Burnt offerings, being part 1 of Reptilian's RotRL campaign (IC thread)

Game Master Philippe Kavanagh


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Unknown Reptilian

Those who head north from Magnimar along the rocky coastline quickly find themselves in a peculiar country. Fog drapes the rolling landscape, floating spectrally along damp and lonely moors. Small woodlands grace the region, their tangled depths redolent of nettles and pepperwood and pine sap, while further inland, river valleys lined by majestic redwoods wind between ragged tors and limestone escarpments. This vastness and the sense of isolation have earned the region its local name. This is the Lost Coast. Amidst these wildlands stands the small town of Sandpoint. Founded 42 years ago on old Varisian camping site, Sandpoint is a thriving community today. Over its four decade history, Sandpoint has been thankfully free of major disasters. Five years ago, however, was the period that has came to be called the 'Late Unpleasantness' by the locals. Over the course of an horrible summer, a murderer nicknamed 'Chopper' killed and tore apart 25 townfolks, including the local sheriff, before his identity was revealed and he was executed. About one month after the death of Chopper, a great fire destroyed the town's church along with most of uptown. These two events, occurring in such close and recent proximity as they have, are generally lumped together even though they didn’t have any obvious links. Natives of Sandpoint are reluctant to talk about either event, preferring to look ahead to brighter times. Indeed, they now prepare to consecrate a new cathedral to replace the old one. An so, on this first day of autumn, the traditional Swallowtail Festival will renew the site’s blessings from the gods and it will be as if the Sandpoint Fire had never occurred.

It could happen ...


Unknown Reptilian

First, here's my review of the 6 characters in details. It's all very 'matter-of-fact' and impersonal but bear with me. I'm just a bit of a perfectionist.

Syeira Iliosana
Languages : Paizo must have changed it's mind about having a Cheliaxian language at some point because the more recent publications consider it to be Common (and the same as Taldane). So just select another one.
Hit points : I also don't see any hp total and, from what I can gather, it should be 7.

Calla Shadde-Quah
Rage : You can rage 6 rounds/day
Skills : You should have 5 skill points since you're human.

Izbahn Douvurk
Languages : You can select 2 more languages, +3 intel bonus and a linguistic rank should give you 4 bonus languages.
Skills : You wrote that you have 6 skill points but I only see 5 spent.
Gear : I don't see any gear listing so I presume you aren't done with your purchases. In any case, you should at least get a spell component pouch.

Venmirl of Skoan-Quah
Weapon proficiencies : I'll be generous and say that the favored weapon of your 'deity' is the klar (it makes sense anyway) because otherwise you wouldn't be proficient with it.
Skills : You don't have the Totem Spirit (Skoan-Quah) feat so you shouldn't get the bonus to heal (but see below in the traits). Also, Knowledge actually encompasses a number of different specialties/skills, so you need to choose one specialty for your skill. Inquisitors are proficient with Knowledge (arcana), Knowledge (dungeoneering), Knowledge (nature), Knowledge (planes) and Knowledge (religion) so you probably want to choose one of those.
Gear : I don't see any gear listing so I presume you aren't done with your purchases. In any case, you should at least get a 'holy' symbol or some sort of tribal object to act as your divine focus.

Zelazny
If you only have the beta version of rules, you can always consult the prd for the most current rules.
Weapon proficiencies : Human don't get a free weapon proficiency anymore.
Skills: With Trapfinding, your disable device should be +8 and Perception for traps is +5.
Starting money : It should be 140 gp not 200.
Favorite class : You don't seem to have the bonus from a favored class.You choose it at first level and whenever you gain a level in that class, you gain an extra hp or skill point (your choice). In your case, it will probably be rogue or sorcerer.

Satieah Flame's Daughter
I understand this one is a work in progress and there's a few thing missing (languages, gear, a trait)
Favorite class : You don't seem to have the bonus from a favored class.You choose it at first level and whenever you gain a level in that class, you gain an extra hp or skill point (your choice).
Touch of flame damage should be 1d6 not 1d6+1.
Also, I really think she should be a Varisian rather then a Shoanti. The dance and sing skills and the weird powers at birth all scream Varisian to me. But that's just me, she's your character :).


