Bringer of Stories Presents GURPS: A Space Opera

Game Master ZenFox42

Current combat map


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@Thunder: A may be worth buying a 'stockship' then modifying it with group assets.
However, I would like the group to collaborate on the ship and its purpose(s). As we will be spending many-a-times within the vessel for Down Times and likely Rp...and mission to and froe.
EDIT: The Spaceship book shows that the SM +5 is 45ft in length. So, There's that.

@Lion: Excellet! I'm fine with talents, especially since they are just +1s. Id like to limit them to small Niches. I'm fine if they benefit two (Or a reasonablely close group of skills) as they are intended. But I trust that you guys aren't over doing that.

Especially since many of you GM games or have played many PFS.

@Cleb: Hey, I reread talents, and after Lion submitted his character, I suppose I may have been a little silly with limiting the Talent to two skills. Just don't go crazy 0.0

THE POOL
THunder- APRIL [complete, being polished]
Cleb- Dr. Rix [Complete, Scrubbing in shine]
Dan- Jack Kluge [Crunching]
Lion- Jean [fluffed and crunched, Polishing]
Adam- Nedora [complete]
Fox- ??? [waiting on name and polish]

We're doing well guys. Kinda hoping I can move us on to step 2 soon. Co-ordnating! Just fleshing out enemies, "How us got ship friends" and the like.


Jean-Christophe Garneau wrote:


Dislikes T-Shirts and messy dressers

Nedora is going to drive him up a wall. Her default outfit is a pair of baggy cargo pants, a long-sleeved t-shirt, and a baggy hoodie.

Going to work on equipment tonight, but for now, here's how Nedora got to where she is just before joining the crew.

Background, Cliffnotes version:

-Brought to term in a lab.
-Spent the early part of her childhood learning to move around in freefall as well as various levels of gravity.
-Started a rigorous course of training and indoctrination when she was five.
-Indoctrination failed to take hold due to no network security and unsupervised access to a computer with internet access.
-When she turned out to be a talented pilot, instead of an unnaturally good one, the berating and bullying began.
-After a few years of abuse, Nedora made plans to escape and nearly pulled it off. Her handlers had an ace in the hole, though. They threatened to blow up the ship she was in if she moved any further from the station. Nedora aimed the main engines at the station in response and was presumed lost in the spectacular detonation that took the station.
-She sold the ship and supplies on it to get enough funds to get herself situated.
-She has spent the past year amassing a respectable collection of Lego, interesting crystals, and plushies.

On the subject of the spaceship, I'd just like to note that the shuttle is 122 feet long, an x-wing 41 feet, and an f-15 63 feet. We're going to need a SM+6 ship at least or we might kill each other.


I'm just starting to go through equipment lists. Should we worry about the legality class of the item? My character is not likely to want/need anything of LC 3 or lower, but if something at LC 3, 2, or 1 were desired, is it available without special advantages and/or if possessed, would it cause legal problems in civilized settings?

For example, low energy electrolasers are LC 3 which is listed as "Licensed.The item requires registration with the authorities in most societies. Registration might involve a fee or examination, and might be denied to criminals, minors, etc.Examples: Automobile; handgun; hunting rifle." Can we assume such items can be purchased if we are not wanted criminals?


Another equipment question: GURPS lists some items with a "^" that indicates the item requires "superscience". Should we confirm such items are available?

An example I've just come across is the Medscanner (p. 201 of Ultra-Tech). The description suggests "No space opera medic should be without one!"


Yes, Supersceince should be confirmed before purchase.

As for legality class...so long as you can say (and if nessisary explain) that said character acquired it before game, then its fine. Get your goodies now.
LC does come into play. Military Arms, Protoype tech and so long are very well guarded and watched by the Terra Military forces... The Pirates in the asteroid belt though... They do not care for that there law abiddin' citizen-ary.


Ok, have crunch done...take a look and tell me what you think!


Looks Good, Dan.
Think we're just waiting on the group's polish at this point now.


