Blades of honor- warriors of terra

Game Master rorek55

d20 maps!

tome of battle sword skills

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HP 44 | AC: 18; T: 14; FF: 14 | Init +6 | CMB: +10; CMD: 27 | Fort: +5; Ref: +5; Will: +5 Arcane Reservoir: 9 (11) | Current Spell Effects: Armored Mask (Mage Armor), +2 Int (Axiomatic Blessing; Escape Artist)

1 round.


Stats: HP 86/86; AC 24, touch 22, Flat Footed 12; CMD 24; Fort +11, Reflex +12, Will +10; Perception +12; Initiative +7

Sapphire Nightmare Blade: 1d20 + 13 ⇒ (10) + 13 = 23
Unarmed-NonLethal: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d6 + 1d6 + 7 + 4 ⇒ (3) + (4) + 7 + 4 = 18

sigh

AoO: 1d20 + 8 ⇒ (3) + 8 = 11


Vitals:
HP: 39/39 | AC: 20 T: 15 FF: 15 CMD: 20 | Fort: +5, Ref: +8, Will: +4 | Init: +5(+7) Senses: Normal vision | Effects: none
Male Human Swashbuckler 3 [Inspired Blade]
Abilities:
Charmed Life 3/day, Deeds
Skills:
Acro 10, Bluff 10, Climb 6, Diplo 10, EA 8, Intimidate 10, Know(local) 9, Know(nobility) 8, Know(religion) 5, Perception 8, Perf(string) 10, Prof(City Guide) 6, Ride 8, Sense Motive 8, SoH 8, Stealth 6, Survival 3, Swim 6

Don't forget that your target is currently Stunned, so she hasn't got her dex bonus to AC and a penalty of -2 to her AC, a good chance that both of your attacks hit. Other important note, she drops her weapon (well anything held, which in this case means her weapon). Not certain if she'll start running without a weapon.


Stats: HP 86/86; AC 24, touch 22, Flat Footed 12; CMD 24; Fort +11, Reflex +12, Will +10; Perception +12; Initiative +7

Until just before my turn sadly. though if she tries to retrieve her sword that's another AoO.

AoO: 1d20 + 8 ⇒ (7) + 8 = 15 Dice Gods why hast thou forsaken me!


Male Human Ranger 5 | HP 84/84 | AC 18/12/16 | F +8 R +7 W +4 | Init +4 | Perc +14 | CMB +8 CMD 22 | 30 ft

hearing the sounds of the golem and Argus's question. Saardonis ponders for a moment.
i'd prefer we kill it now, i don't wanna have to worry about how long its gonna take to get through a bookshelf. Besides, it's in a hallway and your an archer, we can flank the door just in case you don't manage to kill it.
and with that Saardonis retrieves his sword and takes up a position on the left side of the door.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Argus nods, looking to the rest of the group.
If you chuckleheads are in I'm gonna get to the other side of the library with a good view of the door. Get a few of the book shelves and put em in a spot that'll make it hard for it to move. Don't worry about blocking my shot, jus got a brand new power makes it so I can shoot without worryin' about that sort of @#$#.
The man nods looking around the already searched room for a prime spot to attack from.
"Remember that the bone ones ignore most weapons so slash at it if you want but always keep moving, don't let that thing keep you in one spot. If you want me to pin cushion this thing I can't be moving to help you so bear that in mind. Also, its got a special attack. They said it snapped off a piece of its self so keep an eye out for if it does that."

I'm assuming that it would not take much to kite this thing into the library.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

"I'll help with the ranged attacks until big and ugly gets close enough to use weapons. You have any extra of those blunt arrows you always carry around?" Zero says as he quickly strings his bow and his hud display switches to ranged.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

"Two hundred of em. also got cold iron, silver, tanglefoot, holy water and a tiny number of adamantine." Argus states in response as he removes a quiver of 20 blunt arrows and tosses them to Zero.
"I have an extra bow if either of you don't have one and want to try shooting this #$@#$. It was a cheap one though so I can't imagine its going to do much against a tank monster like a {Golem}." After setting up with arrows and weapons Argus looks at the rest of his group.
So who feels like going and pissing that thing off?

