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Burning Eberron

Game Master mittean


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Taoru glances over his shoulder to see what's behind him.

Crunch:
Perception 1d20 + 7 ⇒ (4) + 7 = 11 if necessary.


As you glance over your shoulder, the creature takes advantage to swing at you, but misses.

Crunch:
mold attacks T.A.O.R.U. 1d20 + 4 ⇒ (10) + 4 = 14


The creatures attack prevents you from getting a good look behind you, but you see nothing directly threatening you.

T.A.O.R.U.:
Your turn.


That can't be good.

Taoru lashes out at the ooze thing again. One threat at a time . . .

Crunch:
Unarmed strike 1d20 + 5 ⇒ (3) + 5 = 8; damage 1d8 + 2 ⇒ (6) + 2 = 8.


As you look behind you to catch a glimpse of what might be there, the creature slams into your left side, but you see it out of the corner of your eye and are able to catch it, bringing your elbow down hard. You feel peices of it breaking inside, and smile inwardly, knowing you are going to kill this thing.

Thats when the other end of it slaps you in the face like a wall, but doesn't get past your thick plating.

T.A.O.R.U.:
You take 8 points of damage; after DR 9 you take 0. End Round 5. Start Round 6. Your turn.

Crunch:
The Slime mold takes 8 damage; 8/57. It slams T.A.O.R.U. 1d20 + 4 ⇒ (20) + 4 = 24 vs Defense 15, critical confirmation 1d20 + 4 ⇒ (9) + 4 = 13 vs Critical Defense 24, but does not confirm; it hits for 1d8 + 4 ⇒ (4) + 4 = 8 damage.


Taoru snorts in disgust, then launches a jab at the creature.

Crunch:
Unarmed Strike 1d20 + 5 ⇒ (16) + 5 = 21; damage 1d8 + 2 ⇒ (3) + 2 = 5 action point for damage


You jab your fist into the soft recesses of the creature. It retreats back into its hole.

Crunch:
The Slime mold takes 5 damage; HP 3/57.


[b]Taoru[\b] grunts and watches it go. Not a threat worth pursuing.


To the left of the hole in the wall is a doorway. Next to the door is a blood smear, starting at head-height, and streaking down the wall where is meets up with a headless body of a human male dressed in broken, filthy armor. Another body, at least the left leg and left arm of it, lies against the right wall.

Across from the hole is a window at an angle on the left side of the room. This is the window that you originally saw the shadow through. A short hallway can be seen through the window.


Humans? As far as Taoru was aware, this was a Giantish installation. Who are the dead humans? He inspects both bodies for insignias, heraldry, or anything else of note.

Crunch:
Perception 1d20 + 8 ⇒ (2) + 8 = 10; and if any of these apply: Knowledge(local) 1d20 + 3 ⇒ (1) + 3 = 4; Knowledge(history) 1d20 + 3 ⇒ (5) + 3 = 8; Knowledge(nobility) 1d20 + 3 ⇒ (12) + 3 = 15; Knowledge(religion) 1d20 + 3 ⇒ (15) + 3 = 18. Lord, I am not terribly perceptive today. Also, none of the knowledges are trained.


T.A.O.R.U.:
The dead humans are of a military unit you do not recognize...but they are both dressed in the same armor. Chain shirt, black with green tint. Trappings to match.


New players means a different game, Taoru thinks. Hopefully this won't over-complicate the mission. He checks the bodies for any equipment worth collecting before moving on.

Crunch:
Perception 1d20 + 8 ⇒ (4) + 8 = 12


The bodies have nothing of use on them.


Taoru leaves the bodies where they lie and tries the door.


Looking out the doorway, you see a dark hallway that goes off to your left 20 ft. before stopping at a blank wall. To your right, it wraps around the office your were just in, continuing on to the right.

Just opposite of the big window in the office, against the wall directly in front of you, is a 10 ft. section of wall made out of bars, that goes into another room.


Taoru inspects the bars, testing their strength.

Crunch:
Perception 1d20 + 8 ⇒ (13) + 8 = 21; Strength 1d20 + 2 ⇒ (3) + 2 = 5


The cell block beyond is as big as the first one you entered, but laid out a little differently. You appear to be on the bottom level of a multi-level block. On the other side of the block are more bars, sealing in the area. The bars are thick and strong, and have no give.


Taoru leaves the bars and heads down the hall to the right.


The hall goes around the front of the bay of windows from the office you just left. A door that leaves to your left lies fifteen feet away, hidden behind the one section of wall from the view of the office. The hallway is bathed in darkness.


Taoru draws and lights another sunrod, tossing it into the darkened hallway.

Ooc:
I'm not gonna lie, the layout of this place is getting freaking confusing. Any chance I could get a visual representation? I'd settle for a phone picture of a hand-drawn map.


T.AO.R.U.:
I'll see what I can do. :)

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