paizo.com Recent Gameplay Posts for Brevoy Southern Reclamation Project - BS RP (Kingmaker)paizo.com Recent Gameplay Posts for Brevoy Southern Reclamation Project - BS RP (Kingmaker)2012-05-23T21:39:37Z2012-05-23T21:39:37ZRe: Forums: Play-by-Post: Oathday, Calistril 30th, 4710 ARSalvator (alias of hallowsinder)https://paizo.com/campaigns/BrevoySouthernReclamationProjectBSRPKingmaker/gameplay&page=14#6652012-11-20T16:16:54Z2012-11-20T16:16:54Z<p>Salvator attempts to close with Kari, double move if necessary, but if he can get reasonably close (30 ft, I'm not sure how far I can get given if the river is difficult terrain), without having to fire through cover, he'll finally throw that Chakram at the nearest bandit, if Kari has managed to disengage from the bandits.</p>
<p>He is not making any attempt to be stealthy, he'd rather enemies engaged him.</p>
<p><span class="messageboard-dice"><b>Attack:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (14) + 1 = 15</span>
<br />
<span class=messageboard-ooc> I think that's all the modifiers, -2 for dim light, no pluses. Presuming his target hasn't gotten cover or engaged someone in melee. </span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (3) + 3 = 6</span></p>Salvator attempts to close with Kari, double move if necessary, but if he can get reasonably close (30 ft, I'm not sure how far I can get given if the river is difficult terrain), without having to fire through cover, he'll finally throw that Chakram at the nearest bandit, if Kari has managed to disengage from the bandits.
He is not making any attempt to be stealthy, he'd rather enemies engaged him.
[dice=Attack] 1d20+1 [/dice]
I think that's all the modifiers, -2 for dim light, no pluses....Salvator (alias of hallowsinder)2012-11-20T16:16:54ZRe: Forums: Play-by-Post: Oathday, Calistril 30th, 4710 ARAedon Tellefleur (alias of Haldhin)https://paizo.com/campaigns/BrevoySouthernReclamationProjectBSRPKingmaker/gameplay&page=14#6642012-11-19T21:01:44Z2012-11-19T21:01:44Z<p>Aedon attempts to bull rush the bandit off the platform.</p>
<p><span class="messageboard-dice"><b>Bull Rush:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (13) + 2 = 15</span></p>Aedon attempts to bull rush the bandit off the platform.
[dice=Bull Rush]d20+2[/dice]Aedon Tellefleur (alias of Haldhin)2012-11-19T21:01:44ZRe: Forums: Play-by-Post: Oathday, Calistril 30th, 4710 ARGizsmith Glitterbyte (alias of Fanguar)https://paizo.com/campaigns/BrevoySouthernReclamationProjectBSRPKingmaker/gameplay&page=14#6632012-11-19T20:46:30Z2012-11-19T20:46:30Z<p>Gizsmith will stop his performance and just double move across the stream to G18.</p>
<p><span class="messageboard-dice"><b>Stealth:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (10) + 11 = 21</span></p>Gizsmith will stop his performance and just double move across the stream to G18.
[dice=Stealth]1d20+11[/dice]Gizsmith Glitterbyte (alias of Fanguar)2012-11-19T20:46:30ZRe: Forums: Play-by-Post: Oathday, Calistril 30th, 4710 ARDM Fnord (alias of fnord72)https://paizo.com/campaigns/BrevoySouthernReclamationProjectBSRPKingmaker/gameplay&page=14#6622012-11-19T17:43:57Z2012-11-19T17:43:57Z<p><span class=messageboard-ooc>Because I goofed. Your posted action would place you about H9</span></p>
<p><a href="https://docs.google.com/file/d/0B7_WI2ZSEu-xZGdRUkl3YnQtcFk/edit" target="_blank" rel="nofollow">map, not edited</a></p>Because I goofed. Your posted action would place you about H9
map, not editedDM Fnord (alias of fnord72)2012-11-19T17:43:57ZRe: Forums: Play-by-Post: Oathday, Calistril 30th, 4710 ARSalvator (alias of hallowsinder)https://paizo.com/campaigns/BrevoySouthernReclamationProjectBSRPKingmaker/gameplay&page=14#6612012-11-18T14:44:39Z2012-11-18T14:44:39Z<p><span class=messageboard-ooc> Um, why didn't Salvator do anything? </span></p>Um, why didn't Salvator do anything?Salvator (alias of hallowsinder)2012-11-18T14:44:39ZRe: Forums: Play-by-Post: Oathday, Calistril 30th, 4710 ARRufus Fitzroi (alias of Irnk, Dead-Eye's Prodigal)https://paizo.com/campaigns/BrevoySouthernReclamationProjectBSRPKingmaker/gameplay&page=14#6602012-11-15T23:59:01Z2012-11-15T23:59:01Z<p><span class=messageboard-ooc>Rufus' weapon is a Composite Longbow, not a Crossbow. <span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 1 ⇒ (1) + 1 = 2</span>, Wow I don't see or hear <b>anything!</b></span></p>
<p><i><b>Bugger!</b> Achille is right again? Not even a minute & total chaos! Where is Kari?</i></p>
<p>Rufus sidles up in a cover-hugging lope across the stream, hoping the continuing dim light will keep him from the bandit's sight. <span class=messageboard-ooc>I <i>believe</i> he should end up at M12, where he will keep an eye open in case any bandits leave themselves open, <i>as long as they aren't in melee.</i></span></p>Rufus' weapon is a Composite Longbow, not a Crossbow. [dice=Perception]1d20 + 1[/dice], Wow I don't see or hear anything!
