I would still really love to take Darkstalker, even if you wanted it to have pre-requisites, and would be willing to find the feats to pick it up. It really fits the feel of the character as he's just capable of things you aren't supposed to do with out magic. I think I'm ditching trying to put together a cohort, since I don't have one ready and don't savor the thought of just "throwing together" a 13th level wizard. Adrian is an intelligence and wisdom based face, a his actual charisma is painfully low , so he doesn't really have access to a great deal of magic. Instead he's spent years honing his mind and body to be able to perform impossible things, like sneaking up on an aberration in it's own home.
More equipment questions! Can I have the Murderous bracers made into murderous gloves so I can use bracers of armor as well? Also, would you allow a Sihedron Ring Re-purposed to have a +5 deflection bonus and no resistance bonus at the same or reduced price along side it's other abilities?
This is probably the most flavorful character I've built, and you've met Curvlk.
*waves*
Alright, first set of mechanics up.
My god, that's a lot of class features. Working out skill points and spells and the few first level spells now. Will post equipment so far soon as well.
In your Death Attack DC you only count +7 Int but it looks like you have a +8 modifier.
Also, I was all "Yay, someone else with Wings of Flying! We'll be wing buddies." But then I realized you just used my sheet. Darn. I don't have a wing buddy...
In your Death Attack DC you only count +7 Int but it looks like you have a +8 modifier.
Also, I was all "Yay, someone else with Wings of Flying! We'll be wing buddies." But then I realized you just used my sheet. Darn. I don't have a wing buddy...
Guilty as charged. =p I think I have winged boots right now, so we may do some flying around still, but I'll probably be trying to keep a slightly lower profile in combat.
P.S. Looking forward to playing with Thogg. Looking forward to playing with everyone! Barbarians, pseudodragons, halfling paladins and more. This will be fantastic, I've no doubt.
...but I'll probably be trying to keep a slightly lower profile in combat.
No kidding.
You know, I was looking over everyone's sheets and I was amazed at everyone's awesome AC. And then I realized I have roughly double the HP of everyone. Barbarians really do stack up HP like no one's business.
Hey, I'm very sorry all, but some RL stuff has come up and I no longer have time to start another game, I'm sure you guys will have a great time, and I'm sorry to have to miss it.
I guess he has dropped out. Haundo was next in line for the selection process. I will make further decisions based on whether or not he still wants to get in.
Also, I was all "Yay, someone else with Wings of Flying! We'll be wing buddies." But then I realized you just used my sheet. Darn. I don't have a wing buddy...
You're kidding, right?
My equipment is listed in my profile now, but none of the stat changes have been added yet.
Also, I was all "Yay, someone else with Wings of Flying! We'll be wing buddies." But then I realized you just used my sheet. Darn. I don't have a wing buddy...
You're kidding, right?
My equipment is listed in my profile now, but none of the stat changes have been added yet.
Im confused. I was talking about Adrian Myst.
Of course we'll be wing buddies. Tikky was born with 'em.
Whipping it up right now. Checking alignments and submitted characters to get a feel for what's missing. Will baste the end result in awesome sauce before I hit the sack tonight.
If there are iconic 3.5 classes that interest me (Malconvoker and Hammer of Moradin), can I consider them? I can guarantee you badass role play with them.
Both of those PrC's are pretty slick. Looking forward to seeing what you come up with.
I haven't had much experience with PbP. Does having a bunch of summoned creatures gum up the works like it can in RL games? I suspect the slowish speed of PbB means that it matters a lot less.
I have always been good in RL games about keeping on top of those details, marking durations, and having my turn planned by the time the turn comes around. Unfortunately, those habits probably mean less in a pbp game. The malconvoker likely does add more mapping and bookkeeping for Watcher. If you don't like that idea, lemme know.
The dwarf concept is LG, but I think a dwarf can mix in with a crew of CG types better than most paladin types. Grandfatherly patience and all of that.
Had a long talk with the oldest daughter about....her boyfriend and my full daisho having a meeting. With your forgiveness, I'll publish the two concepts to you tomorrow during or after work. I may add a third pure Pathfinder concept if you like. Concepts will be brief, and after you choose one (or don't if the other guy makes the cut), I'll give you full fleshing. Bottom line, I guarantee a finished product by bedtime tomorrow. Likely have him coming in late as you suggested as part of his introduction.
For now:
Braden Hammerheft Hammer of [looking into it]. Middle aged for a dwarf. Lawful good. Sees the toil of the races as the forge that purifies the soul. Patient with good kind. Impatient with whiners and self-absorbed types. Quickly eliminates evil with extreme prejudice. Either wields a maul-type hammer or fights sword and board. Meaning hammer and board.
