Blackest Scale

Game Master Nicos

Map of all Faerun


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Male Goblin Vivisectionist Trap Breaker 10

How do you feel about Racial Favored Class bonuses? Specifically, I'd like to propose a houserule that you can select any FCB regardless of race.

Liberty's Edge

Male Underpowered Warrior 1

Sorry, this one.

And thanks, that hostelling ability looks pretty good!


What do you have in mind scavion?


Male Goblin Vivisectionist Trap Breaker 10

I just want the Extra Rogue Talent FCB that humans get.


@ Gark

I think we should homebrew an item that give you the hosteling property without having to me placed in an armor, there are interesting armors in the party future.


Scavion wrote:
I just want the Extra Rogue Talent FCB that humans get.

Ok.


Male Human Dungeon Master 10/ Munchkin 10

You sure you don't want to increase minimum skill points?

Being a Cleric of the God of Knowledge with only 2 skill per level is proving pretty difficult. :P


Male Human Dungeon Master 10/ Munchkin 10

BTW, how much WBL we get again?

Liberty's Edge

Male Underpowered Warrior 1

That's fine with me Nicos. Maybe we could just add it to my banner? Edit: Should I not take Heavy Armor Proficiency, then?

And yeah . . . I can see wizards getting reduced skill points, since they have a high Int anyways, but there's no reason clerics should be so limited.


Lemmy wrote:
BTW, how much WBL we get again?

Eeeh, I think you already have everything for Auron. I'm ok with 4+int as minimus for everyone except int spellcasters.


Male Goblin Vivisectionist Trap Breaker 10

More or less my character right now.


Ok, let me check again lemmys rogues taletns.


Male Human Dungeon Master 10/ Munchkin 10
Nicos wrote:
Lemmy wrote:
BTW, how much WBL we get again?
Eeeh, I think you already have everything for Auron. I'm ok with 4+int as minimus for everyone except int spellcasters.

I did... But you said you don't want Cloaks of Displacement and Circlet of Mindsight (which is a pity, because my AC is only 25 and the circlet is really freaking cool!)


Ok, if you are not going to TWF, I allow dervisn dance with any weapon (so you don ot have to take underhanded)


Male Goblin Vivisectionist Trap Breaker 10

I'm gonna use a shield.


Lemmy wrote:
Nicos wrote:
Lemmy wrote:
BTW, how much WBL we get again?
Eeeh, I think you already have everything for Auron. I'm ok with 4+int as minimus for everyone except int spellcasters.
I did... But you said you don't want Cloaks of Displacement and Circlet of Mindsight (which is a pity, because my AC is only 25 and the circlet is really freaking cool!)

No, no. I say i would Prefer no more of those, I was talking to Scavion and Gark. I do not have probelm with those items, What I would not like if that the 4 of you have the same items.


Male Human Dungeon Master 10/ Munchkin 10

Okay, then.


Scavion wrote:
I'm gonna use a shield.

Good choice.

Now, I have problem with two talents.

Acrobatic master: Everything Ok but with everything the talent already give I think this last part is too much "Additionally, you can replace your Escape Artist bonus with your Acrobatics bonus."

Black Market Connections: NOt sure what it is but this one I do not like (EDIT: It works like limited wish for scrolls, uhm),on the fence.


Male Goblin Vivisectionist Trap Breaker 10

BMC is basically the Revised Rogue's versatility. It lets it adapt to situations much more readily.

Acrobatic Master is about skill synergy. It's not that much different than a Bard's versatile performance.


Male Human Dungeon Master 10/ Munchkin 10

Doubt about HD, do I alternate between 4 and 5 or do I consider always 4 or always 5?


Lemmy wrote:
Doubt about HD, do I alternate between 4 and 5 or do I consider always 4 or always 5?

AH?

EDIT: Ok, lets say half +1 always.


Male Human Dungeon Master 10/ Munchkin 10
Nicos wrote:

Now, I have problem with two talents.

Acrobatic master: Everything Ok but with everything the talent already give I think this last part is too much "Additionally, you can replace your Escape Artist bonus with your Acrobatics bonus."

This is for saving skill points. Escape Artist is pretty much a skill tax, as it has very few interesting effects. It's about making Dex-based Rogues more agile with less investment. Basically a Versatile Performance.

Nicos wrote:
Black Market Connections: NOt sure what it is but this one I do not like (EDIT: It works like limited wish for scrolls, uhm),on the fence.

Kinda... He still pays full price for those scrolls and potions, and he must save the money for doing so beforehand (only up to 100gp per level, in fact, so 1300gp at 13th level). Rogues are basically giving up having an item now for the benefit of pulling an emergency potion or scroll in a critical time. And once they do it, they have to save more money in order to use the ability again.


Scavion wrote:

BMC is basically the Revised Rogue's versatility. It lets it adapt to situations much more readily.

Ok, I will allow it just because the group do not have Arcane spellcaster. But what about you can only recharge it in a city, a Market or soemthing, what do you say?


By the way, the setting is forgotten realms, Garren needs a new deity :)


Male Human Dungeon Master 10/ Munchkin 10
Nicos wrote:
Scavion wrote:

BMC is basically the Revised Rogue's versatility. It lets it adapt to situations much more readily.

Ok, I will allow it just because the group do not have Arcane spellcaster. But what about you can only recharge it in a city, a Market or soemthing, what do you say?

That might be a problem if we travel a lot. The idea is that the Rogue is either always prepared, "knows a guy who operates around here..." or is really good at finding hidden loot in dungeons and stuff.

With this, the character can even pull the "I steal treasure from the party!" trope without actually stealing treasure from the party, making it more fun for everyone.

