glad you've joined us! Playing here is not that hard once you get the hang out of it. I just started in PbP this year, actually!
I took a look at your Character Sheet and it all looks right to me, so you should be all set to begin.
About your ultimate decks, you are free to add an ultimate deck at any point and I wouldn't mind it if you change cards from your starting deck before we start playing. Once we begin your starting deck is set, but you can get Deck Upgrades from your Ultimate Deck as normal.
Let me know if you have any questions.
Ukuja - Elinnea |
Greetings! I've been wanting to try playing the hunter Ukuja, so I thought I'd give him a shot in this game. I have some other options though, if we could use something else in the group. I am familiar with the pbp format of ACG, but I've never played from the Wrath of the Righteous box, so I only know of it by reputation. (It's hard, apparently! But especially so if you have six people, which we don't.)
BR Akaitora |
LucianC |
I am in with Lazzero.
I own 5 play mats and a t-shirt.
If anyone lacks a play mat they can "borrow" one of mine for the adventure.
Here is a link to my character sheet:
https://docs.google.com/spreadsheets/d/18NbVwEjzH8PNbVEHzPmD-bvoKKxkGGisVEr 8gZJBXuk/edit#gid=1691583861
Mogmurch - Burn - TColMaster |
Just an FYI:::: Next Weekend (13th-15th) I will be at a local gaming convention. Go ahead and proxy me for those days.
Ukuja - Elinnea |
Ok, I've got my deck set up. I also put descriptions of all the cards currently in my deck into the alias profile, so you can refer to them if you ever need to know what they do.
LucianC |
Some sort of mix-up caused me to have Lazerro on both my 2 PbP events at this con.
I need to switch to my Barbarian, Brielle.
Where do we send proof of ownership of stuff?
Deck Handler:
https://docs.google.com/spreadsheets/d/1Ucg495smPXxRwZmYAL-0fM6X5gEyCMMA_3b 9EiT7fjA/edit?usp=sharing
LucianC |
I seem to really struggle to mesh the deck handler and the message board.
This is the link Google is giving me, pasted directly in. Whenever I try to use URL tags, it breaks.
https://docs.google.com/spreadsheets/d/1Ucg495smPXxRwZmYAL-0fM6X5gEyCMMA_3b 9EiT7fjA/edit?usp=sharing
Ukuja - Elinnea |
I think the issue is that you need to have some text different from the url itself to display. This forum won't let you show urls directly, I believe as a spam-fighting strategy. The format should be like this (I added a space in each url tag):
[ url=https://docs.google.com/spreadsheets/d/1Ucg495smPXxRwZmYAL-0fM6X5gEyCMMA_3b 9EiT7fjA/edit?usp=sharing]Some other text goes here[ /url]
Mogmurch - Burn - TColMaster |
So, whats the play with the Villain? Do we attempt to close locations? Do we let Mogmurch take the hit? With the needing to recharge to play a card Mogmurch is limited to playing his torch, discarding it, for 3d4+1. Not good odds vs a 12.
LucianC |
I can temp close my location fairly easily and contribute a Blessing of the Gods to the check, but that only adds d4 and your odds still aren't great. I can spare recharging a card to use the Blessing.
Losing to the villain at this stage is going to cost us quite a few cards from the Blessing deck and make it hard to close your location.
My vote is go for it, assuming we have any chance at all.
Edit to add: We should temp close locations anyway, to give the villain fewer places to run.
BR Akaitora |
TColMaster,
Just wanted to point out you can use your power to discard the hand that would be left in your hand after playing your torch. Using your powers is not considered to be playing a card (even if the power asks you to reveal, discard, display or banish a card).
If you use your Blessing of Baphomet after discarding said card (and recharge your torch instead of using it), you could roll 3d6+1d4 for your check (you get 2 dice because it is the first exploration of your turn), which gives you about 65% chance of success. Still not great, but it is a 10% increase on your chance of success and makes it more worthwhile for other people to use blessings on you.
