Blades of Cormyr

Game Master ShakaUVM

A Pathfinder System game set in Cormyr of the Forgotten Realms, in the year 1600 CR. Roll20 Site


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Male Human Oracle 1 | hp 4/14 | AC 18 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +0 | Will +4 | Diplomacy +8 | Heal +5 | Knowledge Arcana +6 | Engineering +8 | Nature +7 | Nobility +7 | Planes +6 | Religion +6 | Sense motive +6 | Spellcraft +6

But I didn't want to waste any rope.... Fine. Tie him up.


Male Human Fighter/2 | HP 20/20 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +4 | Ref +3 | Will 0 | Init 3 | Bluff +10 | Diplomacy +9 | Intimidate +7 | Perc 0 | Sense Motive 0

It's not wasting if it's used for its purpose.

"I imagine we should clear from room to room. If what he said is true and their tunnel is sealed, then clearing the mansion itself should suffice figuring out what is going on here."

Scarab Sages

Ok, you tie him up without objection. He seems both resigned to his fate, and a bit relieved you didn't murder him.

Go ahead and move yourselves to the west, as that is the only direction you can walk to.

There's one branch to the north nearby, and another at the western end of the building.


Male Human Fighter/2 | HP 20/20 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +4 | Ref +3 | Will 0 | Init 3 | Bluff +10 | Diplomacy +9 | Intimidate +7 | Perc 0 | Sense Motive 0

Edmond looks to the north, noticing it's the kitchen that's already been searched. He continues west, looking into each of the small rooms as he goes to make sure they're clear, stopping when he reaches the main corridor.

Perception: 1d20 ⇒ 18
Perception: 1d20 ⇒ 18
Perception: 1d20 ⇒ 17


Male Dwarf Fighter | HP 5/14 | AC 16 | T 11 | FF 15 | CMD 15 | INIT +5 | FORT +6 | REFLEX +1 | WILL +2 | STR 16 (+3) | DEX 12 (+1) | CON 18 (+4) | INT 10 | WIS 14 (+1) | CHA 9 (-1)
Havelock Vetinari wrote:

I look around for anything that can be used as rope.

"I suggest tying him up. Upon finishing what we came here to go, we can let him go." (said in common)

Dumping a mass of rope on the floor before Havelock, "Here, that some of this. I found more rope and spikes and springs back there in those rooms than I know what to do with."


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Marcus eyes the kobold sharply. Although his response seemed without deceit, the detail of his position are muggy at best, and unjustifiable in the case of assaulting his company. Satisfied with tying it up, Marcus left to follow and assist Edmond. "I'll take the rear."


Male Human Oracle 1 | hp 4/14 | AC 18 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +0 | Will +4 | Diplomacy +8 | Heal +5 | Knowledge Arcana +6 | Engineering +8 | Nature +7 | Nobility +7 | Planes +6 | Religion +6 | Sense motive +6 | Spellcraft +6

I walk with them and investigate the hall directly extending from the front door.


Male Dwarf Fighter | HP 5/14 | AC 16 | T 11 | FF 15 | CMD 15 | INIT +5 | FORT +6 | REFLEX +1 | WILL +2 | STR 16 (+3) | DEX 12 (+1) | CON 18 (+4) | INT 10 | WIS 14 (+1) | CHA 9 (-1)

"I've only got myself a few scratches and, no offense fellows, but I can take a punch, if you know what I mean. I'll take the lead; but I'll take my cue from the rest of you as to where we want to go."

I do a visual scan of the hallway and whatever lies ahead.

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

So marching order is Dimwit->Edmond->Marcus->Havelock? That's what it appears to be, but I can't check the map. I'm assuming Genta's tagging along behind? It's been a while.


Male Human Oracle 1 | hp 4/14 | AC 18 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +0 | Will +4 | Diplomacy +8 | Heal +5 | Knowledge Arcana +6 | Engineering +8 | Nature +7 | Nobility +7 | Planes +6 | Religion +6 | Sense motive +6 | Spellcraft +6

Actually, You and Edmond are walking perpendicular to us. We turned, you haven't. So: Dimwit, Havelock and Edmond, Marcus.

