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Brevoy Southern Reclamation Project - BS RP (Kingmaker) (Inactive)

Game Master fnord72

High fantasy kingmaker campaign. Expect modified kingdom building and an emphasis on the social and political aspects of creating and running a kingdom.


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And this gets us to exploration of the Greenbelt. Is the group traveling straight through the area, or taking the time to explore as well? For simplicity I will be labeling each area as a 'hex'. Oleg's Trading Post sits at the apex of one of these hexes. The party will be traveling through the hex. Minimum travel time is 4 hours. You have 3 hours until dusk. Exploring the hex takes a minimum of one day.

I will need survival(track) rolls from those attempting to follow the bandit's trail.

I will also need to know if the party is just traveling straight through, or taking time to explore. If traveling straight through, are you traveling after dusk? If so, at what speed? (Normal, slow, very slow)

And then I will also take perception rolls from everyone as well.


Half-Elf Rogue 1; hp 10/10; AC 17, t13, ff14; Init +3; Perc +7; F+2, R+5, W+1

It looks like:

Mounted: Aedon, Rufus, Kari, Giz, Salvator
TBD: Lyster

Aedon is not leading a mount, and recommends against taking any extras if the discussion comes up.

As for exploration, Aedon's priority is to find the bandit camp as quickly as possible and deal with them. If circumstances are favorable, he would be in favor of exploring hexes on the trip back to Oleg's.

He also wants to press on during dusk, but is in favor of traveling at a "slow" rate of speed.

Perception rolls in Gameplay thread.


Male Gnome Bard 1, hp 9/9, AC 17, (T13/FF15), Init +2, Perc +4. F+1/R+4/W+2

Gizsmith would be in favour of surveying the hexes, but one would imagine he would be outvoted on this account as well.

As for perception, I'm fine with you just using my passive perception (13) for things unless I'm specifically looking for something.


Male Human (Varisian) Cavalier (Standard Bearer) 1 [ HP: 12/12 | AC: 15 T: 11 FF: 14 | F: +4 R: +2 W: 0 | Init: +1 Perc: -1 | Effects: none]

Rufus is also in favor of making all reasonable haste to the bandit camp & exploring on the return trip. As to traveling after dark, as long as we are still on plains, yes but at slow speed.

Go ahead & use some of Rufus' blind rolls for Perception. His modifier is +1.


Male Human Paladin 1; hp 11/11; AC 16, t12, ff14; Init +2; Perc -1; F+3, R+2, W+1(+2 vs fear)

As Rufus, save, that the perception modifier is -1.


Male Human Paladin 1; hp 11/11; AC 16, t12, ff14; Init +2; Perc -1; F+3, R+2, W+1(+2 vs fear)

I'll be off for a day or two, my apologies.


Male Human Paladin 1; hp 11/11; AC 16, t12, ff14; Init +2; Perc -1; F+3, R+2, W+1(+2 vs fear)

And I've been back, but have nothing to say.

~~

Pay no heed below here, just using my post for multiple purposes.

1-2 LB
3-4 SR
5-6 FG

1d6 ⇒ 2


Male Human (Varisian) Cavalier (Standard Bearer) 1 [ HP: 12/12 | AC: 15 T: 11 FF: 14 | F: +4 R: +2 W: 0 | Init: +1 Perc: -1 | Effects: none]

Hey DM Fnord? It is a DC 20 Sense Motive check to 'get a hunch'. Would it be allowable to make such to determine if the feeling of being watched is because we really are, or because we are just having a case of nerves.

Or would that be a superfluous roll?


It was definitely that sixth sense feeling. So far nobody has said/done anything that would give them any idea of direction, who/what, or why.


Female Human Bard/1 (Init 4; Normal Vision Perc +4, Hp 11/11; AC 17 [t 14, ff 13]; fort 3 ref 5 will 2)

Okay guys, been feeling like crap of late, I'll read up and try to get a post in about what I've been up to while ya'll have been roaming. Just assume she's been scouting and that's why you haven't see her :P


just let me know when the group has reached a consensus of action, or when any one of you is going to do something anyway.


