Borderlands the Pre-Sequel on Pandora (Inactive)

Game Master BloodWolven

Creatures of Borderlands, once we have the human threats mostly done I will make another one to put them all in! Thank you for all your help!

Radiator Ridge

Radiator Ridge information and bounty board.

Radiator Ridge and Fyrestone.


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On Pandora:
The bandits and fierce creatures of Pandora have always made life miserable and tough. Recently a bounty has been coming up on all the bounty boards.

-------

To those who want to make a safe place for the citizens of Pandora,

I, 'Five', have begun a crew. One that will band together those who wish to better the lives of citizens of Pandora. Living alone as a settler is a choice that many have chosen without really knowing what they were bargaining for. I propose to make safe havens for those who need some help and to give the vault hunters a place to rest.

To this end, those assembled will join groups to search out Vaults, collect resources, and eliminate threats.

Meet me on the overlook of Radiator Ridge on the 5th of October, noon. More will be explained and even appearing will garner you the reward you so desire.

Rewards: Choice of one of the following with a bag of 50 gp: Healter's Belt, Basic shield unit, or an elixir of Scag's breath.

--------

At the overlook of the Radiator Ridge, near noon with the blazing sun scorching down upon the wasteland, 'Five' awaits his allies and others that might have come from the bounty boards.

His truck is visible on top of the overlook, a dark metal utility truck like many upon Pandora. Near the top there is a small pile of rubble, a tent, a few crates, and several hanging canopies over a few chairs.

The overlook itself is a tall rock formation, sloping up from one side, on the other side is a sheer drop. It is about 1000 feet from Radiator Ridge. In the distance Firestone can be seen, the old camp of Dr. Zed and again has been overtaken by bandits.

The trip is short to nearly everyone as most of you were out for the warden's safety. Many might not even know they were taken also with the effects of the drugs it might be hard to remember the last week before being abducted. The wardens check each of the cells and pods to make sure that each of you are beginning to wake up. With their job done they return to the pilot section and wait to get to the right altitude.

If you are not a specimen or challenge you can interact with the wardens before they head back to the front of the space ship as they woke you up first.


Specimen

Taunk is pulled back to consciousness slowly, his vision swimming as he tries to make sense of his surroundings. Were it enabled, the Susano'o would have likely already flushed his system of any drugs they had given him. On the other hand the company would have likely flayed him alive had they known about the unit so, for now at least, he was just going to have to wait out the effects.

He is suddenly taken by a coughing fit, probably just a side effect of the chems. Rolling onto his side he gives a final hack and spits up some bile onto the floor. He goes to wipe off his face but finds his hands bound. Obviously.

Finally regaining some sense Taunk manages to sit up. His cage is dark and claustrophobic and the thrum of the ships engine can be heard reverberating through the walls. With a grunt he kicks at one of the bars in the hopes of catching the attention of one of the passing wardens.

"We 'ere yet...?" he mumbles to no one in particular "You gon' let me out?"

Hopefully the slurring is temporary.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden yawns as they begin to wake up the cargo. He keeps his bow nearby, in case any of them decide to get ornery.

He eyes the other Wardens. "I wish you lot would stop complaining about the tedium. I'm thrilled with a job where I get paid to sit around and watch ice cubes for a change. Better than wading hip deep in bloodworms and bonehounds." He says, sounding mildly disgusted as someone b++~%es again about being bored.

Grand Lodge

Female Siren 3rd Cleric/Sanctified Rogue
vital:
HP 19/19, AC:18_ TAC:13_ FFAC:15_, Perc:12, Init: +5, Fort: +4, Refl: +7, Will: +8
Skills:
Acr +8, Bluff +6, Dipl +7, DisDev +8, Kno(Loc) +7, Kno(Pla) +6, Kno(Rel) +7, Lin +8, Perc +12, Per(Singing) +7, SenMot +12, SleOHan +8, SpelCrft +6, Stel +8, UseMagDev +7

Aria stopped at the edge of Radiator Ridge, her eyes scanning the area around. It had been a while since she had been around here..not since the first time that ATLAS almost caught her. The first and only time that she was happy to see a skag nest...they did make a convenient distraction when trying to get away, even if Aria felt bad one of the scouts that became a snack for them...

but now was not the time to go down memory lane...she wasn't sure about this 'Five' that had sent out the message on the bounty board, but if he actually wanted to do what he said, Aria could get behind it.

But that didn't mean that Aria was just going to walk in without caution. Especially after she saw that the bandits had take Firestone again. So she had stopped out about 250 meters from where the truck was parked and the camp was set up, her cloak pulled tight around her, covering her as she watched the camp to see if anyone else moved in or out of it.


One of the wardens sees the half-orc coming too and responds to him before continuing toward the front of the ship again, "Why would we let you out. That isn't our job."

