Broken Towers (Inactive)

Game Master JonGarrett

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Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)
Yao Mihara wrote:
I have not. Any idea where I can take a look?

For now, you'll have to dig around the [ulr=http://paizo.com/products/btpy9c25/discuss?Pathfinder-Roleplaying-Game-Pathfinder-Unchained#tabs] product discussion page[/url].

For now, this is what I picked up:

-As the Rogue didn't lose anything, it is compatible with all the previous archetypes.
-Bab is the same. You get Weapon Finesse for free, and a couple of levels later you can add DEX to damage to one finesseable weapon of you choice, plus another weapon or two at higher levels. You have Myhic Weapon finesse already, but at least it saves you one feat!
-The Rogue's Sneak Attack is now blocked only by total concealment, not partial.
-The big thing is that now Sneak Attack debuffs targets when it hits, in addition to the sneak attack damage: you can pick between a malus to AC,one to attack rolls, (I think both of these two start at a -2 malus, then go up with level) and a speed malus. Once you hit them once, it becomes easier to hit them: it would help your TWF+bite rotation a lot!
You can add one of these for each attack you manage to sneak attack with, but one of the advanced talents apparently lets you put two of the three at a time.
-Speaking of talents, most of the rogue's talents have been buffed ( finally <.<): higher numbers, higher number of uses per day, and/or added functionality.
-Last thing is Rogue's Edge: starting from level Idontknow (I remember reading it was early, but not super early), Rogues get skill unlocks.
An unlocked skill gets added functionalities at 5,10,15, and 20 rank invested in it. The one I read about was Stealth helping sneak attack from afar, Heal healing a reasonable amount of HP (it must be used for one hour though, but people with the book said it was a ton), and high ranks of Disguise allowing you to make a disguise as a standard action.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Personally, I'm still quite fond of the new mythic class features from Mythic Mania's Hero's Handbook. XD Another good way of improving overall ability - indeed, taking mythic class abilities exclusively could actually be an interesting alternative to grabbing path abilities.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Whoa, that looks gooooooooooood.

Jon, will you allow me to update Mihara to use the unchained rogue?


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Oh I am going to need to find something before Nigrum ends up underpowered. xP


Male. Mostly. Human. Mostly. Archaeologist

I'll have to take a proper look, but yeah, I see no reason you can't re-train into unchained rogue. Selena can think about it for the Monk as well, although that one looks a little more mixed. But we'll know for sure when we see some details.


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

Nah, the Unchained monk is the one that got the most changes: except for Master of Many styles, no archetype works. If I switch, I won't be able to grapple anymore!

I am Selena. I am a Tetori. I am GRAPPLING.
It is my past. It is my present. It is my future.

(High-five to who gets the reference)


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Congratulations, everyone! We just hit a thousand gameplay posts!


Male. Mostly. Human. Mostly. Archaeologist

Good news! The person to hit 1000 points get eaten by ghosts! Everyone else is safe.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

That poor Azri!


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

So ghost eat a lich, which regenerates, with ghostly stomachs being bottomless. I think you just found one of the ways to beat a lich without destroying their soul box. ;)


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

Except for the little detail that lich bodies can reform elsewhere. XD


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

What stops a ghost from finding you? xP


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

A nondetection spell, of course.

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

Crossing the streams.


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

Yay for 1000 posts!
On the other hand: how do I grapple ghosts? I can't even level drain something like that!
Not sure if it's more because undead are immune to Level Drain, or because I'll have to lure it in an act of passion without touching it D:


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Get some ghost touch oil or if you have the cash. Ghost touch body wraps, then we can add a mummy to our little circus troupe. :P


Male. Mostly. Human. Mostly. Archaeologist

Yeah, Ghosts are gonna be a touch awkward for Selena and Mihara. Aibek can make her claws act like magic, and Azri is the Nuclear Option for most things. I don't think Ghosts are immune to hexes. Dunno about Nigrum and Ayreth...can't be bothered to see if you guys can deal with ghosts.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

*Coughs* Misfortune would be her best bet, I think, since Evil Eye probably wouldn't help. XD She'll be more useful against incorporeal foes as she gets stronger, but she's definitely limited here.