Unknown Reptilian

Next, here's the trait I'm giving you, along with the one you selected. Feel free to comment, suggest, etc ...

Syeira Iliosana
Rich Parents (Social)
Riddleport Gambler (Regional) : You've spent a lot of time in the many gambling halls and dens of Riddleport. Having played against pirates, crime gang members, cyphermages and other unsavory characters that live in Riddleport, you know how to reconize who's cheating and who's bluffing. Choose 2 skills amongst the following: Bluff, Perception, Profession (Gambler) and Sense Motive. You gain a +1 trait bonus to both skills.

Calla Shadde-Quah
Courageous (Combat)
Exiled (Social) : For some reason you were forced to leave your native home. It was tough but you survived. The hard experiences have made you stronger. You gain a +1 trait bonus to one of your saving throw (your choice).

Izbahn Douvurk
Classicaly Schooled (Magic)
Twilight Academy Graduate (Regional) : You've spent 10 years of your life learning wizardry in the Twilight Academy of Galduria. The school is known for its studies into unusual and dangerous magic. You had to cast spells in difficult situation and try to manipulate powerful magic energy beyond your capabilities. This special training has made your own magic somewhat unusual. Choose one of the following benefit: gain a +1 trait bonus to caster level checks to overcome spell resistance, gain a +1 trait bonus to concentration checks or gain a +3 trait bonus to caster level checks to activate scrolls of high caster level.

Venmirl of Skoan-Quah
Armor Expert (Combat)
Totem Spirit – Skoan-Quah (Religion) : You are closely and mystically tied to your tribe’s sacred totem. The clan of the skull is known for honoring the ancients and the dead, their respect for the elders and their hate of the undead. You gain a +2 trait bonus to heal checks or a +2 trait bonus to weapon damage against undead (or +1 to both if you wish).

Zelazny
Magical Knack – Sorcerer (Magic)
Fey Touched (Magic) : Somewhere in your past, you've made a pact with a fey creature. Since then, you have been blessed with the luck of the fey. Once per day, after seeing the result of a saving throw roll, you can add a +2 trait bonus to the result. They say that dealing with the fey is treacheous. It remains to be seen if your pact will have some dire consequences in the future.

Satieah Flame's Daughter
Birthmark (Religion)
and another


Unknown Reptilian

Last but not least, I get to show off my new alias, and present you with my house rules. Once again, feel free to comment. Hopefully this isn't to much of a wall of text.

Spontaneously modifying a spell by way of a metamagic feat or a class feature doesn’t augment the casting time (for example, a druid's spontaneous summons don’t take 2 rounds to cast).

You can only have the +2 at level one 'good' save bonus once for each save. If multiclassing would give you this bonus twice, use the good save bonus progression the prestige classes get instead (+1 for lvl 1 and 2, +2 for lvl 3 and 4, etc).

Group Initiative
To try to prevent combat from bogging the game down, we’ll use a special kind of group initiative for this game. I’ll roll 1d12 for the enemies and 1d12 for the players and I’ll add the average initiative bonus of the groups (I won’t ‘auto-round down’ in this case). The group with the highest score gets to act first.

When it’s the players’ turn, their characters act in the order of the players’ posts. You can ready an action as normal to act during the enemies’ turn. You can also post in advance and announce that you don’t act until player character x has acted.

After a reasonable period of time (2-3 days I think, but I may adjust this depending on how things go), I’ll post the enemies’ actions (they act in whatever order I decide) and it will once again be your turn to post actions. If you haven’t posted in time, your character is either assumed to continue what he was doing or, failing that, have delayed until the next turn. If that would make your character ‘auto-delay’ for two rounds in a row, I’ll npc his actions using my best judgement.

