Blood Rage of the Wastes (All-Orcs Giantslayer)

Game Master Thackery Baxter J Thorington

Current Battle Map
Sketch of Redlake Fort
Marching Order

Heading to Fort Redlake

The Town of Trunau

The Hoard of the Horde(loot)

Map of Belkzen

A slightly modified Giantslayer campaign featuring an orcs-only cast.


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initiative:

Arkhan Silvinesti: 1d20 + 8 ⇒ (14) + 8 = 22
Choot Othul: 1d20 + 2 ⇒ (4) + 2 = 6
Jugag: 1d20 + 6 ⇒ (19) + 6 = 25
Kern Dead-Eye: 1d20 + 1 ⇒ (12) + 1 = 13
Ozak: 1d20 + 3 ⇒ (5) + 3 = 8
Thoku Blood Drinker: 1d20 + 1 ⇒ (7) + 1 = 8
Tendriculos: 1d20 + 3 ⇒ (11) + 3 = 14

"Death flies! Hahahahahahahahahahaha!" Jugag says, firing two arrows. War rain falls from the sky and trees sprout from the plant-beast, leaking its sap over the ground. But, it's sticky life begins to seal the wound close!

Beside him, Arkhan Storm-Brother calls upon the power of the Thunderer! The fog rises into the air, forming a small cloud above the plant-beast. Rull's own spears stab at the beast, blinding it to its foes! Twice it lashes out with its tentacles, but only one connects, and Jugag feels his ribs shatter! The beast bites at Arkhan, but the Storm-Brother's Rull-spears blind it and the slave of Rull is unharmed!

when Nature attacks:

bite Arkhan: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10
tentacle, Jugag: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23
grab?: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11
damage: 1d6 + 3 ⇒ (2) + 3 = 5
tentacle, Jugag: 1d20 + 6 - 2 ⇒ (3) + 6 - 2 = 7

Choot, Ozak, Kern, and Thoku are UP

effects:

Thoku: Blind,
Jugag: gravity bow


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

Round 1

"Destroyer show this create oblivion!"

Channel Ray 1d20 + 3 ⇒ (7) + 3 = 10 -Ranged Touch

Damage 4d6 ⇒ (5, 5, 5, 6) = 21


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

Will post tonight after midnight.


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

"This creature means NOTHING!" Kern shouts, and strikes with his axe once more.

axe: 1d20 + 9 + 4 ⇒ (4) + 9 + 4 = 17
damage: 1d10 + 7 + 1 ⇒ (10) + 7 + 1 = 18

grell bite: 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10
damage: 1d6 + 3 ⇒ (6) + 3 = 9
grell claw: 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28
damage: 1d6 + 3 ⇒ (4) + 3 = 7
grell claw2: 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28
damage: 1d6 + 3 ⇒ (2) + 3 = 5
IF both claws hit, rake: 1d6 + 3 ⇒ (2) + 3 = 5

razorbeak bite: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
damage: 1d6 + 1 ⇒ (2) + 1 = 3
crit?: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
damage: 1d6 + 1 ⇒ (2) + 1 = 3


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

Ozak looks the thing up and down.

"In this place even the garbage attacks you!"

He trots towards the creature.

Are we in difficult terrain?

Move action to Study the creature, then another move forwards to next to Jugag. If it is not Difficult terrain then I can go further and will stop right behind Kern, so I can 5' step beside him next round and attack with flank.

BTW, do orc double axes do 1d10 damage now?


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

THe chief moves slowly this time not sure of the location of the threat. Once he hears the call to combat as his fist teeth strike the beast, the bloodied one charges in the direction of combat to join in the taste of battle

charge bite: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
damage: 1d6 + 6 ⇒ (6) + 6 = 12
bleed if it does?: 1d6 ⇒ 2


initiative:

Arkhan Silvinesti: 1d20 + 8 ⇒ (14) + 8 = 22
Choot Othul: 1d20 + 2 ⇒ (4) + 2 = 6
Jugag: 1d20 + 6 ⇒ (19) + 6 = 25
Kern Dead-Eye: 1d20 + 1 ⇒ (12) + 1 = 13
Ozak: 1d20 + 3 ⇒ (5) + 3 = 8
Thoku Blood Drinker: 1d20 + 1 ⇒ (7) + 1 = 8
Tendriculos: 1d20 + 3 ⇒ (11) + 3 = 14

Bottom of Round 1

"Destroyer show this create oblivion!" The rotten-green corpse-bolt arcs from the shaman's finger and pierces the plant-beast. The death-light burns the beast, rotting away its leaves and vines. The plant-creature screams in pain and thrashes the air with its tentacles in rage.

