Brevoy Southern Reclamation Project - BS RP (Kingmaker) (Inactive)

Game Master fnord72

High fantasy kingmaker campaign. Expect modified kingdom building and an emphasis on the social and political aspects of creating and running a kingdom.


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I want to thank everyone for their patience. I will be back from traveling on Thursday.


Half-Elf Rogue 1; hp 10/10; AC 17, t13, ff14; Init +3; Perc +7; F+2, R+5, W+1

No problem, safe travels!


Female Human Bard/1 (Init 4; Normal Vision Perc +4, Hp 11/11; AC 17 [t 14, ff 13]; fort 3 ref 5 will 2)

I'm still pondering how the hell to stop a flood in the middle of a valley without sand bags, and whether or not it would be in bad taste to call after Rufus that he's an idiot or actually struggle against nature without the appropriate tools and look like I tried...


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

1) Rufus is an idiot, well maybe not an idiot, but certainly impulsive.
2) Re-reading the descriptionof the environs of the Fort, it might not be that bad after all. I missed that the Fort was on top of a small hill in the valley, not at the bottom of the valley.


Female Human Bard/1 (Init 4; Normal Vision Perc +4, Hp 11/11; AC 17 [t 14, ff 13]; fort 3 ref 5 will 2)

Ah, it's more of a "do you see any sand bags around here?" type call, not a "I see you spell the s in your name backwards, how long have you been simple" type idiot.

With the most profound respect :P

and I got the impulsive bit when he ran out after a dude got clobbered and knocked cold by a hail stone. Although if Kari had seen it, she probably would have, too.


Back in town, heading to work, so I should have something posted soon!


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

And there was much rejoicing!


Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2

We await your post with bated breath.


Male Human Inquisitor 1 -- hp 10/10, Fort +5, Ref +3, Will +5, Init +3, Perception +7, AC 18, Touch 14, Flat-footed 14

Huzzah!


Female Human Bard/1 (Init 4; Normal Vision Perc +4, Hp 11/11; AC 17 [t 14, ff 13]; fort 3 ref 5 will 2)

waiting on gizsmith's surprise round action to continue with mine. Since Lyster already shot one of the bandits, though, fascinate is out da window.

just soz ya'll know i'm here and keeping track.


Male Human Inquisitor 1 -- hp 10/10, Fort +5, Ref +3, Will +5, Init +3, Perception +7, AC 18, Touch 14, Flat-footed 14
Kari of the Wylds wrote:

waiting on gizsmith's surprise round action to continue with mine. Since Lyster already shot one of the bandits, though, fascinate is out da window.

just soz ya'll know i'm here and keeping track.

My bad here friend, perhaps the GM would allow me to delay until after your turn?


Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2

I just gather that Gizsmith can't really see squat. Do we have a map floating around somewhere?


Male Human Paladin 1; hp 11/11; AC 16, t12, ff14; Init +2; Perc -1; F+3, R+2, W+1(+2 vs fear)

It's back there somewhere, but, one of us'd have to look it up.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

It is about 21st or 22nd post down from the top, first page here in discussion.


bought dundjinni last night, so I am working on getting it figured out for better maps in the future.

for now, I will be relatively relaxed in precision, give me a general idea of where you are on the original map posted, and where you want to go and I can work on it from there.


Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2

Ammunition question:

Is there any chance of recovering shot arrows are should we just assume that they are damaged beyond use?


I never really liked the whole arrow thing, if it's a miss, then you have an opportunity to search for the errant shot,and it will have a low chance of being damaged.

Arrows that hit targets will lose magical properties, and have a much greater chance of being damaged.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

Wait, do you mean we can recover arrows that hit as well?

Gizsmith Glitterbyte wrote:
"Repent your banditry or suffer the righteous anger of......of our not as of yet named loose affiliation of cooperating individuals."

D00dE!!! I laughed my ass off at that one.


Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2

I aim to please ;)


If you want to spend the time pulling arrows from flesh, then have at it. Magical enchantments are discharged, and arrows are likely to be severely damaged. Having a caster with mending around may be handy. Until you see his price tag vs just buying more arrows.