Liberty's Edge

Male Human Ninja 2 | hp 20 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Acrobatics +9 | Bluff +8 | Diplomacy +8 | Disable Device +9 | Disguise +6 | Perception +4 | Sense motive +3 | Sleight of hand +9 | Stealth +9 |

I guess I'll fall in behind

Scarab Sages

Turning, north you look down the corridor and see a kobold in heavy armor standing next to another one of those mysterious scrolls nailed to the wall. He hisses and lifts his shield and slowly begins inching toward Dimwit.

Roll initiative.

Kobold: 1d20 + 2 ⇒ (15) + 2 = 17


Male Human Fighter/2 | HP 20/20 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +4 | Ref +3 | Will 0 | Init 3 | Bluff +10 | Diplomacy +9 | Intimidate +7 | Perc 0 | Sense Motive 0

Init: 1d20 + 3 ⇒ (4) + 3 = 7


Male Human Oracle 1 | hp 4/14 | AC 18 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +0 | Will +4 | Diplomacy +8 | Heal +5 | Knowledge Arcana +6 | Engineering +8 | Nature +7 | Nobility +7 | Planes +6 | Religion +6 | Sense motive +6 | Spellcraft +6

Init: 1d20 + 2 ⇒ (18) + 2 = 20

Liberty's Edge

Male Human Ninja 2 | hp 20 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Acrobatics +9 | Bluff +8 | Diplomacy +8 | Disable Device +9 | Disguise +6 | Perception +4 | Sense motive +3 | Sleight of hand +9 | Stealth +9 |

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21


Male Dwarf Fighter | HP 5/14 | AC 16 | T 11 | FF 15 | CMD 15 | INIT +5 | FORT +6 | REFLEX +1 | WILL +2 | STR 16 (+3) | DEX 12 (+1) | CON 18 (+4) | INT 10 | WIS 14 (+1) | CHA 9 (-1)

Initiative: 1d20 + 5 ⇒ (5) + 5 = 10

My dice is broken. I demand a new dice. Or a dice-roller that isn't from Las Vegas.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Initiative: 1d20 + 2 ⇒ (16) + 2 = 18

Think of it this way, you're getting the low rolls out of the way for your attacks!


Male Human Fighter/2 | HP 20/20 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +4 | Ref +3 | Will 0 | Init 3 | Bluff +10 | Diplomacy +9 | Intimidate +7 | Perc 0 | Sense Motive 0

If only it worked like that...


Male Dwarf Fighter | HP 5/14 | AC 16 | T 11 | FF 15 | CMD 15 | INIT +5 | FORT +6 | REFLEX +1 | WILL +2 | STR 16 (+3) | DEX 12 (+1) | CON 18 (+4) | INT 10 | WIS 14 (+1) | CHA 9 (-1)
Count Edmond Vaylan wrote:
If only it worked like that...

It is a fantasy RPG isn't? I'm fantasizing about better dice rolls. The Secret: "Ask, Believe, Receive". http://www.youtube.com/watch?v=usbNJMUZSwo


Male Dwarf Fighter | HP 5/14 | AC 16 | T 11 | FF 15 | CMD 15 | INIT +5 | FORT +6 | REFLEX +1 | WILL +2 | STR 16 (+3) | DEX 12 (+1) | CON 18 (+4) | INT 10 | WIS 14 (+1) | CHA 9 (-1)

Two questions. (1.) Given what the other kobold has told us earlier, should we be killing this big fellow ahead of us or should we be trying to convince him to chill out because we're possibly all on the same side?(2.)Given the distance between myself and the heavily armoured kobold, can he close the distance between us and attack all in the same turn? If not, how do I initiate a bullrush to ram him with my Dwarven Boulder Helmet?


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9
Dimwit wrote:
Two questions. (1.) Given what the other kobold has told us earlier, should we be killing this big fellow ahead of us or should we be trying to convince him to chill out because we're possibly all on the same side?(2.)Given the distance between myself and the heavily armoured kobold, can he close the distance between us and attack all in the same turn? If not, how do I initiate a bullrush to ram him with my Dwarven Boulder Helmet?

1 ~ Whatever your character would do. There is no right answer.

2 ~ Yes. Not sure what the distance is, but if it's 30ft or less, he can move to you(move action), then attack you(standard action). He can also charge you. http://paizo.com/pathfinderRPG/prd/combat.html#_charge

Last I checked it was a straight line to you, so there should be no problem for him reaching you.

Scarab Sages

Genta has been idle for 5 days, rolling init for her...