The same warden that seems more talkative responds and stops near Velden as his companion goes to the door which slides open for him to enter. In a cordial voice he answers Velden, "Yes that does seem far worse than this tedium. I am glad we don't have any of that kind of action. Last trip was fun with a few girls aboard. Nothing like this group of studs." He gives Velden a suggestive wink. Looking at the ratfolk who's scag friend is in one of the cells.

___________

Down on Pandora's scorched wasteland, not much moved during this time of day. Scags stayed in their nests, as did most other creatures.

Perception DC 20, For Aria and others around Radiator Ridge's Overlook:
Not much movement like the rest of the area but one humanoid is resting under one of the canopies. He rests while balancing the chair on two legs. The truck is at a bit of a slant from where it rests on the outlook, the hood can be seen and several weapons look like they rest there. Two rifles and a hand gun of some kind.


"'Cause I'm cramped in this damn cage. I'm a big guy, I need space." he snaps back. Whether or not the Warden had heard it or not before he left didn't really matter.

With nothing better to do Taunk sits up and rests against one of the cage walls. His eyes quickly adapt to the dim light and he tries to get a better view of his surroundings.


Taunk finds that the immediate surroundings are indeed cramped. The metal box has a metal door on one side which has a long but short slot with four small bars to prevent much getting through. The walls buzz as if an electric current is running through them just like the floor and ceiling.

Grand Lodge

Female Siren 3rd Cleric/Sanctified Rogue
vital:
HP 19/19, AC:18_ TAC:13_ FFAC:15_, Perc:12, Init: +5, Fort: +4, Refl: +7, Will: +8
Skills:
Acr +8, Bluff +6, Dipl +7, DisDev +8, Kno(Loc) +7, Kno(Pla) +6, Kno(Rel) +7, Lin +8, Perc +12, Per(Singing) +7, SenMot +12, SleOHan +8, SpelCrft +6, Stel +8, UseMagDev +7

Perception: 1d20 + 8 ⇒ (5) + 8 = 13/15 for checking for traps.


Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30

Sledj awakens slowly, cautiously squinting under his heavy brow to see if his situation has changed since being locked in this box.

Nope. Still chained to this wall. No bombs, no blades. Damn.

Feeling and hearing footsteps of the Wardens moving around, he roses himself from the chemically enhanced sleep.

"Hey! Jail keep! You gonna let me outta these straps to take a leak or do I gotta soak my drawers?"


"Hey! Listen, green guy! Just 'cause I'm on this side of your box don't make me a jail keep! Now, I don't know what you did to land yourself in that predicament but I'm pretty sure if you gotta leak, you're gonna have to suck it up and soil yer britches, pal. It ain't my choice, I swear. Thems the rules, and sadly, you gotta play by them. If you can hold it a bit longer, I can find one of the full-time wardens and see what they say. I'm just here in merc work."
Yeeesh, these people must've done some bad business to land themselves in the kind of situation that forces a man to mess themselves.
As the warden-for-hire walks the corridor, he makes a stop at a cell labelled C-032. He gives the cell a few quick, light raps and presses his ear against the cool metal wall. Hands cupped around his mouth, he whispers into an air vent hole.
"Psst, Rico. Riiiii-co. You can't seriously still be sleeping! Everyone else's drugs have worn off. Don't even try to play dead. C'mon you lazy sack of rocks, get up. Rico! Aw have it your way, punk. But once we hit Pandora, --hoo boy-- you're waking up, even if I have to light your bum on fire."

He continues down the corridor until he reaches the other wardens who've been chit chatting. He steps in between the two and speaks to the pointy-eared one.
"Hey, uh... We got one of the guys in the cell, uh..." he takes a moment to point to the cell, "down over there, saying that he's about to spring a leak. Would you prefer the guy get to a water closet or if he, uh, messed himself?"


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

"SHUT UP BACK THERE! WE'LL BE DOWN ON THE PLANET BEFORE YOU CAN PEE YOUR PANTS! AND IF NOT, THEN TOUGH SHIT!" Velden calls back, projecting his voice. He eyes the guy who gave him the wink, and shrugs. "Sorry, I prefer female claptraps. Nothing personal."

Then he eyes the ratfolk. "We'll be down in 10 minutes. I'm not letting someone out of a cage 10 minutes before landing. Worst time in the world to have people running around free and slamming fists into guards and control panels."


"Can't say much for the customer service around here..." says Taunk after some Warden shouts back into the hold. With little to do but sit and wait, Taunk starts working his bindings to free his hands.

Escape Artist: 1d20 + 2 ⇒ (4) + 2 = 6
Strength: 1d20 + 5 ⇒ (7) + 5 = 12

But to no avail. After a few minutes all he's got to show for the experience is frustration and a set of locked manacles.