Fierce One-Eye calls out into the forest air with bravery and battle-lust, as Ozak positions himself for a killing blow. "This creature means NOTHING!" Kern shouts, and strikes with his axe once more as his beasts pounce. Twice, Grell's sharp claws rake across the creature, ripping leaf and vine from its spirit-hide. Razorbeak snaps, shattering twigs and branches like sweet bone.

does thoku hit?:

50% miss chance: 1d100 ⇒ 44 miss

Finally, Dread Thoku enters the fray. The chief moves slowly this time not sure of the location of the threat. Once he hears the call to combat as his fist teeth strike the beast, the bloodied one charges in the direction of combat to join in the taste of battle. But his claws and bite strike only air, as he the spirit-plant's vines move away from the Bloddied One's tusks at the last moment!

answers to ozak's questions:

Yes, it's difficult terrain.
Also, no, double-axes are only 1d8s (i just looked on d20pfsrd]

end of Round 1 start round 2. Arkhan and Jugag UP

effects:

Thoku: Blind,
Jugag: gravity bow


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

Totally right, I should be doing 1d8. I had originally picked the double-axe thinking i could two-weapon fight, but I decided against that a while ago. Could I just switch it to a Greataxe, which is how I've been using it this whole time?


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

blarg i forgot the miss chance for my blindness and of course its a miss when i roll max arg...at least that was not a crit that ended up as a miss...and kern i think you should just change it up once we get back to the tribe

-Posted with Wayfinder


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
Kern Dead-eye wrote:
Totally right, I should be doing 1d8. I had originally picked the double-axe thinking i could two-weapon fight, but I decided against that a while ago. Could I just switch it to a Greataxe, which is how I've been using it this whole time?

Is anyone carrying the magic hammer? Maybe you should use that?Are you proficient?


Male 1/2 Orc Druid (Storm) 2 Initiative+4 AC 17 Hp 19/07 Fort +7 Ref +4, Will +9 Perception +9 DV 60'

@ Dragon. Would Arkhan realize how hurt it is?


Kern Dead-eye wrote:
Totally right, I should be doing 1d8. I had originally picked the double-axe thinking i could two-weapon fight, but I decided against that a while ago. Could I just switch it to a Greataxe, which is how I've been using it this whole time?

sue.


Arkhan Silvinesti wrote:
@ Dragon. Would Arkhan realize how hurt it is?

hmm...sure..


Ozak "Badaxe" Daggertooth wrote:
Kern Dead-eye wrote:
Totally right, I should be doing 1d8. I had originally picked the double-axe thinking i could two-weapon fight, but I decided against that a while ago. Could I just switch it to a Greataxe, which is how I've been using it this whole time?
Is anyone carrying the magic hammer? Maybe you should use that?Are you proficient?

no one claimed it yet


Male 1/2 Orc Druid (Storm) 2 Initiative+4 AC 17 Hp 19/07 Fort +7 Ref +4, Will +9 Perception +9 DV 60'

Round 2

Seeing the effectiveness of his efforts, the Storm druid hits it again.

stormburst touch AC: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d6 + 2 ⇒ (4) + 2 = 6 -2attacks


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13
Dragonofashandflame wrote:
Kern Dead-eye wrote:
Totally right, I should be doing 1d8. I had originally picked the double-axe thinking i could two-weapon fight, but I decided against that a while ago. Could I just switch it to a Greataxe, which is how I've been using it this whole time?
sue.

Cool, so Kern has been using (this whole time) a greataxe, that I'm calling an "Orc-forged greataxe" for flavor purposes. :)

I missed the post with the hammer, can someone link that?


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6

Laughing, Jugag released two more huge arrows at the plant creature.

"Death flies! Flies! Hahahahahahaha!"