1d20 + 6 ⇒ (6) + 6 = 12

Initiative order:
Hugh
Havelock
Marcus
Kobold
Genta
Dimwit
Edmond

You do see another one of those mysterious scrolls in the room, but it's too far away to read from where you are.

Liberty's Edge

Male Human Ninja 2 | hp 20 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Acrobatics +9 | Bluff +8 | Diplomacy +8 | Disable Device +9 | Disguise +6 | Perception +4 | Sense motive +3 | Sleight of hand +9 | Stealth +9 |

Hugh rushes to the spot between the group and readies his crossbow to fire at any foe that comes within 30 ft of him.

Scarab Sages

Ok, no problem. You'll be shooting through cover, but he's just a kobold. How hard can he be to hit?

Liberty's Edge

Male Human Ninja 2 | hp 20 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Acrobatics +9 | Bluff +8 | Diplomacy +8 | Disable Device +9 | Disguise +6 | Perception +4 | Sense motive +3 | Sleight of hand +9 | Stealth +9 |

No! Don't say that! It's like saying "Nothing could possibly go wrong." or "This is going to be the best Christmas ever!"


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

It's just one Kobold. There's six of us. Nothing could possibly go wrong.

On a side note: this is going to be the best Christmas ever.

#TemptingFate
#Edge


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Sorry, that all showed up as proper ooc on my phone.

Anyways, I'm assuming the hiss was audible, because I'm going to be acting in combat? Enough to give me a general idea of what's up ahead?

Scarab Sages

They can tell you what's happening, don't worry about it.


Male Human Oracle 1 | hp 4/14 | AC 18 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +0 | Will +4 | Diplomacy +8 | Heal +5 | Knowledge Arcana +6 | Engineering +8 | Nature +7 | Nobility +7 | Planes +6 | Religion +6 | Sense motive +6 | Spellcraft +6

"Would you care to stand down and discuss this like civilized people, as befitting someone living in this house? If you decline, there's always my armed party of cohorts willing to kill you in a gruesome manner." (In Draconic)

Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23

I'll message Genta, perhaps we should all mention our reddit names to keep communication. I'm atnorman if anyone doesn't know.


Male Human Fighter/2 | HP 20/20 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +4 | Ref +3 | Will 0 | Init 3 | Bluff +10 | Diplomacy +9 | Intimidate +7 | Perc 0 | Sense Motive 0

archaic_entity. I'm pretty sure Genta is steganographer.


Male Human Oracle 1 | hp 4/14 | AC 18 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +0 | Will +4 | Diplomacy +8 | Heal +5 | Knowledge Arcana +6 | Engineering +8 | Nature +7 | Nobility +7 | Planes +6 | Religion +6 | Sense motive +6 | Spellcraft +6

Yeah, that's him. He said so at the beginning.

Scarab Sages

Havelock Vetinari wrote:
"Would you care to stand down and discuss this like civilized people, as befitting someone living in this house? If you decline, there's always my armed party of cohorts willing to kill you in a gruesome manner." (In Draconic)

He hisses back in Draconic, "I think not. That was my mate you killed on the doorstep. She was an artisan of unparalleled talent."


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

I'm Space_Russian and Dimwit is Taqwacore


Male Dwarf Fighter | HP 5/14 | AC 16 | T 11 | FF 15 | CMD 15 | INIT +5 | FORT +6 | REFLEX +1 | WILL +2 | STR 16 (+3) | DEX 12 (+1) | CON 18 (+4) | INT 10 | WIS 14 (+1) | CHA 9 (-1)

I am not a dimwit! You take that back! Oh, shit, I am too. F+%* me. OK, never mind.


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Hearing the conversation, Marcus passes Edmond and Hugh, trying to get a better angle of the situation. Seeing that the hallway is crowded, he enters the nearest room.

Perception: 1d20 + 2 ⇒ (13) + 2 = 15


Male Human Oracle 1 | hp 4/14 | AC 18 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +0 | Will +4 | Diplomacy +8 | Heal +5 | Knowledge Arcana +6 | Engineering +8 | Nature +7 | Nobility +7 | Planes +6 | Religion +6 | Sense motive +6 | Spellcraft +6

Genta says she'll post by the end of the day.

