Burning Plague (for Beginners) (Inactive)

Game Master SinBlade06

An evil has taken of the small village of Duvik's Pass. The Burning Plague is a disease of unnatural power and lethality. Something must be done...


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It is unlikely that alliances are forged on a road and a mischance of meeting, but this one did. You can recall heading down a long and winding road through some mountains to a small town known as Duvik's Pass. The town itself is very small, but home to one of the richest silver minds in the world. Recently, however, the silver has stopped coming in and tales of an outbreak spread through taverns.

The Gods must have had a hand in your meeting.

This is the part where you put an intro for your character. How they look, what they're wearing or doing, basicly whatever your character is doing when they meet the other characters. Don't be afraid to go nuts with it. Your fellow players will get a kick out of it!


Male Half-Orc Sorcerer 1(hp 7, init 2, perc 0, darkvision 90, ac 12(16)),(fort2/ref3/will3)/0-Detect Magic, Acid Splash, Mending, Resistance, Mage Armor, Color Spray

I, Grun Armin, of mighty cosmic power, have come to the aid of those at Duvik's Pass. As the disease is not of natural origin (seemingly) it is up to me to provide enlightenment.

I walk with grace and an upright posture, even while seated upon the horse I had borrowed from the last town. I stand 6'5" with slightly protruding orcish teeth and a constant smirk. I have a supple build, not overly muscular but solid. I do not hide my features, moreso celebrating my orcish nature. My greataxe is upon my back and lt. crossbow on my hip. An aura of strength and confidence seems to pour from him.

My clothes have been dyed green, an ordinary explorers outfit but tailored to me and the green provides camouflage in the woodland areas. The clothes can be turned inside out, with the other side being earthen tones for use in dungeons and other areas. I make no secret of this if asked. A cape of pure green hangs loosely from my back. A great use of the 10gp clothes afforded each chacter.

Upon entering the town I approach a group of people, throw my bald head back, and smile, my hands on my hips in the superman pose. His voice has a slight orcish accent but slightly high pitched. "Hello all. I am Grun, and I'm here to help you remove this unnatural disease that is plaguing your community. When all is complete the name of Grun Armin will be upon the lips of every man, woman, and child in this town. My approach to the stars will begin. Can anyone direct me to your leader? We have much to speak about."
Diplomacy 1d20 + 4 ⇒ (19) + 4 = 23

I'm seeking to show a half-orc can be quite amazing, and isn't just for fighting and melee. The smarter or intellectual side of the orc race


Male Human, Qadiran Rogue 1

A creaking wagon, filled with hay, shows up on the road. Along with its old owner, it carries a passenger. The human, wrapped in grey travelling cloak, seems to be sleeping. The old man pokes him in the shoulder and they start to talk. Passenger thanks the man, who helped him reach the village, and jumps on the ground.

Tamir Ibn Ammad is a young man of medium heigth. His face is tanned and covered with black beard. A grey turban covers his head and loose clothes cover the leather jacket. Multiple pouches and huge backpack are filled with various items and Tamir leans slightly under it`s weight. He is surprisingly well-armed for a traveller - two scabbards with short curved blades hand from his belt and a short bow is strapped to his backpack.

He closes his eyes for a moment and takes a sip from his waterskin. After that, he starts to walk down the street, looking for a tavern. Drunken songs with strong smell of cheap food and wine betray its location and the tired traveller enters through the door.


Male Human lvl 1 Paladin

Word has reached the Church of Iomedae that the Town known simply as Duviks Pass is in a need of help. The preist could think of anyone better to serve Iomedae than Truaks Demonslay; an adult male standing roughly 5'9" with silverish blonde hair, blue eyes, light colored skin, and wearing a chain mail shirt covered by his blue traveling cloak. Strapped to his back he dons his mighty Greataxe emblazoned with the crest of Iomedae. Off the side of his hip swings his wooden symbol of Iomedae that never leaves his side. He appears to be extremely clean and well shaven considering the trek he had to make to Dunviks Pass, but other than that has no other distinguishable features.

