Stepping forward Chuluun speaks abruptly, "Out of my way.", pushing Drankich from the door.
He examines the door to see if it is locked, if locked, he attempt to unlock the door. As per his normal breaking habit he checks for traps.
Rolls:
Perception: 1d20 + 11 ⇒ (5) + 11 = 16 If trap exists there is an additional +2
Disable device: 1d20 + 11 ⇒ (15) + 11 = 26 If trap exists there is an additional +2
Disable device: 1d20 + 11 ⇒ (2) + 11 = 13 Use to unlock if first role is used to disable trap
Chuluun spends a few seconds working on the lock before a click is heard signaling that he was successful, with opening the lock. After opening the door the group notices that it appears to be a small supply room.
After glancing around the room seems to hold buckets, mops and other such items to clean up messes. On a closer look, the group notices that the clothed cleaning items seem tinted red.
No idea if you guys want to check the room better or not.
"With no mess in here, this is not where they took the other prisoner. Wild you mind trying the next door?". As the lock pick does his business, the Eruss turns to the others and whispers, "What are you all doing here? I was beaten up and tossed in my cage. What's your excuse," he laughs.
"I didn't talk to him much, but he seemed a decent enough guy. I'll certainly help you find him, if you'll have me," the cleric says, his holy symbol gleaming as he speaks.
Chuluun whispers to Erke sitting on his shoulder, "Guard!" He begins moving silently to the next door to listen for any sounds and to check if it is locked. Placing his scythe against the wall before starting his checks.
HP 16/16, AC 14, CMD 14, Fort +4, Ref +4, Will +1, Init +2 Mythic 4/4
"Chuluun, Faf just broke a steel cage with a giant hammer. We're not too concerned about bein' quiet anymore. Let's just kick the doors in until we find Asriel."
"I will stand guard at the corner while you break through the second door."
Chuluun walks back to the corner, without going around the bend. He holds his scythe ready to bring it down onto any foe that may come to investigate the noise.
"No door shall bar me!" Fafhrd would shout as he swung back once more, arms stretched out to achieve the maximum amount of leverage as he stepped back and swung with all his might to the side so that he would not have to worry about clipping the floor as he allowed his building anger to overcome him.
With Fafhrd's last mighty blow the door breaks off of its hinges and falls loudly to the ground. As this happens you notice the smell of blood coming from the room strongly.
Next time for sundering stuff, put two or three tries per post.
As you walk into the room the smell of blood grows thicker. Finally you enter the room completely where you see a rack that was now empty. Next to the rack is a table with a body upon it. Next to that table is a smaller table that is lined with devices of torture that are covered with fresh blood.
As you walk closer you stare at the body, which is ripped open to see the organs within. All the organs seemed to have been burned and stabbed. The flesh of the body is covered in burns and cuts as with the organs, the last thing you notice is that the body does not have a head.
HP 16/16, AC 14, CMD 14, Fort +4, Ref +4, Will +1, Init +2 Mythic 4/4
"I have." Caine said quietly. "Church Inquisitors would put heretics to the Question in similar ways. Whoever did this knew what they were doing. Bodies start to shut down way before the sadists would have gotten to most of this stuff. There's an art to keeping people conscious and sane enough to torture like this. Learning a skill like that takes study and practice. We aren't dealing with a street gang. At least one of them spent time learning professional evil."
HP 16/16, AC 14, CMD 14, Fort +4, Ref +4, Will +1, Init +2 Mythic 4/4
"No." Caine said simply. His usually lighthearted, sarcastic demeanor was gone, replaced by a stoic, severe calm.
He clinically looked over the objects of the table, looking for anything they might have removed from the body, like clothes or possessions, and anything else of incrimination or interest.
The group heads down the hall to the other door. Caine walks up to the door looking at it than the others. He attempts to open it pushing on it which causes it to open.
Figured you guys would try to open it but not go in yet because might want to prepare.
Caine walks into the room to find that there is no one within the room. All that he can see is a table with chairs around it, that has a folded piece of paper upon it. Around the walls of the room are shelves that seems to hold crates of items. Most of these shelves were full with crates.
If you go up to read the paper.
Paper:
In neatly done formal script, the note reads.
Well well, seems you did not know whose underlings you were messing with. Now I am going to have to make you all pay. You must understand though cannot seem weak to the other gangs. Hope you enjoyed what we did to your friend, in the other room because you all are next.
Fafhrd nod in agreement. "Unless if they managed to turn invisible and sneak past us, a secret route out would be most likely answer. And the note could be a bluff. However, if its not..." Fafhrd's knuckles would go white as his grip on his maul tightened. "They'll surely wish they had."
His part said, he would start around the room to search for any secret route out of the room.
HP 16/16, AC 14, CMD 14, Fort +4, Ref +4, Will +1, Init +2 Mythic 4/4
Might as well take everything here back to the bar before we tell the guard about the secret torture chamber and the dead body in this here warehouse. :)
Caine drags the unconscious man downstairs and straps him down on the table across from the body they all assumed was Asriel.
"I'm not going to kill him but he doesn't know that. When he wakes up there's not going to be any good guard bad guard. We present a unified front. Clear?"