Male Human (Varisian) Cavalier (Standard Bearer) 1 [ HP: 12/12 | AC: 15 T: 11 FF: 14 | F: +4 R: +2 W: 0 | Init: +1 Perc: -1 | Effects: none]

I am hopefully being over sensitive here, but I just want to make certain I am not stepping on anyone's toes. Rufus gets fidgety before a fight, especially when he doesn't know what his comrades are capable of or how they are likely to act if/when things go wonky. His response to this is to do everything he can, reasonable or not, to make certain the team is in the best shape it can be for the fight.

He will probably get better about it as we go along, as long as we don't start racking up PC deaths.

Of course if one of those deaths is his, the issue becomes self-correcting. :)


Female Human Bard/1 (Init 4; Normal Vision Perc +4, Hp 11/11; AC 17 [t 14, ff 13]; fort 3 ref 5 will 2)

It's all in the dice for Kari. 4 is a respectable attack modifier for her build, but this dice roller hates her.

Rufus seems to be written for taking over the leadership role while everyone else just seems to work around him within the perimeters he sets. Like any good mostly chaotic group. :P


Male Gnome Bard 1, hp 9/9, AC 17, (T13/FF15), Init +2, Perc +4. F+1/R+4/W+2

Ya, don't worry about it Rufus. We just have a lot of strong individualists in the party, so friction is bound to arise. I'm not taking personally, Gizsmith might, but he'll get over it.


Half-Elf Rogue 1; hp 10/10; AC 17, t13, ff14; Init +3; Perc +7; F+2, R+5, W+1

Not a big deal, I figured it was in character for Rufus to attempt the actions you posted, so I went with that interpretation.


Getting a map together, and should have it posted at some point today.


Female Human Bard/1 (Init 4; Normal Vision Perc +4, Hp 11/11; AC 17 [t 14, ff 13]; fort 3 ref 5 will 2)

hey guys. husband was sick, then went to a cabin in southern norway to stare at each other with limited internet capabilities. not something we get to do often since i'm leaving in another month.

Third round should be fun.


Male Human (Varisian) Cavalier (Standard Bearer) 1 [ HP: 12/12 | AC: 15 T: 11 FF: 14 | F: +4 R: +2 W: 0 | Init: +1 Perc: -1 | Effects: none]

Deployment?

Anyway, glad to see you're back. The mayhem continues.


Female Human Bard/1 (Init 4; Normal Vision Perc +4, Hp 11/11; AC 17 [t 14, ff 13]; fort 3 ref 5 will 2)

Nah, immigration issues. Soviet Norway, man... it sucks.


Hi all, work has gotten a bit busier, and will be for the next few weeks, so I am officially slowing down posting to twice a week from me for significant events, I'll still be checking in daily and can move things along a bit, but full turns will need to slow down just a little.

I am enjoying the game, I know that pbp can be slow paced and I enjoy having all of you involved.

Regards,


Male Human (Varisian) Cavalier (Standard Bearer) 1 [ HP: 12/12 | AC: 15 T: 11 FF: 14 | F: +4 R: +2 W: 0 | Init: +1 Perc: -1 | Effects: none]

Thank you for the heads-up. I for one, am also enjoying this considerably & will post as patiently as I am able.


Male Gnome Bard 1, hp 9/9, AC 17, (T13/FF15), Init +2, Perc +4. F+1/R+4/W+2

Hey All,

As dealing with defeated non-monster enemies is going to be a running theme in this campaign, I think we should come to a general consensus on how we want to deal with them. Now, I generally put myself in the coup de grace, loot, repeat camp of adventuring, but as we will be trying to build a kingdom, I can see the value of not just depopulating the countryside.

So, I'm thinking that we could try to convert them to the cause via diplomacy and dump them off at Olaf's for the moment.

Anyways, whatever we decide, we should find a way to streamline the post combat prisoner discussion. If we RP every time, this AP is going to take forever.

What do you guys think?