Adreris Keffle Human (seems like we need a few of those). LN. Consorts with devils and demons in the sense that he enslaves them. If they are working for him, they can't be working against mortals somewhere else. I will name and characterize these NPCs. You are free to play them when you like, or I'll make profiles for the repeat offenders. Adreris is a power player, though. He walks planes. Good outsiders see him as compromised ethically, but as a functional prison sentence for evil counterparts. He researches outsider servants who are up to no good, and interrupts their long range pans by binding them to himself. Will be roleplayed as arrogant and somewhat distracted from more important things by local adventuring. Mentions strange beings and places a lot. His outsiders will hit REALLY hard. : b
Yeah....maybe another example of a lawful character that has an avenue for dealing with folk of different alignments. Just don't be offended by his imperiousness. : b
More ideas, crunch and personality around lunch time. Full background and character sheet after (and doesn't this sound like gamer paradise) bunco with the sunday school class. Yay.
I'd like to ask to add the worldmeet glade as treasure. It's perfect for the concept, and it gives Keffle a home base to make reference to. I'll look for a Golarion location for the glade, unless you want to nominate one. If I want any other mechanical goodies you'll know tonight.
Complete Mage introduced magical location as treasure. If you control the location, perform an act that resonates with it, or whatnot, the power of the location gives you some benefit. I'd like our Worldmeet Glade (might give it a new name) to be a location where Treerazer fought. The convergence of planar energies, the death of outsiders, and the elemental magic of the elves allows an attuned spellcaster to speak deeper into the lower planes and pull more seasoned servants. In Keffle's case, he chooses higher ranking fiends who are involved in awful works that the human deigns to interrupt. Consequently, the more lawful fiends resent his calling, but are still bound to obey.
Actually, I thin nothing creates the chance for great in character roleplay like the malconvoker. Fiends threatening to do awful things to my soul once they break their hold. Fortunately, can't botch a Bluff check. : b
There are a couple new spells which allow high level clerics to make their own, awesome deminplanes. If you guys wanna split the costs (~20k), we can make have a pocket plane to flee too if need be. that would be a cool place to have a Worldmeet Glade. For a little extra money we can make time flow differently in order to rest quickly and return to the action quickly.
Keffle is the sort who would help build a demiplane, but I am pretty tight with my gold. If Watcher says we can design parts of the demiplane that match our outlook or memes, I'm committed to it.
Next mechanics request: Players Handbook II feat: Imbued Summoning. Monsters I summon benefit from a third level or lower spell, which is removed from my memorized spells. Also, I'd like permission to have a skillful weapon, although I might forsake melee altogether.
Other stuff while I work:
Background
Spoiler:
Adreris Keffle was annointed as a special arcanist at an early age. A wizard of remarkable pedigree, the expectations that he would push his craft we made clear by his practicing parents, who secured his family seat at the Occularium at Manaket before he was even born. His education and increasing power proceeded on course most of his young life until he wrested an ancient text from seafaring marauders during his turn at military duty. Once he discovered the only verifiable copy of The Pact Eternal, he devoted his time to devouring the text and mastering the timeless power of harnessed outsiders. He read of secret spiritual wars and memorized the basic levels of diabolic politics. When his marks began to suffer and his parents pulled him home to Botosani, he recused himself from family duties in favor of controversial conjurations. His experiments led him to heights of power his arcane tutors could not limit, and his peers began to criticize him jealously. Unmoved by the disapproval of his forebears, Keffle stepped into a role he considered himself alone capable of - stealing the ill-meaning minions of Great Beyond and putting them to better use combating evil and entropy. Over the years, he has acquired arcane tools and powerful ley crossings that improve his control over the fiends he summons, interrupting darker plans and playing a dangerous game of chess against the immortal masters of lower realms. Thus, he has been named by his servants, enemies and detractors as Lor Moikeme ("The Chain" in the Abyssal tongue). Today, he continues his studies and his enslavement of increasingly more powerful fiends, bending the power of quintessential evil to serve humanity as the wizard deems necessary.
His parents and former tutors brush his arrogance and indiscretions under the rug of pride. Quietly, however, they often wonder if the power their willful scion wields might not one day demand a price all Golarion will shudder to bear.
Personality
Spoiler:
No one can play Keffle's game without running into troubling ethical questions. While the wizard does not pretend any level of piety, he views mortal races as inherently superior to evil outsiders. The truly damned are weapons to be used against one another - a chance for one player to pit his opponent's pieces against themselves. Truly righteous heroes have been quick to judge him as dismissive and arrogant, and not completely without fault. But Keffle feels it was his destiny to find the Pact Eternal, and that none but he can so successfully impose his will on his minions of Hell, the Abyss and Abaddon.
Adreris has allies and partners in his gambit, and in other ventures, but he has few true friends. Something about hearing him lie to devils about their rewards, or watching him offer to summon outsiders for demonic servants to savage as payment for services, halts the will to know Keffle further. It can be said he is a man of his word, but that word is fearsome and sometimes gives mortals reason to avoid a closer association.
Crunch
Spoiler:
Keffle makes efficient use of metamagic, spells and magic items that enhance his ability to bring heavy hitters to work for the party. The damage they cause makes his summoning spells very powerful. In personal melee, Keffle would suffer were it not for magical augmentation. Even then, he dramatically prefers to have something else do his fighting. He's a very tough, full-time caster with lots of powerful spells and will have prepared bad guys taking the fight to his enemies. If the battle goes poorly, his outsiders provide excellent fodder so the important heroes - Keffle and his mortal allies - have opportunity to escape or regroup.