On the other hand, I saw you mentioned you recharged Cure, but the card is not on your recharged pile in your character sheet. Can you please fix that?
Mogmurch - Burn - TColMaster |
TColMaster,
Just wanted to point out you can use your power to discard the hand that would be left in your hand after playing your torch. Using your powers is not considered to be playing a card (even if the power asks you to reveal, discard, display or banish a card).
If you use your Blessing of Baphomet after discarding said card (and recharge your torch instead of using it), you could roll 3d6+1d4 for your check (you get 2 dice because it is the first exploration of your turn), which gives you about 65% chance of success. Still not great, but it is a 10% increase on your chance of success and makes it more worthwhile for other people to use blessings on you.
On the other hand, I saw you mentioned you recharged Cure, but the card is not on your recharged pile in your character sheet. Can you please fix that?
Fixed that issue. Will still wait to see if anyone else attempts to close their location before attempting to attack the Villain.
Aric - Maelwys |
Like was mentioned above, no matter what you do we should attempt to close the locations, as long as there's not too high a cost for any of them (like banishing a card, I might not do this early in the game). Either way, I tried to temp close the Maze, and failed. So that's not awesome...
Also, Mogmurch if you do want to fight I can recharge my armor to play my bow, which will give you 1d4+Force, if that helps.
Ukuja - Elinnea |
Yup, we should definitely try to close our locations; if you happen to lose, that would be a lot of blessings off of our blessings deck in one fell swoop.
It would be even better to win, of course. I'm not sure I follow Akaitora's suggestion though. The base check would still be a d4, wouldn't it? So any blessings applied would add d4's, not d6's.
I can also discard my shortbow to give one more d4 on the combat check. But first let me see how my closing check will go.
Mogmurch - Burn - TColMaster |
I stand corrected. Relevant text from the MM rulebook:
Quote:
The dice added are normally of the type associated with the skill the
character is using for the check; for example, if Yoon is attempting a
Fortitude check with her Fortitude of d10+2, Blessing of the Ancients
adds a d10.
Except, in the above example, I am NOT using my Combat for the combat check, I am using my POWER. The VILLIAN doesn't say "Melee" or "Ranged", just "Combat".
Mogmurch - Burn - TColMaster |
Taken from Board Game Geek, but see #3. It applies in this case.
A combat check is a specific type of check to defeat. If you look at a monster like the Goblin Warrior and you'll see the box in the upper right says "Check to defeat combat 9". You can see it on this henchman card too:
http://paizo.com/image/content/PathfinderACG/PZO6003-4.jpg
Other monsters might require a check to defeat of Wisdom or another skill. But when its combat, it will say combat.
To make a combat check you have three options.
1. You can use strength (or melee if you have it) and punch them.
2. You can play a card like short sword or light crossbow or acid arrow that says "For your combat check..." or something to that effect. Follow the instructions on the card in that case.
3. You can use a character's power. Seoni is an example of this and so is Sajan. Seoni's power says, "For your combat check, you may discard a card to roll your Arcane die + 1d6 ([]+1)([]+2) with the Attack, Fire, and Magic traits. This counts as playing a spell." It has the same language as a card.
What ever you choose, that is defining your combat check and most of the time it will involve using one of your skills. So if you played a card that said "For you combat check reveal this card to roll your strength or melee die plus 1d6" that would be a "strength based combat check". If you played a blessing, it would add another die matching the same as your strength die.
There are also non-combat strength checks. The large chest (I believe) has a non-combat strength check. Notice it lacks the word on the barrier card. So you can't use your sword to defeat that barrier, because your sword is for a combat check. But you can use cards that add to your non-combat strength check. But not cards that add to a strength based combat check.
Hope that helps.
Ukuja - Elinnea |
You're in case 1, not case 3. It's not the fact that you're using a character power that matters, it's the text of the power. The difference is that Seoni's power says "For your combat check..." It functions the same way a weapon would, in case 2 from that post, or an attack spell.
