Blood Under Absalom (Inactive)

Game Master Batpony

MAPS

Rubies Collected: 3


351 to 400 of 515 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Sovereign Court

Male Human Bard/5 HP 38/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

While maintaining his inspiring chant, Chamius adds, "A fine thing indeed, to go into battle so ill-prepared! A clean weapon is quite important, after all." A gesture and a few words, and the enemy general's sword hilt becomes slippery indeed. Casting grease; DC 13 Reflex save or drop the weapon.


1 person marked this as a favorite.
Tears at Bitter Manor

Dice:
Reflex: 1d20 + 2 ⇒ (4) + 2 = 6
Warrior Woman on Arxus
Attack WW: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Confirm: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23
Attack, flank: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage: 1d4 + 1d6 ⇒ (4) + (2) = 6

The enemy general tries to keep a firm grip on his sword, but his tight grip on the greasy hilt is not what is needed! The warrior woman moves around the chair and attacks Arxus, hitting him on the head with her polearm!

The blue rogue tumbles over the chair and past Melea and attacks her from behind! She keeps her eyes firmly on him and easily dodges his attack. She retaliates and gives him a good wack with her broomstick!

The Monkey king casts a spell on Arxus

Will DC13:
Dazed: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

Spellcraft DC 16:
Daze

Combat Round 2/3
Conditions: Inspire Courage
Archer (-12 NL), Melea
White Cleric Half-Orc(Chou), Black Disarmed Ronin (General) (-19 NL) (1st challenge vs Archer)
Arxus (-11 NL), Chamius
Red Fighter (Warrior Woman), Blue Rogue (Bandit) (-9 NL), Green Sorcerer Half-elf (Monkey King)
Grippli

AC/T/FF:
Archer 17/10/17
Melea 14/14/10 (16/16/12 vs Evil)
Arxus 19/10/19
Chamius 12/12/10
Grippli (As is)

Sovereign Court

Male Human Bard/5 HP 38/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

Spellcraft check: 1d20 + 7 ⇒ (5) + 7 = 12

The Exchange

Male LG Human (Garundi) Warpriest of Erastil 8 | HP 51/51| AC: 26 (18 tch, 21 Fl) | CMB: +8, CMD: 26 | F: +8, R: +8, W: +10 | Init: +5 | Perc: +2, SM: +8 | Speed 30, Fly 50 (avg) | Pearls of Power I 0/2 | Sacred Weapon 8/8, Fervor 3/7, Blessings 5/7, Shirt Reroll 1/1, Coin 1/1| Active conditions: Ant Haul, sacred armor, blessing of good, shield of wings, DF, SoF

Archer shakes his head at the enemy general, and swings once again.
NL Greatclub, IC: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 NL Greatclub, IC: 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14

"Just go down. You have lost.

Liberty's Edge

Mosquito Witch Handouts

The General takes on the pain as Archer hits him hard and fast. However to everyone's surprise the man still stands somewhat strong. He is clearly injured, but grunts loudly where he stands, ready to strike.

Grippli is up!

Silver Crusade

Male LG Tiefling (demon-spawn) Paladin of Iomedae 4 | HP: 30/40 | AC: 24 (11 tch, 23 Fl) | CMB: +7 CMD: 18 | F: +9, R: +5, W: +7 | Init: +3 | Perc: +2, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: Hero's Defiance | 3/5 Lay on Hands| Active conditions: None

Will: 1d20 + 7 ⇒ (9) + 7 = 16

Grand Lodge

Male grippli shaman (animist) 4/sorcerer (crossblooded) 1 | HP: 30/30 | AC: 12 (12 Tch, 11 Fl) | CMB: +0, CMD: 11 | F: +3, R: +2, W: +7 | Init: +1 | Perc: +14, SM: +6 | Speed 30 ft., climb 20 ft. | Shaman Spells: 1st 3/3 + 1/1 2nd 2/2 +1/1 | Sorcerer Spells 1st 4/4 | Ancestor's Council 5/6 | Storm Burst 6/6 | Wrangle Condition 7/7 | Active conditions: none

"Grandfathers, kindly prevent the bandit from wandering, please."

Several spectral gripplis and pigs converge on the blue rouge's shadow, attempting to pin it to the stage.

Cast Shadow Trap: You pin the target's shadow to its current location, causing it to become entangled and preventing it from moving farther than 5' from its original position, as if the shadow were anchored to the terrain. Each round on its turn, the target can attempt a new saving throw to end the effect as a full round action.

DC 15 Will save

Liberty's Edge

Mosquito Witch Handouts

will save: 1d20 + 1 ⇒ (18) + 1 = 19

The bandit shrugs off the effects of the spectrals and continues about doing his own thing.