Reserve points
All player characters get a ‘reserve’ of hit points equal to half their maximum hp. After taking a short rest (2 to 10 mins, depending on the situation), you can spend any number of these ‘reserve points’ to regain the same amount of hp.

You only heal naturally 1 hp/HD for a full day of rest but regain all your reserve points after resting for 8 hours.

Long term care (with the Heal skill) gives you 1 hp/HD for 8 hours or 3 hp/HD for a full day of rest.

Once per day as a full round action, you can draw on your reserves in combat and spend up to your con bonus (minimum 1) multiplied by your hit dices in reserve points to regain same amount of hit points.
You can’t regain or use any reserve points while disabled, dying or otherwise at or below 0 hp.

You cannot spend more reserve points then you currently possess and those cannot bring your current hp total above its maximum value.
Temporary hit points and short term constitution boosts don’t change the amount of reserve point you possess (it can change the amount you can spend in combat however).

Example: A lvl 4 Barbarian with a constitution of 14 (+2) and 39 hp has 19 reserve points (rp). After a short skirmish with some goblins, she was slightly wounded and lost 12 hp. While resting after the combat, her cleric ally channels energy and heals 8 of these hp. She personally uses 4 rp to bring her hp total back to the maximum and has now 15 rp left. Later on, her group encounters the hobgoblin warlord leading the goblins. She rages (bringing her hp total to 47 but not changing her rp total) but gets badly wounded during the combat. With her hp total down to 7 and many foes still standing, she decides to draw on her reserves. Her augmented constitution bonus is +4 and her level 4, so she can spend up to 16 rp to heal with a full-round action. Since she only has 15 rp left, however, that’s all she can regain. Ignoring the pain of her wounds, she jumps back into the fray the next round, with 22 hp and no rp left.

Note: Animal companions, familiars and such don’t have any reserve points.

Loss of Hit Points
The most common way that your character gets hurt is to take lethal damage and lose hit points.

Effects of Hit Point Damage: Damage doesn't slow you down until your current hit points reach 0 or lower. If an attack reduces your hit points to 0 or below, you're disabled and you must make a DC 15 Fortitude save or start dying. This roll is called a death save. Characters take a penalty on death saves equal to half their negative hit point total. If a character misses this roll by 10 or more, he’s killed outright. If your negative hit point total is equal or greater then your massive damage threshold (25 or half your maximum hit points, whichever is greater), you die without any save.

Massive Damage: If you ever sustain a single attack that deals an amount of damage equal to half your maximum hit points (minimum 25 points of damage) or more but it doesn't bring your hp total at or below 0, you must make a death save (with no hp penalty). If this saving throw fails, you are dying regardless of your current hit points. If the save is failed by 10 or more, the character is dead. If you take half your total hit points or more in damage from multiple attacks, no one of which dealt more than half your maximum hit points (minimum 25), the massive damage rule does not apply.
Note: most monsters and enemies will simply die at 0 hp but some important villains might also follow these rules.

Disabled
You’re disabled if you hit point total gets to 0 or below and you successfully make your death save. You gain the staggered condition and can only take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after completing the act. Unless your activity increased your hit points, you must make another death save or start dying. You can’t die outright from this damage.

Losing more hit points while disabled forces you to make another death save or start dying. You die if you miss this save by 10 or more.
You can also become disabled when recovering from dying. Healing that raises your hit points above 0 makes you fully functional again, just as if you'd never been reduced to 0 or fewer hit points.

Dying
You start dying if you fail a death save. A dying character immediately falls unconscious and can take no actions. He also needs to make a death save every round on his turn or lose 2 hp. If the save is failed by 10 or more, the character is dead. If he makes this check by 10 or more, the character becomes stable. The character also becomes stable with a natural 20 on this check. Characters taking continuous damage, such as from an acid arrow or a bleed effect, can’t become stable until such condition is removed or ends.