Scarab Sages

The kobold slides forward (go ahead and attack, Hugh) and swings at Dimwit 1d20 + 4 ⇒ (6) + 4 = 10 failing to connect against the dwarf's tough armor.

"Abraxas!" he shouts in Draconic, "One of your artisans is under attack!"

Liberty's Edge

Male Human Ninja 2 | hp 20 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Acrobatics +9 | Bluff +8 | Diplomacy +8 | Disable Device +9 | Disguise +6 | Perception +4 | Sense motive +3 | Sleight of hand +9 | Stealth +9 |

My reddit name is NapstasInvictus. Now you'll can stalk me O.O

Liberty's Edge

Male Human Ninja 2 | hp 20 | AC 17 | T 14 | FF 13 | CMD 16 | Fort +2 | Ref +7 | Will -1 | Init +4 | Acrobatics +9 | Bluff +8 | Diplomacy +8 | Disable Device +9 | Disguise +6 | Perception +4 | Sense motive +3 | Sleight of hand +9 | Stealth +9 |

Pwehpweh!
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 ⇒ 5


Male Dwarf Fighter | HP 5/14 | AC 16 | T 11 | FF 15 | CMD 15 | INIT +5 | FORT +6 | REFLEX +1 | WILL +2 | STR 16 (+3) | DEX 12 (+1) | CON 18 (+4) | INT 10 | WIS 14 (+1) | CHA 9 (-1)
ShakaUVM wrote:
...swings at Dimwit 1d20+4 failing to connect against the dwarf's tough armor.

Yay me! I'm still going to need some fresh underwear though.

Scarab Sages

Hugh Tiberious Gatsby wrote:
Pwehpweh!

The bolt goes whizzing by Dimwit's ear, and doesn't even come close to hitting the Kobold.

Scarab Sages

Genta will delay. Dimwit, you're up.


Male Dwarf Fighter | HP 5/14 | AC 16 | T 11 | FF 15 | CMD 15 | INIT +5 | FORT +6 | REFLEX +1 | WILL +2 | STR 16 (+3) | DEX 12 (+1) | CON 18 (+4) | INT 10 | WIS 14 (+1) | CHA 9 (-1)

Dimwit yells as he swings his axe, "Let's have at 'ya then!"

Ok dice, mumma wants a big score this time...

attack: 1d20 + 4 ⇒ (8) + 4 = 12

damamage: 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5

And...you suck dice.

Scarab Sages

And that would be a miss as well. Edmond, you're up.


Male Human Fighter/2 | HP 20/20 | AC 16 | T 13 | FF 13 | CMD 14 | Fort +4 | Ref +3 | Will 0 | Init 3 | Bluff +10 | Diplomacy +9 | Intimidate +7 | Perc 0 | Sense Motive 0

Not knowing who or what this Abraxas is, nor where it will come from he assumes that those three can handle a single kobold and moves to the other side of Havelock, preparing to attack anything that comes from the west wing.

Scarab Sages

Havelock you're back up, then Marcus then Hugh.


Male Human Oracle 1 | hp 4/14 | AC 18 | T 13 | FF 15 | CMD 12 | Fort +1 | Ref +0 | Will +4 | Diplomacy +8 | Heal +5 | Knowledge Arcana +6 | Engineering +8 | Nature +7 | Nobility +7 | Planes +6 | Religion +6 | Sense motive +6 | Spellcraft +6

I walk into the open room on the right, drawing my morning star as I do so, to make sure we aren't being flanked.

I also call, in Draconic, "Belay that order. This is a mere internal dispute about leadership in this house."


HE Sorcerer 2 HP 8/16 l AC 13 l T 12 l FF 11 l Initiative +2 l CMD 10 l Fort +1 l Reflex +2 l Will +1 l Appraise +9 l Bluff +3 l Diplomacy +10 l Kno(Arcana) +9 l Kno(History) +9 l Kno(Noble) +2 l Perception +2 l Sense Motive +6 l Spellcraft +9

Isn't the kobold supposed to be next to Dimwit? The token hasn't moved. If so, Havelock would have taken an attack of opportunity, but I'm pretty sure his movement was just a misunderstanding that he wasn't there.

Scarab Sages

You're right, I forgot to move it. Don't worry about the AOO.

-Posted with Wayfinder

Scarab Sages

Havelock, go ahead and give me a diplomacy check for that.

Hugh, give me your attack for round 2.

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