Male HP: 33/33, AC: 19_ T: 15 _ FF: 14 _ Perception +9, Initiative: +4, Fort +5 _ Ref +7 _ Will +4 (+5 vs. fear), CMB: +4, CMD: 19, Speed: 30 Acro +8, App+1, Bluff +1, Climb +5, Craft (A) +5, Diplo +1, Disguise +1, Escape +4, Fly +4, Handle A +1, Heal +3, Intimid +1, Know (D, E, L) +5, Per(S) +2, Prof (S) +8, Ride +4, Sense +3, Sleight +8, Stealth +4, Survive +8, Swim +1

Duke shuffles out of the bathroom, still zipping up his fly. "Can't a guy get a break from all the yelling? He mutters as the zipper gets caught around 3/4ths of the way up; he struggles with it a moment before giving up deciding to leave it all to chance. He has his crossbow slung nonchalantly across his back and his heavy metal gloves are only half laced as he saunters back into the cargo room.

He had drawn the short straw and was stuck watching the cargo and to make sure nothing tried too hard to escape - not for fear of that of course, simply that they don't kill themselves in the process.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16
I'm just sort of guessing this means I can see Taunk trying to rip his manacles out of the walls.

He moves over to the green brick house, "I wouldn't try that, mate. They got this place locked up tighter than my girl's - " He stops as he hears some banging from another creature somewhere in the room. Taking a quick look around he assumes it wasn't much of anything. "You like music? He asks the man in the manacles, suddenly proffering an earpiece seemingly from nowhere.


Now that someone was actually speaking to him Taunk looked up from his work. He was dubious about the mans frank attitude, but he also had nothing better to do.

"Not a whole lot of creative types in my clan; sticks and rocks y'know?" he says gruffly "Why? You looking for a date warden? 'Fraid I'm a little tied up at the moment." and he shakes the manacles for added emphasis. "Prior engagements and all"


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden reaches over and flicks the com on. "Everybody buckle your asses in, the ship will be hitting atmosphere in 30 seconds, and you don't want to hit the forward bulkhead at speed if anything goes wrong." He flips it off, and then grunts. "Although if you're stupid enough to ignore the warning, it's on your own head, as long as you're not sitting behind me." He glances over his shoulder, at the bulkhead behind him. "Ah, good, nobody could sit there if they wanted." He then buckles himself in with the 6 point harness.


Vitals:
HP: 31/31, AC: 17, T: 13, FF: 14, F: +5, R: +6, W: +4 CMB: -1, CMD: +12, Perception +0, Darkvision 60 ft., Initiative: +3, CMB: +11, CMD: 31
Resistances:
+6: poison, +4: mind-affecting effects, paralysis, stun, magical traps, language-dependent effects, symbols, glyphs, magical writing. Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear
Skills:
K(22: Engin, 20: Local, 17: Hist, 16: Nature, 15: Dung, Exp, Geo, Nob, Planes, Relig), App: 11, Climb: -9, Cr: (Alch: 18, Mech: 13), Diplo: 5, DD: 11, Per: 0, Prof: (Maint: 6), Sense: -4, Spell: 10, UMD: 6

Meanwhile, a cheery little robot is scuttling around on the ground within the confines of Radiator Ridge. He seems busy enough as he whistles to himself while nailing a couple of new boards onto one of the fences of one of the houses. It appears a nasty windstorm had blown through and rattled a few of them loose.
So the little yellow maintainence bot continues on his way.

I'm supposed to have a bit more about radiator ridge up, but this will have to do for now :)


The warden cocks his head to the side in confusion, "Naw, I know what you mean. Chit, those cells clean themselves so he can mess himself as much as he wants." He was about to say something more but he puts his hand to his ear and says, "Gottcha. You boys better strap down, some turbulance up ahead." With that said he walks to the door, with a swipe of his hand, the door opens and closes behind him.

The ship begins to rattle hard, those not strapped down can feel that if they don't follow Velden's or the warden's advice they may very soon find the bulkhead very soon.

Each mercenary quickly, with only a few new bumps, straps themselves into their seat. Then there is a great jerk and some grinding. Then free fall. The whole cargo section of the ship seems to have been released. The section falls but before slamming into the ground it quickly slows and plops onto the ground. The doors all open but the cells remain closed.

Fort Save DC 12 or be out cold from the quick gee drop.

_______________________

Meanwhile on Pandora, a great metal box about 100 feet long and 20 feet wide drops from the sky. It neatly stops mere feet from the ground and then plops to the ground. It is just outside of Radiator Ridge, 40 feet in fact from the entrance.


Male Ratfolk Alchemist 1

From a shack rigged with sloppily painted "Get medz here" in red near what could be considered the 'back' of Radiator Ridge, a section of hammered on wood panel near where the door is pops open and Stitches sticks his nose out, sniffing the air before popping the rest of his head out.

The plume of dust from the box dropping would be noticeable from almost anywhere nearby since it landed so close, so Stitches ducks back inside long enough to grab his regular things before slipping out the same wood panel.

Going to slink along until I can get close enough to investigate. I take it the box made a big boom when it landed?

Stealth!: 1d20 + 13 ⇒ (4) + 13 = 17

... Yay for the plus bonus, otherwise that'd been miserable. He will use buildings, large rocks, even other people as cover as he moves along.


