Very cool looking lightning bolt, Vulcan!
Valgrim drops the shattered pieces of his bardiche to the Arena ground and looks at the bloodied dwarf, "Swing yer weapon at me, ya fool! I got plenty of weapons that you can keep breaking!" With that, the enlarged dwarf draws his MW morningstar, grips it with 2 hands, and uses Power attack and Vital strike to bash the dwarf's skull!
1d20 + 14 + 1 + 2 + 2 ⇒ (13) + 14 + 1 + 2 + 2 = 32
6d6 + 19 + 2 ⇒ (3, 5, 6, 6, 2, 6) + 19 + 2 = 49
Rage Rounds used: 2/7
Current AC: 26
Damage on opponent w/o lightning bolt: 47+49+27=123
The dwarf fighting Valgrim grits his teeth and fights on, hitting twice for 38 points as well as smashing his morning star.
The other dwarf is sent sprawling by the blast from Vug's bomb, so he spends the round standing up (drawing an AoO from Feres) and slashes at Feres for 25 points.
They made the saves against Lightning bolt, Cacophonous Call and Archon's Aura, but they don't seem to have any electricity resistance. They have DR 3/- though.
Then you are up again.
Feres' Buffs in Effect:
Haste: extra attack at full BAB during full attack action, +1 bonus to attack, +1 dodge bonus to AC and Reflex, +30 ft enhancement bonus to all modes of movement.
Inspire Courage: +2 competence bonus to attack and damage.
Barkskin: +3 enhancement bonus to natural armor. (90 minutes)
Shield of Faith: +3 deflection bonus to AC. (9 minutes)
AoO on dwarf as he rises to his feet: 1d20 + 9 + 2 + 1 ⇒ (10) + 9 + 2 + 1 = 22
AoO Damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Feres takes another side-step and slashes at the dwarf with his wickedly sharp scimitar.
5 ft step to square F,21. Hasted full attack against dwarf.
Feres' Hasted Attack: 1d20 + 9 + 2 + 1 ⇒ (8) + 9 + 2 + 1 = 20
Feres' Hasted Damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Feres' Scimitar Attack #1: 1d20 + 9 + 2 + 1 ⇒ (2) + 9 + 2 + 1 = 14
Feres' Scimitar Damage #1: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Feres' Scimitar Attack #2: 1d20 + 4 + 2 + 1 ⇒ (12) + 4 + 2 + 1 = 19
Feres' Scimitar Damage #2: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Feres' AC: 25; CMD: 22 (includes +1 dodge from Haste and +3 deflection from Shield of Faith)
Feres' HP: 48/72
If the dwarf fighting Valgrim drops, Valgrim grabs his dwarven waraxe that he has been using to sunder my equipment and moves 70' toward Friar. If he does not drop, Valgrim draws his MW greataxe and strikes with Power attack and Vital Strike.
Attack (if necessary): 1d20 + 15 + 2 + 1 + 2 ⇒ (9) + 15 + 2 + 1 + 2 = 29
Damage: 8d6 + 19 + 2 ⇒ (1, 6, 6, 3, 3, 6, 5, 2) + 19 + 2 = 53
Rage rounds used: 3/7
"%!@!^# this." Vulcan growl seeing the viscious attack on Feres.
The Stormborn Sorceror flies straight up 25ft, one hand gripping the rod at his hip while the other traces arcane patterns in the air, drawing upon the heat of the noon day desert sun. As a brilliant glow envelops his arm he extends his hand with a roar as he fires first one, then another scorching bolt of pure heat at the dwarf.
Scorching ray (Ranged touch, empowered)
Bolt 11d20 + 5 ⇒ (13) + 5 = 18
4d6 ⇒ (2, 6, 2, 2) = 12 (Empowered 18)
Bolt 21d20 + 5 ⇒ (4) + 5 = 9
4d6 ⇒ (1, 1, 4, 4) = 10 (Empowered 15)
Stripped of his best buff, surrounded 4 to 1 and having taken nearly 100 points of damage, the dwarf casts down his axe and surrenders. He's met by a storm of booing from the audience and gives them the bird. He's escorted out of the arena while being pelted by expired vegetables.
You on the other hand receive 3840 xp for the fight.
You seem to be popular with the crowd for your spectacular style and skill (some of them even take to chanting your name (Valgrim and Vulcan being especially popular), and as you return to you quarters Ekaym meets up with you and can give you your winnings (which amount to 500 each from your wagers and, fittingly enough, a silver trophy depicting a dwarven gladiator and 5000 gp.
Raknian looks none too pleased at having to present you with this award, but as far as Ekaym has been able to ascertain, he hasn't particularly reacted to the death of his tiefling friend.
You also learn that Auric's Warband outclassed the Grave Diggers and that the Draconic Brood bested the Snow Leopards, leaving only three teams standing.
What do you want to do for the rest of the day?
Immediately, after the end of the fight, Valgrim drops the dwarf's waraxe and runs over to Friar and slips a Potion of Cure Light Wounds down his throat to make sure he does not die and stabilize. 1d8 + 1 ⇒ (5) + 1 = 6 Hopefully, the Arena's clerics patch us up.
