Buried Secrets (Inactive)

Game Master overfiend_87

Magnimar, a city filled with crime and oppitunity. The players each have an issue, most of them being plagued with nightmares of the city in flames and others having more personal problems. The one man with all the answer, the notorious Irthir.


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Male Half Elf Investigator 4 (spireborn) AC: 16 (T 11, FF 15), HP 21/21, Fort +1, Ref +5, Will +2 (+2 poison and enchantment) | CMB +7 , CMD 18 Init +3 | Perc +7

Bot Kikiri for this round or maybe the whole fight, then at least we can continue. I'd like to see things speed up a bit if possible.


Master of Gaming and Grognardia Current map

Same. I'll get to it.

Kikiri makes sure to attempt to flank and thrust his eastern blade into the creature. but misses.

Attack: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15

The creature gets up, provoking attacks from everyone near him, including Kikiri, who misses again.

Attack: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12

The creature looks down at the Elf body, but then turns it's focus on the Kobold that had tried to attack it.

Attack vs kikiri: 1d20 + 9 ⇒ (17) + 9 = 26

damage: 1d12 + 6 ⇒ (4) + 6 = 10

kikiri's hp. 10/20

If we don't hear from him for some time, I'll keep the adventure going with 5. Shouldn't be difficult. I've been under some stuff with work and family recently so I do apologise.


Male Half Elf Investigator 4 (spireborn) AC: 16 (T 11, FF 15), HP 21/21, Fort +1, Ref +5, Will +2 (+2 poison and enchantment) | CMB +7 , CMD 18 Init +3 | Perc +7

Lavriel watches the wolfman closely, waiting for his chance. He felt his mutagen-enhanced muscles bulging under his armor, his instincts sharpened, his longspear like a part of his body, like the stinger of a scorpion. When the wolfmen decided to stand up after he had been toppled, his combat reflexes chimed in. Spending all his enhanced strength into a single powerful attack, La'vriel aimed at the creatures vile heart.

La'vriel tries his Attack of Opportunity to attack the Wolfman while he stands up (reach with his longspear, Combat Reflexes, Power Attack, Mutagen)

Attack: 1d20 + 9 ⇒ (19) + 9 = 28

Should La'vriel hit him:

Damage: 1d8 + 13 ⇒ (6) + 13 = 19


Male Human Barbarian(Superstitious)4 Hp:50[58]/55[63] AC:17[15] T:12 FF:16 Fort:6 Ref:3 Will:2[4]

As the creature stands I quickly swing my sword around at it again, taking advantage of its distraction, growling as I do so.

Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7


Male Half Elf Investigator 4 (spireborn) AC: 16 (T 11, FF 15), HP 21/21, Fort +1, Ref +5, Will +2 (+2 poison and enchantment) | CMB +7 , CMD 18 Init +3 | Perc +7

Studying the wolfmans reaction to the Attacks of Opportunity, La'vriel once more aimed for the creatures vile heart:

Move Action: Studied Combat (+2 attack and damage for 1 round), then longspear attack

Attack: 1d20 + 11 ⇒ (14) + 11 = 25

Damage: 1d8 + 15 ⇒ (3) + 15 = 18


Master of Gaming and Grognardia Current map

The creature takes the slash from RAbe, however his blade doesn't appear to penetrate it's flesh, however La'vriel's spear cuts in deep, however it doesn't cut in as deep as it could've.

No one has silver weapons I guess?

The elf continues to bleed on the floor.

order:

Jaidoh
Kikiri
Wolf
Rabe
La'vriel
Elf
Tariel
Jerry


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Jerry knows that it will be difficult to hurt the creature, so he waits for it to stand and tries to pull it down again, putting his whip between its legs.
CM vs trip: 1d20 + 4 ⇒ (15) + 4 = 19 no bonus for prone or flanking added


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

Hoping to end this sooner or later, Jaidoh makes sure that the ball of flames is over the wolfman and then begins to cast a spell the increase Rabe's size and strength.

Damage: 3d6 ⇒ (4, 2, 2) = 8 <-- DC16 Reflex for no damage

Cast Enlarge Person on Rabe, will take effect at the beginning of next round.


Male Human Barbarian(Superstitious)4 Hp:50[58]/55[63] AC:17[15] T:12 FF:16 Fort:6 Ref:3 Will:2[4]

I just read back a few posts and noticed there was no reflex save for last round when Jaidoh placed the fireball on the wolfman while he was prone. Also she struck it with a ray to reduce its strength.


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

Bah, thanks Rabe, I typed the following, but must have somehow cut it out of my post.

Jaidoh was supposed to post wrote:


Did you ever make the DC16 Fort save versus the Ray of Enfeeblement that was cast last round? The werewolf should be at -4 Strength, -2 with a save.


Master of Gaming and Grognardia Current map

Jerry failed to trip the creature, but remains strong enough to be stood up.

Reflex: 1d20 + 4 ⇒ (2) + 4 = 6

The ball of flame strikes the creature hard in the chest.

Fort: 1d20 + 8 ⇒ (4) + 8 = 12

The ray of Enfeeblement has him weaked quite a bit.

Waiting on Tariel


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

I like those saves, better than the high rolls most bad guys seem to get when I try spells on them.


Aasimar [hp=39/39] (AC19/ff17/t12) {F=+1/R=+5/W=+1} CMD 16

Remember to adjust his CMD for the trip with the STR reduction.


Oracle (Reincarnated Oracle)/ 4th AC: 16 (T 12, FF 14), HP 24/24, Fort +1, Ref +3, Will +4 | CMB +3 , CMD 15 Init +2 | Perc +0

Some questions over in discussion, but for now this will work.

As the beast attempts to rise Tariel swings her mace, hopeing to add injury to insult.
AOO: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 ⇒ 3

As her new allies attack, Tariel glares at the creature, and says "Del neteth al frelderek, do alner fari"

Translation:
"Your plan is foolish, you shall fall"

Again attempting Spirit Memories. DC 15 will save, or Sickened and Staggered


Master of Gaming and Grognardia Current map

will: 1d20 + 7 ⇒ (8) + 7 = 15

order:

Jaidoh
Kikiri

Wolf
Rabe
La'vriel
Elf
Tariel
Jerry


Female Fetchling Sorcerer - Shadow(Umbral) Bloodline/2 - HP 27/27; AC15, T11, FF14; F+3;R+4;W+5; Per +1; Int +6

Not having other spells which she believes will be useful, Jaidoh pulls a small wand from her pocket and points it at the wolfman. A second later, a small lance light shoots forth striking the vile creature without err.

Use Wand of MM.

Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Master of Gaming and Grognardia Current map

The creature is clearly very irritated. It is bleeding more and then strikes out at Kikiri.

attack: 1d20 + 7 ⇒ (16) + 7 = 23

Damage: 1d12 + 3 ⇒ (4) + 3 = 7

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