Brevoy Southern Reclamation Project - BS RP (Kingmaker) (Inactive)

Game Master fnord72

High fantasy kingmaker campaign. Expect modified kingdom building and an emphasis on the social and political aspects of creating and running a kingdom.


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Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2

Gizsmith maintains his bardic performance and moves 20 ft closer.(+1/+1)

Stealth: 1d20 + 11 ⇒ (13) + 11 = 24

Bardic Performance: 4/9 remain


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

Rufus can now see bandits besides the the look-out, yes?


Aedon he is flat-footed, not touch, so yeah, his AC was high enough for the blow to just miss.

Gixsmith, the range from you to the nearest bandit (B1) on the ground is 100', not counting intervening terrain. You did hear their shouts though.

Keep in mind the water is rough terrain.

It's 95' from Rufus to Bandit B1, the others are slightly further away.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

By slightly, do you mean more than 15' or less? If it is less than 15' farther they are all still in my first range increment.
Are any of them that I see female?


Half-Elf Rogue 1; hp 10/10; AC 17, t13, ff14; Init +3; Perc +7; F+2, R+5, W+1

Okay, can I just confirm what he is wearing and holding then? Maybe it's the description of his sword hitting a "leather" tunic that's confusing me.

Aedon pauses, clearly irritated that his blow misses.

I'm going to provide an AoO attack roll in case the bandit does something to deserve it. Aedon's action will depend on the bandit's actions.

AoO: 1d20 + 2 ⇒ (19) + 2 = 21
AoO Confirm: 1d20 + 2 ⇒ (14) + 2 = 16
AoO Damage: 1d6 + 2 ⇒ (1) + 2 = 3
AoO Damage if Confirm: 1d6 + 2 ⇒ (3) + 2 = 5


Male Human Paladin 1; hp 11/11; AC 16, t12, ff14; Init +2; Perc -1; F+3, R+2, W+1(+2 vs fear)

Are there any bandits within 60 ft without cover that I can see, if so, Salvator will move forward and throw. Preferably within Gizsmith's range, which it should be.

Chakram: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 4 ⇒ (3) + 4 = 7


Scroll back, I linked a map. I will be out of town until tomorrow night.


Male Human Paladin 1; hp 11/11; AC 16, t12, ff14; Init +2; Perc -1; F+3, R+2, W+1(+2 vs fear)

Well, in that case, move 30 ft forward, staying in 20 ft range of Gizsmith, and ready action to strike any Bandits that come in range. If due to terrain ext, it is necessary to take a double move to stay in range, he will do that instead.


Aedon, it's still somewhat dark, he's moving, your moving, I'm not giving a full mechanical description of his armor, if you would like to ask him what he is wearing for protection... otherwise consider that in the heat of the moment, you get a description of visuals, which in this case is that your sword did not strike flesh.

ROUND 2 recap

Gizsmith sneaks through the underbrush while telling a ribald tale... (sneaking and speaking don't go well together). Now at H12

Lyster also moves forward, but not next to Gizsmith, who gets an irksome look. stealth 1d20 + 8 ⇒ (3) + 8 = 11, perception 1d20 + 7 ⇒ (9) + 7 = 16 Lyster considers firing upon the bowman in the tree but decides it is too far, and quickly wades across the stream. Now at K12.

Rufus holds his crossbow at the ready, eagerly peering at the underbrush and trees looking for a target in the bandit camp. Pinpointing by sound any of the bandits is a DC 20 check, with intervening terrain providing concealment.

Bandit #3, surprised and startled at the sudden appearance of Aedon "where did you come from?", takes a step back to the back edge of the platform and fires his bow at Aedon. 1d20 + 4 ⇒ (9) + 4 = 13 He looks in surprise that his shot missed, as the arrow slices under Aedon's armpit cutting along his own armor. Now at O25.

Kari continues to hurry towards the bandit camp before sliding to a halt and firing her bow at the first bandit she sees. 1d20 + 4 ⇒ (14) + 4 = 18, her aim is true and the arrow thuds into the shoulder of bandit #1. 1d6 ⇒ 5 Now at J23.

Aedon (did not provide options for the next round), steps forward onto the platform and presses his attack, while drawing a second weapon. 1d20 + 2 ⇒ (14) + 2 = 16, this time, his blow is not deflected and the tip of his blade slices grievously into the bandit's leg. 1d6 + 2 ⇒ (6) + 2 = 8 Now at N23.

Bandit #1, rather miffed to find an arrow sticking out of the back of his shoulder, turns and sees the haunting image of Kari staring at him from the foliage. With a savage growl he runs up to Kari and swings wildly, and fruitlessly. 1d20 + 3 ⇒ (6) + 3 = 9 Now at I24.

Bandit #2 hears #1 and draws his bow, firing at Kari, the only target he can see. His shot flys off into the underbrush.1d20 ⇒ 12 Now at O27.

Bandit #4 hears the twang of the bow string from #2 and turns to see #1 and Kari engaged. He runs in to join the festivities, circling around behind Kari. Now at K22.

Round 3

24 Gizsmith @H12
23 Lyster @K12
20+ Rufus @J8
20 Bandit #3 @O25 -8 HP
19 Kari @J23 flanked
18+ Aedon @N23
18 Bandit #1 @I24
12 Bandit #2 @O27
7 Bandit #4 @K22

****
Environment Features:
Lighting is dim (those with low-light are not affected)
Forest is medium, maximum perception is 2d8 ⇒ (6, 8) = 14x10 feet. Perception is DC +2/10'

Perception to hear someone walking is base DC 10, +2 per 10' between you and target, and not possible over 140' (fortunately the distances are under this).


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

Rufus' weapon is a Composite Longbow, not a Crossbow. Perception: 1d20 + 1 ⇒ (1) + 1 = 2, Wow I don't see or hear anything!

Bugger! Achille is right again? Not even a minute & total chaos! Where is Kari?

Rufus sidles up in a cover-hugging lope across the stream, hoping the continuing dim light will keep him from the bandit's sight. I believe he should end up at M12, where he will keep an eye open in case any bandits leave themselves open, as long as they aren't in melee.


Male Human Paladin 1; hp 11/11; AC 16, t12, ff14; Init +2; Perc -1; F+3, R+2, W+1(+2 vs fear)

Um, why didn't Salvator do anything?


Because I goofed. Your posted action would place you about H9

map, not edited


Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2

Gizsmith will stop his performance and just double move across the stream to G18.

Stealth: 1d20 + 11 ⇒ (10) + 11 = 21


Half-Elf Rogue 1; hp 10/10; AC 17, t13, ff14; Init +3; Perc +7; F+2, R+5, W+1

Aedon attempts to bull rush the bandit off the platform.

Bull Rush: 1d20 + 2 ⇒ (13) + 2 = 15


Male Human Paladin 1; hp 11/11; AC 16, t12, ff14; Init +2; Perc -1; F+3, R+2, W+1(+2 vs fear)

Salvator attempts to close with Kari, double move if necessary, but if he can get reasonably close (30 ft, I'm not sure how far I can get given if the river is difficult terrain), without having to fire through cover, he'll finally throw that Chakram at the nearest bandit, if Kari has managed to disengage from the bandits.

He is not making any attempt to be stealthy, he'd rather enemies engaged him.

Attack: 1d20 + 1 ⇒ (14) + 1 = 15
I think that's all the modifiers, -2 for dim light, no pluses. Presuming his target hasn't gotten cover or engaged someone in melee.
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

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