Blood Rage of the Wastes (All-Orcs Giantslayer)

Game Master Thackery Baxter J Thorington

Current Battle Map
Sketch of Redlake Fort
Marching Order

Heading to Fort Redlake

The Town of Trunau

The Hoard of the Horde(loot)

Map of Belkzen

A slightly modified Giantslayer campaign featuring an orcs-only cast.


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Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

Kern would be appalled at the slaughter of children, but wouldn't want to show weakness. He'd probably suggest having them fight in age-tiers, and letting the winners free. Enslaving some adult humans is fine with him too, though.


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

Oh yes have the kids fight in age tears and have them wear one of their parents with them as we set them free keeping one parent as a slave

-Posted with Wayfinder


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

Just placing the seeds for future conflict

-Posted with Wayfinder


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5
Ozak "Badaxe" Daggertooth wrote:

@ Choot:

Choot Othul wrote:
I forget are we using Automatic Bonus Progression?

Yes. So you should have a +1 resistance bonus to saves, and a +1 enhancement bonus to both your armor and primary weapon.

It actually makes it a bit harder to figure out what to spend your cash on if you don't have to worry about the big six.

And BTW (from recruitment):

Dragonofashandflame wrote:
Hit points: max hd + constitution modifier at each level.

So assuming you have Cleric as your FCB should have:

8x3 (3 cleric HD) = 24
+6 (1 sorcerer HD) = 30
+4 (CON Bonus) = 34
+3 (Favored Class) = 37 HP total.

Also unless you have some archetype that changes it your channels per day depend on Charisma, not Wisdom.

Thank you sir! Will make those changes tonight! :-)


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

Okay I just got a better idea, we have the parents all of them fight for not their freedom but their children's. And then we keep the strongest the victors as slaves or breeding Mares. We can then I don't know Mark the kids we set free so they can be identified in the future next time they come to attack us when they grow up. Give them our own names to insult their families. .... I'm open for suggestions because they all know what shakraal said is true anger makes a sharp blade but we're Orcs so we want to have future conflict...idk am I wrong?

-Posted with Wayfinder


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

Well, we're certainly not looking for Peace In Our Time... :)


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

Kern would actually be alright with letting the adults fight for the childrens' freedom. At least we're not slaughtering every child in the name of them being useless. So yeah, I'm okay with gladatorial-style combat for the adults, each one that wins gains the freedom of a related child. The rest of the children could then be enslaved.


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

FYI I am leaving town tomorrow afternoon and won't be back until Monday night. Don't think I will have internet access where I am going. I will be able to post again tomorrow during the day, then probably not until Monday night.


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
Kern Dead-eye wrote:
Kern would be appalled at the slaughter of children, but wouldn't want to show weakness. He'd probably suggest having them fight in age-tiers, and letting the winners free. Enslaving some adult humans is fine with him too, though.

FYI Ozak is not fond of the idea of killing children either - it's not a fair fight. As a devotee of Gorum he cherishes a real battle, and killing an enemy that is much weaker is not a real battle.

Ozak would be happy with the idea that the children would be raised as orcs... and when they come of age, they are given weapons and allowed to fight for their freedom if they wish.

On the other hand, Ozak sees them as spoils of war, and isn't about to complain if the others kill them. They are not part of "his share."


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

Sorry my head was at the hunger games... so we have all the adults fight each one that gets a kill can free a kid of there choice. And we keep the victorious as slaves that slaves good?

-Posted with Wayfinder


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

So then no one is opposed to having the adults fighting one on one, for the freedom of a child of there choice and we end the battles once half of the adults a killed keeping the winners as cattle?????

-Posted with Wayfinder


Thoku the Bloodied One wrote:

So then no one is opposed to having the adults fighting one on one, for the freedom of a child of there choice and we end the battles once half of the adults a killed keeping the winners as cattle?????

-Posted with Wayfinder

Sounds like.

btw, i've pretty much fed you guys the info for the next leg of the adventure. Between Choot and Shakraal (when they share with the group), they know the following things

1) Grenseldek is a hill giant and actually in charge of the Horde, Skreed was, at best, a pawn
2) (implied) Grenseldek has the other half of the map, or knows where it is
3) Ghostlight Marsh (east of here, and ultra-spooky bad) has a weapon that is pretty nifty for killing giants.
4) Grenseldek and her main host are east of Ghostlight Marsh (how convenient)


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

Yep that's what I was thinking once they give us the knowledge that was learned, we get the weapon (just incase) then see the other tribe if they are dumb enough to fight us we brake them and add the the bleeding storm ^_^

-Posted with Wayfinder


Shadow's Status

I will be away from the boards for a few days due to a surgery my daughter is getting tomorrow. I will probably be posting again on Friday. Bot me as needed till then.