Stable Characters and Recovery
You can keep a dying character from making death saves and make him stable with a DC 15 Heal check. If any sort of healing cures the dying character of even 1 point of damage, he also becomes stable. Healing that raises his hit points to 1 or more makes him fully functional again, just as if he'd never been reduced to 0 or lower. A spellcaster retains the spellcasting capability she had before dropping below 0 hit points.

A stable character who has been tended by a healer or who has been magically healed eventually regains consciousness and recovers hit points naturally. If the character has no one to tend him, however, his life is still in danger, and he may yet slip away.

Recovering with Help: One hour after a tended, dying character becomes stable, the character must make a death save to become conscious. He doesn’t die or lose any hit points if he fails this check. Conscious characters with negative hit point totals are treated as disabled characters. If the character remains unconscious, he receives another check every hour to regain consciousness. A natural 20 on this check is an automatic success. Even if unconscious, the character recovers hit points naturally. He automatically regains consciousness when his hit points rise to 1 or higher.

Recovering without Help: A severely wounded character left alone usually dies. He has a small chance of recovering on his own. Treat such characters as those attempting to recover with help, but every failed death save to regain consciousness results in the loss of 2 hit points. Even worse, if the check is failed by 10 or more, the character dies. An unaided character does not recover hit points naturally. Once conscious, the character must make a death save once per day, after resting for 8 hours, to begin recovering hit points naturally. Failing this check causes the character to lose 2 hit points, but this does not cause the character to become unconscious. Once again, if the check is failed by 10 or more, the character dies. Once a character makes this check, he continues to heal naturally and is no longer in danger of losing hit points naturally.

Note: Non-lethal damage and coup de grâce rules are unchanged.

Diehard
You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you are also surprisingly vigorous at death’s door.
Prerequisite: Endurance.
Benefit: When your hit point total is at or below 0, but you are not dead, you automatically stabilize. You do not need to make death saves each round to avoid losing additional hit points. You also can make a standard action while disabled without losing any hit points or having to roll death saves. However, you’re still staggered while disabled and unconcious if you fail a death save.
You also gain a +1 bonus to all death saves. This bonus can stack with Great Fortitude.
Normal: A character without this feat must make death saves while dying and loses 1 hp if he does a standard action while disabled.

Orc Ferocity (half-orc racial trait)
Once per day, you can reroll a death save. You can then use either rolls. You also gain a +1 bonus to all death saves. This +1 bonus doesn’t stack with the one from Diehard.


Reptilian wrote:

First, here's my review of the 6 characters in details. It's all very 'matter-of-fact' and impersonal but bear with me. I'm just a bit of a perfectionist.

Izbahn Douvurk
Languages : You can select 2 more languages, +3 intel bonus and a linguistic rank should give you 4 bonus languages.
Skills : You wrote that you have 6 skill points but I only see 5 spent.
Gear : I don't see any gear listing so I presume you aren't done with your purchases. In any case, you should at least get a spell component pouch.

OK, I have updated him with the changes recommended

Reptilian wrote:

Izbahn Douvurk

Classicaly Schooled (Magic)
Twilight Academy Graduate (Regional) : You've spent 10 years of your life learning wizardry in the Twilight Academy of Galduria. The school is known for its studies into unusual and dangerous magic. You had to cast spells in difficult situation and try to manipulate powerful magic energy beyond your capabilities. This special training has made your own magic somewhat unusual. Choose one of the following benefit: gain a +1 trait bonus to caster level checks to overcome spell resistance, gain a +1 trait bonus to concentration checks or gain a +3 trait bonus to caster level checks to activate scrolls of high caster level.

Updated as well. See profile for details.

Reptilian wrote:

Reserve points

All player characters get a ‘reserve’ of hit points equal to half their maximum hp.

Should we round up or down, I am assuming up according to the example given, but wanted to be sure.


Woot, glad I got chosen :D I look forward to playing with all of you.

I was still using the beta, apparently. I'll update my stats.


Female Human (Varisian) Bard 1

I've updated the profile with the suggestions you made :)

And I took Perception and Bluff for the +1 trait bonus from Riddleport Gambler.

