Buried Secrets (Inactive)

Game Master overfiend_87

Magnimar, a city filled with crime and oppitunity. The players each have an issue, most of them being plagued with nightmares of the city in flames and others having more personal problems. The one man with all the answer, the notorious Irthir.


401 to 450 of 1,167 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

Whatever is inside this box is not magical. But we were instructed to not disturb it. I can store it in my pack and I will stay out of harms way as much as possible. One issue is that we are fighting undead and my magical abilities are a little more limited against these unholy abominations.

Turning to their new companions: We were asked to look into the walking dead by our employer. We are to be pain once we have completed the task. The temple is giving him what is in this box as their payment to him.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry looks solemn for all of four seconds, then burst into his typical smile.

"Walking dead--I'm in. At least it is not the dancing dead. A famous stage star tried a Thriller performance with dancing dead. Needless to say, I was not a big fan."


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

"It is well that our paths have crossed, for as a vessel of Sarenrae the Sun's Blessing will be of great aid against these foes," states 'Blackhands' with a self-assured fervor.

He smiled at Jerry's quip, responding, "I take it, then, that you were not 'okay'?"

Michael Jackson references for the win?


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

That was Bad. Unlike me, this is not all Black and White, there are Dangerous monsters out there which must be destroyed before we can Heal the World.

Please don't get me started on this, I spent an entire week quoting Ozzy songs on one pbp only to find out that nobody on the thread listened to Ozzy Osborn. What a bunch of putzes.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5
Jaidoh Palumbra wrote:
That was Bad.

I know, but felt refering to Billie Jean and asking if "the artist" wasn't his lover might have been inappropriate. I'm not at all familiar with any of the other songs on Thriller as MJ was a bit before my time so went to Bad/Smooth Criminal as a more PC alternative.


Hp: 48, AC: 17, Touch: 12, Flat-footed: 15, F +6, Ref +7, W +2, Perception +8, Initiative+3

"Walking dead? Thank Gorum my eyes have only seen the living and the spirit possessed. Will my axe still be good?"


Male Oread Druid (Cave Druid) 1 HP 20/20 AC: 17/T11/FF16 F+4/R+2/W+6

"Do we want these temple maidens to join us on this mission, it will have dangers than they have faced before, of that I am sure. We don't want to nanny the temples own along with us. Though if your god gives you powers over these undead, you may very well be an aid to us, Blackhands. Oostog, Rabe, Jaioh what say you? " says Utrath, unsure of these two who want to join the group.

The druid Utrath, looks to his companions, whilst circling the two men hoping to join them, looking them up and down, hoping to see what strengths they have to offer the group. "fear not, all fall before your axe, live or dead, Ostog." He moves over to the strong man and claps his arm round his shoulder in support, "Though I have never come across them myself, I'm sure your strength and arms will be more than a match for them."


Master of Gaming and Grognardia Current map

For some reason, when saying Walking Dead, I think of the TV show or the awesome video game. Currently working on the map, will take me a while to construct. should've started a few days ago.


Hp: 48, AC: 17, Touch: 12, Flat-footed: 15, F +6, Ref +7, W +2, Perception +8, Initiative+3

Smiling at the Oread's comment Ostog says: "I for one always welcome extra hands when walking into foreign crypts."


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

Jaidoh simply shrugs: We were all strangers until a few days ago. And two have already left our small group. We could use these additional hands as long as they understand that they will receive only an equal share and that there is a strong risk of death where we go.


Male Human Barbarian(Superstitious)4 Hp:50[58]/55[63] AC:17[15] T:12 FF:16 Fort:6 Ref:3 Will:2[4]

"There is strength in numbers, let them join and if they do not prove useful we can always use them as a distraction."


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

"An equal share, Jaidoh, is only just. As we shall indeed 'prove useful', such a distraction should be unnecessary."

"Very well. Are you all ready to depart?"


Master of Gaming and Grognardia Current map

Rabe should be at full hp I believe.

The abbot leads you out of the temple and towards the entrance of the Centaph.
"Be careful. After we sent our group in we heard scratching from the inside of the door." she looks back at the group We also heard hissing, we believe there are some ghouls inside."


Hp: 48, AC: 17, Touch: 12, Flat-footed: 15, F +6, Ref +7, W +2, Perception +8, Initiative+3

"Ghouls?, are they a family of the walking dead?" Ostog asks as the abbot finishes.

"Sorry Jaidoh," he smiles: "but I think we should have some light this time."


Master of Gaming and Grognardia Current map
Ostog Oath-Breaker wrote:

"Ghouls?, are they a family of the walking dead?" Ostog asks as the abbot finishes.

