By Fang, Fur, Claw, Feather, and Scale! - A Classic Greyhawk Lycanthrope Pathfinder Campaign (Inactive)

Game Master Dennis Harry

Gnarley Forest Bandit Encounter

Gnarley Forest

Narwell

Perception:

Rhun [dice]1d20+5[/dice]
Igdus [dice]1d20+10[/dice]
Tobar [dice]1d20+6[/dice]
Raze [dice]1d20+5[/dice]
Vaki [dice]1d20+6[/dice]
Valar [dice]1d20+6[/dice]
Gerwyn [dice]1d20+10[/dice]

Initiative:

Vaki [dice]1d20+2[/dice]
Fenrarem [dice]1d20+3[/dice] +2 More In Forest
Gerwyn [dice]1d20[/dice]
Griswold [dice]1d20+2[/dice]
Igdus [dice]1d20+2[/dice]
Rhun [dice]1d20+3[/dice]
Tobar [dice]1d20+3[/dice]
Valar [dice]1d20+2[/dice]


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Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2

Yep, kitsune form is being held in reserve in case someone sees someone in a were form and starts blabbing around, then Rhun can 'reveal' she's a kitsune from the far east, and that people shouldn't panic. And that someone just saw her in her native form.


Shadow's Status

Update tomorrow night just getting too tired to create a quality post right now.


I'm just gonna say that Valerem is a lazy git that likes to sleep. As I don't have much to contribute with at the moment.


Shadow's Status

OK Fury.

To be clear, none of the new PCs know the old PCs. It is not clear to either the old or the new PCs that either group is a Lycan, at least not yet.

I'll be updating the thread tonight and moving us along!

Hopefully, the group will stay together here on out and we can get on with some travelling! Remember, as the Stranger on the Road stated the road becomes more dangerous as you approach Dyvers.


Male Human Natural Werehawk Incanter 2

I don't think I need to post that Igdus is watching them as he usually does with everyone. Trying to avoid sounding like a broken record. ;)


Shadow's Status

I was going to move us forward but I think I'll give another day or two for interaction between the PCs before I do that as Vaki, Rhun and Igdus have yet to chime in.

The trip is 40 days or so and we are on night 7 so soon enough, business will pick up and you all will earn that gold ;-)


Shadow's Status

Out of curiosity, what classic Greyhawk modules have you all played?

Once we start moving up levels I am considering strongly running a number of Classics and I want to get a sense as to whether there are any I should stay away from for example, if all of you have played the Temple of Elemental Evil, we'll not be going there, if not, I may consider at least a brief stop there.


Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:

I think the only actual Greyhawk scenario I've played is Return to the Temple of Elemental Evil.


Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2

Sorry everyone, new contract, and I have to drive 4 hours to reach it Monday and 4 hours to get home Friday. Was sick Thursday, so all in all, sucky week. Should get better next week, and the week after. Got a hotel room for the whole month now, so I can drive in on Sunday nights and back on Saturday mornings, meaning I'll get more rest and not have any more 14 hour days. Had 33 hours Wednesday evening before getting sick.

I haven't really played any classic modules.


Shadow's Status
Rhun Jin Rong wrote:

Sorry everyone, new contract, and I have to drive 4 hours to reach it Monday and 4 hours to get home Friday. Was sick Thursday, so all in all, sucky week. Should get better next week, and the week after. Got a hotel room for the whole month now, so I can drive in on Sunday nights and back on Saturday mornings, meaning I'll get more rest and not have any more 14 hour days. Had 33 hours Wednesday evening before getting sick.

I haven't really played any classic modules.

No worries, post when you can, if I update first so be it! :-)


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)

Ive never played a Greyhawk module either.


M Human Shifter 2

I don't recall having played any modules.


Male Moutain Dwarf, Natural Bear Lycanthrope Spell-less ranger (Dual-style) 2 | HP: 23/23 | AC: 17 T: 12 FF: 15 | Fort: +5, Ref: +5, Will: +3 | CMB: +5, CMD: 17 | Init: +4| Senses: Darkvision 60ft, Lowlight vision, Stonecunning, Perception: +7 , Survival +9 .