I've got a few LC2 items (biofab and combat software) but they're all easily concealable. Assuming we know the ship, we can stash things with Smuggling rolls.

Also huh, I was using a different book that suggested very different things for SM+5.

EDIT: Unless you mean the fact that SM+5 is "15 yards" in the core book? Because 15 yards = 15*36 1" grid squares—with each square representing one yard, that's actually 15*36*3=1600 feet.

Double EDIT: Oh, GURPS Spaceships uses a completely different size mechanic. Got it. Daaaang.

Third EDIT: A SM+6 ship can hold 4 crew (I think we have five?) It would also be pretty cramped. Going bigger would make sense, but yeah, it'll require some group debt.


Perhaps some group debt.
Id like to see what the group's combine 'left overs' are.


I'm just deciding between going 30-point wealthy (which would give me a bit left over) and 28-point signature gear (which would give me nothing left over, with just enough to buy guns for my drones)


Figures, I couldn't muster the mental fortitude to do equipment purchases until now, right when I should be going to bed. #smh

Warning, I'm rambling. I knew I was going to ramble before I even started typing this.:

Okay, so I have a budget of $50,000, and to be honest, most of that is going to get blown on silly stuff. Since said silly stuff doesn't appear to be in any of the books, I'm about to get rambly. So sorry there BoS.

Out of that $50,000, I'm setting aside $20,000 to purchase the silly stuff and the containers to transport it in. That leaves $30,000 for the rest of it.

She'll have held onto a pistol and some ammo from the station, so that's $540 for a Heavy Pistol, 10mmCLP (UT137), or $1700 for a Gauss Pistol, 4mm (UT 142). Call it $2000 total for pistol and ammo and any accessories. Ammo for the 10mm is $0.28 per round and ammo for the gauss pistol is over four times cheaper at $0.06 per round.

She hasn't been living like a king or link a beggar, so call it status 0 for living expenses. It's been a year, so that's $600*12 = $7200...

Er, let's step that down a notch. She wouldn't know what to do with a big apartment anyway.
Status -1 $300*12 = $3600

Okay, that's better, so that's $2000 for her sidearm and $3600 for food and a place to stay. We're at $5600/$30000

She has a computer in her head, but that's mainly for jacking into a ship's systems. It is a Tiny computer with 1 petabyte of storage, assuming that I read the rules right. Let's give her two computers, a wearable one that is printed into her hoodie with a sleeve display. Speaking of which are there Holoprojectors in this world? If there are, would it be reasonable to assume that you could build a dual mode display?

Small Computer/TL10 (Printed)
-Complexity 3 and stores 10 TB. $100, 0.5 lbs., 2B/20 hr. (uses flexible cells). LC4.
Sleeve Display/TL10
-built-in mic and speakers, $50, neg. weight, A/10 hr. (uses flexible cells). LC4.

Going to need to buy some batteries, but for now, let's call it $5750/$30000 spent, with me needing to think some things through. I have some ideas, but I think I may need to nail them down first.

With that out of the way, let's move on to the fun stuff. :D

So, $20000 for silly stuff plus the stuff to store it in.

Let's set aside $1000 for some containers that can collapse. That's $19000 for silly stuff. I'm going to use $9000 for Lego, $6000 for Plushies, and $4000 for interesting crystals.

Legos are made out of a tough plastic called ABS, with transparent pieces being made of Polycarbonate. At the moment, the average price per piece is about $0.10. I'm going to assume that thanks to technological advancements and more efficient manufacturing techniques, that the average price per piece drops to $0.01.

So, dividing $9000 by $0.01/piece gets us 900,000 pieces of lego. Using the number of pieces per pound found here, we get about 2,800 lbs. of lego.

As for the plushy collection, I'm going to assume that it's an average cost of $20 per plushy. $6000/$20/plushy = 300 Plushies of various sizes. Several will be her size or close to it and the majority will be around throw pillow size.