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

hope it goes smoothly seeing as you dont seem worried i guess its an out patient surgery? wish her well and running around in no time ^_^


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

QUOTE= Kern Dead-eye ]Kern stands outside the circle, wishing Thoku had given the humans at least a pair of reasonable weapons instead of blunt rocks... bludgeoning someone to death with a rock is so much more gruesome than a knife fight. But he keeps his mouth shut, as he knows his chief's bloodlust would not stand to be questioned.

loved reading this ^_^

-Posted with Wayfinder


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

Oo I got an idea, what if we give the kids who got freed the rock that was used to give them their freedom. Just have one of the Orcs that can do stonework fashioned it into a necklace that they can wear it can be polished so it looks nice but just something that they always remember this is how they got their freedom *_*

-Posted with Wayfinder


Thoku the Bloodied One wrote:

Oo I got an idea, what if we give the kids who got freed the rock that was used to give them their freedom. Just have one of the Orcs that can do stonework fashioned it into a necklace that they can wear it can be polished so it looks nice but just something that they always remember this is how they got their freedom *_*

-Posted with Wayfinder

that is awesome.

i'll update tomorrow. I'm freaking tired.


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

Oh so everyone I have recently gotten into the age of sigmar game and I will be making a orc hoard following our bleeding storm. I want to make each of your characters so if you want can you link me to some reference pics or a good physical description of how your characters look so I can do them justice in model frome *_*

-Posted with Wayfinder


i added a map to make things easier to plan.


and kudos on game thoku


to prevent mixups like when i put the scout in the back of the pile when yu guys were facing Uskroth, i put up a doc for marching order. I'll have areas for 3 groups (feel free to add more if you can think of things): single file, in front of an entry, in a big open area. it's in drawing, so it's editable. please do so

also, I put up a "current battle map" it's not the current battle map, but it IS the roll20 link which i manged to delete because i'm a silly goose.


gotta say i'm loving this group! You guys are really running with the orcs idea!

Kern and Ozak: pillaging the place and then and enforced breeding program?! Awesomely orc! So totally orc!

Choot: dude, you really made a sidebar info-dump a cool RP piece! Loved it!

Shakraal: "cries in tears at the victory that should have been hers?" Love the angle you're aiming towards!

Hakak: love how totally brutal your casting is!


gah! even more awesome post! i had to stop myself from responding so I could give others a chance to!:

so cool!

Oh, remember, you have things to toy with (and yes, i'm considering sentient being toys .. well ogres and cave giants are TECHNICALLY sentient.. they can make sound that approximate speech and they communicate. It's probably not as complex or detailed as, say, what amounts to communication among bees or wolves, but it IS communication)

2 Cave giants

8 ogres

MANY impregnated female orcs and humans (really, the gene pool of the Bleeding Storm has been irreparably altered) by Kern, Ozak, and/or (because of Thoku's gladiator arena) forced human males. The orcs are all willing partners, since this is how the tribe gets stronger and the it's an honor to birth the spawn of strong warriors. The humans.. not so much.. but, eventually they realize a deal is a deal and it's the best way to stay alive. That said, more males are make it out of the arena than females.

3 siege Ozak built/found

about 25 human whelps that Garrek is to train

and a partridge in a pair tree

that said..Temperature Check Time!:

We're at a very interesting point in this game.
1) You've eaten an orc fetus you cut from a witch's womb.
2) you've eaten orcs and other sentient beings
3) we've achieved Fist of the North Star levels of biophysics-with exploding projectile blood and gore.
4) we've had characters snack on severed genitalia
5) we've mutilated/tortured NPCs
6) we're force-breeding humanoid NPCs

All of these things are to greater and lesser extents incredibly intense things for some people (no one's mentioned anything thus far, but I feel the need to ask). Are we OK with the current level of darkness? The game is quite savage, and while all of these things fit the tropes of savagery (especially for orcs), some may feel that things have been dialed to 11, and would feel more comfortable with something a little less intense. Even if it's just a 9 or 10 on the intense-o-meter. In other words, have lines been crossed that you don't feel comfortable crossing in a game?