"They are intelligent." she points out to the Ulfan man. "They eat the bodies of the dead, are armed with claws and they have a poison that paralyses the body, but they are weak to positive energy like all undead."


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

"The corruption of life shall burn in the light of the Sun," states Blackhands, intoning the teachings of Sarenrae.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry nods: "I welcome the opportunity to prove my worth. I would like to think I can be upgraded to amusing diversion over a distraction. Some day we may even prove to be downright useful."

Jerry claps Blackhands on the back.

"Well met all. Let us get down to business."


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

While I am much more comfortable in the shadows, I understand that creatures such as undead are weakened by light. So, if you have the ability to create light, that will be helpful. I have the ability to cause minor harm to undead, but no spells that will be of great benefit compared to the spells I have that affect the living.


Male Human Barbarian(Superstitious)4 Hp:50[58]/55[63] AC:17[15] T:12 FF:16 Fort:6 Ref:3 Will:2[4]

"Since we are all in agreement, let us be off. Black, would you like point or should Ostog or myself take it?"


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

"Either of you should go first, as I am not meant to deliver blows directly," he said with a wry smile, holding up his burnt hands and arms to indicate their unsuitability for combat.


Hp: 48, AC: 17, Touch: 12, Flat-footed: 15, F +6, Ref +7, W +2, Perception +8, Initiative+3

Ostog reaches into a belt pouch "Do you want to flip for it?" he asks Rabe with a smile.


Master of Gaming and Grognardia Current map

Map nearly done.

The doors before you are large wooden doors, closed for the moment and the abbot dismisses the guards.
"We will be waiting out here for you. Please, clense anything you find in there and let the dead rest in peace." she states simply before handing the key to the group. "I would like the key returned to me afterwards."


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry gives the group another big grin. "I usually walk in front. I can sweet talk my way out of any situation.....except for maybe this one."

He seems to reconsider. "Count me out on this flip. I don't like my odds at charming walking dead with humrous anecdotes."


Male Oread Druid (Cave Druid) 1 HP 20/20 AC: 17/T11/FF16 F+4/R+2/W+6

"Ah, the darkness of the earth calls. Let Ostog and Rabe go first, then our new friends can take a position, before Jaidoh and I follow you in." the grey man says, as he feels more relaxed with going down into the cellars and crypt underground. He takes the key from the abbot. "As you wish, we intend to return with the key." he says smiling as the key is placed in his pocket. Despite his new found confidence, he frowns at the Varasian's words.


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

Jaidoh looks to Utrath: We do not intend. We will return, there is not an option.


Male Human Barbarian(Superstitious)4 Hp:50[58]/55[63] AC:17[15] T:12 FF:16 Fort:6 Ref:3 Will:2[4]

"Heads" If I win I will lead the way in after Utrath unlocks the door, if I loose I will allow Ostog to go first.


Hp: 48, AC: 17, Touch: 12, Flat-footed: 15, F +6, Ref +7, W +2, Perception +8, Initiative+3

Ostog tosses the coin, heads comes up a bit sad he says: "Seems the spirits favour you."

Heads 1, Tail 2
Coin toss: 1d2 ⇒ 1


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

Jaidoh simply shake her head at the men and their manly ways of making critical decisions.
Hopefully we will survive with this mannor of decision making.


Male Oread Druid (Cave Druid) 1 HP 20/20 AC: 17/T11/FF16 F+4/R+2/W+6

As the two strong men agree on the toss of a coin, Utrath takes the key and slowly unlocks the door, his grey skin darkening in the excitement, and opens it it for the group to enter. He stands momentarily in the doorway, looking into the darkness beyond. "It is done, our mission begins." he says with some aplomb, as he lets Rabe and the others enter, before locking the door behind them after any light spells have been cast.

Perception 1d20 + 7 ⇒ (2) + 7 = 9


Male Human Barbarian(Superstitious)4 Hp:50[58]/55[63] AC:17[15] T:12 FF:16 Fort:6 Ref:3 Will:2[4]

I take point, unsheathe my sword and lead the way into the crypt, trying to be as silent as possible.

stealth 1d20 + 1 ⇒ (18) + 1 = 19


Hp: 48, AC: 17, Touch: 12, Flat-footed: 15, F +6, Ref +7, W +2, Perception +8, Initiative+3

Fastening his shield and gripping his axe Ostog follows closely behind Rabe.