Crystals are a little hard to figure out, It seems most of the interesting ones are in the $40 to $80 range with some of the bigger/rarer ones being in the hundreds, so let's say an average of $80 to keep things nice and even. That translates into a collection of 50 crystals of various sizes. For the sake of sanity, let's assume that the crystals average a pound each, so 50 lbs. there.

And that's all I've got for the moment. It's late and I should get to bed.


Nedora's pretty much done then. WOoot.

Yeah, that's pretty cool.
I'm going off the assumption that, pre-loan, the group may have about 30k worth of 'money' to put toward a ship.

I'm coming more aware that the group may begin play with a debt. We'll find out more later.


I'm okay with that.

Nedora won't know any better. :P

And yeah, she's almost done, I just need to finish buying equipment and polish some stuff so things are a little clearer, but she's playable.

Meant to ask, but which is more common, the 10mm Pistol or the 4mm Gauss pistol?

If it's the 10mm, what kinds of goodies come standard at TL10 since it's a TL9 weapon?


Yeah... I've got a fair bit of LC3 stuff. I'm going with LC2 only if it can easily be hidden.


Also heh. Just spent $33k on guns. But my main android has an internal gun locker, so everyone can hide their guns there if we need to.


My first pass through the Ultra-Tech equipment bazaar put me a few k over my starting limit, but that was just binge shopping. I'll go back through the list this afternoon to winnow it down. I could go bare-bones and have a few thousand to spare or pretty much shop till I run out of money and start with enough cash to get me to my first paycheck.

I have an image of Rix sitting in her room with boxes of brand new med equipment and a few weapons that the guy at the Guns-R-Us shop said no spacer should be without, paging through equipment manuals and checking her "Ship's Doctor" post on "Positions Wanted" site.

I should be ready to go by afternoon!

To infinity and just a bit more!

Incidentally, I may change my character's name before we get started. Rix was sort of a working title while I waited for something to suggest itself.


I might rant a bit about the talents, since GURPS is a bit too specialization-heavy, especially regarding engineering and mechanics. (speaking as an automation and control engineer, and not a game designer. ^^) Nevertheless, in the grand scale, looking at the XP contributed, it's about fair enough.

RE: Characters, the party is looking pretty fun. Regarding Nedora driving him up a wall, Garneau might be willing to overlook that, or keep quiet, as long as you share the Legos. (Disclaimer. There might be plastic robots running around the ship if that's the case)

Gear-wise, with normal amount of money, I might have some left over. All he'd be picking up is a powerful-ish computation device, and microfab and maintenance gear. For defense, I specialized his Guns skill as Personal Defense Weapons. I can change it, of course, if the GM says so, but I imagine the spec covers small and small caliber weapons. If it was specialized for TL 8, for example, I'd imagine it covering stuff like a Glock or a P90, but not a .44, a M16 or an AA12. He's picking up a Gauss PDW, with the fluff name of Fabrique-Olympic GC8, the weapon of choice for Martian frontiersmen and deliverymen.


It'll take me a while to finish equipment, tools, and things. But I've got the basics, and can calculate as we go until I'm done.

@Jean: I should have a microfab you can use. Though we might be mostly using it to manufacture bullets.


"Terra" (the only name she goes by) is a skinny, 16-year-old Earth girl. Due to her thinness, she looks more like 14 (reaction rolls at -4).

She refuses to talk about her past (you may suspect there's some kind of trauma there). She's stubborn, impulsive, curious, and something of a loner. But she's vowed to always help the helpless, and only fights in self-defense (and currently, only to stun, not kill).

*If* the game starts with us already on-ship and knowing each other, you'd know that she has some amount of telekinetic ability (but maybe not exactly how much) - she constantly picks up things she needs and floats them over to her waiting hand. Otherwise, she'll keep it a secret until she trusts everyone (or until it's needed).

She has a little under $40,000 to contribute towards the ship. I couldn't find that much in UltraTech that I wanted (assuming standard expedition gear is supplied by the ship).