The Clown engages with Melea attempting to bring her down in a comical manner. but does it over the top and misses completely creating a spectacle of himself.

broom: 1d20 ⇒ 3
dmg: 1d6 + 3 ⇒ (5) + 3 = 8

Arxus and Archer have AoO on General

The General then goes to pick up his weapon. But again the weapon slips off his hand leaving him vulnerable.

reflex: 1d20 + 2 ⇒ (5) + 2 = 7

Combat Round 3
Conditions: Inspire Courage
Archer (-12 NL), Melea
White Cleric Half-Orc(Chou), Black Disarmed Ronin (General) (-33 NL) (1st challenge vs Archer)
Arxus (-11 NL), Chamius
Red Fighter (Warrior Woman), Blue Rogue (Bandit) (-9 NL), Green Sorcerer Half-elf (Monkey King)
Grippli

AC/T/FF:

Archer 17/10/17
Melea 14/14/10 (16/16/12 vs Evil)
Arxus 19/10/19
Chamius 12/12/10
Grippli (As is)

The Exchange

Male LG Human (Garundi) Warpriest of Erastil 8 | HP 51/51| AC: 26 (18 tch, 21 Fl) | CMB: +8, CMD: 26 | F: +8, R: +8, W: +10 | Init: +5 | Perc: +2, SM: +8 | Speed 30, Fly 50 (avg) | Pearls of Power I 0/2 | Sacred Weapon 8/8, Fervor 3/7, Blessings 5/7, Shirt Reroll 1/1, Coin 1/1| Active conditions: Ant Haul, sacred armor, blessing of good, shield of wings, DF, SoF

AOO from Archer
AOO w/ greatclub, inspire: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11 greatclub damage: 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14

'If only could call on the divine guidance of Erastil, this would be all over'

Silver Crusade

Male LG Tiefling (demon-spawn) Paladin of Iomedae 4 | HP: 30/40 | AC: 24 (11 tch, 23 Fl) | CMB: +7 CMD: 18 | F: +9, R: +5, W: +7 | Init: +3 | Perc: +2, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: Hero's Defiance | 3/5 Lay on Hands| Active conditions: None

AoO
Wooden Longsword (Inspire Courage): 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Nonlethal Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Silver Crusade

Male LG Tiefling (demon-spawn) Paladin of Iomedae 4 | HP: 30/40 | AC: 24 (11 tch, 23 Fl) | CMB: +7 CMD: 18 | F: +9, R: +5, W: +7 | Init: +3 | Perc: +2, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: Hero's Defiance | 3/5 Lay on Hands| Active conditions: None

Regular turn

Arxus will attempt to fell the enemy general with one more swing!

Wooden Longsword (Inspire Courage): 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Nonlethal Damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Sovereign Court

Male Human Bard/5 HP 38/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

"Why, lack of cleanliness is endemic! You would think these weren't humans, but monk--" Chamius looks down at his hands and starts visibly, then casts the same spell while continuing his inspiration.

Casting grease on the warrior woman's polearm. I was wrong about the save; it's a DC 14 Reflex save, not DC 13.

Liberty's Edge

Mosquito Witch Handouts

With two good hits, Arxus manages pull his weight to the team as he knocks out the General. Falling hard to the ground as cheers can be heard for drawing "first blood".

Reflex: 1d20 + 1 ⇒ (4) + 1 = 5

Chamius also starts to show his strengths as he causes mischieve dropping people's weapons. The warrior goes to pick up her weapon, and this time overcomes the slippery-ness of it. In attempt for revenge at for the Gneneral, she attempts steps back 5 foot to strike Arxus. And this time she manages the perfect balance as she strikes accurately without dropping the arm.

Reflex: 1d20 + 1 ⇒ (20) + 1 = 21
polearm,flank: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
dmg: 1d8 + 4 ⇒ (6) + 4 = 10
Reflex: 1d20 + 1 ⇒ (16) + 1 = 17

This plans perfectly for the bandit who uses the Warrior's position to his advantage to also strike Arxus. But Arxus notices the attack a mile away and dodges it with ease.

knife,flank: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
dmg,sneak: 1d4 + 1d6 ⇒ (3) + (2) = 5

The sorcerer tries to spice things up by choosing a new opponent to cast a spell on. And she chooses Melea.
Melea DC13 Will or be Dazed

Combat Round 3 / 4
Conditions: Inspire Courage
Archer (-12 NL), Melea (DC13 Will or be dazed)
White Cleric Half-Orc(Chou), Black Disarmed Ronin (General) (-47 NL Unconcious) (1st challenge vs Archer)
Arxus (-21 NL), Chamius
Red Fighter (Warrior Woman) (Disarmed greased weapon), Blue Rogue (Bandit) (-9 NL), Green Sorcerer Half-elf (Monkey King)
Grippli

AC/T/FF:

Archer 17/10/17
Melea 14/14/10 (16/16/12 vs Evil)
Arxus 19/10/19
Chamius 12/12/10
Grippli (As is)

Sovereign Court

Male Human Bard/5 HP 38/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

Was anyone in a position to get an AoO on the Warrior as she picked up her weapon?

Liberty's Edge

Mosquito Witch Handouts

Arxus was the only one, but he used up his Round 3 AoO on the general. That's how I understand it works, that AoO's count for the Round we are in.

Although if I'm wrong and the "Round" starts from start of players to end of players turn, he gets one AoO which I can retcon the post, but it will be unlikely he is able to take out the fighter in one blow.

