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| Black Tom |
| Male Human (mostly) Mystic Theurge |
|
The octopoids relentlessly crawl closer and Valgrim is struck for 8 points of damage. Then the mind flayer unleashes an empowered Lightning Bolt at you all (excepting Vug) for 45 points of damage (Reflex 19 for half).
Remember that if you look at the octopus-things, you will need to save against their gaze (Will 17). You are all up.
| Valgrim Twin-Axe |
| Male Dwarf Ranger 9/Barbarian 2 HP: 113/113; AC:26; F +12; R +13; W +8; Init: +3 (+7); Percep: +20 (+22) |
|
BT, did you take -1 hit/damage already to the 8 damage due to prayer?
Reflex save: 1d20 + 8 + 4 + 1 + 1 ⇒ (1) + 8 + 4 + 1 + 1 = 15..fails!
Valgrim screams in pain, as the lightning bolt rips through him. Seeing as he has no other option, he ignores the tentacled beasts and flies off the balcony to confront the mind flayer, positioning himself behind the creature, so as to avoid his companions getting hit with a mind blast aimed for him.
Move action, using 60' of flight, Valgrim flies under/over and positions himself behind the mind flayer, provoking 2 AoO from both tentacled creatures. Then he attacks the mind flayer with vital strike, rage, inspiration, and power attack.
Attack: 1d20 + 17 + 2 + 1 ⇒ (19) + 17 + 2 + 1 = 39
50% Miss chance due to displacement: 1d100 ⇒ 86
Damage: 2d12 + 22 + 2 + 1d6 ⇒ (4, 3) + 22 + 2 + (5) = 36
HP: 27/83
AC: 23
Rage Rounds used: 9/9
| Friar Feres |
| Male Human Cleric 11 |
|
Party Buffs/Spells in Effect:
Darkvision: extract from Vug taken prior to entering the sewers; original duration 2 hours.
Daylight - on Feres' shield: cast at beginning of battle with drow spellcasters; original duration 80 minutes.
Resist Energy (Fire) - Valgrim only: cast before scouting past shrieker/yellow mold cavern; original duration 60 minutes.
Freedom of Movement - Valgrim only: cast following battle with drow spellcasters; original duration 80 minutes.
See Invisibility - Vug only: extract taken following battle with drow spellcasters; original duration 80 minutes.
Shield of Faith - Feres only: cast in first round of battle with tentacled creatures; +3 deflection bonus to AC; original duration 8 minutes.
Protection from Evil - Valgrim only: cast outside stone brain chamber; original duration 8 minutes.
Bull's Strength - Valgrim only: cast outside stone brain chamber; original duration 8 minutes.
Prayer - allies +1 luck bonus to attacks, damage, saves, and skill checks, while foes take a -1 penalty to such rolls; cast Round One; remaining duration 15 rounds.
Round Two:
DC 19 Reflex save vs Lightning Bolt: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 - Success
DC 17 Will save vs Octopoid L-12: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30 - Success
DC 17 Will save vs Octopoid M-13: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22 - Success
Darn! Valgrim's position places him beyond the range of Fere's Channel Energy...
Feres jerks involuntarily as the the massive jolt of electricity courses through his body, but manages to avoid the brunt of the mind-flayer's spell.
Feres watches in horror as Valgrim flies off to engage the mind-flayer, the dwarf's flesh still smoking from the illithid's spell. In a moment of indecision, the stout priest glances at the fallen forms of Bubba and Vulcan and then back to the valiant Valgrim. "If he falls, we're all done for," Feres thinks to himself as he reaches his decision. "Hang on, Valgrim!" he calls. "Help is on the way!" With those words, the stout priest begins chanting the words to one of the most powerful spells he knows, beseeching the Dawnflower to send his friend aid.
Full-round action to cast Summon Monster IV to summon 1d4 + 1 ⇒ (3) + 1 = 4 small air elementals to appear next round - they're immune to stunning, so they should be resistant to the mind-flayer's mind blast. Plan to have the elementals surround the mind-flayer and flank with Valgrim when they appear next round.
Feres' AC: 21
Feres' HP: 44/66
| Black Tom |
| Male Human (mostly) Mystic Theurge |
|
Vug's bomb disorients both the octopoids, buying Feres time to finish his spell. Not going easy on you here. Rolled a 1 and a 2 on the Fort saves.
The mind flayer is disconcerted by the angry dwarf assaulting him and retaliates by unleashing an empowered Magic Missile, cast on the defensive for 16 points of damage.
Then it's your turn again.
| Vulcan Stormwrath |
| Male Human Sorceror (Stormborn) 11 |
|
Reflex vs Lightning bolt 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Stunned as he is, Vulcan feels the crackling hin the air moments befor the strike, his body twisting, avoiding much of the bolt's damage, while his system absorbs some of the shock.