Can't wait to start, the two other PbP campaigns I'm in .. are a bit slow going.

Thanks for choosing my character :)

See you all in Sandpoint.

-TDL


Unknown Reptilian
Izbahn Douvurk wrote:
Reptilian wrote:

Reserve points

All player characters get a ‘reserve’ of hit points equal to half their maximum hp.
Should we round up or down, I am assuming up according to the example given, but wanted to be sure.

Down, 39/2=19.5 :)

Also, my whole death save thing is sort of a playtest so things might just have to change a bit.


Female Human (Shoanti) Barbarian 1

I'll make the changes you recommend to Calla. The trait you chose seems like a good fit, and I'll apply the +1 bonus to Will, which is going to stay low for a long time if I multiclass!

Thanks for running the game, and I'm glad you chose Calla to participate. Can't wait to start! - Mike


Male Human Shoanti Inquisitor 3

Just a quick thanks for getting in. I'll update my character and show what equipment I have sometime today.

Thanks!


Alright, I've made some adjustments, bought my gear, and added the trait that you gave me, so I think I'm good to go :)


Male

Alright .. we're almost all here .. Hope the rest can post their final character soon.

When will we be able to start the "introduction" part ?

-TDL


Reptilian wrote:
Also, my whole death save thing is sort of a playtest so things might just have to change a bit.

Sure, the reserve points sounds very much like another edition of DnD that will remain unnamed, he he. My first impression is it will be more deadly, although being the party wizard, it is pretty much deadly regardless what system you use, he he.

My suggestions:

- remove the "miss by 10 or more" instant kill for all death saves.

- use reserve points to auto stabilize yourself if you are below 0 hp and dying. You would need 2 RP for each one below zero hp to stabilize the bleeding. This would also encourage saving them as well.

- or an alternative is to use the RP to offset the penalties for the death save by a 2/1 margin for being in negative HP. In other words if you are dropped to -8 hp, your death save is at DC 19 with the -4 penalty. If you spend 8 RP, you cancel the penalty completely. This reflects the bodies reserves keeping you alive. You cannot use the RP to lower the DC below 15.


Male Human Shoanti Inquisitor 3

My character sheet is good to go now.

Eric Swanson wrote:

My suggestions:

- remove the "miss by 10 or more" instant kill for all death saves.

Either this suggestion by Eric or remove the instant death if failed by 10 for the massive damage roll. Or remove both and just make it very hard or even don't allow for many resurrection spells. Of course, I understand that you are trying to balance this with all of the RP's you are allowing.

In my games, I have no massive damage and I make the self-stabilize rolls better odds but I really restrict resurrection. So most likely if your character dies, he is dead-dead. Players treat combat and wounds much more seriously when I do this.

It's your game though, so I'm down with whatever you choose!


Unknown Reptilian
Eric Swanson wrote:
Sure, the reserve points sounds very much like another edition of DnD that will remain unnamed, he he.

Well, that goes without saying :). What I'm trying to do with the reserve points is to further remove the need a cleric in the party and/or the need to rest very often.

Eric Swanson wrote:
My first impression is it will be more deadly, although being the party wizard, it is pretty much deadly regardless what system you use, he he.

Yeah the goal wasn't so much to make it much deadlier but to remove the whole 'I don't need to tend to him, he still has x rounds to live'. It needs to be a bit more dire and random imo. In any case, you 2 are probably right, now that I think about it. It's probably far too deadly. I think I'll just keep the reserve points for now and do the death and dying as per the book until I can think of something else.


Unknown Reptilian
TDLofCC wrote:

Alright .. we're almost all here .. Hope the rest can post their final character soon.

When will we be able to start the "introduction" part ?

-TDL

It should be soon enough, maybe monday night. We still haven't seen one of you in this thread, however.


Reptilian wrote:
Eric Swanson wrote:
Sure, the reserve points sounds very much like another edition of DnD that will remain unnamed, he he.