Err.. Argus?:

Argus looks around and sighs
"Should I even bother asking? Yeah Yeah, best for the job, could get a damned sloth @#$#in' angry enough to bite off its own leg to bludgeon me with. You all are buying me a crappy digital beer after this is done."
Argus moves toward the door cautiously opening it with one foot and moves inward to piss off something he ought not to.
On spotting the golem Argus looks at the golem before shooting it with an entirely generic blunted arrow.
Oi, you walking pile of whale boners come and get ye sweetmeats, right here!

Rolls to 1 find 2 sneak up on 3 shoot the golem.
Perception: 1d20 + 17 ⇒ (2) + 17 = 19
Stealth: 1d20 + 10 ⇒ (2) + 10 = 12
Arrow: 1d20 + 12 - 4 ⇒ (10) + 12 - 4 = 181d8 + 9 + 1d6 ⇒ (4) + 9 + (2) = 15

Argus is fighting defensively (the -4) in order to make use of his Opportune Dodge feat. (currently looking at a +18 (Ref save of +9,+5wis+1dodge+3Def fight as dodge bonuses.) in order to make a test to avoid an attack.


Argus is likely one of the better options to kite this thing, but if any of you guys want to do so go right for it. As such I've spoilered Argus's actions in case someone else would like to do the deed of acting as bait.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

I'll go.

"I'll go play with our uninvited tag along." Zero says as he hangs the quiver of blunt arrows from his hip.

Im going to move within bow range of the golem then she sudden leap to spring away.

Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

"Come on you poor excuse for a halloween costume! *sigh* Why am I even Taunting you? Your just some collected strings of code." He says as he activates his sudden leap skill.

Acrobatic: 1d20 + 12 ⇒ (4) + 12 = 16


Male Dwarf Samurai (Sword Saint) 6

Hornfell moves to set himself up according to Argus' plan, readying his katanas whenever Zero brings the monster inside the room.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Initiative: 1d20 + 4 ⇒ (18) + 4 = 22


will have a post up some point tonight or tomorrow.


As shafts fill the hall another bellow echoes and a lumbering bone golem enters the room. (full action run)

shortly after you hear several other blood curdling screeches, some the same, some less raspy, and more gurgly.

@ two that ran into the fortress.

as you run in you barely side step a bone white club swung from up on high. As you look up you stare into a skull, stark white. As your "eyes" meet it lets out a raspy screech. followed by several others.
as you turn to face the new foe you spy SEVERAL. other golems lumbering down the hallway towards you, some seem to be dripping something.

@ Eira, do you give chase? or follow your comrades into the building, Perception DC 20 to hear the screeches.


Vitals:
HP: 39/39 | AC: 20 T: 15 FF: 15 CMD: 20 | Fort: +5, Ref: +8, Will: +4 | Init: +5(+7) Senses: Normal vision | Effects: none
Male Human Swashbuckler 3 [Inspired Blade]
Abilities:
Charmed Life 3/day, Deeds
Skills:
Acro 10, Bluff 10, Climb 6, Diplo 10, EA 8, Intimidate 10, Know(local) 9, Know(nobility) 8, Know(religion) 5, Perception 8, Perf(string) 10, Prof(City Guide) 6, Ride 8, Sense Motive 8, SoH 8, Stealth 6, Survival 3, Swim 6

"Fall back! They're to many in number."

Mikhail held his shield defensively between them and the golem, starting to move back down the hallway they came.

If Alembic doesn't fall back, he'll sheet his sword, grab Alembic and drag him along :-)

<Eira>Only golems inside, bunch of them. Falling back to the entrance!


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

On seeing the skeletal mass round on Zero Argus looses an arrow in its direction. Its adamantine tip reflecting some of the light in the room
using one of my durable adamantine arrows. Piercing and adamantine for the sake of its damage reduction.
Attack roll: 1d20 + 12 + 1 + 1 - 2 ⇒ (16) + 12 + 1 + 1 - 2 = 281d8 + 7 + 1 + 2 + 4 ⇒ (8) + 7 + 1 + 2 + 4 = 22
cold damage: 1d6 ⇒ 4
Mods are Point blank(+1/+1, Big game+1/+2 and deadly aim -2/+4.
"Sounds like we have more coming down the hallway, lets curbstomp this boney #@$#$ quick an'be #@#$en' ready to slaughter the next one."