Silver Crusade

Male LG Tiefling (demon-spawn) Paladin of Iomedae 4 | HP: 30/40 | AC: 24 (11 tch, 23 Fl) | CMB: +7 CMD: 18 | F: +9, R: +5, W: +7 | Init: +3 | Perc: +2, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: Hero's Defiance | 3/5 Lay on Hands| Active conditions: None

My... my brain is broken. It doesn't appear that it is ever explicitly stated when your AoOs 'refresh.'
It always made sense to me how I ran stuff, but your way is just as (if not more) in line with the rules. And no FAQ clarification either.
This is going to cause some head scratching...

Silver Crusade

Female Aasimar (plumekith) Inquisitor 5/Evangelist 1 | AC 19/14/15 | HP 44/44 | CMD 19 | F +7, R +8, W +9 | Init +7 | Perception +12 | Resist Acid, Cold, Electricity 7
Galilah:
AC 22/15/17 (24/17/19) | HP 37/37 | CMD 23 | F +6, R +9, W +2 | Perc +5
Conditions:
Bull Aspect

Melea grins as she feels a slight twinge when targeted by some spell or other, the familiar protection of her celestial heritage. "You'll have to try harder than that, and still it will all be for nought," she calls to him, attempting to whack his bandit companion soundly upside the head with her broom.

Broom, Inspire vs. Blue: 1d20 + 1 ⇒ (16) + 1 = 17
Damage, Inspire: 1d6 + 4 ⇒ (6) + 4 = 10

Melea, as a native outsider, is immune to daze. Unless it happens to be daze monster...

Grand Lodge

Male grippli shaman (animist) 4/sorcerer (crossblooded) 1 | HP: 30/30 | AC: 12 (12 Tch, 11 Fl) | CMB: +0, CMD: 11 | F: +3, R: +2, W: +7 | Init: +1 | Perc: +14, SM: +6 | Speed 30 ft., climb 20 ft. | Shaman Spells: 1st 3/3 + 1/1 2nd 2/2 +1/1 | Sorcerer Spells 1st 4/4 | Ancestor's Council 5/6 | Storm Burst 6/6 | Wrangle Condition 7/7 | Active conditions: none

"Grandfathers, I see you failed to keep the Bandit anchored. His spirit is strong so I must ask you to hold him still."

Hold Person on the rogue; DC 17 Will save

The Exchange

Male LG Human (Garundi) Warpriest of Erastil 8 | HP 51/51| AC: 26 (18 tch, 21 Fl) | CMB: +8, CMD: 26 | F: +8, R: +8, W: +10 | Init: +5 | Perc: +2, SM: +8 | Speed 30, Fly 50 (avg) | Pearls of Power I 0/2 | Sacred Weapon 8/8, Fervor 3/7, Blessings 5/7, Shirt Reroll 1/1, Coin 1/1| Active conditions: Ant Haul, sacred armor, blessing of good, shield of wings, DF, SoF

Rules on what a round is for a character in a spoiler

full round in rules:

The Combat Round
The Combat Round wrote:
When the rules refer to a "full round", they usually mean a span of time from a particular initiative count in one round to the same initiative count in the next round. Effects that last a certain number of rounds end just before the same initiative count that they began on.

So, for the character, their AoPs are based on their initiative count, not the top of the round. Really, nothing special should be happening at the top of the round.

Assuming that he can move there in a 5' step
Archer steps forward to stand over the fallen general, and attacks the warrior woman. "You should have surrendered when you had the chance." he says, in a calm, even tone, as he swings his greatclub. Standing over the unconscious body definitely has an effect on the warpriest, as his swing is a little unstable, only glancing off of the armor.

club w/IC: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17 club: 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Note: the description works whether he hits or not!

Silver Crusade

Male LG Tiefling (demon-spawn) Paladin of Iomedae 4 | HP: 30/40 | AC: 24 (11 tch, 23 Fl) | CMB: +7 CMD: 18 | F: +9, R: +5, W: +7 | Init: +3 | Perc: +2, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: Hero's Defiance | 3/5 Lay on Hands| Active conditions: None

AoO on Warrior Woman

Wooden Longsword (Inspire Courage): 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Nonlethal Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Liberty's Edge

Mosquito Witch Handouts

Melea's swing knocks the bandit right in the head, to a point he starts to feel some real pain as he collapses to the ground.
You may Retcon Grippli. I'm going to go ahead with the Cleric's round as I don't think much will change, but if I'm wrong I'll retcon my actions.

Archer moves up slightly and strikes but he just misses the figher by the hair on her head! The fight becomes more intense as it is.