Even with the large metal box only putting its full weight for a few feet of a drop it still made such a loud sound that any bandits nearby would likely come investigate, besides those at Firestone.

The other citizens of Radiator Ridge move cautiously but curious enough to check out the new occurrence. As the front gate creaks open, the 'mayor' and his guard watch what might happen next. The other folk climb up on their rooftops or up into the few towers around the town.

Aria no threats, traps, or such things can be seen. Though you do see the ship fly towards the outlook, drop its load off, and fly back up towards orbit.


Male Ratfolk Alchemist 1

Stitches pokes his head around the side of the gate, looking past the mayor.
Maybe there's injured. Or food. If there's injured there's always food, should someone not make it.

Do I know the mayor and does he know me? I would call out or move up if we are at least neutral.

Stitches sniffs again, his whiskers twitching. He considered moving up anyways; the bandits would come soon enough and Stitches hates second pickings on salvage. And getting shot at by bandits.

-Posted with Wayfinder


Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30

"Well, we're back down in the dust! Lemme out & gimme my stuff!"

Sledj flexes slightly, testing his restraints for give, looking around for signs of a weapon or tool.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Fort: 1d20 + 6 ⇒ (10) + 6 = 16

"Unh, ok." Velden grunts as the section lands. "Could have been worse, I was in a shuttle that crashed, had to take the escape pod. Had a weird girl in it, thought she was a claptrap." He unstraps and checks the pod's computer, apparently it landed off target. "Ok boys, we didn't land at the detention center, stupid pod landed 200 miles southeast, some place named Radiator Springs. I'm sure the locals will be thrilled." He sighs. "I'll go check to see if they have transport to the prison."

Taking his equipment, he'll step out of the pod, eying the local populace (Take 10, Perception 30). "Hello, sorry about the pod landing in the wrong area. Does anyone have a flat bed? I'm fairly certain we can authorize a rental to haul this thing up to the prison."


Well, no traps...no bandits waiting for someone to come here... that was a relief... The last thing she needed at this point was a fight. Knowing her luck, they would have heard that ATLAS was trying to find her.

Aria picked herself up from the ground, grabbing her backpack. Guess I should see 'five'...wonder if he has brothers named One through four... Aria quiely laughed at her own joke, then shrugged, and started towards the outlook when she noticed the ship fly in and drop the big metal box.. Resources? Weapons?

Aria continued on her way towards the populace of Radiator Spring after pulling her cloak around her tighter. She kept a watch out, keeping track in case any of the bandits or other threats decided to cause problems. Perception: 1d20 + 12 ⇒ (14) + 12 = 26


Chitwick Fort: 1d20 + 5 ⇒ (13) + 5 = 18
Rico Fort: 1d20 + 5 ⇒ (3) + 5 = 8
Livid from the drop, Chitwick calls out to no one in particular.
"OH C'MON MAN! I'VE GOT PRECIOUS CARGO IN HERE! If Rico is hurt, you guys are gonna be in a world of pain, and I'm gonna take you there my self!"
He cuts himself loose and skitters towards Rico's cell, hoping that his pal is ok. "Rico! Are you ok? We've got damn AMATEURS flying this craptrap! Rico? You better not be asleep!" he turns to Velden, pointing a finger towards Rico's cell, "what are you doin' just sittin' there! Open this cell back up! That's my best friend in there who probably got killed because of these guys! And besides, we're bandit bait if we don't get movin'! We probably drew attention from all sorts of weirdos! C'mon, help me get him out!"

Grand Lodge

Female Siren 3rd Cleric/Sanctified Rogue
vital:
HP 19/19, AC:18_ TAC:13_ FFAC:15_, Perc:12, Init: +5, Fort: +4, Refl: +7, Will: +8
Skills:
Acr +8, Bluff +6, Dipl +7, DisDev +8, Kno(Loc) +7, Kno(Pla) +6, Kno(Rel) +7, Lin +8, Perc +12, Per(Singing) +7, SenMot +12, SleOHan +8, SpelCrft +6, Stel +8, UseMagDev +7

Oops...sorry, my post before Chitwick was for Aria...missed the time to change over to that profile...


Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30

1d20 + 5 ⇒ (20) + 5 = 25 fort


A huge smile crosses Taunks face when the ship starts to shake. "Oh boy, 'ere we go."

His stomach drops when the cargo section of the transport suddenly drops. He takes his chance and acts quickly. It takes him a few seconds of rummaging to recover the key that had been smuggled on board with him. Unfortunately another shake of the ship sends the key sliding away from him.

Deep breath. Count to four.

With the cargo section still in free-fall Taunk quickly grabs the key and tries the manacles once again.

Disable Device: 1d20 + 10 ⇒ (10) + 10 = 20

Luckily the manacles had a pretty basic lock. He finally frees his hands just as the container collides with the surface.