Arriving to Dunviks Pass with several other travelers all riding horses he dismounts, handing his horse off to what appears to be a guide and pays him some coinage for use of the horse and guidance along the way. Before leaving though he asks him to point him to the local Inn. Truaks makes his way there to grab some food and a room, but not before spending some time in prayer and solitude.


Grun approached a group of four people, two women, one man, one child. The adults have rags over their faces, a few stains on the rags. The man points to a building that looks larger than the other buildings in the village. "Over there, Mayor Cristofar Sendars lives there with his wife. Or he did until she was taken."

After he points, he immediately begins coughing, his rag getting stained with blood as he clutches his stomach on the ground. Several other people rush to help him, but by the time they get to him, he has stopped coughing. And breathing.

The man is dead, another victim of the burning plague. One of the women is sobbing, evidently his wife. The child is being taken away by the other woman to avoid the scene.

Grun, you just saw a man die before your very eyes. This is fairly traumatic for a new character. Give me a Will save. DC is fairly low, so you should make it.

-------------------

Truaks and Tamir pass each other on the way into town. The bar and inn isn't crowded, but it isn't empty either. A few other patrons are at the bar or a few tables. Most of them have rags over their faces, a few have some blood on them, others are clean.

The barkeeper is tending to a few other patrons.

Since Tamir posted first, he enters the bar first. Truaks enters second. Roleplay from there until everyone in my team posts.


A figure appeared on the horison. It slowly walk along the road and as it came closer feauture became more recognizable - male, 5'10" tall wearing long white coat unbuttoned atop of his cuirass. Cape that fall down from his shoulders weave slightly on the wind while his head is covered by white hood that also hides his eyes. The holy symbol dangling from his neck are clanking on his chest plate as he walks into the town by the main road. He then stand for a second and approaches closes person he can see saying:
- An alchemist or priest have you here? One who can posess knowledge in healing. - while his eyes still covered by hood.


Markus, a 5'11 male in travel stained leather armor with a bow on his back for ease of access, a short sword by his side and with what appears to be a permanent scowl, strides confidently down the road to the town. He pauses momentarily when he spies the half orc,a possible bounty already? It will have to wait though. I'm ready for a meal, a bed, and a bath. Although, not neccessarily in that order. And with a mental shrug continues into town.
He enters the Inn and heads for the bar.


Markus walks into the bar and sees what Truaks and Tamir saw, this time including them. The barkeeper has finished the other patrons and heads over to the table where the Paladin and Rogue are seated (assuming you two sat together.) "What'll it be boys? Mind you we have no water. The town well is uhh...dried up. Yeah." The barkeeper seems a little uneasy. A Sense Motive roll may tell you more.

--------------

Melchior approaches a crying woman, her mouth and nose covered in a dirty rag. Through her sobs she says, "Our town Priest, Father Samual, is head of the church here. I was...just there." She breaks our crying again.and walks away.

The Church is easy to find, the holy symbol of Sarenrae shining above the door. It's also right next to the bar.


Male Human lvl 1 Paladin

Truaks senses his unease and asks the bartender, Dare I ask what you have available if not water?" I'll make a Sense Motive roll,Sense Motive: 1d20 + 2 ⇒ (18) + 2 = 20


Truaks:
The barkeeper is nervous because the well didn't dry up. He's trying to cover up the truth.

"We've got Dwarven Ale, red wine, and a few fire waters," he answers.


Male Half-Orc Sorcerer 1(hp 7, init 2, perc 0, darkvision 90, ac 12(16)),(fort2/ref3/will3)/0-Detect Magic, Acid Splash, Mending, Resistance, Mage Armor, Color Spray

will save 1d20 + 3 ⇒ (2) + 3 = 5

I knew it. I had a 19 the first roll so the 2nd roll must be the opposite


Melchior followed woman with cold glance, then walked to the church. Upon entering he took down his hood, revealing pointy elven ears, then tilted his head sharply to let loose long brownish hair. Elf moved forward looking for the priest described before.