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

I was on the first floor, for the record.

And yeah, until I get something magical to use against them, I probably won't have much to do against ghosts.

At higher level, I'll have some spell likes, at least.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

Nigrum's weapon is magical so he is good for the moment. Weapons come first in his book. I planned on enchanting his blade with holy from the get go so that will be all sorts of nice when he gets it. Taking things alive are his weak points, killing/destroying things not so much. ;)


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Magical Weapons are a bit more problematic when you dual wield like I do. At least short swords are pretty common.

Rule question: Can I use Aid Another despite being unable to hit the ghost? I figure Mihara could still provide a distraction.


GM of all he Surveys - Still sick, but in a different way

Go for it. You can certainly draw it's attention.


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

Hm, we're fairly close to the stairs. As the only ones that can hit the ghost are Nigrum and Ayreth's ghostly weapon, wouldn't it be better to do a tactical retreat, fetch Azerna, and just put the ghost to rest? We only risk to harm ourselves by fighting it, and even if we kill it it'll come back in a week or so. From Ayreth's vision, we know that his body is in the basement and that that sword and Azerna have something to do with it.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

The ghost is no threat to anyone but Nigrum by the sound of it. Nigrum does not run from someone personally going after him, more so when it's just one guy. His character is like that. xP

Also not all ghost are restricted to locations or anything. So even if we ran, there is nothing to stop the ghost from giving chase. With it's abilities a chase would be to it's advantage and it may even have abilities to attack from a distance. The only real place we could, and I stress could, be safe is the temple. If it is still holy ground that would keep the ghost at bay but again, nothing stops it from waiting to finish people off once they leave.

Now if Ayreth shares her vision with everyone. We may figure out how to put the ghost to rest and those not suited for fighting ghosty can maybe deal with that while Nigrum deals with the ghost. If it's something quick. Like say removing said sword from a dead body and dropping some gold in place. ;)


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

I have to agree with Selena here. A tactical retreat would be wise. There's being brave, and then there's being foolish.


A HP: 69/69 | Mythic Points: 9/9pd | Ki Pool: 4/4 || R HP: HP: 42/42 Persona time left: 9 mins, Ext Persona 1/1
Aiday:
AC: 20 + 4 Deflection Bonus when moving, T: 16, FF: 14, SR: 11| Fort: +4/6, Ref: +14/16, Will: +8/12 | CMB: +7, CMD: 23 | Init: +8, Perception: +11
Rinat:
AC: 18 Human, 20 Hybrid & Wolf | T: 11, FF: 12 Human/13 | Fort: +7, Ref: +4, Will +6 | CMB: +4; CMD: +15 (19 vs trip as wolf) | Init +2, Perc: +6. Personas may differ.

Azerna seems to have been there and owns the inn, but she may or may not know or remember the job from 100+ years ago, even Ayreth's vision isn't clear on that detail. Either we need to get the ghost to tell us or we need to search either upstairs where the ghost is and/or downstairs with the body for some missing clues, it seems. As ghosty is busy with Nigrum, and he may need a healer if the current attacks keep up, a few might look around the upstairs while one or two go to see Azerna.

Aibek could attack a ghost with shadowed claws [though as it's an obvious one on one fight and wouldn't want to insult Nigrum's honour on that ;) ], or could do searching, or, as the witchwolf said earlier, is more than happy to go running back to Azerna. I guess it depends on who is fastest and who Nigrum might need if the fight with 100+ year old twisted ghost goes badly...


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

I try to keep OOC knowledge and IC knowledge separate. That being said, OOC I think a quick trip downstairs to check the body would be best. If it's a simple remove the blade, bury the body, and offer up a little gold. Then that's no problem for us. If it's a remove the blade, bury the body, and find the person/decedent of the person who hired them to complete said job. That could prove harder and more time consuming.