First rounds action:

Argus snorts in annoyance as the construct remains standing after the groups onslaught and releases a wave of arrows, the aiming reticle in his screen getting smaller as Occam's Gambit works its magic.
Attack roll: 1d20 + 12 ⇒ (18) + 12 = 301d8 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Attack roll: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 14 + 2 ⇒ (1) + 14 + 2 = 17
Attack roll: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 14 + 3 ⇒ (8) + 14 + 3 = 25
Cold damage for successful hits.Negate 1d6 per miss: 3d6 ⇒ (2, 5, 6) = 13
EDIT:
Crit confirm/Added damage: 1d20 + 12 ⇒ (4) + 12 = 162d8 + 28 + 4 ⇒ (2, 4) + 28 + 4 = 38
EDIT:Damn.
Bonus = Falcon's eye stance, Stance of accuracy, I call it Occam's Gambit
"Gonna knock ya down eventually.." the patchy human mutters under his breath.


HP 44 | AC: 18; T: 14; FF: 14 | Init +6 | CMB: +10; CMD: 27 | Fort: +5; Ref: +5; Will: +5 Arcane Reservoir: 9 (11) | Current Spell Effects: Armored Mask (Mage Armor), +2 Int (Axiomatic Blessing; Escape Artist)

Alembic will tumble back towards the rest of the group, relying on Mikhail's experience that this is too much of a force to face.


Male Human Ranger 5 | HP 84/84 | AC 18/12/16 | F +8 R +7 W +4 | Init +4 | Perc +14 | CMB +8 CMD 22 | 30 ft

Saardonis waits before trying to cleave the skeletal mass in 2
Attack: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d6 + 12 ⇒ (4) + 12 = 16

First Round Actions:

Saardonis draws his 2nd sword annoyed at the persistence of his foe.
Why won't you just die already!
Attack: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d6 + 9 ⇒ (2) + 9 = 11

Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d6 + 7 ⇒ (4) + 7 = 11

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 9 ⇒ (6) + 9 = 15

Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 7 ⇒ (4) + 7 = 11

Well that's kinda disappointing.


Stats::
HP 78/78; Ki 4/4; AC 17, Touch 13, FF 15; CMD 22; Fort +7, Ref +11, Will +4; Acro +14, Ap +7, Cli +13, Disable +15, Know Local +9, Ste +12, Surv +10; Perception +13; Init +4;
Weapons:
Falcata: +13, 1d8 +9, 19-20/x3; Dagger[M/R]: [(+10)/(+9)], 1d4 +8, 19-20/x2; Bow: +9, 1d8, 20/x3;

AoO: 1d20 + 13 ⇒ (10) + 13 = 23

Round 1

Gavin focuses all his attention on the Golem as it enters the room, working with Saardonis to bring the lumbering hulk down.

Attack 1: 1d20 + 13 ⇒ (19) + 13 = 32
Attack 2: 1d20 + 13 ⇒ (5) + 13 = 18
Attack 3: 1d20 + 8 ⇒ (20) + 8 = 28
Attack 4: 1d20 + 8 ⇒ (19) + 8 = 27

crit confirmations

confirm crit attk 1: 1d20 + 13 ⇒ (20) + 13 = 33
confirm crit attk3: 1d20 + 8 ⇒ (11) + 8 = 19
confirm crit attk4: 1d20 + 8 ⇒ (19) + 8 = 27

damage; fairly certain 1 and 4 confirm, if 3 doesn't just take the first d8 and +9 instead of +27

AoO dmg: 1d8 + 2d6 + 9 ⇒ (7) + (3, 5) + 9 = 24
Attk1 dmg: 3d8 + 2d6 + 27 ⇒ (1, 1, 5) + (6, 1) + 27 = 41
Attk2 dmg: 1d8 + 2d6 + 9 ⇒ (6) + (5, 2) + 9 = 22
Attk3 dmg: 3d8 + 2d6 + 27 ⇒ (2, 1, 3) + (6, 2) + 27 = 41
Attk4 dmg: 3d8 + 2d6 + 27 ⇒ (7, 4, 6) + (3, 6) + 27 = 53

(181 if everything hits before DR)


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Christ on a cracker, a triple critical threat? Here hoping the dice roller decides to give you better than a 2 for the next week.
Also I'm assuming everyone realizes that they should 5ft step on their turn so they can full attack with flanking. I can't see how Gavin would be getting a +13 to hit with his modifiers without Flanking helping out.
at least.


