By Fang, Fur, Claw, Feather, and Scale! - A Classic Greyhawk Lycanthrope Pathfinder Campaign (Inactive)

Game Master Dennis Harry

Gnarley Forest Bandit Encounter

Gnarley Forest

Narwell

Perception:

Rhun [dice]1d20+5[/dice]
Igdus [dice]1d20+10[/dice]
Tobar [dice]1d20+6[/dice]
Raze [dice]1d20+5[/dice]
Vaki [dice]1d20+6[/dice]
Valar [dice]1d20+6[/dice]
Gerwyn [dice]1d20+10[/dice]

Initiative:

Vaki [dice]1d20+2[/dice]
Fenrarem [dice]1d20+3[/dice] +2 More In Forest
Gerwyn [dice]1d20[/dice]
Griswold [dice]1d20+2[/dice]
Igdus [dice]1d20+2[/dice]
Rhun [dice]1d20+3[/dice]
Tobar [dice]1d20+3[/dice]
Valar [dice]1d20+2[/dice]


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Shadow's Status
Tobar Zindelo wrote:
I wouldn't call myself an irregular poster. perhaps by character. I check the boards every day i just kinda dont have much to say with Tobar. I don't clash with other PCs like some in here and i probably shouldnt have made him the secretive sort as i have problems with "lone wolf" types. but yeah i read all new posts daily barring the occasional day off.

I meant Tobar not Tenro :-)

It's what I would expect from a WereSpider!

That said, I get the sense we lost Fury. I know I've been sick and pretty much inactive for the most part for the last two weeks but he has not posted since August 31 in character or with his default board alias. Regardless, if he has not posted for two months, I'll remove Valar from the game.

OK, I am alive and we are updated. Now onto the Tyrants game!


Shadow's Status

The battle begins!


Shadow's Status

Once Vaki goes, the Bandits act.

I'll BOT Valar and Raze after Vaki's action.


M Humanborn

I've got people in town until the end of the month. I will still be checking in, but irregularly. Bot me if needed please.


Sorry for the radio silence on my part. Work is really a dick and it's been hard to balance it, these RPs, and the other stuff I have in life at the moment.

That being said I seem to be getting better at managing it. Soooo if I'm not removed from the game I'll be happy to take Valar back and hopefully add the potential storytelling of the only not-werewolf in a group of werewolves back into the mix.


Shadow's Status
Fury of the Tempest wrote:

Sorry for the radio silence on my part. Work is really a dick and it's been hard to balance it, these RPs, and the other stuff I have in life at the moment.

That being said I seem to be getting better at managing it. Soooo if I'm not removed from the game I'll be happy to take Valar back and hopefully add the potential storytelling of the only not-werewolf in a group of werewolves back into the mix.

Valarie is still here and he's up in combat having just located the guy shooting arrow at him.


Male Human Natural Werehawk Incanter 2

@Rhun
Recently got villain's codex, you should look into the mage shot's for your gun. Their nice at just 178 gp each. Something to consider when we get to the city. :)


Alright, I'll read up on what I've missed and post tomorrow. Only got a half-day so I should have time.


Shadow's Status

Damn, an ambush where I hit 2 people and by round 3, almost half of them are down or dead! Oi. Well, you have certainly repelled them!


Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:

The dice favored us this night! :D


Male Human Natural Werehawk Incanter 2

My fault for the misinterpretation, Igdus used his invisibility power and moved to get a line of sight on the most bandits. Will post his round 4 actions shortly. He isn't going to let them run that easily. >:)

Edit- At low levels combat never last long. Besides the meat shields no one really has the hp to take alot of hits on ether side. That's also the reason PC deaths happen very easy at low levels. Mooks are no joke at the beginning. :P


Shadow's Status

I try to run even mooks as reasonable people. After three of them wnet down and none of you went down AND they had advantage, only the dumbest Goblins would stick around.


Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2

Rhun's CG, and her logic is, if we just let them go, they'll attack the next set of travellers, so the best ending is to just kill them now to save other people. Ends justify the means.


Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:

Gerwyn hasn't thought hard about this subject before, but he's generally uncomfortable about killing people, even in self-defense.


Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2

Rhun objects to people who kill for anything other than self defense or defense of others. Thus, to her, the bandits abandoned their right to flee when they started trying to kill travellers.

Basically, she considers them about as dangerous as a rabid wolf. You don't leave a rabid wolf running around, infecting other animals. You put it down and burn the body so the rot doesn't spread.

You regret the wolf had to die, you keep an eye out for other rabid animals, and you say a small prayer to whatever god you worship that you don't have to do it anymore.


Shadow's Status

Heh, what these guys? They were just collecting gold so their mothers could get psychic surgery.... For a worthy cause you see!


Chasing down the bandits makes sense.


Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2

Oh, Rhun is not suggesting we go chasing off into the woods after them, just that we don't stop firing/shooting/spelling them until they are completely gone.


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)

Having watched Gerwyn take an axe to the face, Fen's thoughts are something like "eh, their probably not a threat to the woods so f+*$ it".

Also as an aside has anyone else had as lot of trouble signing into the site lately. Over the last week or so I've been getting the goblins with sword in computer screen all the time.


Male Human Natural Werehawk Incanter 2

Paizo added some new code to their site. The sign in problem was part of the errors the new code was creating. They have been trying to fix it ever sense. They may have gotten it fixed by now hopefully. That's why the site has been unstable recently.

You can find more info on the website feedback forum.


Male Triaxian, Natural Werecat. Fey Druid (Tree ghost), HP:17/17 l AC: 15 T: 13 FF: 12 l Fort: +5, Ref: +3, Will: +7 l CMB: +2, CMD: 15 l Superior Low Light Vision, Scent, Perception +11, Survival +9 initiative +3/5(Favored Terrain Forest)

Sweet thanks. Don't think the sign in problem is totally fixed though or if it is it hasn't been implemented. Im still getting signed out every few minutes.


Shadow's Status

Nice job folks! That's half the band captured!

And we're rolling once more!


I forgot how quick this can move when we aren't in battle... welp. Time to catch up.


Actually, I didn't miss the fact that there's something sketchy going on in that wagon. Except I don't think they have bloodsuckers/vampires in it. I think it was torture, plain and simple.


Male Human Werebat Harbinger 1/Stalker 1

That is some seriously sadistic and likely inventive torture that leads to one's body being more or less completely drained of blood....


M Human Shifter 2
Vaki wrote:
That is some seriously sadistic and likely inventive torture that leads to one's body being more or less completely drained of blood....

and without a drop leaking out of the wagon, and without a group full of lycanthropes smelling the blood.


Male Human Natural Werehawk Incanter 2

It's not hard to drain nearly all the blood out of a body. You just hang the animal and let gravity do the work, even if it's mostly bled out already. You do that sense if you don't the blood could spoil the meat from my understanding. Also a simple bucket could be used to keep from making a mess on the floor. So it's completely do able.

That said Igdus and myself think it's vampires and not just because of the body. My sharp eyed PC picked up on alot more stuff. But he is not about to rock the boat on that subject. ;P


M Human Shifter 2

What you say is entirely reasonable, however, using a bucket would also put a strong blood scent in the air.


Male Human Natural Werehawk Incanter 2

Mix it with something to neutralize it maybe? Like lemons. Their are things that can mask or throw off scent you know. xP


M Human Shifter 2

Indeed, but then you smell THOSE things.


Guys guys guys. Your forgetting one important thing.

MAGIC

Also, am I the only one that posts here with my main, and not my character?