Whereas Mogmurch's power doesn't become the combat check, it adds to it: "add 1d6 and the fire trait to a combat check by a character at your location". The combat check itself is still the default (punching with strength). If you had a weapon in your hand, you could use that to define your combat check, and then also add the 1d6 from the goblin alchemy, which Seoni would not be allowed to do.
The first step is determining what skill the check is: in your case, a Strength Combat. That's 1d4. Then you determine the difficulty: 12. Then you apply powers and cards to affect it. Your character power adds 1d6, and the blessing adds twice your strength, or 2d4. So for the cards that you played, it should be 3d4+1d6.
At any rate, it was rough to run into the villain so early, and you were not in a good position for combat. Sometimes it just happens that way and there's not much anyone can do.
BR Akaitora |
All of the above is correct, but your power does not have the wording "For your Combat check...", so it doesn't change the fact that you will be using your STR for this check.
I'm sorry about the confusion, as I'm aware that I caused it.
You need to correct your gameplay post to reflect this. Any blessings used will add d4's.
Mogmurch - Burn - TColMaster |
Well, to late to change the dice to be rolled in the original posting, created new post and roll.
Aric - Maelwys |
Wow, that was a harsh kill-steal. I queued those guys up for myself and you came running in and stole it right out from under me!
[clarification, since tone is hard over internet especially with strangers, and I just re-read my post and realized it can come off pretty angry: No, I'm not angry at all, it was actually pretty funny]
Although I suppose it's too late now to also point out that you should've gotten lost coming out of the Caverns and only had a 20% random chance to actually land in the Maze, huh? ;-)
Mogmurch - Burn - TColMaster |
Just a friendly reminder that I won't be posting again until Monday morning sometime. I'm going to be very busy with a local gaming convention weekend (Kantcon).
BR Akaitora |
Ok! No worries. I believe you mentioned it was ok for us to bot you while you are gone.
Everyone,
Any thoughts and what Mogmurch should do with his current turn? I think you guys mentioned it would be a good idea for someone to be at the Cavern and, while Mogmurch's strength is not good, at least he would be able to try. Otherwise, we can just have him explore the Wounded Lands.
Ukuja - Elinnea |
I’m ok with that too. So, Mogmurch and the rest of us continue exploring the wounded lands, but maybe not aggressively until Brielle gets back to the Cavern.
Mogmurch - Burn - TColMaster |
Well, got back a bit earlier than expected, what have I missed?
BR Akaitora |
This just in from Tyler!:
Hello players!
We have received the final piece of our convention support, the special convention player rewards!
First off, if you are a BRAND-NEW player to the Adventure Card Guild (as in, the character you're using in your game is your #XXXX-1001 and you have not played any other characters in organized play) you can assign the Welcome to Pathfinder Reward to that character:
Society Initiate: You may only assign this reward to the first PFSACG character that you create. At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.
In addition, EVERY player AND box runner is going to have a 10% chance after each scenario of scoring a reward. These rewards can be assigned to any of your PFSACG characters... they don't have to apply to the character you were using. If you roll a 1 or a 20 on your d20 roll at the end of a scenario, you'll get to choose from any one of the following faction rewards:
Note about faction rewards: Faction rewards are a special type of benefit tied to the factions that use their considerable influence within the Pathfinder Society to pursue their own agendas. You may apply no more than one faction reward to a given character at one time. You may use no more than one power from a faction reward per scenario. Each faction reward specifies additional requirements that, once fulfilled, grant additional uses of the reward’s power. Once you have used all of the powers from a faction reward, including the powers that have additional requirements, you may assign another faction reward to that character.
Player Reward 1: Concordance Faction Reward
[ ] [ ] Elemental Scholar (The Concordance Faction Reward): You may check a box that precedes this reward to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 2.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Exceed the difficulty of a check to acquire a card that has the Acid, Cold, Electricity, Elemental, Fire, or Poison trait by 6 or more.