Gear :
Hyperspectral goggles
Small terahertz radar
Variable lockpick
Multispectral chameleon (stealth)
Sonic stun pistol
Bioplas suit (full coverage)

I just need to create an alias, otherwise I think I'm ready to go!


AS far as I know, I think lower tech gear is cheaper by a factor of 10/per lower tech level. So hope that helps.
I'm running off of what I remember from computers... As my resources are poor, I apologize for my tom-foolery in memory. If you find the change in the book default to that rule set unless I staunchly do battle.

Seeing as we are mostly complete save for Polish...

I here by close recruitment and move us to Discussion! Onward! To step two!


As a fugitive, Jack has no real personal items. The money he starts with was found on his person in the form of valuable gems. I'll say that over the past year he has probably spent maybe $10,000 leaving him with $40,000. At the moment he has only the clothes on his back, the mysterious "Combat Gauntlets" he awoke wearing, and a nanoweave bodysuit under his regular clothes.


Just toss in your crunch and what the gauntlet is supposed to do.


The overall gear I ended up with is as follows:

Stuffs.:

Gauss PDW - 3,600
Portable toolkit (TL10, Electronics Repair) 2400 (doubled price for additional, non electronics stuff)
Electronic Lockpicks 1,500
Lockpicks 50
Computer, Wrist Mounted 2000
Cutting Torch 500

That all ends up at just over 8 grand, which we'll round up to 10, for the sake of various shenanigan-related cables, wires, starting microfab gear and resourses, ammunition, etc.

That means I got about 40 grand to invest in the tub, however I just got the Spaceships book, and I've not got time to read it through.

@APRIL, I'll be taking that offer to heart. I don't mind starting low on cash, a mathematical genius with insane people-reading abilities is one space casino away from a fortune! (Or a dire need for cybernetic kneecaps.)


Is recruiting still open? I'd love to get in on a GURPS game!


Sadly I think the gm just closed it.


Damn, missed it by hours.

Please send me a note if anyone drops out and you'd like another.

GURPS is by far my favorite system and I so rarely find games using it.


Although it will be hard... I feel I cant Let a man who loves GURPS miss out by an hour. WHAT KIND OF PERSON WOULD I BE!??!

FnOrd, I will have you.


How did I only find you now, GM...


What?
I'm elusive.
Often I play more then GM in PbP and with exception of GURPS, I only run games in person.


The gloves are, for this setting, nothing special. They are strong enough to withstand almost any damage (bare-hand parry will not cause injury to Jack) and they are somewhat camouflaged from casual observation. They also add a +1 to his damage dice due to their superb construction.

Does that sound ok? Perhaps they do more, but I will leave that up to your BoS.

Liberty's Edge

Hmmm..ok, I am looking to make my signature gear (combat gauntlets) something more. I picture them as an ancient relic passed down from master to student over the years. It would be a CHI-based artifact. SO instead of my character having certain advantages, the gauntlets would. Just not too sure how to do this.....any ideas???

I would like it to
1. Increase Strength
2. Do increased damage
3. Allow 2 attacks per round
4. contain a supply of FP to help power some of the martial arts abilities Jack can do.

Not sure of point cost or even where to begin...so any help would be appreciated (looked in Powers and Supers, but could not find anything that seemed to fit)


Dan!
Abandon this recruitment page for the discussion page.
I don't have the heart to reject people if they see its still active :p!


Hello, all. I'm the new owner of this game, not Bringer of Stories.

Our ship has room for 6 crew, but we've only got 4 (with bodies), so I thought I'd open up Recruitment again.

DO NOT GO BACK TO THE BEGINNING OF RECRUITMENT, THE RELEVANT INFORMATION IS HERE!

The setting :
GURPS Ultratech
Space Opera (story takes precedence over hard science)

Outline:
Character points: 150
Disadvantage: Max of 75 (and another 5 in Quirks)
Cybernetics, Psi abilities allowed. Ensure you possess the appropriate disadvantages for the skills/abilities associated.