1/2 damage =22 - 5 Elec resistance =17 damage.
How long are we stunned for?
| Vug Vang |
| Female Elf Alchemist (preservationist) 11 |
|
Vug crosses her fingers and tosses a force bomb at the mind flayer while avoiding Valgrim.
1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 344d4 + 5 + 2 ⇒ (4, 3, 1, 1) + 5 + 2 = 16, splash damage 9 (I assume there's no trip chance since he's floating)
confirm: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 304d4 + 5 + 2 ⇒ (2, 2, 4, 2) + 5 + 2 = 17
I'll let Black Tom roll the miss chance
| Friar Feres |
| Male Human Cleric 11 |
|
Round Three:
A gust of warm, desert-like air suddenly blows around the mind-flayer and Valgrim, coalescing into four small translucent whirlwinds. Feres calls out
The four elementals whirl into position, flanking the mind-flayer from multiple sides and buffeting the creature with their winds.
Four small air elementals appear in squares P-11 (flanking with Valgrim, P-9, P-10, and R-11 and attack the mind-flayer with their slam attacks.
Air Elemental P-9 Attack: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 (flanking w/Elemental R-11)
50% Miss Chance (1-50 misses): 1d100 ⇒ 37
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Air Elemental P-10 Attack: 1d20 + 6 ⇒ (18) + 6 = 24
50% Miss Chance (1-50 misses): 1d100 ⇒ 12
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Air Elemental P-11 Attack: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 (flanking w/Valgrim)
50% Miss Chance (1-50 misses): 1d100 ⇒ 41
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Air Elemental R-11 Attack: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 (flanking w/Elemental P-9)
50% Miss Chance (1-50 misses): 1d100 ⇒ 92
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
The elementals are poised to make attacks of opportunity if the mind-flayer attempts to cast spells.
Feres calls upon the blessings of the Healing Flame to channel a burst of divine energy to mend some of the wounds suffered by Bubba, Vulcan, and himself. Standard action to Channel Energy (Healing): 4d6 ⇒ (5, 2, 1, 4) = 12 hp healed by Bubba, Vulcan, and Feres.
The stout priest then retrieves a wand from his belt. "Vug! Quick! Take this and help Valgrim!" Move action to retrieve Wand of Cure Moderate Wounds and offer to Vug.
Summoned Elementals Duration: Round 1/8
Link to Summoned Air Elementals' Stats
NOTE: Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.
Feres' AC: 21
Feres' HP: 56/66
Number of Channels used today: 3/7
| Valgrim Twin-Axe |
| Male Dwarf Ranger 9/Barbarian 2 HP: 113/113; AC:26; F +12; R +13; W +8; Init: +3 (+7); Percep: +20 (+22) |
|
Barely standing and fatigued, Valgrim attacks the mind flayer again, but even with the help of the elementals, unfortunately, he cannot place the enemy due to Displacement and both of his blows miss! Through bated breaths, he yells, "Ye may take my life today, squid-face, but the know ye will be next!"
Attack: 1d20 + 14 + 2 + 1 + 2 ⇒ (6) + 14 + 2 + 1 + 2 = 25
Miss chance: 1d100 ⇒ 12
Attack: 1d20 + 6 + 2 + 1 + 2 ⇒ (18) + 6 + 2 + 1 + 2 = 29
Miss chance: 1d100 ⇒ 37
HP: 11/83
AC: 22
| Black Tom |
| Male Human (mostly) Mystic Theurge |
|
The stunning lasts 5 rounds.
While the noxious cloud of Vugs bomb has dissipated, the octopins are still reeling from it. Vug's force bomb hits the mindflayer squarely in the chest, sending it reeling briefly, but its floating magic allows it to rectify itself. Its alien face is unreadable, but it seems to have taken quite a beating in all.
| Black Tom |
| Male Human (mostly) Mystic Theurge |
|
Sorry, boards ate my edit.
The mind flayer reaches into its garments and produces a small metal globe that it has kept hanging around its neck. It takes the globe and crushes it in the palm of its hand provoking AoOs from Valgrim and the elementals and unleashes a Fireball that obliterates two of the elementals and damage the other two severely. Valgrim is protected by Resist Energy and so is the mind flayer.
As it looks at the unscorched dwarf you think you can discern a rubbery frown of annoyance.