As the clown see his allies fall in battle, he starts to panic and releases some positive energy in effort to cure them. "We will not lose!" He shouts with all his strength. He does little to bring back his allies to the battle, but the General however, starts to move a little, and a grunt can be heard behind his mask. Archer and Arxus also feels slightly invigorated.

channel: 1d6 ⇒ 1

That works! Thanks Archer for that.

combat Round 4
Conditions: Inspire Courage
Archer (-11 NL), Melea
White Cleric Half-Orc(Chou), Black Disarmed Ronin (General) (-46 NL Prone) (1st challenge vs Archer)
Arxus (-20 NL), Chamius
Red Fighter (Warrior Woman) (greased weapon), Blue Rogue (Bandit) (-15 NL -3 L Unconcious), Green Sorcerer Half-elf (Monkey King)
Grippli

AC:

Archer 17/10/17
Melea 14/14/10 (16/16/12 vs Evil)
Arxus 19/10/19
Chamius 12/12/10
Grippli (As is)

Silver Crusade

Male LG Tiefling (demon-spawn) Paladin of Iomedae 4 | HP: 30/40 | AC: 24 (11 tch, 23 Fl) | CMB: +7 CMD: 18 | F: +9, R: +5, W: +7 | Init: +3 | Perc: +2, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: Hero's Defiance | 3/5 Lay on Hands| Active conditions: None

"You should know when to surrender!"

Arxus take a 5-foot step, and attacks the Warrior Woman.

Wooden Longsword (Inspire Courage): 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Nonlethal Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Sovereign Court

Male Human Bard/5 HP 38/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

If the warrior woman goes down, Chamius will cast grease again, on the floor under the half-orc. Otherwise, he'll try to take the woman out of the fight with hideous laughter.

-Posted with Wayfinder


VC - Sydney, Australia

***Overseer post***

"CURTAINS!"

Liberty's Edge

Mosquito Witch Handouts

Hideous Laughter, Will DC14: 1d20 + 1 ⇒ (3) + 1 = 4

Arxus connects to the warrior woman with a nice strong hit, however is unable to bring her down. Chamius puts a spell on her causing her to fall to the ground laughing uncontrollably.

The Monkey King starts to panic further seeing his allies unable to react and attempts another time to cast the daze seeing it didn't work on Melea. This time he casts it on Archer.
Archer DC13 Will or be Dazed

At this point, seeing only one enemy unconscious, and more misses than hits, Kiang Zhen stands up somewhat frusratingly and declares “Unless you can end a battle decisively, the winds of chance may ever shift against you.”

Each one gets one more action from now, If you're unable to take out all the characters by your next actions. Which is 4 more standing, 2 of which have full hp (note Ronin is up with 1hp after channel) Kiang will decide the match base on luck. Or if we can't get all turns in, i'll auto update in ~12 hours.

Combat Round 3
Grippli (Retcon as blue KO'ed)

combat Round 4/5
Conditions: Inspire Courage
Archer (-11 NL), Melea
White Cleric Half-Orc(Chou), Black Disarmed Ronin (General) (-46 NL Prone) (1st challenge vs Archer)
Arxus (-20 NL), Chamius
Red Fighter (Warrior Woman) (greased weapon, hideous laughter, prone), Blue Rogue (Bandit) (-15 NL -3 L Unconcious), Green Sorcerer Half-elf (Monkey King)
Grippli

The Exchange

Male LG Human (Garundi) Warpriest of Erastil 8 | HP 51/51| AC: 26 (18 tch, 21 Fl) | CMB: +8, CMD: 26 | F: +8, R: +8, W: +10 | Init: +5 | Perc: +2, SM: +8 | Speed 30, Fly 50 (avg) | Pearls of Power I 0/2 | Sacred Weapon 8/8, Fervor 3/7, Blessings 5/7, Shirt Reroll 1/1, Coin 1/1| Active conditions: Ant Haul, sacred armor, blessing of good, shield of wings, DF, SoF

roll: 1d20 + 7 ⇒ (1) + 7 = 8
I would reroll, but here really isn't much chance of us winning. had we gone faster, we might have done better, but we only got in 5 rounds.

Silver Crusade

Female Aasimar (plumekith) Inquisitor 5/Evangelist 1 | AC 19/14/15 | HP 44/44 | CMD 19 | F +7, R +8, W +9 | Init +7 | Perception +12 | Resist Acid, Cold, Electricity 7
Galilah:
AC 22/15/17 (24/17/19) | HP 37/37 | CMD 23 | F +6, R +9, W +2 | Perc +5
Conditions:
Bull Aspect

Having knocked out the Bandit, Melea shifts to the Chou next to his crumpled form, attempting to bash him over the head. Attempt being the operative word.

Broom, Inspire vs. White: 1d20 + 1 ⇒ (4) + 1 = 5
Damage, Inspire: 1d6 + 4 ⇒ (1) + 4 = 5

Silver Crusade

Male LG Tiefling (demon-spawn) Paladin of Iomedae 4 | HP: 30/40 | AC: 24 (11 tch, 23 Fl) | CMB: +7 CMD: 18 | F: +9, R: +5, W: +7 | Init: +3 | Perc: +2, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: Hero's Defiance | 3/5 Lay on Hands| Active conditions: None

Assuming the enemy General tries to move, stand-up, or otherwise provokes an AoO: see spoiler

AoO:
Wooden Longsword (Inspire Courage): 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Nonlethal Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

On Arxus' turn...
Arxus will charge the enemy cleric and attack!