@GM
That ghost longsword attack missed on the crit if I am not mistaken. Nigrum's AC is 23 not 22. Also you rolled d6's and said it was d8's in the post. So does Nigrum take 5 dmg? Did I shoot myself in the foot catching those d6's?


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

The huge majority of ghosts are tied to a place: my money are on that armored Casper can't chase us out of the building.
While I have no problem running to the basement and trying to come up with something, I doubt it will be so easy: just a hunch. <.<
And Nigrum remaining to stop the ghost while we go pick Azerna is suicide: Azerna is another island. Even with a 40 ft fly speed it will take several minutes at best just to get there, and I doubt that Azerna can fly that fast, too.

I'll run to the basement and see what I can do, but both OOC and IC I don't want Nigrum to stay there and get killed: if we need Azerna to solve this thing, there's no way he can last more than 1-2 minutes.
If you're worried that it isn't in Nigrum character to flee, Selena can safely grab him and throw him out one of the windows: he will probably be mad at Selena for a long time, but you can fly, you'll be fine. :P

PS: Are we using the map? The ghost was pretty far from us.


Male. Mostly. Human. Mostly. Archaeologist

Yeah, the Ghost did d8 of force damage with it's longsword and 2d6 damage with it's Negative Energy. I mistyped d6 as d8. So it missed on the crit but did the damage indicated. And yeah, no SR against it.


Male Cisor Slayer 6 / Champion 2 l HP 86 l AC: 29, T: 15, FF: 24 l F: +11, R: +11, W: +7 (+4 vs Poison) l Init +7 l Perception +12

@Selena
Nigrum would be mad but he does not know he can fly. No one told him, last time he did it without notice so he will fall and toss boulders at you in return. xD

But really Nigrum is not a fanatic concerning honor. Will he die for honor, yes. But he would not die for honor if his opponent does not observe the same kind. So a dual to the death with a samurai could kill him but a dual to the death with a giant or ghost, nah their cheats and he knows it. No problem running if things get too bloody. He is not lawful for abadar's sake. ;P


Male. Mostly. Human. Mostly. Archaeologist

Apologies on the delay. I donated blood yesterday, and things at work turned out more...worky...than usual for a Sunday, so I gave up and read the latest Dresden Files book instead.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

That is an outstanding way of spending time. XD ...I should do it myself.


Male. Mostly. Human. Mostly. Archaeologist

You really should, yes.


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

No problem!


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

Little confused: are we still in combat? Should we still post in rounds?


Male. Mostly. Human. Mostly. Archaeologist

Combats ended, effectively. Until I decide the ghost is going to eat a certain Lich. Or take her on a date. Or something.


Male. Mostly. Human. Mostly. Archaeologist

So, I spent the evening downloading all the third party content I've picked up over the years. Since I got a lot via kickstarter bonuses and as such I had a surprising amount of stuff I didn't know I had. Between Inktations from 4 Winds Gaming and the Tome of Manly Things by Little Red Goblin Games I can now totally make the best ever biker. I can even have beard feats! I like beard feats.


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

That... sounds like a fantastic book for a dwarf. XD I'm actually quite curious now!


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

After going trough Uchained, I'm positive that all of the old Archetypes work with the Rogue. Kitsune Trick away, foxy!


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Wahoo. Now I just need to get my own hands on it.


Male. Mostly. Human. Mostly. Archaeologist

Yeah, it sounds like the Rogue made out like a bandit, the Monk...didn't and the Barbarian is different but much the same, and I dunno about the Summoner. Maybe people who aren't me will be less scared of it now?


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

Yeah, the Monk is one of the few things I'm not happy with. The interesting thing for the Barbarian is that most of the Rage Powers got buffed, and I guess that some people won't have to do two separate character sheet for raging and not raging.