Stealth: 1d20 - 1 ⇒ (16) - 1 = 15


Master of Gaming and Grognardia Current map

As Rabe and Ostog are by the doors and they are opened, you are exposed to a grisley display with blood all over the place, yet only one complete dead body of a priest against the door, which collapses to the ground. It's fingernails broken from the scratching and a few chunks taken out of his flesh. All that's left of the others appears to be a odd arm or foot left there with four different blood stains trailing off deeper into the catacombs, down 4 different paths, but the entral path appears to be clear.

Ostog manages to be at a position where he gets a look at a shambling undead down the corridor to your left.

Round 1

Team Iniative:

Rabe the Huntsman: 1d20 + 4 ⇒ (10) + 4 = 14
Ostog Oath-Breaker: 1d20 + 3 ⇒ (6) + 3 = 9
Jaidoh Palumbra: 1d20 + 6 ⇒ (3) + 6 = 9
Utrath Pallan: 1d20 + 1 ⇒ (6) + 1 = 7
Jerry Brightstone: 1d20 + 3 ⇒ (10) + 3 = 13
Blackhands of the Redeemer: 1d20 + 1 ⇒ (16) + 1 = 17

???: 1d20 + 2 ⇒ (14) + 2 = 16

Zombies: 1d20 ⇒ 11

Order:

Blackhands of the Redeemer
???
Rabe The Huntsman
Jerry Brightstone
Zombies
Jaidoh Palumbra
Ostog Oath-Breaker
Utrath Pallan

MAP


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Imageshack is blocked at work, so can't see the map.

Round 1

"Take heart, friends, for the light of the Dawnflower is with you!" exclaims Black in a quiet but intense voice.

I'm going to Delay for now in order to conserve resources.


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

I will cast Disrupt Undead when it gets to my turn.


Master of Gaming and Grognardia Current map

You start to hear a hissing coming down from two of the tunnels as two humanoid creatures appear, wearing leather armour that is torn into peices that have specific markings upon them. They have long tongues and as one steps close to Rabe you can smell that it's breath is aweful and see drips of some sticky fluid coming off it's teeth and adding to it's Saliva.

Another comes out of the closest tunnel to the right, also walking down the blood trail and wearing a similar uniform. Both appear to have black spheres in their clawed hands that appear to give a soft hum.

Order:

Ghouls
Blackhands of the Redeemer - now
Rabe The Huntsman
Jerry Brightstone
Zombies
Jaidoh Palumbra
Ostog Oath-Breaker
Utrath Pallan

Updated Map

If you know of a image sight that lets you through I could use that or maybe a proxy?

Jaidoh, Blackhands and Jerry:

You don't know why, but you can see something the rest of the party can't which are these strangy smokey trendils eminating from the small orbs. The trendils lead into the monsters, zombies and into alcoves where fresh buried bodies are. There are also many more eminating from deep into the catacombs, however you can't see far enough to tell where they're coming from.

Knowledge Religion DC 16:

The creatures before you are known as Ghouls. They are undead creatures that feed on the flesh of the recently dead and are common site in graveyards. No one knows where they origonated from, but some theories point to humans who might have eaten the flesh of the dead to survive and been transformed by the experience.

Their hands are claws which drip in a fluid that can paralyse, just as their fangs do, however Elves are, for some unknown reason, immune to this effect and no one knows why.

Knowledge Religion DC 21:

Being a more powerful undead than the typical zombies of skeletons, they have resistance to channeled energy from any being who can. This makes them more difficult to destroy or control through these means.

Knowledge Religion DC 26:

The bite of a Ghoul is worse than the paralysing effects of it's poison. They carry a disease known as Ghoul Fever which forces a humanoid to decompose and on the next midnight after they die, they come back to as ghouls. They retain no abilities or knowledge of what they were in life, nor are they under the control of any ghouls. However, more powerful humanoids that die this way is raised as a Ghast which is a more powerful version of the ghoul and it's paralysis even affects elves and are more intelligent, hunting in packs and having a stench radiate around them. They also have a great vision in the dark.

Knowledge Religion DC 31:

The Ghoul's disease appears to be their best and possibly only way for the creatures to procreate others of their kind. No matter how many you wipe out, there are always more either hidden in the sewers are far deeper underground in the dead cities of the underdark where they are all civilised, wearing robes and bibs as they sit at a banquet hall for their feast on the dead flesh. What's even more frightening is that there have been recordings of humans who have been transformed into ghouls unnaturally from some unknown magic or poisons entering their bloodstream.

More fightening that even that is the exsistance of ghouls that look human and don't have the horrific visage of a ghoul, but are able to walk amungst the humans without having any side effect of death besides pale skin. They are rare, but do infact exsist.

Knowledge Local DC 12:

The markings on the leather appears to be that of one of the local Sczarni groups. Why on earth they're wearing it, you don't know.