He's a simple creature.
Point blank large composite longbow, rapid shot: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
Damage, gravity bow: 3d6 + 6 ⇒ (1, 6, 5) + 6 = 18
Point blank large composite longbow, rapid shot: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
Damage, gravity bow: 3d6 + 6 ⇒ (4, 2, 4) + 6 = 16

Dammit.


Kern Dead-eye wrote:
Dragonofashandflame wrote:
Kern Dead-eye wrote:
Totally right, I should be doing 1d8. I had originally picked the double-axe thinking i could two-weapon fight, but I decided against that a while ago. Could I just switch it to a Greataxe, which is how I've been using it this whole time?
sue.

Cool, so Kern has been using (this whole time) a greataxe, that I'm calling an "Orc-forged greataxe" for flavor purposes. :)

I missed the post with the hammer, can someone link that?

Shakraal had grabbed it from the cavern with the undead giant thing inside of Turnau.

here's the page with the hammer deets. the post is at the bottom of the page.


initiative:

Arkhan Silvinesti: 1d20 + 8 ⇒ (14) + 8 = 22
Choot Othul: 1d20 + 2 ⇒ (4) + 2 = 6
Jugag: 1d20 + 6 ⇒ (19) + 6 = 25
Kern Dead-Eye: 1d20 + 1 ⇒ (12) + 1 = 13
Ozak: 1d20 + 3 ⇒ (5) + 3 = 8
Thoku Blood Drinker: 1d20 + 1 ⇒ (7) + 1 = 8
Tendriculos: 1d20 + 3 ⇒ (11) + 3 = 14

Start of Round 2
Laughing, Jugag released two more huge arrows at the plant creature.

"Death flies! Flies! Hahahahahahaha!" Jugag's war-rain falls from the sky. With perfect aim it strikes the plant creature twice. Yet, his arrows cannot pierce its mossy hide!

Once more, Arkhan Stormbrother calls upon the gift of the Thunderer! Another storm cloud forms about the spirit-plant, striking it with the Thunderer's own spears! Light flashes and sleet strikes it sapping at its strength and distracting it from its purpose.

The spirit beast grabs Arkhan in its thorny maw, crushing him, and rending his flesh with its wicked teeth! The storm-brother feels poison sap into his body, stealing his strength, and freezing his limbs! Although, he rejoices as this is only strike the plant-creature makes.

tendriculos ATTACKS:

bite arkhan, storm: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29 ooo crit? Grab?
crit?, storm: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11 no crit,
grab?, storm: 1d20 + 19 - 2 ⇒ (5) + 19 - 2 = 22 grabbed!
bite damage: 2d6 + 7 ⇒ (2, 2) + 7 = 11
paralysis: 3d6 ⇒ (4, 1, 4) = 9 paralyzed 9 rounds! and now that it's in mouth, next round SWALLOW WHOLE!
tentacle, storm: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
tentacle, storm: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12

effects:

Thoku: Blind,
Jugag: gravity bow
Tendriculous: -2 to attacks until the end of Arkhan's round
Arkhan: paralyzed 9/9 rounds, grappled, going to be swallowed whole next round


Whoops. Ok, turns: Kern, ozak, choot, and Thoku UP!


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

Ozak moves in, trying to keep low and using the brush as cover against the creature.

Acrobatics to avoid an AoO.
Acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15

He swings his axe overhead and down on the creature.
"AAAHHHHRRRRRR!"

Axe Power Attack + studied + flank: 1d20 + 9 + 2 + 2 ⇒ (11) + 9 + 2 + 2 = 24
Damage + studied + sneak: 1d8 + 13 + 2 + 1d6 ⇒ (6) + 13 + 2 + (2) = 23

Ozak grins.

"If you need to chop wood, use an axe."


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

Kern and his pets continue their assault on the tendriculos, hoping to take it out before it eats Arkhan alive.

axe: 1d20 + 9 + 4 ⇒ (4) + 9 + 4 = 17
damage: 1d10 + 7 + 1 ⇒ (6) + 7 + 1 = 14

grell bite: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 25
damage: 1d6 + 3 ⇒ (4) + 3 = 7
grell claw1: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16
damage: 1d6 + 3 ⇒ (1) + 3 = 4
grell claw2: 1d20 + 6 + 4 ⇒ (15) + 6 + 4 = 25
damage: 1d6 + 3 ⇒ (1) + 3 = 4

razorbeak bite: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
damage: 1d6 + 1 ⇒ (1) + 1 = 2


Male 1/2 Orc Druid (Storm) 2 Initiative+4 AC 17 Hp 19/07 Fort +7 Ref +4, Will +9 Perception +9 DV 60'

Arkhan howls madly as the foul fey creature fights through the storm of Rull.