Tech Level: 10. One can purchase higher levels and receive disadvantage points for lower (but only if you're an alien, discussed more below).

Thematics: The Sol system is all but unified. Earth, now called Terra, has become the Sol's Crown and capital. A prideful jewel in an otherwise 'barren' system.

Mars has been terraformed, but its a relatively lawless place. Supposedly Mars is the place where cybernetics had originated and is the most advanced.

Pirates abound in the solar system, preying on cargo and passenger ships alike. The live in the asteroid belt, so they are hard to find.

Earth is lead by a powerful group of Psi users referred to as "The Elite" who use their abilities to keep the many powers of earth in check.

Books needed : GURPS Basic/Characters, and Ultratech. If you have access to GURPS Bio-Tech, you can incorporate *some* Genetic Engineering into your build. If you have GURPS Aliens, you could even be an alien, but I would prefer that you be human (just to work you into the game faster). If you want Psionics, you should probably use GURPS Psionics Powers if you have that book (but if you really want Psionics, and don't have the book, let's talk).

The current situation is that Earth is planning to send a FTL spaceship to an unexplored section of space which is transmitting obviously intelligent sub-space radio signals. This is exciting, because no other intelligent life has been found in the galaxy yet. What will our intrepid group of explorers find???

The party currently consists of a charismatic Jack-of-many-trades, a pilot who also has many skills, a slightly psionic doctor, and a strongly telekinetic psionic (she was my PC before I took over the game, so now she's an NPC). Oh, and a PC that's an AI, also with many skills and equipment, who has 3 robot bodies she can inhabit (as well as the ship itself).

Anyone interested?


Interest!


Welcome, Camris! Any thoughts on what kind of PC you'd like to play? How familiar are you with GURPS?


I've played/GM'ed GURPS since it first started out as Man-to-Man in the late 70's.
As for what kind of PC? Not sure yet. Gotta look through the books when I get home. Ive got most of 'em.
Is there a role that needs to be filled? I don't see any combat monsters in the current crew; do you need one?


Well, everyone has a gun and pretty good armor, but there's no one *dedicated* to combat...

Wow, never heard of Man-to-Man - my first experience with GURPS was when it was The Fantasy Trip.


I'm... trying to come back to this game after a bit of absence. But we've got primarily social/intelligence characters, and I think a melee one; my character is probably best described as a "rogue," since she's got excellent stealth and tool-use skills, but I'm also the closest thing the party has to a sniper/gunner.


Oops. I was wrong about Man-to-Man, that was actually later than the Fantasy Trip. I was actually misremembering Melee; one of those Metagaming pocket games they had then.

The concepts I have ready to hand might not be what you're looking for though:
Sir Gavin, force swordsman.
and
"Duke" Lenez, Mecha pilot.


Sir Gavin looks interesting, with some changes :

He currently has 244 character points, *way* above the 150 starting limit. So you'd have to pare him down quite a lot. But, you get 40 more points of Disadvantages, and start with 50,000 credits of wealth!

The force saber doesn't exist in this TL, so you'd have to pick a different primary weapon. At high TL's, being very skilled in a ranged weapon would be good (I saw "ISP" listed under ranged weapons, but couldn't find it in Ultratech).

The description of the Vow would have to change.

Would you be interested in turning him into an EarthGov militia man? That would give you access to low-legality-class weapons and armor. You'd be sort of the heavy-hitter "protector" of the group. That's just an option, feel free to ignore it if you want.


Um, Camris...you still interested? If you're going to be Human, we need to get you into the game *right away*...


ZenFox42 wrote:

Well, everyone has a gun and pretty good armor, but there's no one *dedicated* to combat...

Wow, never heard of Man-to-Man - my first experience with GURPS was when it was The Fantasy Trip.

I remember Man-to-Man. I won a Man-to-Man tournament contest at Gen Con back in the late 70s.

It morphed into a campaign system called "The Fantasy Trip". I had some interesting characters while it lasted. Then it turned into GURPS.