Fortitude: 1d20 + 7 ⇒ (19) + 7 = 26

The impact barely even phases the half-orc, his confines having suffered the brunt of the damage. "Time to get to work." Taunk gives the door to his cage another solid kick and this time it gives, falling loudly off its hinges. Once he crawls free from his cell he is finally able to rise up to his full height for the first time in weeks. There is no time to enjoy it however, he could already hear the voices of the other crew that survived the crash. Subconsciously Taunk calls out to the Susano'o and it responds, surrounding his body with a matte white suit of chitin. At the same time he picks up the cage door and tests its weight. This will do for now, no need to be picky.

Summoning Astral Armor, Improvising door as Heavy Spiked Steel Shield

Now he was ready for Pandora...maybe. Taunk clambers out of the wreckage but stops partway when he sees one of the wardens trying to get another cage open, saying something about a "Rico". "Hey there." says Taunk, climbing down to where Chitwick was. "Watsup? Someone trapped inside?" he says while examining the cage. "Let's get 'em out of there."

Attack Rolls vs Cage:

Attack: 1d20 + 3 + 6 + 1 + 1 - 1 ⇒ (18) + 3 + 6 + 1 + 1 - 1 = 28
Attack: 1d20 + 3 + 6 + 1 + 1 - 1 ⇒ (8) + 3 + 6 + 1 + 1 - 1 = 18
Attack: 1d20 + 3 + 6 + 1 + 1 - 1 ⇒ (4) + 3 + 6 + 1 + 1 - 1 = 14
Attack: 1d20 + 3 + 6 + 1 + 1 - 1 ⇒ (8) + 3 + 6 + 1 + 1 - 1 = 18
Attack: 1d20 + 3 + 6 + 1 + 1 - 1 ⇒ (13) + 3 + 6 + 1 + 1 - 1 = 23
Attack: 1d20 + 3 + 6 + 1 + 1 - 1 ⇒ (1) + 3 + 6 + 1 + 1 - 1 = 11
Attack: 1d20 + 3 + 6 + 1 + 1 - 1 ⇒ (3) + 3 + 6 + 1 + 1 - 1 = 13
Attack: 1d20 + 3 + 6 + 1 + 1 - 1 ⇒ (20) + 3 + 6 + 1 + 1 - 1 = 30
Attack: 1d20 + 3 + 6 + 1 + 1 - 1 ⇒ (14) + 3 + 6 + 1 + 1 - 1 = 24
Attack: 1d20 + 3 + 6 + 1 + 1 - 1 ⇒ (15) + 3 + 6 + 1 + 1 - 1 = 25
Damage: 1d6 + 9 + 2 + 3 + 3 ⇒ (6) + 9 + 2 + 3 + 3 = 23
Damage: 1d6 + 9 + 2 + 3 + 3 ⇒ (4) + 9 + 2 + 3 + 3 = 21
Damage: 1d6 + 9 + 2 + 3 + 3 ⇒ (2) + 9 + 2 + 3 + 3 = 19
Damage: 1d6 + 9 + 2 + 3 + 3 ⇒ (6) + 9 + 2 + 3 + 3 = 23
Damage: 1d6 + 9 + 2 + 3 + 3 ⇒ (3) + 9 + 2 + 3 + 3 = 20
Damage: 1d6 + 9 + 2 + 3 + 3 ⇒ (6) + 9 + 2 + 3 + 3 = 23
Damage: 1d6 + 9 + 2 + 3 + 3 ⇒ (6) + 9 + 2 + 3 + 3 = 23
Damage: 1d6 + 9 + 2 + 3 + 3 ⇒ (3) + 9 + 2 + 3 + 3 = 20
Damage: 1d6 + 9 + 2 + 3 + 3 ⇒ (4) + 9 + 2 + 3 + 3 = 21
Damage: 1d6 + 9 + 2 + 3 + 3 ⇒ (5) + 9 + 2 + 3 + 3 = 22


Vitals:
HP: 31/31, AC: 17, T: 13, FF: 14, F: +5, R: +6, W: +4 CMB: -1, CMD: +12, Perception +0, Darkvision 60 ft., Initiative: +3, CMB: +11, CMD: 31
Resistances:
+6: poison, +4: mind-affecting effects, paralysis, stun, magical traps, language-dependent effects, symbols, glyphs, magical writing. Immune: fatigue, exhaustion, disease, sleep, emotion-based effects except fear
Skills:
K(22: Engin, 20: Local, 17: Hist, 16: Nature, 15: Dung, Exp, Geo, Nob, Planes, Relig), App: 11, Climb: -9, Cr: (Alch: 18, Mech: 13), Diplo: 5, DD: 11, Per: 0, Prof: (Maint: 6), Sense: -4, Spell: 10, UMD: 6

Claptrap is busy working on the fence when the container comes crashing down.
Visitors! he exclaimed excitedly and off he zooms, not a speck of fear to be seen.
Do do do do de DA bap DA bap! he hums to himself as he goes.