[ ] Exceed the difficulty of a check to defeat a monster that has the Elemental trait by 6 or more.
Player Reward 2: Dark Archive Reward
[ ] Collector of Wonders (Dark Archive Faction Reward): On your turn, you may check the box that precedes this reward to draw an item that has the Alchemical or Magic trait or a spell from the box.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire a boon that has the Book trait, a boon that lists Knowledge in its check to acquire, or a spell.
[ ] Succeed at a Knowledge check to defeat a bane.
Player Reward 3: Grand Lodge Reward
[ ] [ ] Society Agent (Grand Lodge Faction Reward): You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Acquire an ally that lists Diplomacy in its check to acquire.
[ ] Close a location on the first turn of a scenario.
Player Reward 4: Liberty's Edge Reward
[ ] [ ] Freedom Fighter (Liberty’s Edge Faction Reward): After you roll on your Charisma check, Diplomacy check, or check attempted before you act, check a box that precedes this reward to add or subtract 1 die; take the new result.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a monster that has the Captain or Gnoll trait.
[ ] Succeed at a Charisma or Diplomacy non-combat check to defeat a villain or a henchman.
Player Reward 5: The Exchange Reward
[ ] Master of Trade (Exchange Faction Reward): After the roll on your check to acquire a weapon, an armor, or an item, check the box that precedes this reward to add 1d6; take the new result.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] All of the cards offered by a trader you visit have an adventure deck number lower than that of the current scenario.
[ ] Succeed at a Craft non-combat check to acquire or defeat.
Player Reward 6: Silver Crusade Reward
[ ] [ ] Cleanser of Abominations (Silver Crusade Faction Reward): On your turn, you may check an unchecked box that precedes this reward to banish a scourge or a card that has the Curse trait.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Defeat a villain or henchman that has the Demon, Fiend, or Undead trait.
[ ] Play a card that shuffles at least 1 card from another character’s discard pile into his deck.
Player Reward 7: Sovereign Court Reward
[ ] [ ] Lawful Citizen (Sovereign Court Faction Reward): You may check an unchecked box that precedes this reward to evade a monster you encounter or to ignore a power that would move you.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[ ] Succeed at a check required to move.
[ ] Bury or banish an armor to reduce all damage dealt to you to 0.
This is the first online ACG event where we've been able to give out rewards like this, so I'm SUPER excited to offer them to you all! Good luck, and I hope each of you wins at least one!!
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Tyler Beck
Cards Against Gnomanity - Box Runner Info
Hello everyone! All the data import is done now, so you can feel free to make your game instances now. Sorry for the holdup on that! Below you'll find detailed instructions on how to make your game
Mogmurch - Burn - TColMaster |
Sorry, Monday, work, just got home. You know how it can be after a few days of vacation....
RNG 1 or 20: 1d20 ⇒ 3
Aric - Maelwys |
Does everybody else here have Google Hangouts? All of my other tables are using it right now, and it seems to help a lot for clearing up quick/minor questions like the recent mess we've had with turns, missed shuffles, missed henchmen, etc. Because it means that we can quickly call attention to any actions that the others need to take, alert people when it's their turn, ask any quick questions, and things like that. It just generally seems to help with improving communication, and that seems like something that we could stand to improve a bit. ;-)
Mogmurch - Burn - TColMaster |
I was wondering when someone was going to suggest it. I love it and my other table I am on uses it so much more than this discussion page...
Ukuja - Elinnea |
I don't really see how it would be different than discussing on here, but I do have Google hangouts so if everyone wants to use that then I'm fine with it.
Mogmurch - Burn - TColMaster |
I don't really see how it would be different than discussing on here, but I do have Google hangouts so if everyone wants to use that then I'm fine with it.
Asking to use anothers blessings, letting people know that they have a specific fight, temp close, that sort of thing.