It's a very useful ability, but it's hardly unbalanced. Especially considering Rogues have no spell casting whatsoever.


Female Half-orc Cavalier 9/Mammoth Rider 4 | HP 138/138 | AC 33/27/16 | Fort +15, Ref +10, Will +12 | Init +3 | Perception 0 | CMD 32 | Darkvision 60 ft.| Immune mind control | Challenge 1/3
Bili:
HP 122/122 | AC 30/28/10 | Fort +12, Ref +9, Will +6 | Init +2 | Low-light vision | Scent | Perception +1

Reporting in (sheet finished in a day or so, will likely change stuff).


Male Goblin Vivisectionist Trap Breaker 10
Nicos wrote:
By the way, the setting is forgotten realms, Garren needs a new deity :)

Woops.


The post mosnter is stalking me :(


Male Human Dungeon Master 10/ Munchkin 10
Erd wrote:
Reporting in (sheet finished in a day or so, will likely change stuff).

Uh... I highly recommend that you boost your will save. At this level, a failed Will save is a death sentence.

I'd start with getting a Wayfinder + Clear Spindle Ioun Stone, so that evil creatures can't dominate/possess you.


Male Human Dungeon Master 10/ Munchkin 10

I think I'll take something else instead of Improved Initiative... Party Initiative makes it pretty much useless unless everyone has it.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I think I'm basically done. Gonna change my gear a smidge because Nicos doesn't like the Circlet and Cloak, and maybe swap some Feats or levels around but not much I wanna change on Sun.


Male Human Dungeon Master 10/ Munchkin 10

He said we could keep the circlet and cloak, actually.


Rynjin wrote:
I think I'm basically done. Gonna change my gear a smidge because Nicos doesn't like the Circlet and Cloak, and maybe swap some Feats or levels around but not much I wanna change on Sun.
Nicos wrote:


No, no. I say i would Prefer no more of those, I was talking to Scavion and Gark. I do not have probelm with those items, What I would not like if that the 4 of you have the same items.


About ERD.

She seems Tough, but I advice about sacrificing raw +x items and adding items that givemore combat options and denfesnes. Perhaps some consumables in case the spellcaster of hte party is busy.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Ah, cool. I may drop one or the other anyway though, if I find a neat item.


Male Goblin Vivisectionist Trap Breaker 10

Any ideas on other stuff I should pick up? I have 39,000 gp left.


I've posted something in the Gameplay, When the post monster let me I will complete it. For now you can read it to rembemr a couple of things.


Scavion wrote:
Any ideas on other stuff I should pick up? I have 39,000 gp left.

Uhm,

Ring of foe focus
slippers of spider climbing

lots of slotless wondruos items. No tsure, I suppose it depends on what you want to character to focus.


lemmy, do not forget the range of the blindsese and the miss chance from the cloack.


Male Goblin Vivisectionist Trap Breaker 10

Is a slotless continuous Negate Aroma item for 6,000 gp reasonable?


Male Garuda-blooded Aasimar Cleric 13 - HP 93/120; AC 26(tch 17, ff 19); CMD 29; Blur (20% Miss Chance); Fort +16, Ref +12, Will +18; Darkvision, Blindsense (30ft), Perception +22, Sense Motive +24; Initiative +6
Nicos wrote:
lemmy, do not forget the range of the blindsese and the miss chance from the cloack.

Done.


Scavion wrote:
Is a slotless continuous Negate Aroma item for 6,000 gp reasonable?

Ranger spells making him better at stealth than rogues, but rogues are fine ¬¬...

Anyways, I'm not sure. Slotless and continuos seems too much for 6 K.


I think I summarized all the important information for Auron and Sun.

I was thinking that Castiend stay with Danissa to protect her from the Daemons, while you go to solve the mistery of the verses and Tandalls dead.

The connection to the newcommers, I supposes, is that they were part of the old party and you went after them looking for help.


So, While Gark and Scavion finish their Pcs, do Sun and Auron wnat to do something?

I think we have two choices. 1) Reckon the last part, and just start form you guys in Baldurs Gate. 2) Assume you cleared the last dungeon, killed all the Daemons in there and now are in search of the verses.


Male Goblin Vivisectionist Trap Breaker 10

I finished =P


Ok, I will not ask for a full background now, but I would like some of the fluff of the char. what was he doing the last 5 years primarily.


Male Goblin Vivisectionist Trap Breaker 10
Nicos wrote:
Ok, I will not ask for a full background now, but I would like some of the fluff of the char. what was he doing the last 5 years primarily.

Ever since the party disbanded, Garren has felt an urge to get back to the adventuring life. For a time, he managed to sate those urges with the thrill of theft, but nothing really challenged his abilities which is what he most desired. He doesn't care for the loot at the end of the day, but the heartbeating thrill of delving into an ancient tomb with his life on the line.

However things got worse as he began to push his luck further and further and resulted in ticking off the wrong people. So Garren did what he does best and hid. When he finally saw fit to come out, he discovered through his still loyal contacts that Tandall had died of mysterious means and that his old allies were investigating the case. Though he felt bad for missing the funeral, Garren couldn't let an opportunity like this pass him by.


Seems good. Now, let me think how to introduce you to the campaing.

Liberty's Edge

Male Underpowered Warrior 1
Lemmy wrote:

Uh... I highly recommend that you boost your will save. At this level, a failed Will save is a death sentence.

I'd start with getting a Wayfinder + Clear Spindle Ioun Stone, so that evil creatures can't dominate/possess you.

Oops yeah, I hadn't factored in Iron Will and the houserule bonus yet. Did you mean amber spindle? (Clear spindle looks nice too . . .)

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