Upon arriving Claptrap sees the large cargo hold that had landed.
Its Big old Uncle! I haven't seen him in a blue moon! Welcome to Pandora Uncle! he addresses the box itself, What cargo might you have for me today?
He then takes the plank of wood slung over his shoulder, wielding it like a baseball bat and gives the side a few hefty BANG, BANG, BANGS. Aaand open!

Then Velden, opens the hatch and comes out
Aghhh!!! Its you!! Aghhh!!
The bright yellow service bot then zips around and hides behind the mayor.
Do we know each other still?


Male Greater Kitsune Bard(arcane duelist) 2 ]

A small fox is hidden amongst the cargo.
A larger fox in a small cage fairly near the exit.
The small fox was congratulating itself on getting him and balto in for just the price of an animal transport when it's thoughts were inturupted by the rather aggressive and unexpected landing.
The fox is sent flying through the air with a loud Yip of surprise and pain and into view of the other passengers
1d20 + 5 ⇒ (10) + 5 = 15I figure not being buckled up is probably a -3 or -4 on the save, Edit.... Hmmmm when he hits the ground he sees that others can see him and he gets up intending to run out of sight, but trips over his own paws, smacking his nose into the ground. So he lays there, painfully dizzy and having difficulty moving.
edit: also balto's save1d20 + 6 ⇒ (17) + 6 = 23 thanks to his cage, balto's doing fine.


Amazed at Taunk's ability to escape, Chitwick continues to complain to Velden as he makes his way over to Rico's cell.
"All right! Would'ja just lookit that! We got people breakin' out of their cells now. Just PEACHY. What kind of $#%*@ operation are these fools tryna run here? First they drop us off like @$&#%* garbage and then they don't even have the decency to build these things within proper regulation. SHEESH."
Ignoring the obvious height difference, Chitwick returns Taunk's favor with a hearty shove, and a very aggressive finger prodding.
"Listen up, you big aluminum-foil wrapped green booger. Just 'cuz you helped bust my pal Rico out doesn't change anything between you & me. I ain't gettin' paid to let you run loose now. Don't know what you know, but this here is Pandora. PAN-DOOR-AH. You heard of it? See, we got us a problem on Pandora, a bandit problem. Seems to me, you got some chops, and we're gonna need to put those chops to use any minute when those bandits come roarin' down. So for the time bein', you're takin' orders from ME, you giant, oversized lug nut. If I say punch, you punch. If I say run, damnit, you better run. And if I catch you tryna break away from me, I will hunt you down and make you pay for it. We got that clear, sweet pea? Now excuse me, I gotta check up on my pal."

He pats Taunk on the leg and proceeds to Rico's cell, where those around here a few good snacks and a Skag roar as Chitwick wakes his companion up. More scurrying, clinking and clanking can be heard as the ratfolk preps the skag in his combat regalia. Once the two emerge from the cell, they are both decked out in their armor, with Chitwick adding a lance to his gun and sword.
"Mr. Pointy-Ears, is everyone accounted for?"


Male Ratfolk Alchemist 1

"Mayor!" Stitches calls out meekly. "What isss it?" he asks. "Isss there wounded?" He slinks forward, using the now cowering claptrap as cover. "Isss there food?"

-Posted with Wayfinder


Taunk weathers Chitwicks tirade in comfortable silence.

Quote:
"And if I catch you tryna break away from me, I will hunt you down and make you pay for it. We got that clear, sweet pea?"

He waits for the ratfolk to get some distance away before finally speaking up: "Welp...that's a shame." he mumbles, holding up the skeleton key and slowly examining it in the darkness. "Guess he wouldn't want me to be keeping this around. Hmmm...what to do? What to do?"

He paces over to one of the other occupied cells (where Sledj is waiting inside) and slides the key through the slot. "There, problem solved." he says before turning back to wait for Chitwick. Once the warden reemerges Taunk gives him a small wave as the only indication that he did anything at all.


Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30

"Lemme outta here ya maggots!"

Sledj begins to strain against his bindings, getting angrier and angrier.

1d20 + 5 ⇒ (17) + 5 = 22 strength check

1d20 + 1 + 10 ⇒ (14) + 1 + 10 = 25 disable if that doesn't work


Male HP: 33/33, AC: 19_ T: 15 _ FF: 14 _ Perception +9, Initiative: +4, Fort +5 _ Ref +7 _ Will +4 (+5 vs. fear), CMB: +4, CMD: 19, Speed: 30 Acro +8, App+1, Bluff +1, Climb +5, Craft (A) +5, Diplo +1, Disguise +1, Escape +4, Fly +4, Handle A +1, Heal +3, Intimid +1, Know (D, E, L) +5, Per(S) +2, Prof (S) +8, Ride +4, Sense +3, Sleight +8, Stealth +4, Survive +8, Swim +1

Fort Save: 1d20 + 5 ⇒ (12) + 5 = 17

The crash was bad, but luckily most of the broken bits missed Duke. He slowly pulls himself from the wreckage, carefully checking his gear. "Well I s'pose that's that." He mutters as he listens to Velden call for help getting everything to prison. He casts a wary eye around and notes most - if not all - the former prisoners starting to climb out of the wreckage, notably unshackled.