If you don't feel comfortable mentioning it in discussion, for whatever reason, tell me privately, and I'll make the changes. I want to make sure everyone's OK with everything.

Again, this is me making sure everything is Okie-dokey. No one has complained or anything like that. I'm just trying to be a good forward-thinking GM.


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

I get no pat on the back...it's cool (kicks over a rock and draws circles on the floor)

I have not had an issue with any of the postings...I have been trying to hold my self back from getting really dark as this site is pg13 but I feel we are in line with that. But of any has an issue let me know so I don't get too wild

As yep I have not had more fun in a game for a long time I'm checking the boards so many times a day (more than 20) just hoping there is a new post. Everyone has been an inspiration for me when it comes to what ever I post and the way my character is developing.

-Posted with Wayfinder


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

The surgery for my whelp went well! :-)


Shadow's Status

Oi, Choot is brutal!

My daughter is doing well check up this week to see if we can resume normal activities, I will check and update the thread now.


Storyteller Shadow wrote:

Oi, Choot is brutal!

My daughter is doing well check up this week to see if we can resume normal activities, I will check and update the thread now.

yay!!!


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}

So I have never had to deal with a character having this many cohorts so how do we deal with his. I know they need to travel with us but other than that...

-Posted with Wayfinder


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

Glad to hear all the childrens are doing well!

I am totally fine with the level of savagery and carnage. It's kind of refreshing to read things from a truly evil perspective. It's just a game, and I promise to let you all know if something makes me uncomfortable, but I think as long as no one painstakingly details a horrible, vile, or disgusting act like rape or something like that, and we keep all that "off-camera" then I have no issues whatsoever.

As far as Kern goes, he'll keep trying to inject bits of humanity into the orc society as well he can. I'm enjoying playing the character immensely.


Thoku the Bloodied One wrote:

So I have never had to deal with a character having this many cohorts so how do we deal with his. I know they need to travel with us but other than that...

-Posted with Wayfinder

that's a really good question. The options I posted were for annadventuring party, the assumption being that the tribe stayed behind in Trunau until u needed them., sort of like you're the advance party. If u wanted to travel WITH the Tribe, you'd almost definitely need to take path option 1 or 2 : walk through the mountains, or walk through the conquered lands.


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5

Oh yeah carnage level question, we can ratchet that up if you like or leave it as is. Both are fine for me.


hp 38/38 | AC 17, T 12, FF 15 | CMB: +8, CMD: 20 | Fort +6, Ref +4, Will +7 | Init +4 | Perc +9, Darkvision 60 ft.
Druid Spells:
2nd (3/day)--Barkskin, Bull's Strength, Bull's Strength | 1st (4/day)--Burning Disarm, Entangle*, Longstrider, Magic Fang* | 0th (4/day, at will)--Create Water, Detect Magic, Detect Poison

As long as the nastier horrors are more or less stipulated to, I'm fine. Grotesque violence handled in a matter of fact way is a-ok too, as I think my past postings would indicate. :)


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'

I'm quite fine with the R-rated depictions of violence.

I think I would draw the line at vivid portrayals of sexual violence though. Even though I am sure that it is going on as we speak all over Trunau. It would be a definite turn off.


Ozak "Badaxe" Daggertooth wrote:

I'm quite fine with the R-rated depictions of violence.

I think I would draw the line at vivid portrayals of sexual violence though. Even though I am sure that it is going on as we speak all over Trunau. It would be a definite turn off.

noted. horrific deplorable violence is perfectly ok, so long as no one uses any dirty words :) (to quote south park).

Seriously, though ya.. that's my line, too.


Ok, so I feel like this has been up for lng enough and everyone has had a chance to talk in discussion. I don't want to bog us down further. So, i posted something in gameplay about do you wan to take the horde or not, and which path you want to take. Please, discuss IC so we're moving things along there.

If you want to talk further about the grounds rules, please do. But, as things stands now:

1) Horrific deplorable violence the likes of which would be seen in Conan or Fist of the North Star is totally ok up to and including exploding fountains of blood, gore, and general viscera

2) Fade to black on icky sexy stuff, including violence, (and, i'll keep it strictly alluded to and off-camera)

3) Everything else is OK, and i think that is the other stuff.