Bugger! Achille is right again? Not even a minute & total chaos! Where is Kari?
Rufus sidles up in a cover-hugging lope across the stream, hoping the continuing dim light will keep him from the bandit's sight. I believe he should end up at M12, where he will keep an eye open in case any bandits leave themselves open, as long as they aren't in melee.Rufus Fitzroi (alias of Irnk, Dead-Eye's Prodigal)2012-11-15T23:59:01ZRe: Forums: Play-by-Post: Oathday, Calistril 30th, 4710 ARDM Fnord (alias of fnord72)https://paizo.com/campaigns/BrevoySouthernReclamationProjectBSRPKingmaker/gameplay&page=14#6592012-11-15T16:50:43Z2012-11-15T16:50:43Z<p><span class=messageboard-ooc>Aedon, it's still somewhat dark, he's moving, your moving, I'm not giving a full mechanical description of his armor, if you would like to ask him what he is wearing for protection... otherwise consider that in the heat of the moment, you get a description of visuals, which in this case is that your sword did not strike flesh.</span></p>
<p><b>ROUND 2 recap</b></p>
<p>Gizsmith sneaks through the underbrush while telling a ribald tale... (sneaking and speaking don't go well together). Now at H12</p>
<p>Lyster also moves forward, but not next to Gizsmith, who gets an irksome look. <span class=messageboard-ooc>stealth</span> <span class="messageboard-dice">1d20 + 8 ⇒ (3) + 8 = 11</span>, <span class=messageboard-ooc>perception</span> <span class="messageboard-dice">1d20 + 7 ⇒ (9) + 7 = 16</span> Lyster considers firing upon the bowman in the tree but decides it is too far, and quickly wades across the stream. Now at K12.</p>
<p>Rufus holds his crossbow at the ready, eagerly peering at the underbrush and trees looking for a target in the bandit camp. Pinpointing by sound any of the bandits is a DC 20 check, with intervening terrain providing concealment.</p>
<p>Bandit #3, surprised and startled at the sudden appearance of Aedon <b>"where did you come from?"</b>, takes a step back to the back edge of the platform and fires his bow at Aedon. <span class="messageboard-dice">1d20 + 4 ⇒ (9) + 4 = 13</span> He looks in surprise that his shot missed, as the arrow slices under Aedon's armpit cutting along his own armor. Now at O25.</p>
<p>Kari continues to hurry towards the bandit camp before sliding to a halt and firing her bow at the first bandit she sees. <span class="messageboard-dice">1d20 + 4 ⇒ (14) + 4 = 18</span>, her aim is true and the arrow thuds into the shoulder of bandit #1. <span class="messageboard-dice">1d6 ⇒ 5</span> Now at J23.</p>
<p>Aedon (did not provide options for the next round), steps forward onto the platform and presses his attack, while drawing a second weapon. <span class="messageboard-dice">1d20 + 2 ⇒ (14) + 2 = 16</span>, this time, his blow is not deflected and the tip of his blade slices grievously into the bandit's leg. <span class="messageboard-dice">1d6 + 2 ⇒ (6) + 2 = 8</span> Now at N23.</p>
<p>Bandit #1, rather miffed to find an arrow sticking out of the back of his shoulder, turns and sees the haunting image of Kari staring at him from the foliage. With a savage growl he runs up to Kari and swings wildly, and fruitlessly. <span class="messageboard-dice">1d20 + 3 ⇒ (6) + 3 = 9</span> Now at I24.</p>
<p>Bandit #2 hears #1 and draws his bow, firing at Kari, the only target he can see. His shot flys off into the underbrush.<span class="messageboard-dice">1d20 ⇒ 12</span> Now at O27.</p>
<p>Bandit #4 hears the twang of the bow string from #2 and turns to see #1 and Kari engaged. He runs in to join the festivities, circling around behind Kari. Now at K22.</p>
<p><b>Round 3</b></p>
<p>24 Gizsmith @H12
<br />
23 Lyster @K12
<br />
20+ Rufus @J8
<br />
20 Bandit #3 @O25 -8 HP
<br />
19 Kari @J23 flanked
<br />
18+ Aedon @N23
<br />
18 Bandit #1 @I24
<br />
12 Bandit #2 @O27
<br />
7 Bandit #4 @K22</p>
<p>••••
<br />
Environment Features:
<br />
Lighting is dim (those with low-light are not affected)
<br />
Forest is medium, maximum perception is <span class="messageboard-dice">2d8 ⇒ (6, 8) = 14</span>x10 feet. Perception is DC +2/10'</p>
<p>Perception to hear someone walking is base DC 10, +2 per 10' between you and target, and not possible over 140' (fortunately the distances are under this).</p>Aedon, it's still somewhat dark, he's moving, your moving, I'm not giving a full mechanical description of his armor, if you would like to ask him what he is wearing for protection... otherwise consider that in the heat of the moment, you get a description of visuals, which in this case is that your sword did not strike flesh.