Wooden Longsword (Inspire Courage & Charge): 1d20 + 7 + 1 + 2 ⇒ (15) + 7 + 1 + 2 = 25
Nonlethal Damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Arxus' AC is now as follows.
AC: 17
Touch: 8
Flat-Footed: 17

Liberty's Edge

Mosquito Witch Handouts

Moving us forward!

After a little more stage performance, Kiang Zhen decides it best for the act to end as he has better things to do. He decides that winner shall be determined by a coin toss. "The pathfinders shall be victor if heads, and tails to the Aspis." A moment of silent all around as everyone eyes the coin that flies through the air.

1 is heads, 2 is tails.
coin toss: 1d2 ⇒ 1

A roar of hoorays is heard from the pathfinder party as they let a sigh of relief that Desna grants her blessings upon them today to grant them as victors of the performance. Kiang Zhen does not disqualify the losers, however he bears a mark of shame upon them. As you head backstage for a change, a familiar face approaches and greets you. Your Tengu liaison.

“Time for your costume change,” she caws as she hands over a stack of black funerary robes. “Once you get suited up, throw these over your clothes; you’ll need them to enter the next event. Then head to the Petal District. You’ll know the way once you get there.”

Sovereign Court

Male Human Bard/5 HP 38/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

Chamius runs through the costume change quickly. "Good to get out of that mask! If we're going into another fight, I'm not going to be good for much in the magical department now. Anyone need a spot of healing?"

Silver Crusade

Female Aasimar (plumekith) Inquisitor 5/Evangelist 1 | AC 19/14/15 | HP 44/44 | CMD 19 | F +7, R +8, W +9 | Init +7 | Perception +12 | Resist Acid, Cold, Electricity 7
Galilah:
AC 22/15/17 (24/17/19) | HP 37/37 | CMD 23 | F +6, R +9, W +2 | Perc +5
Conditions:
Bull Aspect

"Only safe to assume we are heading to another fight," Melea grins. "Although I must say I liked that one more than I thought I would. Likely little danger involved, nor bloodshed. I think Archer and Arxus might need some healing." The aasimar, getting back into her normal attire as well as putting on the funeral robes, draws a wand.

I can pop a few charges of CLW if anyone wants, unless they have their own wands, but I think everyone injured can use the wands themselves.

Silver Crusade

Male LG Tiefling (demon-spawn) Paladin of Iomedae 4 | HP: 30/40 | AC: 24 (11 tch, 23 Fl) | CMB: +7 CMD: 18 | F: +9, R: +5, W: +7 | Init: +3 | Perc: +2, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: Hero's Defiance | 3/5 Lay on Hands| Active conditions: None

Arxus will don his armor, asking sheepishly for some assistance with the buckles he can't reach.

He then draws his wand to take care of some of this bruising...

Wand (CLW): 1d8 + 1 ⇒ (8) + 1 = 9
Wand (CLW): 1d8 + 1 ⇒ (1) + 1 = 2
Wand (CLW): 1d8 + 1 ⇒ (5) + 1 = 6
Wand (CLW): 1d8 + 1 ⇒ (6) + 1 = 7

"There! Much better!"

Liberty's Edge

Mosquito Witch Handouts

GM prep:

Arxus: 1d20 + 3 ⇒ (16) + 3 = 19
Melea: 1d20 + 7 ⇒ (4) + 7 = 11
Chamius: 1d20 + 2 ⇒ (5) + 2 = 7
Archer: 1d20 + 4 ⇒ (13) + 4 = 17
Grippli: 1d20 + 1 ⇒ (14) + 1 = 15
Judge Heng: 1d20 + 5 ⇒ (10) + 5 = 15


VC - Sydney, Australia

***OVERSEER ANNOUCEMENT***

Overseer thread

A crowd of black-robed mourners gathers in a small, grassy square near the edge of the cemetery. The assembly forms a procession, which winds through the cemetery to one of the oldest and most opulent plots. There, the entrances to an entire row of aging marble mausoleums stand open. Before each rests a coffin.

The procession stops, and a woman in the robes of a Pharasmin cleric steps forward. She approaches the various groups of mourners and, speaking in a solemn tone, requests each of them to hoist a casket and carry it into one of the mausoleums. Then she adds the following instructions: “This next competition is the final one of the qualifier. The Emissary lies somewhere in the catacombs below. All you must do now is seek him out and touch his robes. Good luck.” Then the woman nods and leaves, without further explanation.

The Exchange

Male LG Human (Garundi) Warpriest of Erastil 8 | HP 51/51| AC: 26 (18 tch, 21 Fl) | CMB: +8, CMD: 26 | F: +8, R: +8, W: +10 | Init: +5 | Perc: +2, SM: +8 | Speed 30, Fly 50 (avg) | Pearls of Power I 0/2 | Sacred Weapon 8/8, Fervor 3/7, Blessings 5/7, Shirt Reroll 1/1, Coin 1/1| Active conditions: Ant Haul, sacred armor, blessing of good, shield of wings, DF, SoF

"Should probably take care of that myself. "
cure light wound wand: 1d8 + 1 ⇒ (8) + 1 = 9
"There... or perfect, but no need to waste charges."
He then starts putting on the new costume, and prepares for the next event. 'At least I will get to use my bow this time. ' he hopes, given his performance here. 'And I hope I can call on Old Deadeye to help as well. I was not made for such melee shenanigans.