Well, that goes without saying :). What I'm trying to do with the reserve points is to further remove the need a cleric in the party and/or the need to rest very often.

Eric Swanson wrote:
My first impression is it will be more deadly, although being the party wizard, it is pretty much deadly regardless what system you use, he he.
Yeah the goal wasn't so much to make it much deadlier but to remove the whole 'I don't need to tend to him, he still has x rounds to live'. It needs to be a bit more dire and random imo. In any case, you 2 are probably right, now that I think about it. It's probably far too deadly. I think I'll just keep the reserve points for now and do the death and dying as per the book until I can think of something else.

Actually I remembered seeing this in the 3.5 UA book. so maybe it wasn't in that unnamed edition after all, he he.

Yeah probably best to do it like that, especially since we don't have a cleric.

It depends on how you want to run this, high heroic fantasy or a more gritty low fantasy setting. Either way works IMO.


Male
Reptilian wrote:
TDLofCC wrote:

Alright .. we're almost all here .. Hope the rest can post their final character soon.

When will we be able to start the "introduction" part ?

-TDL

It should be soon enough, maybe monday night. We still haven't seen one of you in this thread, however.

Not trying to hurry you along or anything, I was just curious :)

And, indeed, we're missing the Flame Oracle ... Hope he/she can enter his/her character asap.

Go go Swallowtail Festival :P


Curious and eager, in my case xD


Female Human (Shoanti) Barbarian 1

Just posting to "bump" and say I'm still here. Hope we can get started sometime soon, but no rush.


Male

We're all waiting for the Flame Oracle :)

And just being patient here, no big hurry.

Just can't wait to start my character, and the AP, been reading good thing about the whole AP ...

-TDL


Unknown Reptilian
TDLofCC wrote:

We're all waiting for the Flame Oracle :)

And just being patient here, no big hurry.

Just can't wait to start my character, and the AP, been reading good thing about the whole AP ...

-TDL

There's no sense in keeping 5 of you waiting. I'll get the game going soon (I just need more free time :) and whomever ends up taking the 6th spot can always join you later.


Unknown Reptilian

Ok, here we go: IC thread.


Male Human Shoanti Inquisitor 3

Reptilian, I'll be leaving Saturday for Vegas, returning back on Monday evening. I'm considering taking my laptop (not just for this), but I doubt I'll be posting much. Just a heads up.


Unknown Reptilian
Venmirl of Skoan-Quah wrote:
Reptilian, I'll be leaving Saturday for Vegas, returning back on Monday evening. I'm considering taking my laptop (not just for this), but I doubt I'll be posting much. Just a heads up.

Don't sweat it, most games usual slow down during the weekends anyway.


Unknown Reptilian

Hummm ... a travelling bard with a trained monkey and dog(s). What does that remind me of?

Well, Rémi, of course!

Anyone else? Anyone? No probably not ... I don't think it had much screen time outside Japan and french speaking countries. I still had to blurt it out since it was so striking (to me at least).


Unknown Reptilian

Oh, and one more thing. There are some passages in the adventure path that are pretty gruesome. So if you are a bit hyper sensitive tell me now cause I don't intend to pull any punches. It's not that I like gore so much but I feel that evil monsters should after all be a bit disturbing and horrifying. Anyway, back to the game.


Male
Reptilian wrote:

Hummm ... a travelling bard with a trained monkey and dog(s). What does that remind me of?

Well, Rémi, of course!

Anyone else? Anyone? No probably not ... I don't think it had much screen time outside Japan and french speaking countries. I still had to blurt it out since it was so striking (to me at least).

What do you think made me want a monkey ;)

I forgot about the dog though :P

So, I'll probably start off with a dog.
And now I really want a dog that looks the part ofcourse.

-TDL


Reptilian wrote:

Hummm ... a travelling bard with a trained monkey and dog(s). What does that remind me of?

Well, Rémi, of course!