Never played classic greyhawk, I think the only thing close to greyhawk was running a red hand of doom game.


Male Human Natural Werehawk Incanter 2

Never played any greyhawk module, unless you count the temple of elemental evil PC game. Then yeah I played that. :)


Shadow's Status

Great news. Looking forward to running some classics then!


Male Human Werebat Harbinger 1/Stalker 1

Yea, same, no real Greyhawk experience, modules or otherwise.


Male Moutain Dwarf, Natural Bear Lycanthrope Spell-less ranger (Dual-style) 2 | HP: 23/23 | AC: 17 T: 12 FF: 15 | Fort: +5, Ref: +5, Will: +3 | CMB: +5, CMD: 17 | Init: +4| Senses: Darkvision 60ft, Lowlight vision, Stonecunning, Perception: +7 , Survival +9 .

I only know three greyhawk adventures, never played mind just know a brief hook of them: Temple of elemental evil, expedition to barrier peak and my favourite Keep on the borderlands.

Is there a chance we get dragged into Greyhawk wars?

Also I'd like to make a clarification, when I said he smells of honey, I said it hard to discern if it's actually honey or stale mead.


Shadow's Status
Griswold Òrachbeithi wrote:
Is there a chance we get dragged into Greyhawk wars?

One never knows what the future holds :-)


Shadow's Status

I love how on edge everyone is, totally what a group of Lycans being forced together would act like I think. Great RP folks!


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)

Interesting format for maps, never did it this way before. I moved Groot over because im supposed to be standing behind him. Hope that's alright.


Shadow's Status
Fenrarem Sherendyl wrote:
Interesting format for maps, never did it this way before. I moved Groot over because im supposed to be standing behind him. Hope that's alright.

Absolutely, that is part of why I give rights to adjust the map for all players.

It's the fastest way to create a map perhaps not the best but when you run 23 games, you are looking for speed...


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)

Fair enough


Male Moutain Dwarf, Natural Bear Lycanthrope Spell-less ranger (Dual-style) 2 | HP: 23/23 | AC: 17 T: 12 FF: 15 | Fort: +5, Ref: +5, Will: +3 | CMB: +5, CMD: 17 | Init: +4| Senses: Darkvision 60ft, Lowlight vision, Stonecunning, Perception: +7 , Survival +9 .

I'm probably going to be the first to wereout, at least lore wise I would be somewhat safer to do it.

Also like the map. I've always wanted to play Oregon Trails, with 40 days of travel this will be the closest to it.


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)

Btw my initiative is listed as 3/5. The +2 discrepancy is for whenever im in my favored terrain (which is forest or adjacent to Groot, who counts as forest for me)


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)

Just so I understand correctly you guys are aware of your inner furries but have hidden that from the rest of the caravan crew correct?


M Human Shifter 2
Fenrarem Sherendyl wrote:
Just so I understand correctly you guys are aware of your inner furries but have hidden that from the rest of the caravan crew correct?

from what i understand, everyone is aware of each other except:

Rhun is aware of the others, but they aren't aware of her.

Vaki is aware of some/all of the others, except they aren't aware he is no longer were.

The new two (yourself and the dwarf) don't know the rest of us are were, and we don't know you are were.


Male Moutain Dwarf, Natural Bear Lycanthrope Spell-less ranger (Dual-style) 2 | HP: 23/23 | AC: 17 T: 12 FF: 15 | Fort: +5, Ref: +5, Will: +3 | CMB: +5, CMD: 17 | Init: +4| Senses: Darkvision 60ft, Lowlight vision, Stonecunning, Perception: +7 , Survival +9 .

You meant Valar isn't anymore.


Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2

Everyone who's a Lycan is now aware of Rhun, but isn't sure what she turns into. Vaki knows she's a bat. Nobody knows she's also a Fox shapeshifter.

Rhun knows what most people are, except for our resident eagle shapeshifter (although she knows he's a flying shifter), and our new bear (she doesn't know he's a lycan at all).


Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2

Since we now have very mixed alignments, Rhun is a CG shifter leaning NN. In other words, she doesn't care much about laws or social rules (thus ignoring the nobles and having authority issues), generally prefers not to kill things (unless it endangers someone she's responsible for) but she won't sacrifice herself (thus the NN leaning).

Also, her personality tends to shift radically based on her human form (which can change appearance and genders and even races to some extent). So take how she treats you with a grain of OOC salt if she's rude or obnoxious.


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)
Rhun Jin Rong wrote:
Rhun knows what most people are, except for our resident eagle shapeshifter (although she knows he's a flying shifter), and our new bear (she doesn't know he's a lycan at all).

You don't mention me specifically here but I am to assume you are also unaware I am a lycan?


Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2

Correct, sorry, doesn't know anything about the new guys.

UNLESS they have been in Greyhawk before, and have had dealings with the Shadow Clan in the city. in which case she might recognize one or both of them. Given the way they itro'd, it seemed unlikely either had been in the city before.


Male Human Natural Werehawk Incanter 2

Igdus knows everyone's wereforms except the new guys. He is also unaware of Valar no longer being a lycan, but he is aware he is hiding something. Igdus has nutty perception and fair sense motive so he picks up a lot. Clearly he does not share alot unless he trust you, no one is there yet for anyone outside their lycan type I think. ;)


Shadow's Status
Rhun Jin Rong wrote:

Correct, sorry, doesn't know anything about the new guys.

UNLESS they have been in Greyhawk before, and have had dealings with the Shadow Clan in the city. in which case she might recognize one or both of them. Given the way they itro'd, it seemed unlikely either had been in the city before.

No neither of the new characters have had contact with the Shadow Clan nor have they been to Greyhawk (YET!)


Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2

How did Igdus find out Rhun's were form?


Male Human Natural Werehawk Incanter 2

For the record he doesn't know Rhun is a Kitsune per se. Between the exchanges and her night patrols he knows about her two forms. One he figured out via information while the other is the result of nutty perception. He thinks she is a lycan with minor shapeshifting ability, sense she clearly favors guns not magic.


Male Moutain Dwarf, Natural Bear Lycanthrope Spell-less ranger (Dual-style) 2 | HP: 23/23 | AC: 17 T: 12 FF: 15 | Fort: +5, Ref: +5, Will: +3 | CMB: +5, CMD: 17 | Init: +4| Senses: Darkvision 60ft, Lowlight vision, Stonecunning, Perception: +7 , Survival +9 .

Griswold says cubs a lot, although that might be overlooked, considering he's a very hairy dwarf after all.


Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2

Unless the GM specified otherwise, Igdus should just be assuming she's a very rare fox Lycan, not that she has minor shape shifting ability and two forms. She's never mentioned having two forms (I don't believe). If she did, then all good.


Shadow's Status

Igdus' incredibly high perception allowed him to identify the fact that when Rhun took shifts out in the forest sometimes she would walk on two legs (with super acute hearing you would know the difference between 2 and 4 legs) and sometimes four legs. Thus, she could be a dog, wolf, fox, cat, rat... anything 4 legged really. What specifically he does not know.

Updates later or tomorrow as I have a super heavy work load at the moment.


Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2

So, he knows she's a lycan from talking, and thinks she's a four legged lycan. That works.


Shadow's Status

For future reference in the guard shifts, will the group be patrolling in pairs while the rest stayed at camp? As there are now 8 of you it will be 4 shifts, assuming that our Elf gets himself put on the Night shift. Igdus wanted the first shift preferring a close quarters partner.

Any other pair combos for the rest of the shifts and shift number?

1, 2, 3, 4?


Male Moutain Dwarf, Natural Bear Lycanthrope Spell-less ranger (Dual-style) 2 | HP: 23/23 | AC: 17 T: 12 FF: 15 | Fort: +5, Ref: +5, Will: +3 | CMB: +5, CMD: 17 | Init: +4| Senses: Darkvision 60ft, Lowlight vision, Stonecunning, Perception: +7 , Survival +9 .