Male Oread Druid (Cave Druid) 1 HP 20/20 AC: 17/T11/FF16 F+4/R+2/W+6

Utrath touches Rabe, as he brings the power of the earth to aid mind and body against the evils of the undead. Utrath then takes the club hanging by his side arming himself with it to defend himself against the living dead.

Casts resistance on Rabe, +1 on saves for 1 minute.


Hp: 48, AC: 17, Touch: 12, Flat-footed: 15, F +6, Ref +7, W +2, Perception +8, Initiative+3

"Be gone" Ostog says clinching his teeth swinging his axe towards the one in front of him.

Attack O,13: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

I can access Google Docs (er, Drive, now) - Jaidoh can tell you more about just how he does that.

Knowledge (Religion): 1d20 + 4 ⇒ (14) + 4 = 18

"Ghouls! Their slightest touch can paralyze you if they land a blow, so be careful!" cautions Black.

Reach out out to touch Ostog on the shoulder, 'Black' releases a portion of his energy into the ranger. "Ostog, feel the light of the Sun!"

Actions: Standard - Protection from Evil on Ostog, Move - none

Status:

HP 9/9
AC 16, Touch 12, Flat 14
In Hands: none
Conditions: none
Spells used: 1st - 1/4
Channels used: none


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry is surprised at the fearsome appearance of the ghouls.

"Don't think they would fall for my charm. I'll try to distract one."

Jerry approaches and uses his whip to attempt to trip a ghoul. Unfortunately his whip fails to do the job.
Trip with reach
CM: 1d20 + 1 ⇒ (8) + 1 = 9

May have to drop the whip.


Male Human Barbarian(Superstitious)4 Hp:50[58]/55[63] AC:17[15] T:12 FF:16 Fort:6 Ref:3 Will:2[4]

I snarl at the foul creatures that have appeared before us, almost to myself I say, "The unnaturalness that is undeath." and swing mightily at the one in front of me me O-12

Attack 1d20 + 5 ⇒ (19) + 5 = 24
Possible Crit 1d20 + 5 ⇒ (15) + 5 = 20

Damage 2d6 + 4 ⇒ (1, 4) + 4 = 9
Crit Damage 2d6 + 4 ⇒ (6, 3) + 4 = 13


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

Oh my, these creatures are but a shadow of life. A shadow that should not exist.

Jaidoh then turns and gestures toward the ghoul.

May the light remove the shadow of your existence.

Cast Disrupt Undead @ whichever looks more injured.

Attack-ray-touch: 1d20 + 1 - 4 ⇒ (7) + 1 - 4 = 4
Damage: 1d6 ⇒ 1

Unfortunately her unfamiliarity with these monstrosities is apparent as her spell goes wide.


Master of Gaming and Grognardia Current map

DM blinks after a long day out with his love as he noticed one of his players just butchered a Ghoul before it even attacked.

Note: Made a mistake on teh knowledge religion DCs. Reduce them by 5.

Blackhands casts his spell and touches Ostog with his blackened hands, blessing him in a holy aura that appears to repel the creatures for a moment.

Rabe appears to have a real unnatural hate for the undead as his first blow of combat he removes the creature's head in a single swing. It's head rolls before it's body collapses, still grasping the black orb in it's hand which appears to continue resonating.

Jerry attempts to trip the remaining Ghoul, but he instead ends up dropping his whip as he fails to get a good enough tug on the creature.

You hear some Shambling and two zombies come into view, also wearing tattered remains of the same leather, however they clearly stuggle to move and all life has gone from their visage with their eyes glazed over. One of them not even appearing to notice that part of his intestine is hanging out.

Jaidoh's beam of energy misses and strikes a coffin, which appears to shatter what appeared to be a body that was slowly being animated.

Jaidoh, Jerry and Blackhands:

The magical attack appeared to disrupt the smokey tredrils, weakening them, but only slightly. You can now feel as if a presance is now looking through the orbs and stareing at you. In fact, you see a single eye leering back in the orbs. It's yellow and with a black slit like that of a snake.

Ostog's swing comes in hard, smashing into the creature and horribly wounding it, making it hiss as it manages to continue to stand, despite the horrible wound to it's chest.

though Ostog had a spiked shield now? He's not attacking with that too?

Utrath Pallan touches Rabe's shoulder, giving him a blessing of the earth to make him hardier in battle.

round 2

Order:

Ghouls
Blackhands of the Redeemer - now
Rabe The Huntsman
Jerry Brightstone
Zombies
Jaidoh Palumbra
Ostog Oath-Breaker
Utrath Pallan

The lone Ghoul, angered by Rabe's instant kill attempt to bite and claw Rabe. The bite misses, however the only free hand the ghoul has manages to strike the Barbarian hard and the leaky poison entering his body, though Rabe's powerful physique, aided by Utrath's blessing he appears to be uneffected by the poison.