In a rage of frustration Gavin unleashes his fury upon the poor golem. Severing its arms from its body, then its legs, then with a grunt a contempt turns from it and casually lops its head off leaveing the rest of the group openmouthed and dumbstruck.

no, she would retrieve the weapon, so another AoO


Male Dwarf Samurai (Sword Saint) 6

Didn't get to see any action. Oh well...

"Good show!" the dwarf shouts. "Now let's apprehend the guild members before they escape the castle! But first...which way do we go?"


There's 3 exits. The one you came in, the one the leader left through. And the main doors. (Or so you assume)


Stats::
HP 78/78; Ki 4/4; AC 17, Touch 13, FF 15; CMD 22; Fort +7, Ref +11, Will +4; Acro +14, Ap +7, Cli +13, Disable +15, Know Local +9, Ste +12, Surv +10; Perception +13; Init +4;
Weapons:
Falcata: +13, 1d8 +9, 19-20/x3; Dagger[M/R]: [(+10)/(+9)], 1d4 +8, 19-20/x2; Bow: +9, 1d8, 20/x3;

Am now due for about 19 nat 1s in a row

Hmph the trash needs to learn to keep out of my way. Gavin mutters angrily at the mutilated golem before starting out down the hall.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

"Well if nothing else we can stick around and do his friends what we just did to the walking pile of whale boners" He states brow furrowed in though as he retrieves his adamantine arrows Go go durable arrows!
"Eira hasn't gotten back to me so the plan stays the same, we get to the end of this hall and do what we can to catch any twit-lites that haven't already scattered to the winds like Mid-boss."

perception: for more secret doors: 1d20 + 19 ⇒ (17) + 19 = 36
"Though if we can lets try to take the sneaky route so we avoid most of the golems and have a chance to catch up with Midboss. I'm going to ram my fist so far up that #$@#$'s !@#hole he's going to be tasting his own overdramatic @#$# for weeks.


Stats: HP 86/86; AC 24, touch 22, Flat Footed 12; CMD 24; Fort +11, Reflex +12, Will +10; Perception +12; Initiative +7

Eira sighs as the nodachi wielder runs off, with a quick flourish she reheathes her rapier. She pushes her hair back from her face as she checks over the message Argus sent her.

<Argus> Understood, I've ran into much the same problem here. I chased off one o their members Mikal and Alembic have headed in. For now continue as planned, I'd rather wipe them out nowthen have them retaliate against us later. Also hugs and kisses to Zero. ^_^

And with that she rushes in to the keep following after her impatient subordinates.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

<Eira> Well I hope you made them suckle the knuckle.
As for the twit-lites I can promise we are gonna see more of them. That over gelled greaseball mid boss didn't give me squat on the plan.
Still need to catch someone important looking so we can find out what the heck is going on here. Hate being in the @#$#in' dark. An' you can molest your own husband once you are both safely back in town eating crappy vitural tavern food with the rest of us.
Til then, good hunting.

"Alright, word from the boss lady. We're jumping into the teeth of this mess and ripping out something important. Lets move through the door Mid-boss used and try to catch some of these damn Weaboo @#$#heads who got nothin' better to do than play Japan flavored cops and robbers.
Samurai and ninja.. can't even get it right.

Argus states as he replaces the arrows he had retrieved, shuts the secret door and looks to the rest of the group.
"If any of you chuckleheads got a better idea now'd be the time to speak up. The scarred man states with no malice, though the abrasive speech still wining no prizes.

[/ooc] If there isn't another way around it I say we hit the path Mid-boss took. worst that happens is we end up outside the fortress. then we can climb up it and try to find a secret entrance closer to the end of the area.


Male Human Ranger 5 | HP 84/84 | AC 18/12/16 | F +8 R +7 W +4 | Init +4 | Perc +14 | CMB +8 CMD 22 | 30 ft

Alright lets do it.
Saardonis sheathes his swords and heads to the path the mid boss took


@eira group eria you see your two companions running from the entrance wide eyed with dust trails behind them

@argus group you enter a room about twice the size of the one you left. There is a large stone table running down the middle of it loaded with silver and golden table wear. There Is a door opposite you and a double door to your right at the end of the room.