The Summoner got beaten by the nerf bat, I'm afraid. :/
While the changes to the spell list make sense (it was the only part of the class I didn't like.), the changes to the eidolon are harsh and unnecessarily constraining. Aside a downgrade from a mechanical standpoint (that wouldn't have been so harsh if the cost of some of the evolutions got reworked), it imposes heavy restrictions on the fluff part: while before it was a otherwordly blob of energy/childhood friend taken form/hentai tentacle gone wild, now the eidolon it's always a specific kind of already existing outsider. If you aren't at max one alignment step from it, you can't pick that type of outsider. :/

By the way, are we going to use some of the Unchained subsystems? I'd really like to have those background skills to put ranks in Profession(Courtesan). :3

PS: How cool is the art? I need a print of Seelah's moral dilemma to frame.

PS II: Back to Ghostbustering, we didn't find anything in the tree's roots, correct?


Witch 8/Arch. 3 | HP: 75/75 | Melee: +5, Ranged: +7 | AC: 26, T: 13, FF: 23, DR: 8 (Blu/Mag) | Fort: +6, Ref: +5, Will: +8 (+4 vs Chan. Ener.) | CMB: +5, CMD: 18 | Init: +12, Perception: +23 |

In fairness, most people agreed the summoner was pretty overpowered to begin with (depending on its style, anyway - I always preferred Master Summoner), so being nerf'd isn't necessarily a bad thing...

Of course, it's not like the Unchained classes totally replace the old ones. They're simply new options - the old ones can still be used. XD I haven't seen all of the options - I just grabbed the Hero Lab files, and I'm hoping for the whole thing to pop up on the SRD.


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

Yeah, that's just mostly a problem with PFS: there, people can only use the new summoner.

While I agree that the mega-pounce-natural-attack-quaduped-infinite+1 was kinda OP, they nerfed a lot of other cool things by reducing the number of evolution points the eidolon gets: as most of the powers that the new forms grants you by leveling aren't that exciting (most are just energy resistance, and the few cool ones kick in at minimum level 8), you're even more forced to take half-elf to have enough evo points to do something cool. :/


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

I just bought the PDF!

Dark Archive

CG Changeling Heavens Oracle(8) | HP: 87 | AC: 19 T:13 FF:17 | DR: 5/cold iron | CMD:20 | F:+5 R:+4 W:+9* | Init:+5 | Perc:+14 | Darkvision: 60' | Low-light Vision | Speed: 30' | Mythic Power: 7 | True Lore: 2 | Vision: 2 | Cleric Channel(1d6): 11 | Oracle Channel(4d6): 11 | Spells: 1st: 9 | 2nd: 9 | 3rd: 7 | 4th: 5 |

It's cool, but I agree on the monk. Why make everything need ki and still have a miniscule ki pool? And they didn't really address the MAD issue either.


Male. Mostly. Human. Mostly. Archaeologist

I haven't got a copy, yet. I'd sad to hear about the Summoner - I really like the class, and don't find it any more broken than most things so long as you understand how it works.

I dunno about the subsystems. I'll acquire it when I can, though, and have a read. You can have Profession (Courtesan) anyway though. My character almost always have Craft (Food).


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

Eh, maybe the monk is a little less MAD now that it has a built in higher BAB and Hit Die? I agree about the Ki Powers tough: the pool both needed to be much bigger, and a bigger share of the powers should have been of the "As long as you have 1 point left..." kind.
I really like the new Flurry and the FLYINGPOUNCEKICK, on the other hand.


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1
Stats:
HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)
Powers/skills:
Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)

I was about to run in here shouting GUYS IT'S OUT, but reading the review I think Azri beat me to it. ;)

I'll need to write a PDF only to remember what I want to pick up. D:


Female Fey Kitsune Kitsune Rogue 7 / Trickster Tier 2 | HP: 60/60 - M: 6/7 | AC: 22 T: 18 FF: 14 | F: +4 R: +13 W: +2 (+5 vs. Mind Affecting)| Init: +10 Perc: +10

Oof. That one, I can't justify spending 30$ on.

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