Still interested! I'll have to do a clean sheet build on Sunday when I have more time to concentrate.

Liberty's Edge

Hmmm.. I might also be interested....


Welcome, Sunphoenix72! How familiar are you with GURPS? Any particular character concepts in mind?


I'm sorry guys, I gotta withdraw. I just can't focus to get a TL10 character done right.


This is a second re-call for Recruitment. System : GURPS Ultratech; Style : Space Opera (story takes precedence over hard science). Two slots open.

DO NOT GO TO THE START OF RECRUITMENT, all the relevant info you need is here!

Outline:
Character points: 150
Disadvantage: Max of 75 (and another 5 in Quirks)
Cybernetics, Psi abilities allowed. Ensure you possess the appropriate disadvantages for the skills/abilities associated.

Tech Level: 10. One can purchase higher levels and receive disadvantage points for lower (but only if you're an alien, discussed more below).

Thematics: The Sol system is all but unified. Earth, now called Terra, has become the Sol's Crown and capital. A prideful jewel in an otherwise 'barren' system.

Mars has been terraformed, but its a relatively lawless place. Supposedly Mars is the place where cybernetics had originated and is the most advanced.

Pirates abound in the solar system, preying on cargo and passenger ships alike. The live in the asteroid belt, so they are hard to find.

Earth is lead by a powerful group of Psi users referred to as "The Elite" who use their abilities to keep the many powers of earth in check.

Books needed : GURPS Basic/Characters, and Ultratech. If you have access to GURPS Bio-Tech, you can incorporate *some* Genetic Engineering into your build. If you have GURPS Aliens, you could even be an alien, but I would prefer that you be human (just to work you into the game faster). If you want Psionics, you should probably use GURPS Psionics Powers if you have that book (but if you really want Psionics, and don't have the book, let's talk).

The current situation is that Earth is planning to send a FTL spaceship to an unexplored section of space which is transmitting obviously intelligent sub-space radio signals. This is exciting, because no other intelligent life has been found in the galaxy yet. What will our intrepid group of explorers find???

The party currently consists of a charismatic Jack-of-many-trades, a pilot who also has many skills, a slightly psionic doctor, and a strongly telekinetic psionic (she was my PC before I took over the game, so now she's an NPC). Oh, and a PC that's an AI, also with many skills and equipment, who has 3 robot bodies she can inhabit (as well as the ship itself).

Anyone interested?

Liberty's Edge

Starfinder Superscriber

Impressed somebody was able to build an AI with multiple bodies on 150 points!

I'm interested; it looks like a scientist/engineer type might be useful? That's the sort that's my favorite to play. I'll see what I can put together.

Liberty's Edge

Starfinder Superscriber

Here's my character submission. (Sadly, I don't think there's a "pre" or "code" directive to allow things to be shown in a monospace font with spaces intact. This is a formatted plain text file....)

What sort of budget do I have for starting equipment? What will be provided on the ship that's being sent out?

Olivia Boardman

Head-in-the-stars engineer and erstwhile scientist

keywords:

Attributes : 70
Advantages : 57
Disadvantages : -65
Quirks : -5
Languages : 0
Skills : 93
Techniques : 0
---------------------
TOTAL : 150

Unspent Points : 0

ST : 9 [-10] HP : 9 [ 0] (Current: 10)
DX : 10 [ 0] Will : 13 [-10]
IQ : 15 [100] Per : 13 [-10]
HT : 10 [ 0] Fat : 10 [ 0] (Current: 10)

Size Modifier: 0 Basic Lift: 16

Basic Speed: 5.00 [0] (0.0 extra, 0 from templ)
Current Move: 5 [0] (0 extra, 0 from templ, -0 for 0.00lbs carried)

Dodge: 8 (0 bonus, -0 for 0.00 lbs carried)
Parry: 0
Block: 0

Advantages
==========
10 2 Gizmos
5 Lightning Calculator (Intuitive Mathematician)
20 Mathematical Ability 2
17 Modular Abilities: Chip Slots 2 (2, 2)
5 Single-Minded