ROUND 2 recap
Gizsmith sneaks through the underbrush while telling a ribald tale... (sneaking and speaking don't go well together). Now at H12
Lyster also moves...DM Fnord (alias of fnord72)2012-11-15T16:50:43ZRe: Forums: Play-by-Post: Oathday, Calistril 30th, 4710 ARSalvator (alias of hallowsinder)https://paizo.com/campaigns/BrevoySouthernReclamationProjectBSRPKingmaker/gameplay&page=14#6582012-11-08T02:18:53Z2012-11-08T02:18:53Z<p><span class=messageboard-ooc> Well, in that case, move 30 ft forward, staying in 20 ft range of Gizsmith, and ready action to strike any Bandits that come in range. If due to terrain ext, it is necessary to take a double move to stay in range, he will do that instead. </span></p>Well, in that case, move 30 ft forward, staying in 20 ft range of Gizsmith, and ready action to strike any Bandits that come in range. If due to terrain ext, it is necessary to take a double move to stay in range, he will do that instead.Salvator (alias of hallowsinder)2012-11-08T02:18:53ZRe: Forums: Play-by-Post: Oathday, Calistril 30th, 4710 ARDM Fnord (alias of fnord72)https://paizo.com/campaigns/BrevoySouthernReclamationProjectBSRPKingmaker/gameplay&page=14#6572012-11-05T12:18:10Z2012-11-05T12:18:10Z<p><span class=messageboard-ooc>Scroll back, I linked a map. I will be out of town until tomorrow night.</span></p>Scroll back, I linked a map. I will be out of town until tomorrow night.DM Fnord (alias of fnord72)2012-11-05T12:18:10ZRe: Forums: Play-by-Post: Oathday, Calistril 30th, 4710 ARSalvator (alias of hallowsinder)https://paizo.com/campaigns/BrevoySouthernReclamationProjectBSRPKingmaker/gameplay&page=14#6562012-11-03T17:03:08Z2012-11-03T17:03:08Z<p><span class=messageboard-ooc> Are there any bandits within 60 ft without cover that I can see, if so, Salvator will move forward and throw. Preferably within Gizsmith's range, which it should be. </span></p>
<p><span class="messageboard-dice"><b>Chakram:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (11) + 4 = 15</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (3) + 4 = 7</span></p>Are there any bandits within 60 ft without cover that I can see, if so, Salvator will move forward and throw. Preferably within Gizsmith's range, which it should be.
[dice=Chakram]1d20+4[/dice]
[dice=Damage]1d8+4[/dice]Salvator (alias of hallowsinder)2012-11-03T17:03:08ZRe: Forums: Play-by-Post: Oathday, Calistril 30th, 4710 ARAedon Tellefleur (alias of Haldhin)https://paizo.com/campaigns/BrevoySouthernReclamationProjectBSRPKingmaker/gameplay&page=14#6552012-11-02T23:02:52Z2012-11-02T23:02:52Z<p><span class=messageboard-ooc>Okay, can I just confirm what he is wearing and holding then? Maybe it's the description of his sword hitting a "leather" tunic that's confusing me.</span></p>
<p>Aedon pauses, clearly irritated that his blow misses.</p>
<p><span class=messageboard-ooc>I'm going to provide an AoO attack roll in case the bandit does something to deserve it. Aedon's action will depend on the bandit's actions.</span></p>
<p><span class="messageboard-dice"><b>AoO:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (19) + 2 = 21</span>
<br />
<span class="messageboard-dice"><b>AoO Confirm:</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (14) + 2 = 16</span>
<br />
<span class="messageboard-dice"><b>AoO Damage:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (1) + 2 = 3</span>
<br />
<span class="messageboard-dice"><b>AoO Damage if Confirm:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (3) + 2 = 5</span></p>Okay, can I just confirm what he is wearing and holding then? Maybe it's the description of his sword hitting a "leather" tunic that's confusing me.