Now you are up.
| Friar Feres |
| Male Human Cleric 11 |
|
Elementals' Attacks of Opportunity:
Air Elemental P-9 Attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 (flanking w/Elemental R-11)
50% Miss Chance (1-50 misses): 1d100 ⇒ 27
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Air Elemental P-10 Attack: 1d20 + 6 ⇒ (20) + 6 = 26
50% Miss Chance (1-50 misses): 1d100 ⇒ 42
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Air Elemental P-11 Attack: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 (flanking w/Valgrim)
50% Miss Chance (1-50 misses): 1d100 ⇒ 3
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Air Elemental R-11 Attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 (flanking w/Elemental P-9)
50% Miss Chance (1-50 misses): 1d100 ⇒ 56
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Elementals P-9 and R-11 are obliterated by the mind-flayer's fireball.
| Friar Feres |
| Male Human Cleric 11 |
|
Party Buffs/Spells in Effect:
Darkvision: extract from Vug taken prior to entering the sewers; original duration 2 hours.
Daylight - on Feres' shield: cast at beginning of battle with drow spellcasters; original duration 80 minutes.
Resist Energy (Fire) - Valgrim only: cast before scouting past shrieker/yellow mold cavern; original duration 60 minutes.
Freedom of Movement - Valgrim only: cast following battle with drow spellcasters; original duration 80 minutes.
See Invisibility - Vug only: extract taken following battle with drow spellcasters; original duration 80 minutes.
Shield of Faith - Feres only: cast in first round of battle with tentacled creatures; +3 deflection bonus to AC; original duration 8 minutes.
Protection from Evil - Valgrim only: cast outside stone brain chamber; original duration 8 minutes.
Bull's Strength - Valgrim only: cast outside stone brain chamber; original duration 8 minutes.
Prayer - allies +1 luck bonus to attacks, damage, saves, and skill checks, while foes take a -1 penalty to such rolls; cast Round One; remaining duration 13 rounds.
Round Four:
The remaining two air elementals attempt to slam the mind-flayer with their buffeting winds.
Air Elemental P-10 Attack: 1d20 + 6 ⇒ (7) + 6 = 13
50% Miss Chance (1-50 misses): 1d100 ⇒ 68
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Air Elemental P-11 Attack: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 (flanking w/Valgrim)
50% Miss Chance (1-50 misses): 1d100 ⇒ 27
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
"Here, Vug!" Feres says, holding up the curative wand for the invisible, flying elf to snatch from his fingers. "And hurry! I don't think he'll last much longer!"
The stout priest then calls upon the power of the Everlight to fire a ray of divine power at one of the octopoid creatures near the ledge.
Move action (?) to pass Wand of Cure Moderate Wounds to Vug. Standard action to cast Searing Light at Octopin in square M-13.
Ranged Touch Attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Searing Light : 4d8 + 1 ⇒ (5, 2, 6, 1) + 1 = 15
Summoned Elementals Duration: Round 2/8
NOTE: Airborne creatures take a -1 penalty on attack and damage rolls against an air elemental.
Feres' AC: 21
Feres' HP: 56/66
Number of Channels used today: 3/7
| Valgrim Twin-Axe |
| Male Dwarf Ranger 9/Barbarian 2 HP: 113/113; AC:26; F +12; R +13; W +8; Init: +3 (+7); Percep: +20 (+22) |
|
AoO: 1d20 + 14 + 1 + 1 + 2 ⇒ (14) + 14 + 1 + 1 + 2 = 32
Miss chance: 1d100 ⇒ 96
Damage: 1d12 + 17 + 1d6 ⇒ (10) + 17 + (3) = 30
Reflex save: 1d20 + 8 + 2 + 1 + 4 ⇒ (4) + 8 + 2 + 1 + 4 = 19..don't know how much the fire damage was, spell only provides Resist 10 (6th level caster). Let me know, BT, if Valgrim is still up.
AC: 22
HP: 11/83
| Valgrim Twin-Axe |
| Male Dwarf Ranger 9/Barbarian 2 HP: 113/113; AC:26; F +12; R +13; W +8; Init: +3 (+7); Percep: +20 (+22) |
|
Unfazed by the fire, Valgrim continues his onslaught!
Attack: 1d20 + 14 + 2 + 1 + 1 ⇒ (16) + 14 + 2 + 1 + 1 = 34
Damage: 1d12 + 17 + 1d6 ⇒ (5) + 17 + (5) = 27
Miss chance: 1d100 ⇒ 56
Attack: 1d20 + 6 + 2 + 1 + 1 ⇒ (10) + 6 + 2 + 1 + 1 = 20
Miss chance: 1d100 ⇒ 65
Damage: 1d12 + 17 + 1d6 ⇒ (10) + 17 + (2) = 29
So that's 3 hits from Valgrim and Vug's bomb, over 120 damage!
| Vug Vang |
| Female Elf Alchemist (preservationist) 11 |
|
Vug invisibly flits over to Valgrim, nimbly threading between the octopins' tentacles.