And yes, arrows made from special materials will have a higher chance of being damaged, so buying a few adamantine arrows won't let oyu get out of the ammo tax.


anyone familiar with dundjinni?


Female Human Bard/1 (Init 4; Normal Vision Perc +4, Hp 11/11; AC 17 [t 14, ff 13]; fort 3 ref 5 will 2)

Nope. Looks cool, though.


Half-Elf Rogue 1; hp 10/10; AC 17, t13, ff14; Init +3; Perc +7; F+2, R+5, W+1
DM Fnord wrote:
anyone familiar with dundjinni?

Been a while, but I might be able to help. What's up?


Not sure how to import a png so I can use it as the back ground, I tried loading it to a couple folders, like floor. But it just displays the top left corner in multiple segments.


Half-Elf Rogue 1; hp 10/10; AC 17, t13, ff14; Init +3; Perc +7; F+2, R+5, W+1

Not sure if this is what you're looking for, but here is a tutorial that I've used before to import pngs.

http://www.madreporite.com/dundjinni/tut_object.htm

In the Gameplay thread, I think Aedon is getting confused with Gizsmith; Aedon doesn't have a bow, so he hasn't shot anybody. Also, Aedon isn't listed in your "Current Status" summary at the bottom of your post.


Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2

Hey DM,

I was poking through the advanced race guide and found couple of things that would be great for Gizsmith.

One is an alternate racial trait:

Gift of tongues:

Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces defensive training and hatred.

the other is a racial bard archetype Prankster

Since the book came out after we started playing, I was wondering if it would be possible to retroactively add either/both to my character?


My apologies Aedon, I did get you mixed. Please bear with me, while I have been playing pbp's for years, this is my first game running one. Hopefully my mistakes will be as easily remedied as this one.

I had determined that due to the difficult terrain you would not have been able to move into melee range in round 1 as you were intimidating the bandit, and crawling out from under the wagon, which I believe would be a standard and move action respectively.

For round 2, you would be able to move into melee of bandit #4 (the one that dismounted and had the bow out). If you have an attack roll in there for round 2, I will apply it to him and get a fix posted.

Gizsmith, that option is in APG, I believe, as an optional racial option for gnomes that replaced the defensive and hatred traits. So it isn't "new". Pranskter is also from APG. Both were available at character generation. Did something change with them since? I might be inclined to allow retraining with some plot devices.

Sorry about the post rate today, kid went to ER overnight.


Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2

Sorry to hear about your kid, hope everything is ok.

Actually, Gift of tongues if from the APG, so I just missed that.

The Archetype is definitely from the ARG. It doesn't matter much to me either way, just thought it couldn't hurt to ask.

Anyways, I'm looking to diversify the character a bit. Not feeling much use for there being two full bards in the party. I'm seriously considering just switching to some sort of full magic user at level 2.


Half-Elf Rogue 1; hp 10/10; AC 17, t13, ff14; Init +3; Perc +7; F+2, R+5, W+1

No worries, and no need to apologize. Take care of your kid, hope everything is okay.


Male Human Inquisitor 1 -- hp 10/10, Fort +5, Ref +3, Will +5, Init +3, Perception +7, AC 18, Touch 14, Flat-footed 14

I also apologize or my posting rate. My current job takes up huge amounts of time, from day to dusk. If I miss too much feel free to let me know.


last couple days been fun, both kids were in night before last and i stayed home taking care of them.

so let's get this show back on track!

No worries Lyster, if you can post intentions and aren't too concerned about a bit of botting, then I can make sure you aren't Redding.


Female Human Bard/1 (Init 4; Normal Vision Perc +4, Hp 11/11; AC 17 [t 14, ff 13]; fort 3 ref 5 will 2)

kay, I'm going to go ahead and post Kari missing some manner of bandit with her 1s and 2s of ultimate shame, then I'm off till Monday at the earliest.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

@ Gizsmith: If you are seriously considering switching over to a full caster, perhaps Oracle?


Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2

Oracles can be pretty fun and Gizsmith seems like the kind of person to touch something or say something that might get the attention of the powers that be.