Liberty's Edge

Mosquito Witch Handouts

The stairs empty into a long hall of cool gray stone. On both sides of the smooth, polished walls open deep, narrow arches that recede into straight, dark hallways. A gold-skinned humanoid sits in a trancelike state in the middle of the room like a great silent statue. Across his lap is a massive spiked club. Behind the creature, on the far side of the hall, a small brass gong hangs still upon a lacquered wooden frame. Beside the gong rests a large mallet, its beater wrapped in cloth.

Each of the entrances to the halls seem to be covered in some smoke and lots of blades, this looks like some sort of trap designed to kill however sets foot into it.

“Greetings, esteemed competitors. Allow me to introduce myself. I am called Heng—the Sifu’s Judge. Within this room you see eight arches; however, only one leads to the final competition. While I can show you the correct path, you must first prove yourselves worthy before I reveal the answer.” The oni nods and without warning, all eight entrances erupt into impassible whirlwinds of lashing sword shards and colored smoke. Calmly, he continues. “Beyond me hangs a small gong. In order to pass freely, you must properly sound the gong using the nearby mallet. While this task sounds easy, I assure you it is not, for it must be struck perfectly in order to get it to sound. Hit it too softly and it will fail to echo, too hard and it will crack. Furthermore, I shall do my best to prevent anyone from sounding it.” The judge bows, his heavy gaze relentless. Then slowly his body coils into a combat stance as he signals the start of the fight with a simple nod.

Ringing the Gong: To properly sound the gong, a creature must first stand in an adjacent square. Then, as a full-round action, the creature must rub the gong with the mallet to warm it up and then softly strike it with a successful Perform (percussion) skill check in consecutive turns.

Combat Round 1
Active conditions:
Archer, Arxus
Judge Heng The red square on the map
Grippli, Melea, Chamius

Silver Crusade

Male LG Tiefling (demon-spawn) Paladin of Iomedae 4 | HP: 30/40 | AC: 24 (11 tch, 23 Fl) | CMB: +7 CMD: 18 | F: +9, R: +5, W: +7 | Init: +3 | Perc: +2, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: Hero's Defiance | 3/5 Lay on Hands| Active conditions: None

"I look forward to this challenge. I trust you'll know when to yield?"

And with that Arxus draws his Bastard Sword while advancing and charges at the oni!

Adamantine Bastard Sword (charge): 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage: 1d10 + 3 ⇒ (9) + 3 = 12

Wow, I hope it has a low flat-footed AC...

Arxus AC for the next round:
AC: 22
Touch: 9
Flat-footed: 21

The Exchange

Male LG Human (Garundi) Warpriest of Erastil 8 | HP 51/51| AC: 26 (18 tch, 21 Fl) | CMB: +8, CMD: 26 | F: +8, R: +8, W: +10 | Init: +5 | Perc: +2, SM: +8 | Speed 30, Fly 50 (avg) | Pearls of Power I 0/2 | Sacred Weapon 8/8, Fervor 3/7, Blessings 5/7, Shirt Reroll 1/1, Coin 1/1| Active conditions: Ant Haul, sacred armor, blessing of good, shield of wings, DF, SoF

"So, it is to be a fight? I assume if we try and use the gong, you are going to try and stop us... so that the only way through you is to take you down? Sorry, but you brought this on to yourself."

Archer calls upon the guidance of Old Deadeye, focusing his power through his bow.
Fervor for Divine Favor
bow +1, RS, PB, DF: 1d20 + 9 - 2 + 1 + 2 ⇒ (19) + 9 - 2 + 1 + 2 = 29 damage: 1d8 + 3 + 1 + 2 ⇒ (7) + 3 + 1 + 2 = 13
bow +1, RS, PB, DF: 1d20 + 9 - 2 + 1 + 2 ⇒ (1) + 9 - 2 + 1 + 2 = 11 damage: 1d8 + 3 + 1 + 2 ⇒ (5) + 3 + 1 + 2 = 11

Liberty's Edge

Mosquito Witch Handouts

Not as low as you hoped Arxus

Without skipping a beat, Arxus charges at the Judge and Archer lets fly some arrows. Arxus loses his balance and misses but in turn blocks the Judge's view of one of the arrows allowing it to hit him.

"You're assumptions are very much on the mark Pathfinders." He speaks grimly in response and sees an opponing on Arxus and attempts to strike him twice with the greatclub he holds.

Greatclub: 1d20 + 14 ⇒ (20) + 14 = 34
dmg: 1d10 + 9 ⇒ (10) + 9 = 19
Greatclub: 1d20 + 9 ⇒ (3) + 9 = 12
dmg: 1d10 + 9 ⇒ (10) + 9 = 19

Greatclub,crit?: 1d20 + 14 ⇒ (17) + 14 = 31
dmg: 1d10 + 9 ⇒ (9) + 9 = 18

The first strike hits Arxus very hard, nearly rendering him unconscious within the first hit.
You also note that the wound the arrow strike starts to heal on it's own.