After the fight, Valgrim gives Ekaym some gold to replace the broken bardiche and MW morningstar lost in the fight (321 gp). After that, Valgrim is up for another trip to go investigate the force field, since it may be vulnerable to positive energy. Or not, up to the party.
So the Arena's clerics heal us?
Would it be possible for Ekaym to pick up some scrolls of Freedom of Movement for us - preferrably before we go back down below? I'm just thinking that 'giant undead worm creatures that can consume living beings and spew them out as undead creatures' might present a grappling/swallowing-whole threat...
"It certainly was, Vug," Feres replies, wiping blood from his face. "For a moment I thought I was going to join the Dawnflower's choir. I guess She just wasn't ready for my horrible singing voice yet."
What do you guys think - should we order some scrolls of Freedom of Movement?
Alternatively we could get Bubba to cast Grease on all of us if needed - the poor man's alternative to Freedom of Movement.
Ekaym promises to get you the scrolls (do you want them divine or arcane?). He also asks whether he may keep the Bag of Holding for a little longer. Then he leaves you with his best wishes.
Later that night the fight schedule for the next day is posted, causing a certain amount of consternation in the Coenoby. Usually the last year's winners get to fight a wondrous beast of some kind, but against protocol, Auric's Warband is facing the Draconic Brood, leaving you to fight Madtooth the Hungry, whatever that may be.
Gather Information 20:
I say we leave the exploring for the next night (before the Finals, if we make it) and prepare for the frost worm battle. Friar, will need a FoM, Resist Energy: Cold, and Bull's Strength, please.
Yes, let's proceed to fight. Valgrim has following buffs on, cast in this order:
Freedom of Movement (Friar)
Bull's Strength (Friar)
Communal Resist Energy (Cold)(Friar)
Enlarge Person (Vug)
Anticipate Peril (Self)
Lead Blades (Self)
How big is the frost worm?
Before entering the arena Feres applies the following buffs to himself and his friends:
Freedom of Movement on Valgrim; duration 90 minutes.
Vug's Barkskin extract on self: +3 enhancement bonus to natural armor; duration 90 minutes.
Communal Resist Energy (Cold) on everyone: Cold damage is reduced by 20 points each time a person is subjected to such damage. 20 minutes duration each for Bubba, Feres, Valgrim, and Vulcan; 30 minutes duration for Vug.
Bull's Strength on Valgrim; duration 9 minutes.
Bull's Strength on self; duration 9 minutes.
Shield of Faith on self: +3 deflection bonus to AC; duration 9 minutes.
Feres' AC: 24
Feres' HP: 72/72
|Mark Thomas 66 RPG Superstar 2009 Top 16|
The next day at 11:00, you are brought once again up to the battle arena. Once again, Talabir announces you, but this time they see no obvious foe to fight. Talabir reveals that the beast-wranglers are having a tough time with Madtooth, but that the monster is on its way. Ten long minutes drag on, as the crowd grows increasingly impatient and Talabir does what he can to keep them from becoming too angry.
This also means that unless your buffs last more than 10 minutes, they will have expired by now.
Just as the crowd seems to be preparing for a riot, the eastern gates to the arena open and a team of a dozen soldiers dragging a massive iron cube on an oversized chariot enter the arena. The sides of the cage bear the word “Madtooth” in bright red letters clenched in the massive jaws of some huge monster. Brackish water sloshes and leaks from under the cage. There is a suspicuous lack of ice on the cage.
The wagon’s progress is slow as the guards drag the massive iron cage into the center of the arena. As they do, the cage shakes and trembles as some enormous monster within roars incessantly. The spectacle drives the crowd wild, and in moments they’re chanting “MADTOOTH! MADTOOTH! MADTOOTH!” As the guards move the cage in to place about 50 feet from you, in the middle of the arena, they each take hold of different ropes attached to strategic pins and clasps in the cage’s sides. Each guard retreats out 100 feet, holding a rope in his hands.
The crowd grows momentarily silent again as Talabir speaks. “And now, the moment you’ve been waiting for! Watch in fear as these brave gladiators pit their skills against the eternal hunger of the worst the Barrier Peaks have to offer! I give you MADTOOTH THE HUNGRY!” With this final cry, the guards each tug on their ropes. The walls of the cage unfold and fall away, revealing the terrible froghemoth in all its glory.
Roll for initiative.
Oops! Bull's Strength and Shield of Faith are gone. Someone *grumble-loris-raknian-grumble* has done their homework and learned our methods.
Initiative: 1d20 ⇒ 11
Feres' remaining buffs are Barkskin ang Resist Cold. Valgrim's Freedom of Movement is also still active.
Feres' AC: 22
Feres' HP: 72/72
This feels like a setup! Wrong monster and the monster was delayed entry purposely to allow our buffs to run out! By the way, bet the 500 gp again on us to win and move on.
Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Buffs in Effect:
Freedom of Movement
Communal resist energy
Valgrim gives Raknian a death glare before he turns to the beast.
It's dungeoneering, as a matter of fact, but here is the skinny: The froghemoth is a pretty dumb and straightforward monster that relies on grabbing and constricting with its tentacles and swallowing people whole when it has the opportunity. It has some minor fire resistance and is immune to electricity.
The monster blinks in confusion at the bright lights. All except Valgrim beat its initiative, so you can act if you like. I'll try to get a map up.