Male Human (Varisian) Cavalier (Standard Bearer) 1 [ HP: 12/12 | AC: 15 T: 11 FF: 14 | F: +4 R: +2 W: 0 | Init: +1 Perc: -1 | Effects: none]

I agree that it would be a good idea to 'standardize' our means of dealing with the aftermath of such encounters. I also think that streamlining 'those' interactions might be helpful in the long run. However as I feel we are still establishing our character interactions, I don't believe we should streamline these interactions too much just yet.


Good thing, since you're the shoot first, ask questions later type...

:)


I'm with Gizsmith on finding a quicker way to resolve incidental rp encounters.

We're not moving that fast as it is, and now we're going to be slowing down even more. That's not necessarily a problem for me, but spending a bunch of time and effort writing posts about throw-away encounters just doesn't seem like a good investment to me.

If it's somebody important, then sure, let's hash it out, but I don't think it's a problem if we set some basic guidelines about how to treat "thugs" that don't really have an important role to play in the AP.


Male Human Inquisitor 1 -- hp 10/10, Fort +5, Ref +3, Will +5, Init +3, Perception +7, AC 18, Touch 14, Flat-footed 14

I will be away on a trip until Wednesday. I apologize for the interruption and also hope we find a way to not go around killing every humanoid creature in the Stolen Lands.


Male Human Paladin 1; hp 11/11; AC 16, t12, ff14; Init +2; Perc -1; F+3, R+2, W+1(+2 vs fear)

Man.. I hope the bad gal or whoever is running the bandit place is evil. I'd love to challenge her to single combat, and pull out the AC 24 at Level one trick. :P


Female Human Bard/1 (Init 4; Normal Vision Perc +4, Hp 11/11; AC 17 [t 14, ff 13]; fort 3 ref 5 will 2)

If she's the one that touched that little boy, you're going to have a flanking pardner there, buddy.

'Course, if he raped Celeste, Kari's going to hunt him down and bleed him slowly. And take joy in it, too.

CHAOTIC neutral.


Male Human Paladin 1; hp 11/11; AC 16, t12, ff14; Init +2; Perc -1; F+3, R+2, W+1(+2 vs fear)

Yeah, I have no illusions about getting to actually solo the enemy boss. I just like to dream. :P


grr, just spent an hour plugging in major event links, notable npcs/places and I only copied half of it before hitting submit (which failed).

I'll go back later and get the rest in.


Male Human (Varisian) Cavalier (Standard Bearer) 1 [ HP: 12/12 | AC: 15 T: 11 FF: 14 | F: +4 R: +2 W: 0 | Init: +1 Perc: -1 | Effects: none]

I'm ready to go in either direction. Mainly just concerned we haven't heard from our primary scout in over a week.


Who's still here?


Half-Elf Rogue 1; hp 10/10; AC 17, t13, ff14; Init +3; Perc +7; F+2, R+5, W+1

I'm still here.

Aedon is ready to head to the bandit camp.


Male Human (Varisian) Cavalier (Standard Bearer) 1 [ HP: 12/12 | AC: 15 T: 11 FF: 14 | F: +4 R: +2 W: 0 | Init: +1 Perc: -1 | Effects: none]

Raises hand.


Male Human Inquisitor 1 -- hp 10/10, Fort +5, Ref +3, Will +5, Init +3, Perception +7, AC 18, Touch 14, Flat-footed 14

Still here, was waiting on a decision. Lyster doesn't like taking charge.


An inquisitor that doesn't take charge? how did that happen? :)


Male Gnome Bard 1, hp 9/9, AC 17, (T13/FF15), Init +2, Perc +4. F+1/R+4/W+2

I'm here.


Looks like we may have lost Kari and Salvatore...

Whoever will be scouting may post their actions and a couple of stealth and perception rolls (2 each).


Male Human Inquisitor 1 -- hp 10/10, Fort +5, Ref +3, Will +5, Init +3, Perception +7, AC 18, Touch 14, Flat-footed 14

I hope we haven't lose them...

And Lyster's essentially liking taking a back seat. Being the grandpa of the group.