Male Human lvl 1 Paladin

"Well, I supppse if the town is unable provide any other nurishment, I guess I'll take a small glass of whatever is less likely to leave me with head pains in the morning."

Spoiler:
I know we didn't get to really roleplay it because of the unaligned timing to start the game, but is it safe to assume Tamir and Truaks we're able to tell the other was not a local, struck up a dialogue, discovered they both we're here for the same reason, and developed a sense of trust with the other? I guess I'm going to continue on with that since they are sitting together, but being new to PbP let me now otherwise Nameless if it would normally be handled differently.

After waiting for Tamir to order his drink, Truaks watches the bartender closely as he leaves to ensure he is out of earshot.

"I'm getting a very strong sense that he is not being completely honest with us. It doesn't make sense that the town well would be completely dry yet they are still functioning, be it not very healthily..."

He sort of breaks down to a whisper with the last part and looks around, clearly not trying to offend anyone, but also with a little bit of disgust in his eyes. Though he serves the Church of Iomedae he sees himself more of a fighter for the cause rather than a healer, which is why he didn't become a cleric. With this sort of background the thought that an entire town could be carrying a disease is unsettling to him as he tries to remain as clean as possible.

"Cleaniness is next to Godliness."


Male Human, Qadiran Rogue 1

Tamir smiles and replies to the bartender
"The less water, the stronger the wine. The stronger the wine, the healthier the drink. A mug of your best wine, please."
Well, I was a little late and the greetings were already skipped. I`m ok with that, though.
Tamir explains, that he is here for famous Duvik`s silver mines. Filled with precious metal, they can make a man incredibly rich. The only thing stopping the excavation is deadly plague. And he is sure that village seniors will be more than grateful to the one who is brave enough to root out the cause.
Sense motive roll 1d20 + 5 =>. Couldn`t find, how to use the forum randomiser.

"Honest bartenders are a rare sight. As long as he doesn`t want to poison us, we can relax and enjoy drink and company."


I got ninja'd! (was making a post but someone finished before I did) The barkeeper heads back to the bar to grab the requested drinks, a bottle of Elven Wine (They only sell wine by the full bottle) and a small bottle of the house special, Miner Ale.

The cost for the wine bottle is 5 gold, the cost for the Miner Ale is 5 silver.

Dice rolling is the word "dice" in brackets [] followed by your formula (IE 1d20+5) followed by [/dice] at the end. If you put dice=(something) without the parentheses, it will state what you are rolling for.

All together it looks like this completed: Sense Motive: 1d20 + 5 ⇒ (20) + 5 = 25 We'll use this roll for you.

EDIT:Wow! Nat 20!
-------------

Melchior (who used the wrong alias :P) finds that the church has turned into more of a makeshift hospital. Beds line the walls where pews once were, a few nuns moving back and forth from patient to patient.

At the front is a half-elf man with the robes of a priest designating Sarenrae. He seems fairly young, but his eyes show age and wisdom past his years.

He is standing in front of a table where a body lies, mostly covered in a shroud. The body is that of a man, able bodied and strong in life, now cold and pale. With a final word, the priest covers the face of the man with the shroud.

Without looking up, he speaks to Melchior in a stern voice laced with irritation. "For the last time, we have no more clean water. We're working to get more cleaned up." He looks up to see Melchior and catches himself.

"I'm terribly sorry, I thought you were one of the villagers. I am Father Samual, Priest of Saranrae." He spies the holy symbol around Melchior's neck. "I see you too are an instrument of divine intervention. Perhaps your Lord in Iron can assist us."


- In such a state to see all this people, it saddens me, as while death in battle is a glory, dying from this... desease... is rather fate unfortunate. If can be shared by you, any information about the plague would be helpful, for this was i sent here for. - he said while looking at sick people lying around.