Combat Round 1/2
Active conditions:
Archer, Arxus -37
Judge Heng -8 The red square on the map
Grippli, Melea, Chamius

Silver Crusade

Female Aasimar (plumekith) Inquisitor 5/Evangelist 1 | AC 19/14/15 | HP 44/44 | CMD 19 | F +7, R +8, W +9 | Init +7 | Perception +12 | Resist Acid, Cold, Electricity 7
Galilah:
AC 22/15/17 (24/17/19) | HP 37/37 | CMD 23 | F +6, R +9, W +2 | Perc +5
Conditions:
Bull Aspect

Melea grumbles at all the fighting, still expecting it, but assumes this particular creature can take care of itself if it can close its own wounds, and fires another arrow all the same.

Mwk Bow, PBS vs. Judge Heng: 1d20 + 9 ⇒ (9) + 9 = 18
Damage, PBS: 1d8 + 3 ⇒ (7) + 3 = 10

The Exchange

Male LG Human (Garundi) Warpriest of Erastil 8 | HP 51/51| AC: 26 (18 tch, 21 Fl) | CMB: +8, CMD: 26 | F: +8, R: +8, W: +10 | Init: +5 | Perc: +2, SM: +8 | Speed 30, Fly 50 (avg) | Pearls of Power I 0/2 | Sacred Weapon 8/8, Fervor 3/7, Blessings 5/7, Shirt Reroll 1/1, Coin 1/1| Active conditions: Ant Haul, sacred armor, blessing of good, shield of wings, DF, SoF

"He's healing! Hit him hard! Arxus, be careful, save yourself!" yells out Archer. Not knowing what else to do, he fires a pair of arrows (assuming Chamius inspires)

Bow +1, IC, PB, DF, RS: 1d20 + 9 + 1 + 1 + 2 - 2 ⇒ (8) + 9 + 1 + 1 + 2 - 2 = 19 piercing damage: 1d8 + 3 + 1 + 1 + 2 ⇒ (6) + 3 + 1 + 1 + 2 = 13
Bow +1, IC, PB, DF, RS: 1d20 + 9 + 1 + 1 + 2 - 2 ⇒ (4) + 9 + 1 + 1 + 2 - 2 = 15 piercing damage: 1d8 + 3 + 1 + 1 + 2 ⇒ (3) + 3 + 1 + 1 + 2 = 10

When the dice go cold....

Sovereign Court

Male Human Bard/5 HP 38/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

Chamius grins "It's a proper drummer you need? What luck, that you brought me along! All you have to do is get me to it." He continues in cadenced speech, "I fear that Arxus has been judged/Felled with a club, to our dismay/Fear not, he's fine. Now join the fray/And show this Heng that he's been nudged!"

Inspire courage. Go to it, y'all.

Liberty's Edge

Mosquito Witch Handouts

Is Melea's leopard going to attack?

Chamius sings to inspire a heroic performance among the team, however after seeing the strength of the judge against Arxus everyone starts having cold feet as no attacks are able Connect.

Combat Round 1/2
Active conditions: inspire courage
Archer, Arxus -37
Judge Heng -8 The red square on the map
Grippli, Melea, Chamius

Grand Lodge

Male grippli shaman (animist) 4/sorcerer (crossblooded) 1 | HP: 30/30 | AC: 12 (12 Tch, 11 Fl) | CMB: +0, CMD: 11 | F: +3, R: +2, W: +7 | Init: +1 | Perc: +14, SM: +6 | Speed 30 ft., climb 20 ft. | Shaman Spells: 1st 3/3 + 1/1 2nd 2/2 +1/1 | Sorcerer Spells 1st 4/4 | Ancestor's Council 5/6 | Storm Burst 6/6 | Wrangle Condition 7/7 | Active conditions: none

"Human with Pretty Voice, pray tell do you know what that thing is? Pig and I do not know very many things about this mundane solid world."

Knowledge check?

The runes on Grippli's cloak begin to glow. He closes one eye as his tongue pokes out of the corner of his mouth, just a little. He points his finger at the gold critter and a small greenish globe shoots forth, toward the gold man-thing.

Acid Splash via cloak of the hedge wizard (conjuration)

Attack!: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Damage!: 1d3 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Female Aasimar (plumekith) Inquisitor 5/Evangelist 1 | AC 19/14/15 | HP 44/44 | CMD 19 | F +7, R +8, W +9 | Init +7 | Perception +12 | Resist Acid, Cold, Electricity 7
Galilah:
AC 22/15/17 (24/17/19) | HP 37/37 | CMD 23 | F +6, R +9, W +2 | Perc +5
Conditions:
Bull Aspect

No, she is not. Unless this thing is a humanoid, monstrous humanoid, or animal, which doesn't require a check for me, I can't make the check. I should really retrain her tricks or get more.