He calls out to Velden, "Hey - uhh - Hey mate! I love the enthusiasm, I really do, however I'm thinking the - ummm - "prisoners" might be having some other ideas about how they would like to travel." Duke gives a shrug as he starts to walk back towards Sledj and Taunk.

"Hello boys! Good to see yer' up an movin'! Listen, I just finished tendering my resignation from this here - uhhh - wardens-for-higher program. There wasn't nuthin' in the ol' employee handbook about ships crashing and stranding me on some frozen rock. I was hoping we all could maybe get along until such a time as we were to - uhhh - part ways. Eh?" He shoulders his crossbow and holds out a fist as though offering to bump knuckles.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Different Reality Clap Trap, but sure, from the army

Looking at the clap trap with it's familiar dents, Velden sighs. "Funny goddess, I get halfway across the galaxy, and you land me next to the incompetent claptrap that got 'liquor' confused with 'shoe polish' and 'limbo poles' confused with 'medical supplies' when we put him to work in the supply depot."

Without looking over his shoulder, Velden turns and quickly looses two arrows into the hold, putting one next to each prisoner's head. "Anyone tries to step out of that hold is going to sprout an arrow from their eye."

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Attack: 1d20 + 7 ⇒ (11) + 7 = 18

The first is so close to Taunk's head that it leaves a crease in the orc's hair. The second isn't quite as close to Sledg's, but it's still within a handspan of his right eye.

"Right, now, Claptrap 4738276, unless you filed off your ID tag again. I suggest we get someone who's in charge out here, and someone with more brains than you have." Velden seems mildly annoyed. Then he notices the man the claptrap is hiding behind. "You in charge around here?"


Vital:
HP: 38/38, AC: 17 _ T: 11 _ FF: 16 _ Perception +6, Darkvision 60 ft., Initiative: +3, Fort +5 _ Ref +4 _ Will +2 (+2 vs. poison), CMB: +8, CMD: 22, Speed: 30

"Shoot at me, huh? I'm gonna learn you real quick why that's a bad idea, worm."

GM: either of those rolls sufficient to get Sledj free? Also: any sign of his equipment anywhere?


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

"If I had shot at you, you'd be sporting a new wooden nose. Now pipe down." Velden says over his shoulder without turning.


Taunk hadn't expected the arrow, that's for sure. Luckily, he managed to keep his composure as it narrowly missed him.

"I dunno bossman, these two seem to wanna play nice." he says, indicating Chitwick and Duke. "Whats got you so sour on making friends? By the looks of it I'd say you'd need 'em. Apparently these 'bandits' are a real nasty sort to be stranded with. So waddya say? I promise I won't bite."


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

"I agreed to conduct you to the prison, you get conducted to the prison. I agreed to deliver you as prisoners. Once you're there, if they want to let you have your equipment, that's fine. Until then, you're prisoners, and you stay in the hold. Nothing personal, that's just the way things go." Velden says, without any heat in his voice. "If the other two want to quit their jobs just because it got difficult, that's on them. Me, I said I'd do a job, I'll do it. Nothing said I had to deliver you alive, just as prisoners. So do us all a favor, stay in the cargo hold until I get in touch with the prison and find out why we got dropped off way the hell out in the middle of nowhere. I suspect this stupid clank had something to do with it."


Alarmed by the thwips of the arrows, Chitwick ducks behind a storage container and draws his trusty old revolver at Velden out of pure instinct. "WHOA! Chill out! I ain't ditchin' nobody! I think it's best we put these guys to work. Who knows how many of those trash heads could be making their way out towards us right now. You gotta work SMARTER not HARDER, numbskull! Obviously this security outfit ain't all its cut out to be, and bandits could easily outnumber the two of us and Mr. Rock & Roll over there. "
He stores his firearm back in it's holster and climbs over the container.
"Hear me out with those pointy ears of yours, hotshot: Puke Bucket and & Booger Boy give is a hand holding back the bandits, and we drop them a kindness or two when we stash them back in their cells, yeah? If they don't follow, I put a piece of iron between their eyes, right into their skull. Capisce?"


Male Greater Kitsune Bard(arcane duelist) 2 ]

is no one goin to react to the briefly flying possibly concussed fox?