Bite: 1d20 + 3 ⇒ (7) + 3 = 10

Claw: 1d20 + 3 ⇒ (19) + 3 = 22

damage: 1d6 + 1 ⇒ (5) + 1 = 6

1d20 + 5 ⇒ (14) + 5 = 19

MAP


Male Human Barbarian(Superstitious)4 Hp:50[58]/55[63] AC:17[15] T:12 FF:16 Fort:6 Ref:3 Will:2[4]

Feeling my muscles begin to harden after the strike, I fight against it and overcome the ghoul's poison. Realizing I was wounded by the creature I begin to rage and strike out at the remaining ghoul.

Attack 1d20 + 7 ⇒ (1) + 7 = 8

But the after affects of the poison make me clumsy and I miss.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Rnd 2
Jerry leaves his whip on the ground and draws a javelin.
From his position he heaves it at the approaching zombie, careful to steer it around his new companions. Invoking his innate luck for the first time, he hopes it helps.
Ranged/damage: 1d20 + 2 - 4 + 1 ⇒ (8) + 2 - 4 + 1 = 71d6 + 1 ⇒ (1) + 1 = 2
Once again the entertainer proves more suited to campfire storytelling than combat.
One archeologists luck expended. -4 for cover on javelin throw.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Round 2

Black reaches out to Ostog a second time and casts yet another spell on the man, saying, "May Sarenrae guide your arm!"

Actions: Standard - Cast Guidance on Ostog, Move - None

Status as above in Round 1


Master of Gaming and Grognardia Current map

Rabe's attack misses wildly.

Jerry hurls a Javelin at one of the zombies, but it just misses, landing at the creature's feet.

don't believe the one you can see well has cover, but could be wrong.

The zombies lurch forward now, one running at Jerry and lashing out with it's fists.

attack: 1d20 + 6 ⇒ (11) + 6 = 17

damage: 1d6 + 4 ⇒ (5) + 4 = 9

the other wheels around the corner and stops infront of Rabe, but it doesn't appear to have enough energy to attack this round.

Updated MAP

Round 2 still

Order:

Ghouls
Blackhands of the Redeemer
Rabe The Huntsman
Jerry Brightstone
Zombies
Jaidoh Palumbra - now
Ostog Oath-Breaker
Utrath Pallan


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

Jaidoh takes a deep breath and calls upon the arcane to again smite these unliving horrors.

Cast Disrupt Undead;
Attack-ranged touch: 1d20 + 1 - 4 ⇒ (15) + 1 - 4 = 12
Damage: 1d6 ⇒ 3

Aiming at ghoul.


Male Oread Druid (Cave Druid) 1 HP 20/20 AC: 17/T11/FF16 F+4/R+2/W+6

Utrath touches Oostog, as he calls on protection from the ancient gods to protect him from the diseases of the dead.

Cast resistance on Ostog. +1 saves for 1 minute


Hp: 48, AC: 17, Touch: 12, Flat-footed: 15, F +6, Ref +7, W +2, Perception +8, Initiative+3

Ostog smiles grimly as Rabes first attack levels his attacker and he hits his own. Like back in Nisroch, well no unliving then

Feeling the divine power surge trough him Ostog renews his attack on his opponent.

Attack O,13: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Master of Gaming and Grognardia Current map

Jaidoh's ray appears to mess with the creature's life force, weakening it, but it remains standing just barely.

Ostog tries to strike the creature, but misses completely as Utrath empowers Ostog.

Round 3

DM:

1d4 ⇒ 1

The orb the ghouls is holding seems to pulsate a bit more and the ghoul's wounds slowly knit themselves together. Only a few minor wounds are sown up this way. The other orb in the other ghoul's had does nothing since the ghoul's head is removed.

The Ghoul attacks Rabe once again, but this time neither it's fangs nor claws connect this time.

bite: 1d20 + 3 ⇒ (12) + 3 = 15

claw: 1d20 + 3 ⇒ (6) + 3 = 9

Order:

Ghouls
Blackhands of the Redeemer - now
Rabe The Huntsman
Jerry Brightstone
Zombies
Jaidoh Palumbra
Ostog Oath-Breaker
Utrath Pallan

MAP

401 to 450 of 1,167 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Aron Marczylo's Buried Secrets. All Messageboards

Want to post a reply? Sign in.