I can be placed with whoever and I don't have a preference on which shift. Maybe shift 4 if I had to pick, that way he can get right to sleep afterwards.


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)

The fey doesnt have a real preference which shift im put on. I dont need 8 straight hours of sleep for my spells (think that's prepared arcane only?) and I see three times as far as normal if theres any sort of light, which I feel is better then standard darkvision most of the time.


Shadow's Status

Update tomorrow, had to work late tonight and I've got not enough brain power left to update an combat scenario.


Male Human Natural Werehawk Incanter 2

Pretty sure all spellcasters need 8 hours of rest to regain spells, even if they don't need to sleep. Unless you have a ring of sustenance or other effect then that time can be changed, in the ring's case to 2 hours of rest. If you have to prepare spells then you need to tag on another hour normally. Druids prepare spells so they take an hour to prepare spells on top of their rest time.


Shadow's Status
Igdus wrote:
Pretty sure all spellcasters need 8 hours of rest to regain spells, even if they don't need to sleep. Unless you have a ring of sustenance or other effect then that time can be changed, in the ring's case to 2 hours of rest. If you have to prepare spells then you need to tag on another hour normally. Druids prepare spells so they take an hour to prepare spells on top of their rest time.

Remember, the characters rest by day so sleep at night is unnecessary.


Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:

Gerwyn does better at close-combat, but his build is kind of weak to start, frankly. He doesn't have a preference for time. But do we really need to take shifts when we sleep during the day? Or is this more a matter of "each pair takes one cardinal direction"?


Male Moutain Dwarf, Natural Bear Lycanthrope Spell-less ranger (Dual-style) 2 | HP: 23/23 | AC: 17 T: 12 FF: 15 | Fort: +5, Ref: +5, Will: +3 | CMB: +5, CMD: 17 | Init: +4| Senses: Darkvision 60ft, Lowlight vision, Stonecunning, Perception: +7 , Survival +9 .

If anyone needs a melee combatant partner, Griswold will work well.


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)

@Igdus

My comment wasn't meant to suggest that Druids dont need 8 hours of sleep/rest but that it didn't have to be 8 hours of uninterrupted sleep or rest. In either case if you look at the spell section of individual classes and the page that deals with the rules for magic and spellcasters, it looks like only arcane casters need 8 hours of sleep/rest and only wizards need it to be uninterrupted. The cleric page actually specifically says that they don'y need to sleep. So I think that means I don't need my sleep to prepare spells, I only need it to avoid being fatigued the next day/night.

And Fenrarem is best served in melee combat as well. Probably around half of his spells will be combat spells, most will be ranged ones, and he's probably gonna set aside around 1/3 for healing.


Valar works best as a close-combat fighter as well.

I would like to note two things whilst I'm here as well.

1. I have never played a module. Ever. In my entire life.

2. No one in the carvan knows that Valar actually isn't a werewolf anymore. The group, save the newest 2, think he IS a werewolf because he ended up coming to the meeting from them, but that was 100% a conicendane, he was just visiting his cousion Raze. He's currently trying to gauge what the group think of their curse, whenever or not they embrace it or dislike it, before thinking about revealing the truth to them.


Shadow's Status
Fury of the Tempest wrote:

Valar works best as a close-combat fighter as well.

I would like to note two things whilst I'm here as well.

1. I have never played a module. Ever. In my entire life.

2. No one in the carvan knows that Valar actually isn't a werewolf anymore. The group, save the newest 2, think he IS a werewolf because he ended up coming to the meeting from them, but that was 100% a conicendane, he was just visiting his cousion Raze. He's currently trying to gauge what the group think of their curse, whenever or not they embrace it or dislike it, before thinking about revealing the truth to them.

Wow, no module ever, wild.

Once this trip is at its end I will be lifting an idea from a module though not running the actual module. I suppose in some ways this is kind of a Lycanthrope version of Kingmaker but on a smaller scale, village maker :-)

Once that's established, the higher levels will be protecting and expanding its influence or eliminating threats. So those threats could be Orcs or Paladins just depends!

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