Anyone else? Anyone? No probably not ... I don't think it had much screen time outside Japan and french speaking countries. I still had to blurt it out since it was so striking (to me at least).

Reptilian, I haven't heard of Remi before, but I do remember reading an old comic when I was a child called Tintin, which was done by a Frenchmen.

Linky


Unknown Reptilian

Yeah, I know all about Tintin and I'm an old fan. It's, after all, THE classic of the french-belgian style comics (with Astérix ... maybe). Rémi was more obscure: an early 80s (or late 70s?) japanese cartoon based on a french novel. Anyway, I'll stop here before I bore anyone with useless trivia :)

About the monkey, it might be possible to find one in a larger city, such as Magnimar, Korvosa or Riddleport. Who knows where you guys will end up?


Male
Reptilian wrote:

Yeah, I know all about Tintin and I'm an old fan. It's, after all, THE classic of the french-belgian style comics (with Astérix ... maybe). Rémi was more obscure: an early 80s (or late 70s?) japanese cartoon based on a french novel. Anyway, I'll stop here before I bore anyone with useless trivia :)

About the monkey, it might be possible to find one in a larger city, such as Magnimar, Korvosa or Riddleport. Who knows where you guys will end up?

I know Remy ... Here in the Netherlands it's called (roughly translated) alone in the world or translated from the french title ... without family :P

I read the book, and I think I also saw the animation.

And ... who doesn't know TinTin. Better yet, who doesn't know the Captain. Great character ...

About the monkey .. It would be nice to acquire .. someday :)

I'll start with the dog, if all goes well, the next few days after the festival .. It depends .. If I need to teach it the tricks it needs to know .. I probably won't. Since it takes a few weeks to teach him/her.

We'll see how far the rabbit hole really goes ;)

-TDL


TDLofCC wrote:

And ... who doesn't know TinTin. Better yet, who doesn't know the Captain. Great character ...

-TDL

I will second that!


Female Human Cleric lv3

Posting the requested shout out.

Reptilian:
As for the number of 'family members and children,' they were only there to tell me my 'sibling' had been killed during the goblin attack. It's her 'hook' so to speak. Since I'm in, I need you to select a trait you think works for me.


Male
Naomi Fairchild wrote:

Posting the requested shout out.

** spoiler omitted **

Welcome to our soon to be rag-tag group of adventurers ;)


Female Human Cleric lv3
TDLofCC wrote:
Naomi Fairchild wrote:

Posting the requested shout out.

** spoiler omitted **

Welcome to our soon to be rag-tag group of adventurers ;)

Why thank you. I just want all of you to know, the goblins will pay...


Speaking as the resident wizard, I say WELCOME!


Unknown Reptilian
Naomi Fairchild wrote:

Posting the requested shout out.

** spoiler omitted **

Hello! I'm glad you decided to join us. We can probably integrate you in the game once the current fight is done, which shouldn't be too long. I've looked at your sheet and I just have 2 little demands/question: 1. You should have some sort of divine focus (maybe a symbol of one of your gods or a family symbol). 2. I think your spellcraft bonus should be at +4 but I might be missing something. As for your trait, I'm not sure what to give you just yet, but since your 'family' seem a bit like a gang of thieves (no offense) it will probably be bonuses to 'thieving' skills like disguise, bluff, disable device, stealth, etc ...

While I'm at it, TDL, I don't know how I missed that at the start, but your sheet is missing a few stats. Nothing I can't calculate from the rest of your stuff but it would help me if you wrote down your AC (flat-footed and touch too), your ranged and melee attack bonuses, your BAB, CMB and CMD as well as the number of rounds per day that you can use Bardic Performance.


Female Human Cleric lv3
Reptilian wrote:
Hello! I'm glad you decided to join us. We can probably integrate you in the game once the current fight is done, which shouldn't be too long. I've looked at your sheet and I just have 2 little demands/question: 1. You should have some sort of divine focus (maybe a symbol of one of your gods or a family symbol). 2. I think your spellcraft bonus should be at +4 but I might be missing something. As for your trait, I'm not sure what to give you just yet, but since your 'family' seem a bit like a gang of thieves (no offense) it will probably be bonuses to 'thieving' skills like disguise, bluff, disable device, stealth, etc ...