Silver Crusade

Male LG Tiefling (demon-spawn) Paladin of Iomedae 4 | HP: 30/40 | AC: 24 (11 tch, 23 Fl) | CMB: +7 CMD: 18 | F: +9, R: +5, W: +7 | Init: +3 | Perc: +2, SM: +4 | Speed 20 | Shirt Reroll: 1/1 | Spells: Hero's Defiance | 3/5 Lay on Hands| Active conditions: None

Arxus points his blade at the creature, while focusing on Iomedae's holy might.
"I will fell this creature. I must."
Smite Evil

And with that Arxus attacks!

Adamantine Bastard Sword (Inspire Courage): 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage: 1d10 + 3 + 1 ⇒ (2) + 3 + 1 = 6

If creature is Evil: +3 to the attack (total of 31)
If creature is Evil: +4 to damage (total of 10)
If creature is an outsider (evil), undead or a dragon (?!) It is +8 damage on the first hit (total of 14)

Then Arxus' AC goes up by 3. (27)

Edit:
To see if it confirms:
Adamantine Bastard Sword (Inspire Courage): 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Damage: 1d10 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Smite Evil bonuses as abovr, as applicable. 23 to confirm, if evil?

Sovereign Court

Male Human Bard/5 HP 38/38 AC17/T 12/FF 15 Fort +4/Ref +7/ Will +5 Init +2 Perc +8|Sense Motive +13*

Arxus, I think that's a crit threat.

Liberty's Edge

Mosquito Witch Handouts

Kn. Planes to identify the creature. Regular monster lore rules apply, DC16 to identify
Lucky for us, the creature is evil outsider! that makes the total damage 14+12?

Grippli unable to identify the creature makes a miss with an acid splash, while Arxus, nearly down, picks himself up to deliver a huge swing with his sword to deal him a great deal of damage. The wounds from the creatures first injugry nearly completely heals. He retaliates on Arxus and deals a significant injury to him, leaving him on the brink of death

Greatclub: 1d20 + 14 ⇒ (20) + 14 = 34
dmg: 1d10 + 9 ⇒ (1) + 9 = 10
Greatclub: 1d20 + 9 ⇒ (12) + 9 = 21
dmg: 1d10 + 9 ⇒ (10) + 9 = 19

greatclub crit?: 1d20 + 14 ⇒ (19) + 14 = 33
dmg: 1d10 + 9 ⇒ (3) + 9 = 12

Did I just kill Arxus? :( This is my first time rolling something that could amount to a PC death. I'm going to check wit hthe table GMs on this. As I don't think the Judges intention is to kill, I'm incline to withdraw the crit roll and instead leave Arxus unconscious at -7hp.

Combat Round 2/3
Active conditions: inspire courage
Archer, Arxus -59 (-19hp)
Judge Heng -29 The red square on the map
Grippli, Melea, Chamius

Silver Crusade

Female Aasimar (plumekith) Inquisitor 5/Evangelist 1 | AC 19/14/15 | HP 44/44 | CMD 19 | F +7, R +8, W +9 | Init +7 | Perception +12 | Resist Acid, Cold, Electricity 7
Galilah:
AC 22/15/17 (24/17/19) | HP 37/37 | CMD 23 | F +6, R +9, W +2 | Perc +5
Conditions:
Bull Aspect

Melea looks closer at the entity that just brought Arxus down, surprised, but trying to match it with anything she has read about during her time at the Grand Lodge.

Knowledge (planes): 1d20 + 9 ⇒ (15) + 9 = 24

I should get 1 question from that, so I would like defensive abiliites (such as DR and whatever is causing it to heal, the like).

Furious at the Judge's potentially lethal blow, although resigned to the possibility, the aasimar fires off another arrow.

Mwk Bow, PBS, Inspire: 1d20 + 10 ⇒ (18) + 10 = 28
Damage, PBS, Inspire: 1d8 + 4 ⇒ (6) + 4 = 10

The Exchange

Male LG Human (Garundi) Warpriest of Erastil 8 | HP 51/51| AC: 26 (18 tch, 21 Fl) | CMB: +8, CMD: 26 | F: +8, R: +8, W: +10 | Init: +5 | Perc: +2, SM: +8 | Speed 30, Fly 50 (avg) | Pearls of Power I 0/2 | Sacred Weapon 8/8, Fervor 3/7, Blessings 5/7, Shirt Reroll 1/1, Coin 1/1| Active conditions: Ant Haul, sacred armor, blessing of good, shield of wings, DF, SoF

Resigned to avenge his fallen comrade, Archer fires with intent.
Bow, PB, IC, RS, DF: 1d20 + 9 + 1 + 1 + 2 - 2 ⇒ (7) + 9 + 1 + 1 + 2 - 2 = 18 arrow: 1d8 + 3 + 1 + 1 + 2 ⇒ (6) + 3 + 1 + 1 + 2 = 13
Bow 2: 1d20 + 11 ⇒ (18) + 11 = 29 Arrow 2: 1d8 + 7 ⇒ (1) + 7 = 8

1 to 50 of 515 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Blood Under Absalom All Messageboards

Want to post a reply? Sign in.