Male Moutain Dwarf, Natural Bear Lycanthrope Spell-less ranger (Dual-style) 2 | HP: 23/23 | AC: 17 T: 12 FF: 15 | Fort: +5, Ref: +5, Will: +3 | CMB: +5, CMD: 17 | Init: +4| Senses: Darkvision 60ft, Lowlight vision, Stonecunning, Perception: +7 , Survival +9 .

Yeah I was going to mention could be magical inside.


Male Weremonkey Rogue/Ranger/Trickster
Fury of the Tempest wrote:

Guys guys guys. Your forgetting one important thing.

MAGIC

Also, am I the only one that posts here with my main, and not my character?

I only post with my not PC if what I am discussing isn't about the game. Such as now :)

If nothing else, it helps keep me consistent, and means I usually avoid accidentally posting with my 'main' alias in game play.


Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:

I sometimes forget who plays what character in games, so it can confuse me when people post out-of-alias in the discussion. It's easy enough to figure out who matches up with who, but it's enough that I never post out-of-alias myself.

I think the point here is that, while there are plenty of possibilities other than vampires, vampires is a plausible enough explanation that it makes sense for us to be wary about things.


Male Human Natural Werehawk Incanter 2

I just wanted to say that's why everything is "lemon fresh" and was setting you up. But yeah a 0 level spell can clean up anything. :P

As for alias, it keeps things on track and separated to me. Personally it helps remember things about my own PC and others when used. I tend not to connect people's main with their alias. Also I see no need to as every game is different and has nothing to do with others. Some people also tend to connect PCs with people as if their character is their actually personality. Like you think a actor is evil in real life because he plays alot of bad guy roles for example. When it should be a similar disconnect here. Every game is it's own isolated experience and staying in that alias helps. At least that's the way I see it.

Yeah I'm thinking vampire or vampire spawn is around ninety-ish percent it. Started picking up the clues sense our first face to face meeting with the merchant. More started dropping from there. Our DM drops them similar to a good writer. Granted I missed a few that I only realized later after I reread, again like a good book. >.<


Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2

My own pet peeve is we have

A) Knowledge that prisoners are either being tortured to death, drained of blood to feed vampires, or both.

B) Half the team is either Good of some variety, or lawful neutral.

C) Nobody seems to give a fig if these prisoners are tortured to death.

Rhun offered a bunch of torture options to see what people did, and was shocked that nobody really said no. Lawful aligned people shouldn't be ok with torturing someone who surrendered, and nobody who has a good alignment should be ok with prisoners being tortured or used for food, yet nobody has even raised a quibble about it.

Are we just doing away with alignments? Because right now it sure seems like everyone is NN with some leanings toward evil.


Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:

It's more that Gerwyn is used to hiding the fact that he's good in a mostly evil-aligned society (Gerwyn's pack seems like the main non-evil-aligned pack, and it's one of the smallest and weakest from what I've gathered). He'd really like to *stop* this kind of thing, but he's accustomed to knowing that he and his allies are too weak to stand up to others, at least directly. As has been pointed out, he doesn't even have strong reason to think that most of the rest of the party would agree with him if he suddenly stood up against the Merchant. And so he keeps quiet and keeps his thoughts to himself.

So what alignment is "I'd like to save these people but I'd likely die alone so I won't speak up?" Is it neutral to not stand up because you think all you'd accomplish if you tried to do something is dying?


Male Human Natural Werehawk Incanter 2

Igdus is N and that's how I play him. :)

Igdus is not going to challenge vampires, he knows enough that it's a no win fight. More so to what end, provoke said vampires by robbing them of a food supply that's not him. Even if he survived said vampires will now be unleashed in the forest his people and family call home. He prefers they stay hidden, well fed, and leave the forest without incident.

As to Rhun's options. Igdus was just practical about it as always. Frankly he considers Rhun the most "evil" of the group based off her behavior. Griswold comes in second as aggressive but not evil, he swings more the other way.