Male Human (Varisian) Cavalier (Standard Bearer) 1 [ HP: 12/12 | AC: 15 T: 11 FF: 14 | F: +4 R: +2 W: 0 | Init: +1 Perc: -1 | Effects: none]

Aedon, you have a fairly solid Perception & Stealth, how about you make the rolls & we proceed from there? You were working point with Kari in the first place.


Male Human Paladin 1; hp 11/11; AC 16, t12, ff14; Init +2; Perc -1; F+3, R+2, W+1(+2 vs fear)

Rawr. The holds the horses guy is here!


Male Human (Varisian) Cavalier (Standard Bearer) 1 [ HP: 12/12 | AC: 15 T: 11 FF: 14 | F: +4 R: +2 W: 0 | Init: +1 Perc: -1 | Effects: none]

Dude, if I'd been drinking when I read that, I would have ruined my monitor.

Glad you're back. Hopefully we will hear from Kari soon & we can get back in motion.


Male Human (Varisian) Cavalier (Standard Bearer) 1 [ HP: 12/12 | AC: 15 T: 11 FF: 14 | F: +4 R: +2 W: 0 | Init: +1 Perc: -1 | Effects: none]

My posting for the next week or so is going to be curtailed I fear. I should still be able to post at least once or twice a day, but not likely to be much more than that.


Male Human Inquisitor 1 -- hp 10/10, Fort +5, Ref +3, Will +5, Init +3, Perception +7, AC 18, Touch 14, Flat-footed 14

It is with great sorrow that I have to announce my temporary departure from the paizo forums.

I've had a great time playing in all the games on the forums but university and my new job has axed my free time enough that I've had to consider just how much time I can realistically spend on the forums gaming.

Rather than continue playing with very subpar posting, that I feel could be so much better if I had the time to make the posts I wish I could make, I'd rather put my own PbP games on pause and bow out of this one than continue playing at a horrible level.

I wish you all the best on your journey through the Stolen Lands and may the gods be with you.


Sorry to see you need to take a break Lyster.

I had a very stressful week with a court hearing, which, OMG, I won!

First major time I have gotten the courts to see the truth where my kid and ex are concerned!


Male Human Paladin 1; hp 11/11; AC 16, t12, ff14; Init +2; Perc -1; F+3, R+2, W+1(+2 vs fear)

*sad puppy face...*

But but.. Lyster was my favorite, subpar posts or no. :(

Still, you gotta do what you gotta do. job college/university combo can be a beast on free time.


So it seems we are down by two, I can repost on the recruitment thread and the new recruits can be rescuee's...

Thoughts?


Male Human (Varisian) Cavalier (Standard Bearer) 1 [ HP: 12/12 | AC: 15 T: 11 FF: 14 | F: +4 R: +2 W: 0 | Init: +1 Perc: -1 | Effects: none]

I am certainly amenable. I definitely will miss Kari & Lyster, but I have also been enjoying the game so far very much & would prefer it continued. Considering we have lost half our arcane & all our divine that becomes problematic, though not impossible.


Male Gnome Bard 1, hp 9/9, AC 17, (T13/FF15), Init +2, Perc +4. F+1/R+4/W+2

Honestly, with fewer people the game will go quicker. Gizsmith can heal and really once we can get our hands on some wands of CLWs we'll be fine. In combat healing isn't really all that great anyways.

I was thinking about switching to a pure wizard, but with Kari MIA, I guess I'll just stay a bard (Though I wouldn't mind being able to switch a couple of skill points around and maybe change my feat *hint, hint*)

I'm going to end up with a pretty ridiculous UMD modifier and that can give us access to pretty much every spell ever.

That being said, I would be fine with filling in the gaps.


Half-Elf Rogue 1; hp 10/10; AC 17, t13, ff14; Init +3; Perc +7; F+2, R+5, W+1

Aedon is quickly becoming more and more of a scout/spy/warden/person-who-does-things-outdoors kind of character. Definitely not my intention when creating him, but I like the fact that he's growing in a different direction than what I originally intended, so I'll probably head that way with him. He'll still be a "rogue" for class purposes.

Mark me down as ambivalent for new people - I'm fine with our current core, but I wouldn't be opposed to new people if the DM thinks we need them.

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