Male Dwarf Zen archer monk 1 HP9/9 AC16/16/14 Init:+2 Perception:+8(+10stonecunning), Fort:+4Ref+5Will+6(+3vs spell/SLA/Psn)

Argus eyes the area, specifically the table and doors. Relying on the dwarf race's latent talent with stone to detect dangers in the walls floor or ceiling. Or perhaps the stone floor under the stone table. Whatever pings.
He picks at one of the table settings to see if the object can be interacted with.
Is this stuff worth something to the outside world? Cuz I'm going to loot/sell it if that's the case.
Heh.. I'm gonna go check the door at the end of the hall. Check out the double doors and be ready to close em if there is something nasty behind it. Also, Traps. Hrmm.. in fact Gavin, come with me in case this door is locked or some crap like that. I can spot traps like nothing else but I can't do much be destroy them after I've found them. Not sure I want to do that in here."

Argus quickly move to the end of the hall, and checks the door there.
perception: 1d20 + 17 ⇒ (5) + 17 = 22 If he sees nothing trap-like he tries the door opening it if it is unlocked.
If it is either trapped or locked he stands to the side arms crossed looking at the rest of the group.

If followed this would mean Argus/Gavin are at the end of the hall.
Fujiro,Saardonis and Zero would be at the double doors.
Both parties are going to trap check/unlock/open and scan the area past their respective doors.


Stats: HP 84/84; AC 20, touch 13, Flat Footed 17; CMD 24; Fort +8, Reflex +&, Will +5; Perception +13; Initiative 4

Zero shrugs his shoulders as he moves over to the double doors. He begins to search the doors for any kind of traps startig with the door jam and working his way around. After finding and disabling any traps he pushes the door open just enough to look into the next room ready to close it if anything seems hostile.

Perception: 1d20 + 13 ⇒ (12) + 13 = 25
Disable Device: 1d20 + 14 ⇒ (17) + 14 = 31
Stealth: 1d20 + 12 ⇒ (16) + 12 = 28 To open door quietly


Stats::
HP 78/78; Ki 4/4; AC 17, Touch 13, FF 15; CMD 22; Fort +7, Ref +11, Will +4; Acro +14, Ap +7, Cli +13, Disable +15, Know Local +9, Ste +12, Surv +10; Perception +13; Init +4;
Weapons:
Falcata: +13, 1d8 +9, 19-20/x3; Dagger[M/R]: [(+10)/(+9)], 1d4 +8, 19-20/x2; Bow: +9, 1d8, 20/x3;

Gavin follows Argus.

Perception: 1d20 + 13 ⇒ (15) + 13 = 28


Male Human Ranger 5 | HP 84/84 | AC 18/12/16 | F +8 R +7 W +4 | Init +4 | Perc +14 | CMB +8 CMD 22 | 30 ft

Saardonis readies his sword behind Zero, in case something makes it through the door.


Vitals:
HP: 39/39 | AC: 20 T: 15 FF: 15 CMD: 20 | Fort: +5, Ref: +8, Will: +4 | Init: +5(+7) Senses: Normal vision | Effects: none
Male Human Swashbuckler 3 [Inspired Blade]
Abilities:
Charmed Life 3/day, Deeds
Skills:
Acro 10, Bluff 10, Climb 6, Diplo 10, EA 8, Intimidate 10, Know(local) 9, Know(nobility) 8, Know(religion) 5, Perception 8, Perf(string) 10, Prof(City Guide) 6, Ride 8, Sense Motive 8, SoH 8, Stealth 6, Survival 3, Swim 6

Mikhal slowed down when he saw Eira coming their way.
"Bunch of golems up ahead, some Bone and others. Don't think the Blades went this way. Any news from the other group?", he said while trying to hear if the Golems were still following.
Perception: 1d20 + 11 ⇒ (8) + 11 = 19


Male Dwarf Samurai (Sword Saint) 6

Hornfell follows everyone's lead and also gives the room a scrutinizing look.

Perception: 1d20 + 3 ⇒ (7) + 3 = 10

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