I hope the way my char talk not annoys anyone, if it does i will stick with normal sentences.


Male Human lvl 1 Paladin

what do I roll to see if Truaks gets tipsy off a small glass of miners ale? He's not one to normally drink haha.

"That is quite the uh, bottle, of wine. I must admit Tamir, I don't normally drink much else other than water and milk, unless as part of a holy communion with Iomedae."


Male Half-Orc Sorcerer 1(hp 7, init 2, perc 0, darkvision 90, ac 12(16)),(fort2/ref3/will3)/0-Detect Magic, Acid Splash, Mending, Resistance, Mage Armor, Color Spray

What is the result of the will save? Once the effect(s) are complete I will move to the mayor's home unless otherwise prompted.


Sorry Grun, I forgot!

Grun had just witnessed a death. What if he's next? What if he's already sick and doesn't know it? His paranoia gets the better of him as his mind quickly goes to what could happen to him.

For the next hour (I'll let you know when it wears off) you have the condition Shaken. You take a -2 to your attack rolls, saving throws, skill checks, and ability checks until you are relieved of the condition. Try and act out the part in your next few posts. It adds an element of roleplay.

The bartender returns with the bottle of wine and small bottle of Miner's Ale. "I'll accept your pay when you leave." He heads back to the bar to work.

To keep from getting tipsy/drunk, you'd have to give me a Fort save. Just one save for the whole drink. Fail it by 5 or more and you're drunk. On the nose or higher, you're good. Below the save and you're tipsy. Some good news though is the Miner's Ale is intended for drinks in the mines, so the DC is fairly low.


Male Half-Orc Sorcerer 1(hp 7, init 2, perc 0, darkvision 90, ac 12(16)),(fort2/ref3/will3)/0-Detect Magic, Acid Splash, Mending, Resistance, Mage Armor, Color Spray

As the man falls dead, Grun is moving to catch him, but suddenly stops. He looks suddenly worried, and seeing himself amongst the sick people, he quickly moves away scanning his body for any changes (marks, discoloration, etc).

He covers his mouth and moves toward the mayor's home, thinking it would be free of any sickness, or the safest place. As he moves through the town he avoids contact and seeks routes furthest from anyone (not moving between people, around groups, etc.). He doesn't care at this moment if he looks conspicuous, he may already be doomed. He will consult with the mayor about this as well.

Prior to being within sight of the gates or entrance to the mayor's home he straightens up, walks and acts normally and approaches. He does try to breathe as little as possible.

Travel time to the mayor's home, and does he make it to the gate?


It takes you all of half a minute to get to the mayor's house. It's not that big a village.

The main door to the Mayor's house is fairly large, even for a small village like this one. While it is somewhat ornate, it has fallen into disrepair from the lack of workers to keep up with it. The front door is open, as it leads into a small sitting room for the Mayor to meet with clients.


Male Human, Qadiran Rogue 1

Tamir pours some wine on the bottom of his mug, plugs the bottle back and carefully hides it within his bag.
[/b]There are times when wine should flow like river and times, when we should enjoy it drop by drop.[/b]
He closes his eyes, making a silent prayer.
Blessed be that home by the word and will of Cayden. I greet the end of my road with that drink and hope for adventure ahead.
What about Sense Motive roll? Is there any additional information to know? Fort roll - dice = fortitude 1d20 + 2 ⇒ (7) + 2 = 9
He finishes the drink, studying the Truax`s expression.
So, are you led by your spiritual seekings, sense of justice or just a word of church?


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Your Sense Motive is the same. He's not telling the truth.

Tamir enjoys a very nice glass of wine, the aftertaste a little stronger than most other wines he's had, but pretty good none the less. You made it.

-------------------

Father Samual nods. "I will share what I know, however little it may be." He walks over to a cabinet that was set up for medicine. He pulls out a small glass vial of what looks like mud, but closer examination shows it is brown water.