I think your mistaking people not giving you blow back over it as approval. Seems more like people trying to avoid a conflict or arguement with no progressive end with Rhun. She tends to attack anyone that openly disagrees. The majority chose not to kill or maim them in any way, while Rhun and Vaki were the odd ones out if I remember right. That should really say it all.


Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2

Yeah, basically, if you place your own safety above doing the right thing, then that's neutral with good leanings.

We're all kind of hamstrung by everyone pretending to be neutral/evil here.


Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:

The mistrust among ourselves really works against us, yes.


Male Human Werebat Harbinger 1/Stalker 1
Igdus wrote:
Frankly he considers Rhun the most "evil" of the group based off her behavior. Griswold comes in second as aggressive but not evil, he swings more the other way.

Really?! You don't consider the one PC who is actually evil the 'most evil of the group?

Huh. Interesting.


Male Moutain Dwarf, Natural Bear Lycanthrope Spell-less ranger (Dual-style) 2 | HP: 23/23 | AC: 17 T: 12 FF: 15 | Fort: +5, Ref: +5, Will: +3 | CMB: +5, CMD: 17 | Init: +4| Senses: Darkvision 60ft, Lowlight vision, Stonecunning, Perception: +7 , Survival +9 .

I'm neutral with good tendencies.

The way Gris would see it as he was raised by a druid of Obad-Hai is that all animals do what they need to survive. Even the woodsmen to terrible things to ensure they survive in the unforgiving Gnarley.

Now most of the bandits were caught, like a hunter chasing his quarry. So there lives are in the hands of Merchant till we get to town. Of course the Merchant isn't to be trusted so that's not good but we can't just have a revolt/mutiny. Sometimes you need to break some eggs.

Also I'd like to point something out. According to the lycan template we have scent in humanoid form. However in Storyteller's we only have scent in animal and hybrid.


Female Kitsune Werebat HP 20
Stats:
AC/Touch/Flat 17/13/14 | Fort/Ref/Will +5/+6/+1 | Init +3
Skills:
Acrobatics 3/7, Bluff 4, Disable Device 4/6, Disguise 26, Fly 8/10, Handle Animal 3, Intimidate 4, Perception 6, Stealth 4/6, Survival 5, Kn(Engineering) 8, Kn(Local) 8, Craft (Alchemy) 8
Gunslinger (Mechanist) 2

I'm beginning to think that I should just bow out. I don't think this game can actually have good characters in it, due to the setup.


Male Human Natural Werehawk Incanter 2

Alignments don't enforce behavior, they are a product of behavior. If your alignment needs to be changed then that's the DMs realm.

Also you can live in a evil place and be good. Good does not mean being foolish or reckless. Someone who helps the sick for free but does not try to take on the evil guardsmen in charge of the evil city in a evil nation, would still be good in my book for example. One evil or neutral act does not shift your alignment, unless it's a huge one, the same for inaction.

Here is a good guideline but I wouldn't consider it set in stone. Their is a level of perspective to this stuff after all. :)

Edit- Rhun we are still pretty much in the start. In game we have not gotten very far, still on the first mission. A common thing in pbp, wouldn't make snap judgements. You could PM the DM or ask here.


Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:

I've been expecting things to change at some point, whenever things get bad enough that we actually have to reveal our true natures to each other and get really serious about covering each others' backs.

I'm still hoping we reach that point sometime soon.


Male Moutain Dwarf, Natural Bear Lycanthrope Spell-less ranger (Dual-style) 2 | HP: 23/23 | AC: 17 T: 12 FF: 15 | Fort: +5, Ref: +5, Will: +3 | CMB: +5, CMD: 17 | Init: +4| Senses: Darkvision 60ft, Lowlight vision, Stonecunning, Perception: +7 , Survival +9 .

Also depending on the evil, there are work arounds. Lawful types could set up a contract or code of conduct. Everyone has a sense of honour, even the most villainous types.

I just want us all to roleplay well, if anyone feels that we don't interact enough. Now would be the time to speak. We've all had our grievances and those are hopefully completely gone now.