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

Round 2

Choot once more shines the Destroyer's unholy light on the plant creature, showing it the truth of entropy!

Channel Ray 1d20 + 3 ⇒ (4) + 3 = 7 - Ranged Touch

Damage 4d6 ⇒ (4, 1, 3, 4) = 12

This time though the Beast proves more resistant than Choot had given it credit for!


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

The blind chief roars tasting combat in the air he attacks with fury....
bite: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d6 + 6 ⇒ (1) + 6 = 7
bleed if it dose: 1d6 ⇒ 4
claw1: 1d20 + 9 ⇒ (16) + 9 = 25
claw1 damage: 1d6 + 5 ⇒ (1) + 5 = 6
claw2: 1d20 + 9 ⇒ (7) + 9 = 16
claw2 damage: 1d6 + 5 ⇒ (4) + 5 = 9
miss chance 1: 1d100 ⇒ 70
chance 2: 1d100 ⇒ 15
miss chance 3: 1d100 ⇒ 29

-Posted with Wayfinder


The fist descends on the plant-beast and rip it to shreds beneath their combined fury! Warblade and claw, fang and shadow! All hack and cut and split the creature, until it is but kindling for the fire. Arkhan is safe from the creature's maw, though he still remains frozen by the beast's venom.
End of combat
Ok, so the thing will regenerate unless it's put to flame. And, Arkhan is paralyzed for a while. what you like do?


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

Ozak pulls out a jug of whiskey and pours some on the body of the plant. He then pulls out a flint and steel and lights it.

"Shame to waste good whisky like that. Heh."


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

Choot will investigate the area to see if the plant creature held any sort of treasure trove or if past victims perhaps simply left anything behind. With Arkhan still paralyzed, the group will have to wait it out anyway.

Take 20 on Perception for a 25.


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

Kern will attempt to extract some of that venom for use later.
Survival: 1d20 + 11 ⇒ (9) + 11 = 20


Male 1/2 Orc Druid (Storm) 2 Initiative+4 AC 17 Hp 19/07 Fort +7 Ref +4, Will +9 Perception +9 DV 60'

Well wasn't that something....hehe!


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

Thoku moves to the druid nifs him twice then grabs him and tosses arkhan on his back. "if he can move soon good, if not we have some meat to test potential traps. Lets move"

what do you mean wait we are orcs ill use him as a weapon if i have to ^_^ dragon how mich damage wpuld he dp as an improvised weapon =^^=

-Posted with Wayfinder


Male 1/2 Orc Druid (Storm) 2 Initiative+4 AC 17 Hp 19/07 Fort +7 Ref +4, Will +9 Perception +9 DV 60'

I would say 1d8...lol


Kern's skill with poisons is sound. One-Eye extracts a single dose venom from the spirit-creature's fangs, while his chief sniffs at the frozen storm-shaman. Thoku's broad shoulders have no issue carrying the limp form of Arkhan storm-brother as Choot and the warriors of the Tribe of the Bleeding Storm explore the spirit-forest. Throughout, strange animals call out from the dense undergrowth, jumping through the boughs of the trees and scurrying about the ground.

The tribe stalks beneath the wooden bridge, trailed by Ewigga, the crone. Eventually, they come to another hollow tree that opens to a vast hallway. The curved corridor is full of the clinging sweet scent of a thousand flowers dangling from vines and creepers that hang from the ceiling and trail up the walls. Such disgusting sweetness cause the tribe's gorge to rise in their throats. But, they choke it down, and stand proud at the doorway.

dc 15 Knowledge nature:

The earth-shamans names these flowers Xtabay. To breathe their scent is to fall into death-like sleep. Then, the flowers feed.