Grell, warcat of Rull companion:
hp 61/61 | AC 21, T 11, FF 19 | Fort +9, Ref +7, Will +2 | Acrobatics +11, Perception +5, Stealth +9 | Current animal focus: None
Razorbeak:
hp 31/31 | AC 16, FF 13, T 13
Male half-orc Hunter (Packmaster) 7 | hp 70/70 | AC 22 26, T 12, FF 21 | Fort +8, Ref +7, Will +6 | Animal focus 7/7 min | Perception +17, Survival +13

I'm thinking the yellow path, and have a few battles on our way there with the local humans. But direct is fine as well.


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
Kern Dead-eye wrote:
I'm thinking the yellow path, and have a few battles on our way there with the local humans. But direct is fine as well.

Overall I would favor the most direct route, unless there is some compelling reason to go elsewhere first.

Do we have a reason to visit Ghostlight Marsh or Rake Island? If not, then let's skip them.

Though I would agree that any place called "Castle Everstand" really needs to be flattened. And I do have some siege weapons now. :) Not sure if we are strong enough to storm the place though, and if not, I see no particular reason to go the yellow way.

Yes, it would be a decent fight, but this is Belkzen. There are decent fights in every direction.


Ozak "Badaxe" Daggertooth wrote:
Kern Dead-eye wrote:
I'm thinking the yellow path, and have a few battles on our way there with the local humans. But direct is fine as well.

Overall I would favor the most direct route, unless there is some compelling reason to go elsewhere first.

Do we have a reason to visit Ghostlight Marsh or Rake Island? If not, then let's skip them.

Though I would agree that any place called "Castle Everstand" really needs to be flattened. And I do have some siege weapons now. :) Not sure if we are strong enough to storm the place though, and if not, I see no particular reason to go the yellow way.

Yes, it would be a decent fight, but this is Belkzen. There are decent fights in every direction.

Ghostlight Marsh has a weapon that could be useful against giants either in the hands of a single warrior, or cloned and given to TONS of warriors. It's not 100% necessary, but useful.

You COULD attack Castle Everstand, and then Castle Firrine... but.. you'd probably spark an invasion from Lastwall... and the horde is nowhere near big enough to survive it. Even if it did, Grask, and his MUCH bigger horde would be VERY VERY upset with you guys.

Probably the most direct path is to cross the Conquered Lands to Ghostlight Marsh, cross at Rake island, and then follow the river to Fort Redlake.


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}
Dragonofashandflame wrote:

.

Probably the most direct path is to cross the Conquered Lands to Ghostlight Marsh, cross at Rake island, and then follow the river to Fort Redlake.

i feel this is the best path yes the weapon is not needed but me likey, it smashy smashy....


Male Shadow's Status | Orc Cleric 3 (Undead Lord) /Sorcerer 4 (Ghoul Touched Bloodline) | HP=72/72 | 7/7 Channels | AC=20 | Init. +2 | F +7 | R +3 | W +12 | Per +6 | Cold Resistance 5
Thoku the Bloodied One wrote:
Dragonofashandflame wrote:

.

Probably the most direct path is to cross the Conquered Lands to Ghostlight Marsh, cross at Rake island, and then follow the river to Fort Redlake.

i feel this is the best path yes the weapon is not needed but me likey, it smashy smashy....

+1


update tomorrow i've spent the whole day grading and answering parent emails.


Female Half-Orc Witch (Scarred Witch Doctor) 3/Barbarian 1; HP 54/54; AC 16/T 11/ FF 15; Fort +7, Ref +3, Will +5; CMB +3, CMD 14; Per +6, Init +1; Speed 40 ft;

Ok I've partially leveled up.

Got my increase to Fort and Ref from 3rd level witch, and applied new hitpoints.

I've removed the Enlarge/Rage spoilers in my alias line as I think they were incorrect.

Got access to a couple of nice 2nd level Witch spells now, aggressive thundercloud and boiling blood which is well thematic and works differently for orcs.

Here's my issues:

I only seem to have one feat. Should I choose a feat that can ameliorate my ASF or is there an item I can choose from my Automatic Bonus Progression treasure whatever the hell we are using.

My character sheet still mentions me using a Large Falchion, but I'm now toting Uskroth's earthbreaker. What are its stats, (apart from the fact we worked out it does 6d6 damage when I'm enlarged) and how do they interact with my Automatic Treasure Lootin Score thing?

What else given the you-bewt-unchained-auto-lootin-rootin should/can/would I have magic item wise?


Shakraal Bloodscreamer wrote:

Ok I've partially leveled up.