Male Moutain Dwarf, Natural Bear Lycanthrope Spell-less ranger (Dual-style) 2 | HP: 23/23 | AC: 17 T: 12 FF: 15 | Fort: +5, Ref: +5, Will: +3 | CMB: +5, CMD: 17 | Init: +4| Senses: Darkvision 60ft, Lowlight vision, Stonecunning, Perception: +7 , Survival +9 .

It's funny that without Storyteller's guidance, we've all come together and worked to make a better game.

Say wasn't storyteller a lawyer, maybe the Simpsons were right. ;)


Male Human Werewolf Shifter 2 | HP 17/17| AC: 13 T: 10 Fl: 13 | CMB: +4 CMD: 14 | F +5 R +3 W +4 | Init +0 | Perc: +11 |Current Shifts:

I *do* think Gerwyn needs to talk with some of the others more, but he's afraid that most of you are like the 'stereotypical' lycanthrope and so is nervous about getting to know any of you. Of course, he doesn't have that problem with those he doesn't know are weres, so Griswold might be a good one to talk with him.


Male Human Werebat Harbinger 1/Stalker 1

I can definitely see Rhun's point about the good PC's complacency in not trying to do *something* about the blood drained body.

"There is another kind of evil which we must fear most, and that is the indifference of good men."

What do we know:

We're on a mission for our tribes/clans/families.

Said mission involves working for this merchant and his caravan, and doing what we're told, which is be guards.

There is *something* in one of the wagons that has drained the blood out of a body, that was then dragged into the woods and set on fire. It's likely a vampire.

The only reason one would take a body out into the woods and set it on fire is to destroy the evidence. The guard who did this is extremely loyal to the merchant, meaning he's in on the likely vampire and is trying to cover that up.

As far as I know(both in and out of game. I might have forgotten something), the merchant himself doesn't need to actually survive this trip. Or at least, not as the person in charge.

Vampires have weakness. Out of game, we all know what they are. In game, a Religion check would reveal them. However, that's like the one thing we lack, a divine character. Maybe the ranger or druid?

The good PCs could absolutely try and convert some of the guards to our side. It's not a guarantee it will work, but don't good guys take crazy risks all the time to stop evil?

We could riot/mutiny, overthrowing the merchant and locking him away.

However, when this has been brought up in game, logical arguments about why this would be a very bad idea were made and everybody just sorta accepted/agreed.

Should the good PCs have just been like 'welp, I guess we can let this continue, cuz otherwise we might not survive'? Not sure, that's on them and the GM if that's any sort of alignment violation, but I can easily see how it's upsetting Rhun who is trying to play a goodish guy.

And now, it *seems* the merchant wants to put the surviving bandits into the exact same wagon as the probable vampire.


Male Human Natural Werehawk Incanter 2

Yeah, call me a realist. I would never consider not risking your life and safety on a suspicion to be a kind of evil. I'm a fan of reasonable folk, very much against the self righteous in all forms. That's how holy wars come about.

Also I think we are missing the point a little. Why not simply wait until we get to the city and let the local guard and church know. They unlike us have both the ability and resources to deal with vampires. Not to mention the legal right to search and seize the merchant's goods. Committing criminal acts in the course of doing "good" is not going to go over well with anyone in authority or serve anyone.

OOC we can't fight a vampire. We have nothing that will bypass their defenses. We would have to pour on a ton of damage to weaken them enough to incapacitate them. Something I doubt considering we are only level 2. That's assuming they don't just run or dominate everyone thanks to their many granted abilities and 5 HD requirement.

Which brings me to another point, how do you know who is working with the vampire or simple under it's mental control. You could kill innocent people that are just being magically controlled. Which if they are then the vampire will be well aware and prepared for anything we do. Sense they can spy on the camp through the eyes of the very people they control. Not much else to do in a wagon/coffin all the time.

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