"This is what we believe the cause is of this disease. The water in the town well has been contaminated by something. We know the source of the well water is in the mines, but we have yet to send a team down into the mines. Our head miner passed just this morning. You saw me giving him his last rights." Father Samual is referring to the body on the table as Melchior walked in.

Father Samual puts the vial away. "We need to find some way to purify the water supply. The only problem is, just before you arrived, the mines were overrun by kobolds, killing anyone who got unlucky enough to get caught inside." Father Samual breaths an exhausted sigh. "We need help, and we need it bad."


Male Human lvl 1 Paladin

Fort Save: 1d20 + 4 ⇒ (1) + 4 = 5

Truaks lowers his head and closes his eyes as he tries to recall a painful memory. One he has told many times, but still ever difficult to share.

"As a child I was attacked and subsequently forgot everything prior to it. I would've died had not a monk saved my life. He left me with the Church of Iomedae and they raised me to be a protector of the church and for Iomedae. So I guess you could say a sense of commitmemt and duty drive me. But more specifically it is the church that sent me here. They had heard of the troubles the town was suffering from and wanted to lend any help they could. Thus, I am here. But let's not talk of such solemn things."

Truaks puts on a smile and takes another drink.


Male Human, Qadiran Rogue 1

Tamir sympathetically nods, feeling the unease he caused.
"Well, it is best for shadows of the past not to haunt us. We both have our own reasons to help the poor villagers, so I think we should join our forces. It`s not like we have something to compete for.".
He makes a wide smile and shrugs in a friendly gesture.


Truaks is feeling a little lightheadedness, but otherwise he's ok. You failed. Next fail and you're drunk.


Elf's face broke into wicked smirk as he said:
- I am yet to think about a way to purify the water source, but definitely know how to deal with your kobold problem. - while caressing the handle of two-handed sword tied on his back. Melchior's expression suddenly returns to cold one from before, and he adds:
- It's yet, will be unwise to go alone. We shall find people who will fight for good cause. Or ones who'll do it without compensation, rather.


Male Human lvl 1 Paladin

"I guess it hassss been longer than I thought since I last had a drinks."

Starting the feel the beginning effects of the Ale Truaks pushes the drink aside.

"I suppose I'm not really that tirsty anymore. Well, without really knowing what we are dealing with here I suppose an alliance is a good idea and good company is always welcome. I must say though, while I may not be here for fortune any reward recieved I would gladly take my share with me to the Church of Iomedae."

He says as a smile comes across his face.


Male Human, Qadiran Rogue 1

"Well, there are plenty of riches and foes beneath for both of us. I suggest finding the mine`s rightful owner and ask him for..."
Tamir coughs a little "Sponsorship".
He leans back, touching his unkempt beard.
It would be best to shave before any formal agreements, though. I look like a thug now.

Is the mine`s owner well-known, or I`ll have to find him somehow?


Tamir Ibn Ammad wrote:
Is the mine`s owner well-known, or I`ll have to find him somehow?

A very good question Tamir. If you have ranks into Knowledge Local, you can roll for me and find out. If not, you can still roll but you'll only learn up to DC 10 information.

Another option is you can ask around to see if anyone knows. This is a Gather Information check and you roll your Diplomacy skill along with any other misc. bonuses that you would have for Gather Information. The higher the roll, the more you'll learn.


Male Human, Qadiran Rogue 1

I didn`t pick a rank, since the character is a stranger here. Will probably put it here if we`ll level up.
1d6d1d20 + 1 ⇒ (3) + 1 = 4
In case he didn`t remember enough, he fist asks Truaks, and, failing that, starts asking around.
1d1d20 + 4 ⇒ (6) + 4 = 10


Male Human lvl 1 Paladin

I only have religion and nobility sadly.

"I'm afraid I don't know much of the local culture or history of the town, but I will gladly assist you in seeking some more information."