1) Bought a wooden holy symbol

2) Fixed Spellcraft.

Gang of Thieves comment: No offense taken, it's what I was going for. I was planning on taking a level of rogue and shadow dancer later to let her be a bit more of a "shadow" cleric.


Male
Reptilian wrote:
While I'm at it, TDL, I don't know how I missed that at the start, but your sheet is missing a few stats. Nothing I can't calculate from the rest of your stuff but it would help me if you wrote down your AC (flat-footed and touch too), your ranged and melee attack bonuses, your BAB, CMB and CMD as well as the number of rounds per day that you can use Bardic Performance.

I'll update that in a second. No problem.

-TDL


Unknown Reptilian
Naomi Fairchild wrote:
Gang of Thieves comment: No offense taken, it's what I was going for. I was planning on taking a level of rogue and shadow dancer later to let her be a bit more of a "shadow" cleric.

Funky concept, but I like it.

Here's the trait:
Gang member (Social): You've spent your life as a member of a closeknit gang of thieves and con men (some say a 'family'). Even if you may not be a thief yourself, you know a trick or 2. You also always have someone to turn to in case of trouble. Choose 2 skills amongst the following: Disable Device, Disguise, Sleight of Hand and Stealth. You gain a +1 trait bonus to both skills. Alternatively, you can choose only one of them and gain a +2 trait bonus to diplomacy checks made to gather information in civilized areas.


Unknown Reptilian

Like I said earlier, none of your characters understands Goblin so you can't understand the goblin song. But since it's awesome, I'll just reproduce it here for your own enjoyment.

Goblins chew and goblins bite.
Goblins cut and goblins fight.
Stab the dog and cut the horse,
Goblins eat and take by force!

Goblins race and goblins jump.
Goblins slash and goblins bump.
Burn the skin and mash the head,
Goblins here and you be dead!

Chase the baby, catch the pup.
Bonk the head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins! You be food!

Paizo Employee Developer

Haha, I love the last line.


I think them boys have got some talent, lets get 'im on American Idol, he he.


Male

rofl .. it's awesome indeed .. !

It might be a good idea to pick up the language perhaps ;)


Female Human Cleric lv3

You can buy a shirt from Paizo that has the song on it.

Does the fall of the last goblin mean I can join in? I may wait for an appropriate moment.


Unknown Reptilian
Naomi Fairchild wrote:

You can buy a shirt from Paizo that has the song on it.

Does the fall of the last goblin mean I can join in? I may wait for an appropriate moment.

I think I'll post a little introduction explaining how you got separated from your 'sibling' and you could take it from there.


Hey quick question?

Does Izbahn have to keep chanting to maintain the spell effects? According to the spells effects it has a duration, but the description shows the wizard starts chanting and gesturing for the spell to take effect.

Thanks.


Unknown Reptilian
Izbahn Douvurk wrote:

Hey quick question?

Does Izbahn have to keep chanting to maintain the spell effects? According to the spells effects it has a duration, but the description shows the wizard starts chanting and gesturing for the spell to take effect.

Thanks.

Nope, I think the description just tells us what the caster needs to do during the casting time. Just remember that any perceived threat can break the spell.

Paizo Employee Developer

You only need to continue chanting (or whatever) if the spell says "concentration" in the duration.


Unknown Reptilian
Izbahn Douvurk wrote:
Izbahn cursed mentally to himself What the hell was I thinking when I memorized that spell? I wish I had memorized a magic missile! This spell wasn't designed for a combat situation!

Hehe, well now I know why this spell is rarely used (in my experience). At least you helped Venmirl to remove the threat of the fire spreading to nearby buildings. Hypnotism could still be great in other situations, like to avoid a fight or to influence someone.

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