Male 1/2 Orc Druid (Storm) 2 Initiative+4 AC 17 Hp 19/07 Fort +7 Ref +4, Will +9 Perception +9 DV 60'

Assuming Arkhan is free from being paralyzed prior to arriving at doorway.

know nature: 1d20 + 9 ⇒ (8) + 9 = 17

wand: 1d8 + 1 ⇒ (7) + 1 = 8
wand: 1d8 + 1 ⇒ (5) + 1 = 6

Reaching for his wand, the chuckling druid taps himself.

Anyone else?

By the way; dont smell those flowers.


arkhan shook off the effects of the poison long ago.


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

"Even the flowers, eh? Everything is against us here. But whatever fails to kill us only makes us stronger."


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

Choot wrinkles his nose in disgust, "Why should any Orc ever smell a flower?"

DM, how long is the hallway? I am thinking about giving each of us Death's Kiss so we become undead for a short duration and run through the hall. This way the poison, if any, will not effect us...


Choot Othul wrote:

Choot wrinkles his nose in disgust, "Why should any Orc ever smell a flower?"

DM, how long is the hallway? I am thinking about giving each of us Death's Kiss so we become undead for a short duration and run through the hall. This way the poison, if any, will not effect us...

That's a great question, it's 100' long


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

Choot turns to Arkhan, "Will any of these plants attack us like that ground creature did?If not the Destroyer can grant short immunities to the ails that plague the living..."

So at a run we should all be able to get through it in a round..


Male 1/2 Orc Druid (Storm) 2 Initiative+4 AC 17 Hp 19/07 Fort +7 Ref +4, Will +9 Perception +9 DV 60'

Don't see any but they are able to hide themselves amoung the normal cursed foliage!


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
Arkhan Silvinesti wrote:
Don't see any but they are able to hide themselves amoung the normal cursed foliage!

"What?"

Ozak scans the area trying to spot any creature that might be hiding in the foliage.

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

"This place stinks. It's worse than fighting elves!"


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

"If there are creatures here, they will reveal themselves."

Perception: 1d20 + 15 ⇒ (10) + 15 = 25


Neither the keen eyes of Ozak or Kern see a living creature in the disgusting hall of flowers.

Yes, Choot, @ a run, ya'll should make it through fine.


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

Choot begins to "gift" his allies the experience of being a devout follower of the End of Everything even if only so briefly.

I will dispense with the Death's Kiss power as follows: 1. Ozak, 2. Thoku, 3. Jugag, 4. Kern, 5. Arkhan, and finally, Choot! For that round, you will be treated as undead and thus immune to poison...


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

"Well, here we go." Ozak grits his teeth.

As soon as Choot gives Ozak his "gift," Ozak sets off at a full run down the corridor. Running takes me 120' but I am flat-footed.


HP 72/72 | AC 20, T 15, F 15 | CMD 24 | F +7, R +11, W +5 | Init +7 | Darkvision 60', Scent, Perc +14
Skills:
Handle Animal +9, Knowledge (nature) +10, Perception +14, Ride +15, Stealth +15 (+19 in warm/temp forest), Survival +12 (+15 to follow tracks)
Spells:
L1: Endure Elements
CE Male half-orc ranger 6
Choot Othul wrote:

Choot begins to "gift" his allies the experience of being a devout follower of the End of Everything even if only so briefly.

I will dispense with the Death's Kiss power as follows: 1. Ozak, 2. Thoku, 3. Jugag, 4. Kern, 5. Arkhan, and finally, Choot! For that round, you will be treated as undead and thus immune to poison...

Jugag grunts his thanks and then breaks into a run.


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

"Thank you, brother." and Kern also runs in, following his allies. Grell follows, and Razorbeak simply flies overhead.


Male 1/2 Orc Druid (Storm) 2 Initiative+4 AC 17 Hp 19/07 Fort +7 Ref +4, Will +9 Perception +9 DV 60'

Arkhan has Speed 40

Arkhan grants Rull's guidance on each member of the Fist just prior to each running off.

Each receives Guidance for 1 minute, starting at your run.

The druid--respectfully--nods at Choot. Arkhan then dashes maddly behind the others.


The tribe bursts its way down the hall, each crashing through the doors on the far end of the vine-choked tunnel. Flower tendrils whip and thrash at the air, but none strike the Fist as they run.

Beyond is a large tunnel that curves to the south.


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

Choot grins, "The Destroyer watches over us and beckons us to smash this place in His name!"

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