Aedon pauses, clearly irritated that his blow misses.
I'm going to provide an AoO attack roll in case the bandit does something to deserve it. Aedon's action will depend on the bandit's actions.
[dice=AoO]d20+2[/dice]
[dice=AoO Confirm]d20+2[/dice]
[dice=AoO Damage]d6+2[/dice]
[dice=AoO Damage if Confirm]d6+2[/dice]Aedon Tellefleur (alias of Haldhin)2012-11-02T23:02:52ZRe: Forums: Play-by-Post: Oathday, Calistril 30th, 4710 ARRufus Fitzroi (alias of Irnk, Dead-Eye's Prodigal)https://paizo.com/campaigns/BrevoySouthernReclamationProjectBSRPKingmaker/gameplay&page=14#6542012-11-02T22:32:43Z2012-11-02T22:32:43Z<p><span class=messageboard-ooc>By slightly, do you mean more than 15' or less? If it is less than 15' farther they are all still in my first range increment.
<br />
Are any of them that I see female?</span></p>By slightly, do you mean more than 15' or less? If it is less than 15' farther they are all still in my first range increment.
Are any of them that I see female?Rufus Fitzroi (alias of Irnk, Dead-Eye's Prodigal)2012-11-02T22:32:43ZRe: Forums: Play-by-Post: Oathday, Calistril 30th, 4710 ARDM Fnord (alias of fnord72)https://paizo.com/campaigns/BrevoySouthernReclamationProjectBSRPKingmaker/gameplay&page=14#6532012-11-02T19:00:46Z2012-11-02T19:00:46Z<p>Aedon he is flat-footed, not touch, so yeah, his AC was high enough for the blow to just miss.</p>
<p>Gixsmith, the range from you to the nearest bandit (B1) on the ground is 100', not counting intervening terrain. You did hear their shouts though.</p>
<p>Keep in mind the water is rough terrain.</p>
<p>It's 95' from Rufus to Bandit B1, the others are slightly further away.</p>Aedon he is flat-footed, not touch, so yeah, his AC was high enough for the blow to just miss.
Gixsmith, the range from you to the nearest bandit (B1) on the ground is 100', not counting intervening terrain. You did hear their shouts though.
Keep in mind the water is rough terrain.
It's 95' from Rufus to Bandit B1, the others are slightly further away.DM Fnord (alias of fnord72)2012-11-02T19:00:46ZRe: Forums: Play-by-Post: Oathday, Calistril 30th, 4710 ARRufus Fitzroi (alias of Irnk, Dead-Eye's Prodigal)https://paizo.com/campaigns/BrevoySouthernReclamationProjectBSRPKingmaker/gameplay&page=14#6522012-11-01T20:38:30Z2012-11-01T20:38:30Z<p><span class=messageboard-ooc>Rufus <b>can</b> now see bandits besides the the look-out, yes?</span></p>Rufus can now see bandits besides the the look-out, yes?Rufus Fitzroi (alias of Irnk, Dead-Eye's Prodigal)2012-11-01T20:38:30ZRe: Forums: Play-by-Post: Oathday, Calistril 30th, 4710 ARGizsmith Glitterbyte (alias of Fanguar)https://paizo.com/campaigns/BrevoySouthernReclamationProjectBSRPKingmaker/gameplay&page=14#6512012-11-01T19:38:46Z2012-11-01T19:38:46Z<p>Gizsmith maintains his bardic performance and moves 20 ft closer.<span class=messageboard-ooc>(+1/+1)</span></p>
<p><span class="messageboard-dice"><b>Stealth:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (13) + 11 = 24</span></p>
<p><span class=messageboard-ooc>Bardic Performance: 4/9 remain</span></p>Gizsmith maintains his bardic performance and moves 20 ft closer.(+1/+1)
[dice=Stealth]1d20+11[/dice]
Bardic Performance: 4/9 remainGizsmith Glitterbyte (alias of Fanguar)2012-11-01T19:38:46Z