Male Human Paladin 1; hp 11/11; AC 16, t12, ff14; Init +2; Perc -1; F+3, R+2, W+1(+2 vs fear)

I've given an action, right? Just waiting on Lyster, ya?


Female Human Bard/1 (Init 4; Normal Vision Perc +4, Hp 11/11; AC 17 [t 14, ff 13]; fort 3 ref 5 will 2)

what does rufus want me to do?

sorry, if it was part of the innuendo, I'm not much for reading between the lines at the moment.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

No worries, he is hinting for Kari to help Svetlana get Oleg into their house & out of the yard.

For everyone, he is also trying to keep us from naming names in front of the bandits, at least until we have all agreed how we are going to deal with these guys.


now if I was one of those hardcore GM's that would be a bunch of linguistics rolls...

Now what are you going to do with a bunch of bandits?


Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2

We, we do have writ to hang them...


Female Human Bard/1 (Init 4; Normal Vision Perc +4, Hp 11/11; AC 17 [t 14, ff 13]; fort 3 ref 5 will 2)

Okay, sorry, I'm jet lagged, so at any given time for the next week or so I'll be really dumb and need to have stuff spelled out for me.

That said, can I intimidate one of those guys?


intimidate? you? :)

you can always try, post what you are trying to do and make the roll!


Male Human Inquisitor 1 -- hp 10/10, Fort +5, Ref +3, Will +5, Init +3, Perception +7, AC 18, Touch 14, Flat-footed 14

If we need to Intimidate, I guess Lyster could growl or something. Mutter in his beard... shoot dirty glares?


Female Human Bard/1 (Init 4; Normal Vision Perc +4, Hp 11/11; AC 17 [t 14, ff 13]; fort 3 ref 5 will 2)
DM Fnord wrote:

intimidate? you? :)

you can always try, post what you are trying to do and make the roll!

I love it when I roll beneath 5 on everything. F~~@ing great stats, still can't do sh*t...

Gotta love this game for it's fairness, right?


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

In all fairness, these are alleged rapists we are dealing with here. A beautiful, petite woman might just not strike them as scary, bandits frequently aren't known for their brains.

As to Rufus' actions raising eyebrows, well, all I can say is Chaotic alignment plus wisdom as an effective dump stat frequently equals behavior best described as 'it seemed like a good idea at the time...'


Female Human Bard/1 (Init 4; Normal Vision Perc +4, Hp 11/11; AC 17 [t 14, ff 13]; fort 3 ref 5 will 2)

yeah, I just wanted to make sure before I misinterpreted and thought that Rufus wanted me to engage in a threesome with the old couple or something.

actually, to be honest, I was making sure you weren't actively trying to exclude her from the interrogations like she wasn't gold star special enough to hang out with the cool kids any more.


Male Human Paladin 1; hp 11/11; AC 16, t12, ff14; Init +2; Perc -1; F+3, R+2, W+1(+2 vs fear)

Why exactly did we tie up a guy's neck? Were we afraid he was going to crush us to death with his neck?


Half-Elf Rogue 1; hp 10/10; AC 17, t13, ff14; Init +3; Perc +7; F+2, R+5, W+1

Not sure... Rufus kind of told Aedon to do it, but Aedon decided to save Rejin from the Kari's "affection" before anything else.


without specifics, I assumed that hog tie would be used feet to hands by way of neck, keeps someone from moving.

that the rope is around his neck is immaterial to his thrashing about, as is that he is tied up at all.


Half-Elf Rogue 1; hp 10/10; AC 17, t13, ff14; Init +3; Perc +7; F+2, R+5, W+1

Okay, thanks for clarifying.


Male Human (Kellid/Varisian) Cavalier (Standard Bearer)/Skald 4/1 [ HP: 38/38 | AC: 15 T: 12 FF: 14 | F: +7 R: +2 W: +3/+4 | Init: +1 Perc: -1 | Effects: Raging Song (Inspired Rage)]

Looking back on my original post, and the DM's interpretation, I am reminded once again of the importance of clear lines of communication. I never told Aedon how to bind them...
I really just wanted him to bind their hands behind their backs. On the other hand, I can see other members of the party believing Rufus would prefer more substantial binding.

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