Male Half-Orc Sorcerer 1(hp 7, init 2, perc 0, darkvision 90, ac 12(16)),(fort2/ref3/will3)/0-Detect Magic, Acid Splash, Mending, Resistance, Mage Armor, Color Spray

I enter the sitting room but keep an exit clear. I watch for others, see if I can discern their condition, and if I'm at risk yet again. I do not sit as the seats likely have that plague on them from coughing.

I mill about uncomfortably not leaning on any walls and breathing as little as possible.

What does the sitting room look like, number of people, a main door to see the mayor, sign in roster, etc?


The sitting room has a large coffee table in front of a fireplace. Currently the fire is out with a few logs here and there for later. The chairs are set up around the table for conversation. Along the walls are weapons and jewels and silverworkings pieces aplenty, all from the mines. Above the mantle is a painting of a man with silver jewelry and fine clothing. Knowledge Local to know who this guys it.

A moment later, a short man with a large belly enters the room from a door on the right. This man looks similar to the man in the picture, but a little younger.

"Yes, may I help you? He approaches Grun after looking at a silver pocket watch on a silver chain.


Male Half-Orc Sorcerer 1(hp 7, init 2, perc 0, darkvision 90, ac 12(16)),(fort2/ref3/will3)/0-Detect Magic, Acid Splash, Mending, Resistance, Mage Armor, Color Spray

Know local not a skill. I will surmise it's the mayor

Taking care not to touch anything I approach the man.
"Mr. mayor I came to help your village eradicate this unnatural plight upon your land and your people. I've just watched one of your people die not 10 minutes ago, blood on their cloth and all. Who's to say I'm not next?".

Pause, shakes head slightly, and hands now on hips.

"Sorry. What can I do to assist you. I have knowledge of the magic arts and will remove this disease. Where did it begin, the first cases, know carriers, those immune for some reason. Where are your clerics, your healers, are not the gods merciful enough to bring help?"


Yeah, it's the mayor.

"Ah, an adventurer who seeks to help the greater good. Excellent...uh, aren't there more of you?" He shakes his head as he heads over to a seat. "Nevermind, nevermind."He offers you a seat as well. Upon your refusal, he continues.

"It all started a few weeks ago after a few of the workers returned home one night with a few sore throats and fevers. Naturally, we assumed it was just overwork after the mine's financier, Stefan Doverspeak, gave us an order to add a few extra hours of work onto the regular schedule. Of course, we obliged, since he is the primary source of revenue here.

"It wasn't until we first started to see that it was a disease taking our workers that we realized what was going on. Our water supply had been poisoned. Any fresh water you see has either been imported or purified by our healers.

"To make matters worse, the mine has been invaded by kobolds. They've slain any who were in the mines and holed themselves up. The well's source is a spring inside the mine, but because the kobolds are there, we need someone to clear them out. We're running out of time."

The mayor rubs his hands together nervously, waiting on an answer.


Male Half-Orc Sorcerer 1(hp 7, init 2, perc 0, darkvision 90, ac 12(16)),(fort2/ref3/will3)/0-Detect Magic, Acid Splash, Mending, Resistance, Mage Armor, Color Spray

"I'm no adventurer. I seek to show the world that orcs are fierce but not slavering beasts, we can be quite comely and persuasive without violence."

"This Doverspeak would be good to talk to, find out why he wanted more hours on the mine, and since he has control over your livelihood, he can do what he wants. That's a dangerous thing."

"Kobolds, the short squishy kind? I think I can help with that. But you want me to go into the mine with the death and disease? Yeeeaaahhh, I don't know about that. Is there a suit I can wear, something to stop the disease from claiming me if it hasn't already?"

"Wait, you said the water, yes, the water was poisoned so that is where this disease stems from, right?"

"We will need more hands, more to aid in this. I can search the town and call for those in crowded buildings, find any who seek to aid the poor, damned folks here. Where is Doverspeak, how deep is the mind, are there elevators or anything to help if needed?"

So long as no one approaches me I'm fine, no outward signs of distress.