Grand Lodge

Female Siren 3rd Cleric/Sanctified Rogue
vital:
HP 19/19, AC:18_ TAC:13_ FFAC:15_, Perc:12, Init: +5, Fort: +4, Refl: +7, Will: +8
Skills:
Acr +8, Bluff +6, Dipl +7, DisDev +8, Kno(Loc) +7, Kno(Pla) +6, Kno(Rel) +7, Lin +8, Perc +12, Per(Singing) +7, SenMot +12, SleOHan +8, SpelCrft +6, Stel +8, UseMagDev +7

Aria kept her head down, pack pulled up tight against her in order to keep her cover as just a traveller as she pressed to move closer to the entrance to Radiator Ridge and near the big box that had unceremoniously crashed to the ground near the entrance to the town.

She stopped a short distance away, listening to the man that the little Claptrap skirted behind when an elf walked out of the box...she raised an eyebrow as she saw that the elf was heavily armed, a crossbow in his side, and he addressed people inside the box. This was definitely not a resource drop, and if it were a weapon drop, she was surprised to not see the logo of any of the companies on the side of the box to mark who it was that was selling to this little shit-hole town. Well, I guess with the bandits as close as they are, I couldn't blame them for stocking up, nor could I blame those that were selling to them.

As she heard the third voice mention the bandits, Aria turned towards the direction of Firestone watching for if any of the bandits were on their way to where the box had made such a commotion. She reaches down, feeling the rapier underneath her cloak, making sure it was ready to go, should she need it. She reaches down into her pocket, putting her fingers on the grip of her star knife, getting herself ready for a fight should bandits be on their way.

Perception: 1d20 + 12 ⇒ (14) + 12 = 26


A regular standoff was developing at the door of the prison container. Taunk takes it as good chance to step away, turning instead to the depths of the hold. After only a few feet he spies the crumpled form of an orange dog among some toppled cargo. Wait, was it a dog?

He gets closer to investigate, squatting near the animal and picking it up by the scruff of its neck. "Didn't know they had pets on this flight." he mumbles, examining the strange creature. Apparently it was unconscious. Taunk shakes it a bit, trying to wake it up. "Eh? C'mon pup. You sleepin' or what?"


Male Greater Kitsune Bard(arcane duelist) 2 ]

Michal blinks and opens his eyes well shit he thinks, pretending to still be waking up, ok, options, I could try to force him off, not going to work I'm tiny, or maybe I could bite him, would probably get him to release me, but then he'd probably attack me too, ok, option three, be cute as f$@+ the fox blinks it's eyes open and stares at you, before opening it's mouth in a long, drawn out yawn. He tries to lick the person holding him and makes a purring sound with large puppy dog esque eyes.
as a note, foxes do purr, though we've only had recordings of domesticated ones actually doing so, which means it might be a learned trait.


Taunk only offers a deadpan look in response. "Y'know back home we woulda skinned and eaten you by now. Not to say I wouldn't do it here, it's just that I've got bigger things on my plate right now."

He puts the strange dog-thing back on the ground and continues "So what's your deal? You the reason we crashed? Chewed through some wire or somethin' back here?"


Male Greater Kitsune Bard(arcane duelist) 2 ]

The fox shakes his head back and forth quickly, to indicate he didn't chew any wire, he couldn't imagine it would taste very good.
He does back up rather quickly when he's placed on the ground, but he stays within sight, as the other creatures are something of a curiosity.


"So you understand me, huh?" says Taunk with a raised eyebrow. "Don't see that everyday. Ah, whatever."

Once the creature backs up the half-orcs face falls a bit. "Spooked? Can't blame ya, it's only natural."

"Well, take care pup." says Taunk as he rises back to his full height. "Things are getting pretty heated out there, it'll probably even get a little messy." he muses while walking back towards the front of the hold. Hopefully they hadn't missed him.


The mayor looks at the claptrap, the elf and then to the ratfolk. Then he blurts, "That's it, I am out of this hole. It is not worth the small amount I am getting paid." The mayor pulls off his badge of office and throws it on the ground, he storms off in the direction of his house.

The guard steps out and looks at the elf, he quietly speaks up, "Um sir, they mayor just quit and there ain't really anyone else in the region that could be called an officer. I just help around and make sure the gate is locked up at night." He looks confused at the situation.

Then a loud signal horn can be heard coming from the big metal box. After a few seconds of the horn a feminine mechanical voice says over the intercoms, "Good day gentlemen. This transport was illegally dropped into an unsanctioned area. All contracts are null and void. The cargo hold will implode in 90 seconds. Please leave prisoners in their holds and collect any other cargo before exiting. Have a nice day!"

Perception DC 20 from outside/ DC 30 from inside:
From the direction of Firestone you can hear engines rearing up and likely a whole whoopla of folks getting ready for something. Lots of screaming and such. Some dust clouds can be seen racing towards the big metal box, likely bandits they will likely show up in a few minutes or less.


Aria:
Not for sure what you are doing right now. From your posts it seems you have bypassed the outlook and headed towards Radiator Ridge and checking out the new development with the big metal box.

The former mayor yells over his shoulder to Stitches, "You go check out if there are any wounded, I am sure they would greatly accept it."

Sense Motive DC 7:
You think the mayor is using sarcasm in what he just said.

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