Disadvantages
=============
-15 Absent Mindedness
-5 Code of Honor (Professional -- Scientific ethics)
-15 Combat Paralysis
-5 Curious
-10 Easy to Read
-5 Overconfidence
-5 Pacifism (Reluctant Killer)
-5 Skinny

Quirks
======
-1 Broad-Minded
-1 Dislikes Crowds
-1 Imaginative
-1 Likes Gadgets
-1 Talks to (Unintelligent) Machines

Skills
======
2 (H)IQ+0 Astronomy-15 (+1, Mathematical Ability)
2 (V)IQ-2 Biology (Earthlike)-13
2 (H)IQ-1 Chemistry-14
2 (H)IQ-1 Geology (Earthlike)-14
4 (H)IQ+2 Mathematics (Applied)-17 (+2, Mathematical Ability)
4 (V)IQ+1 Physics-16 (+2, Mathematical Ability)
2 (A)IQ+0 Research-15

4 (H)IQ+0 Linguistics-15

1 (A)IQ-1 Armory (Small Arms)-14
1 (E)IQ+0 Computer Operation-15
4 (H)IQ+0 Computer Programming-15
20 (H)IQ+6 Engineer (Electronics)-21 (+2, Mathematical Ability)
2 (A)IQ+0 Explosives (Demolition)-15
20 (A)IQ+5 Mechanic (Spacecraft)-20
4 (E)Per+2 Scrounging-15

8 (A)DX+2 Free Fall-12
2 (E)DX+1 Guns (Pistol)-11
1 (E)IQ+0 Spacer-15
8 (A)DX+2 Vacc Suit-12

Description:
A short, too-skinny human woman with shoulder-lengty mousy brown
hair. Frequently dressed in overalls (which may or may not have
vairous chars and stains on them) with tools hanging off of her
belt and various other places. Her skin is tan in color, and her
eyes are amber and look slightly outsized for her face.

Personality:
Olivia wants her mind to be simulated at all times. If it's not,
she's liable to start trying to solve partial differential
equations in her head, to the exclusion of what's going on around
her. She's at home when she's working with machines, paritcularly
scientific equipment, either reparing them or putting together
something designed for a purpose that she came up with herself.
She combines this with a deep curiosity about the natural world,
wanting to learn more about what is in the Universe and how it
all works. She enjoys her gadgets, and frequently is fidgeting
with one, or taking one apart and trying to make it work better.

She's nice enough when talking to other people, although she gets
uncomfortable and tends to clam up if there are more than a few
people around her. She's only really in her element when talking
to other science/engineering/maker types. If the conversation
doesn't interest her she frequently will lose focus on it, and is
always a little surprised when people find that rude. ("Wasn't
everybody bored?")

Background:
Olivia was born and raised on Mars. The stories she hears of the
"oppression" on Earth make her frequently thank her lucky stars
that she wasn't born there. Interested in machines and gadgets
from a very young age, she sought out as much education as she
could, often grabbing it here and there. She did get some formal
education in a broad range of sciences, but spent just as much if
not more time with various small-time mechanics and hardware
hackers, learning the trade from them. She also spent sometime
moving to and from orbit, working as a mechanic to pay for her
passage.

When she heard about the sub-space radio signals coming from an
unexplored region of space, the first sign of non-human
intelligence, her curiosity overflowed. She gathered all the
references she could, tried to demonstrate the skills she had,
and applied to be on the crew of the FTL ship being sent to
explore the origin of these signals.


Rknop - you get 50,000 credits of personal items. The ship is outfitted with food and tools, and you each get a basic space suit (no armor, life-support only).

The Jack-of-all-Trades PC overlaps somewhat with yours, but that player has had some problems IRL, and may not be coming back, so your submission looks fine! We'll probably have to change your backstory a little bit, in order to get you on the crew.

I've just asked this question of the existing players, so I'll ask you, too - would you be interested in playing two PC's? You don't have to if you don't want to...

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