Male Human lvl 1 Paladin

Truaks calls over the bartender one last time before heading out of the bar.

"First allow me to say that was quite the drink... secondly, may I ask what seems to be the real issue behind the lack of clean water in town if your wells really haven't dried up? I hope I'm not being rude, bit my associate and myself have come to this town to help and if you could point us in the right direction it would be greatly appreciated. "


The bartender starts to sweat as Truaks sees through his lie about the well. He loosens up when Truaks says he plans to help the town.

"Oh, you're adventurers. Go speak with Mayor Cristofar Sendars, he has more information for you. I heard that a Half-Orc walked into his office not too long ago. His house is the one in front of the well with the double doors. Can't miss it."

-------------

"Doverspeak won't be available to speak to until later this evening, and by then it would be too late in the day to venture into the mines. You can stay here until then, unless you'd prefer to speak to a few other adve-- Sorry, I mean unless you'd prefer to speak to a few other folks and try to gather up a party to venture forth into the mine."

The Mayor is a little worried when Grun mentions the well. "Yes, the water has been fouled. The source is in the mountain, but ever since the kobolds took over we haven't been able to send a team to reclaim the mine."

The Mayor gives Grun a look of confusion when he mentions a suit to keep from the disease. "You needn't worry about catching the Plague unless you've been in physical contact with someone who has it or drank the water from the well." Your fear of catching the disease has lessened. You are no longer shaken.

------------

Father Samual nods. "I do believe there was tell of a Half-Orc speaking with Mayor Cristofar Sendars. His house it he one with the double doors right outside. Can't miss it." He performs a short blessing (Father, Son, Holy Ghost sort of thing) on Melchior. "You have the Dawnflower's blessing and mine. If there is something else I can assist with, don't hesitate to speak."


Male Half-Orc Sorcerer 1(hp 7, init 2, perc 0, darkvision 90, ac 12(16)),(fort2/ref3/will3)/0-Detect Magic, Acid Splash, Mending, Resistance, Mage Armor, Color Spray

"Avoid touching infected and don't drink the water or anything made using it. Now the water source is contaminated by the kobolds or something unknown?

I'm open to finding those who would seek to aid this fine town. Should I walk about town and find someone? I can always draw a crowd.

I am suspicious of this Doverspeak. Would he be available this evening? It would be better to know what we're doing, the environment, have a map and know hazards."


Male Human lvl 1 Paladin

"A half-orc you say? Very interesting..."

As Truaks stands up he looks over to Tamir who appears to be passed out on the table.

"I'm glad I didn't order whatever it is that he has been drinking. I thank you barkeep for the help."

Truaks leaves a note for Tamir basically telling hin he is off to the mayors place. At the end of the note it states, "Beware my friend, there is a half-orc wandering about."


Male Human, Qadiran Rogue 1

Tamir opens his eyes and reads through the note. It`s contents made him smirk in interest.
Leaving several shiny coins behind, he tries to follow the paladin.


I'm gonna push ahead a little bit for time due to inactivity. Don't worry, this is normal, but it's not usually a good thing when it happens.

After a few moments of waiting, Stefan Doverspeak enters the sitting room of the Mayor's house to address the group of adventurers that have wanted to speak with him and the mayor.

The four adventurers had the opportunity and time to introduce themselves to each other and to explain their reason behind helping the people of Duvik's Pass.

Stefan is a fairly tall man with a goatee that is very neatly trimmed, dark brown hair, and is dressed in what you would expect a wealthy merchant to be dressed in: purple robes and a few gems here and there. He wears a turban as well, showing he comes from a desert city.

"Welcome, all of you. I am Stefan Doverspeak. I heard your names from the other room, as well as a few of your requests."

From under his robes he pulls out a roll of parchment. He lays it on the coffee table and rolls it out. It's a map of the mines. Or, at least what they know of it. There is the entrance and a few areas that are recognized as common rooms, but after a point there isn't anything. "This is what we know of the caverns inside the mine. We haven't explored the whole way, and we can't anymore due to the kobold's presence."