Got my increase to Fort and Ref from 3rd level witch, and applied new hitpoints.

I've removed the Enlarge/Rage spoilers in my alias line as I think they were incorrect.

Got access to a couple of nice 2nd level Witch spells now, aggressive thundercloud and boiling blood which is well thematic and works differently for orcs.

Here's my issues:

I only seem to have one feat. Should I choose a feat that can ameliorate my ASF or is there an item I can choose from my Automatic Bonus Progression treasure whatever the hell we are using.

My character sheet still mentions me using a Large Falchion, but I'm now toting Uskroth's earthbreaker. What are its stats, (apart from the fact we worked out it does 6d6 damage when I'm enlarged) and how do they interact with my Automatic Treasure Lootin Score thing?

What else given the you-bewt-unchained-auto-lootin-rootin should/can/would I have magic item wise?

.. you should have 2 feats because you're 3rd level. 1 for every odd level you possess. It's your call on the armor thing, but if you're gonna keep using armor, ASF amelioration might be the safer bet (like arcane armor or something.. or you could try to grab leaf armor or something mithral.

the earthbreaker resizes to fit you. so... at large, it does 6d6. at medium it acts like a regular earthbreaker. as for cost.. none of the current systems really account for artifacts, so it doesn't count against your total. Everyone's gonna end up with something uber at some point, so it will balance eventually.

as for gear, whatever your heart desires that you can afford with your wealth. You can say you found it in the hoard, or in Trunau, or you just grabbed it from an orc who wasn't strong enough to keep it


So, i seriously overestimated my ability to get stuff done today. I just got home from Open House at my school. And, I'm quite pooped. I'll update tomorrow. I'm sorry about the delay

I'll update tomorrow


Female Half-Orc Witch (Scarred Witch Doctor) 3/Barbarian 1; HP 54/54; AC 16/T 11/ FF 15; Fort +7, Ref +3, Will +5; CMB +3, CMD 14; Per +6, Init +1; Speed 40 ft;

'K, thanks Dragon. Will look for armor that helps and save the 3rd level feat for something else.

And I check the Unchained rules for how much wealth I should have and spend it on gear...right?


Ya. Don't hoard the money it washes away next level. I will give u guys stuff that stacks on top of this because of story items. I will make sure that they're all balanced


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
Dragonofashandflame wrote:
Ya. Don't hoard the money it washes away next level.

What money? :)

Seriously, you never gave us an amount, you just said we had "lots." And there didn't seem like there were many things we could spend it on.


Male Half-Orc Slayer 7 | HP 43/91 | AC 20, T 13, FF 18, CMD 23 | Fort +8, Ref +8, Will +6 | Init +3 | Perception +18 (+19 vs surprise), Sense Motive +13, darkvision 60'
Dragonofashandflame wrote:
.. you should have 2 feats because you're 3rd level.

Um... I think we're 4th level now, right?

Dragonofashandflame wrote:
the earthbreaker resizes to fit you. so... at large, it does 6d6. at medium it acts like a regular earthbreaker.

Okay, to be more specific, my understanding is this:

The Earthbreaker has the Impact property, which means it does damage as if it is one size larger than it actually is.

So as a medium Earthbreaker it does 3d6 damage.
As a Large Earthbreaker it does 4d6 damage.

Shakraal seems to have an ability to wield a 2-handed weapon of a size category that is one step larger than her (she did this with a falchion before she got the Earthbreaker). Which means she can use a large earthbreaker when she is medium, and can use a Huge earth breaker when enlarged.

As a Huge Earthbreaker it does 6d6 damage.

If we can figure out how to make Shakraal huge, we can get to 8d6 damage. But normally, if she is using it as a large earth breaker she should get 4d6 damage.


+2 init
AC|HP:
{HP:70|E:74/74}{AC:28|T:17|FF:26}
{Character look} Current AC:26
Saves|Skills:
{R:+9|F:+8|W:+9} {intim+20}{Stealth+5}{K(all)+8}{Perception+8}
Ozak "Badaxe" Daggertooth wrote:
Dragonofashandflame wrote: Ya. Don't hoard the money it washes away next level. What money? :) Seriously, you never gave us an amount, you just said we had "lots." And there didn't seem like there were many things we could spend it on.

This is a good point I did not really get anything as I did not know what our spending cap was...I thought all the money we could have got went to the free magic equipment progression

-Posted with Wayfinder

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