He stands up straight and pulls out from under his robes again a money bag. "If you are willing to venture forth into the mines and find out what is poisoning the water supply, I will pay for your night at the inn so you can start first thing in the morning."


Male Half-Orc Sorcerer 1(hp 7, init 2, perc 0, darkvision 90, ac 12(16)),(fort2/ref3/will3)/0-Detect Magic, Acid Splash, Mending, Resistance, Mage Armor, Color Spray

Mr. Doverspeak, I am curious why you wanted more hours worked in the mine, was there something of interest? Also, you do have substantial control of this town so you could do what you wished with little resistance. That is a dangerous place to be, uncontested, which leads to hubris.

Pause
Regarding these kobolds where would they come from, reports previous of their activities? What hazards are within the mine, anything that could be dangerous to our health? We will carry a copy of the mine layout, correct? We can't walk around blind.

I look around at the others that have gathered.

We will certainly deal with these incursions and free the people from the clutches of this disease, but first they need proper drinking water.


Male Human lvl 1 Paladin

With an expressionless face, Truaks waits patiently for Grun to finish with his line of questioning. Once he is done he decides to speak up.

"I'm sorry Mr. Doverspeak, if it seems as if this... fellow's questions felt a little more like accusations. It seems even the more civilized of the Half-Orcs still tend to be a little rough around the social edges.

On behalf of the Church of Iomedae, let me introduce myself personally, I am Truaks Demonslay defender and protector for the Church of Iomedae. Though we may have all come for different reasons,"

He looks over to his friend Tamir with a smile.

"... I can assure you we are all here to help the town in its time of need. I know I speak for myself, but hopefully my other fellow adventurers as well, we will do all within our power to solve this quandary you are all in."


Male Half-Orc Sorcerer 1(hp 7, init 2, perc 0, darkvision 90, ac 12(16)),(fort2/ref3/will3)/0-Detect Magic, Acid Splash, Mending, Resistance, Mage Armor, Color Spray

To Truaks: I'm not going to assume innocence on anyone's behalf just yet, that must be earned.

To Doverspeak: Show us there were no ill intentions or avarice, that you are a good man, and I will treat you quite well.

To all: It is my fondest hope we can remove this blight, and I will certainly do all that I can. I do not to move into danger without knowledge.


sorry for not posting for some time, may i assume that Melchior thanked Father Samual for blessing and gone to mayor's house?


Sure, Melchior is in the room with everyone else at this point.

Doverspeak nods to Truaks. "Thank you for your support on this matter."

He takes a breath and begins to answer Grun's questions.

"The reason I added more time to the mine schedule was because we had hit a large silver vein and I had wanted to start excavating that vein as soon as possible."

"As for the kobolds, we don't know where they came from or why they're here. They took over the mine with no notice, so we don't know anything about them."

"The mine didn't have any hazards before the kobolds, so we have no idea what to expect. You may keep this copy of the map, but it won't lead you very far. It isn't complete, and this is the most complete copy we have."

"Yes, clean water, I have ordered another shipment of fresh water into town. It should be arriving within a few hours."


Male Half-Orc Sorcerer 1(hp 7, init 2, perc 0, darkvision 90, ac 12(16)),(fort2/ref3/will3)/0-Detect Magic, Acid Splash, Mending, Resistance, Mage Armor, Color Spray

Thank you for being forthcoming. I suggest we rest, make a plan, introduce ourselves and (hands on hips) become the greatest adventurers and do gooders this land has seen! We will bring peace to the harshest places, and aid all those in need. Haha.


Male Human lvl 1 Paladin

"Yes, lets do go over introductions. I'm afraid you know who I am, but I haven't the slightest idea who you are, or what brings a half-orc here.

As for me I mean only to serve Iomedae and do as she, and the church, request of me."

Truaks says all of this with a hint of attitude suggesting he is above the half-orc.

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