"PSST! This is Vug. I can't believe you're still alive! But you still have some octopus-things to hack up. Here's a little healing boost to keep you going."
She uses the wand on him.
2d8 + 3 ⇒ (4, 8) + 3 = 15
| Friar Feres |
| Male Human Cleric 11 |
|
Did Feres' Searing Light spell cast during Round Four hit the octopin in square M-13?
Round Five:
Enchanted scimitar in-hand, Feres steps past Vulcan and Bubba to place himself protectively between the nauseated octopins and his stunned companions. He calls out to the remaining two air elementals
The two small whirlwinds zoom over to flank both octopins with Feres and buffet the creatures with their powerful winds. At the same time, Feres slashes at the creature that he attacked with the beam of searing light a moment before.
Feres - move action to square L-13. One air elemental moves to square L-11 and the other air elemental moves to saure N-13. Feres - standard action to attack octopin M-13 with scimitar flanking with air elemental. Each air elemental attacks the octopin that it is flanking with Feres.
Feres Scmitar Attack vs Octopin M-13: 1d20 + 9 + 2 + 1 ⇒ (6) + 9 + 2 + 1 = 18 (Prayer, flanking)
Feres Scimitar Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Air Elemental Slam Attack vs Octopin L-12: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Air Elemental Slam Attack vs Octopin M-13: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Party Buffs/Spells in Effect:
Darkvision: extract from Vug taken prior to entering the sewers; original duration 2 hours.
Daylight - on Feres' shield: cast at beginning of battle with drow spellcasters; original duration 80 minutes.
Resist Energy (Fire) - Valgrim only: cast before scouting past shrieker/yellow mold cavern; original duration 60 minutes.
Freedom of Movement - Valgrim only: cast following battle with drow spellcasters; original duration 80 minutes.
See Invisibility - Vug only: extract taken following battle with drow spellcasters; original duration 80 minutes.
Shield of Faith - Feres only: cast in first round of battle with tentacled creatures; +3 deflection bonus to AC; original duration 8 minutes.
Protection from Evil - Valgrim only: cast outside stone brain chamber; original duration 8 minutes.
Bull's Strength - Valgrim only: cast outside stone brain chamber; original duration 8 minutes.
Prayer - allies +1 luck bonus to attacks, damage, saves, and skill checks, while foes take a -1 penalty to such rolls; cast Round One; remaining duration 12 rounds.
Summoned Elementals Duration: Round 3/8
Feres' AC: 21
Feres' HP: 56/66
Number of Channels used today: 3/7
| Vug Vang |
| Female Elf Alchemist (preservationist) 11 |
|
Vug looks straight at the wounded octopin as she targets it with a force bomb.
Will save: 1d20 + 2 ⇒ (5) + 2 = 7, +2 if it's an enchantment
Attack: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 154d4 + 5 + 2 ⇒ (2, 2, 1, 4) + 5 + 2 = 16, 9 splash (avoiding any squares with allies in them), Ref DC 19 or be knocked prone
| Friar Feres |
| Male Human Cleric 11 |
|
Round Five:
"Good to see you recovered!" Feres exclaims to Bubba as he slashes at the same octopoid as before. The two summoned air elementals continue to batter at their respective targets.
Feres - full attack octopin M-13 with scimitar flanking with air elemental. Each air elemental attacks the octopin that it is flanking with Feres.
Feres Scmitar Attack #1 vs Octopin M-13: 1d20 + 9 + 2 + 2 + 1 ⇒ (14) + 9 + 2 + 2 + 1 = 28 (Prayer, Inspire, flanking)
Feres Scimitar Damage: 1d6 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8
Feres Scmitar Attack #2 vs Octopin M-13: 1d20 + 4 + 2 + 2 + 1 ⇒ (11) + 4 + 2 + 2 + 1 = 20 (Prayer, Inspire, flanking)
Feres Scimitar Damage: 1d6 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11
Air Elemental Slam Attack vs Octopin L-12: 1d20 + 6 + 2 + 2 ⇒ (14) + 6 + 2 + 2 = 24
Damage: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Air Elemental Slam Attack vs Octopin M-13: 1d20 + 6 + 2 + 2 ⇒ (6) + 6 + 2 + 2 = 16
Damage: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Party Buffs/Spells in Effect:
Darkvision: extract from Vug taken prior to entering the sewers; original duration 2 hours.
Daylight - on Feres' shield: cast at beginning of battle with drow spellcasters; original duration 80 minutes.
Resist Energy (Fire) - Valgrim only: cast before scouting past shrieker/yellow mold cavern; original duration 60 minutes.
Freedom of Movement - Valgrim only: cast following battle with drow spellcasters; original duration 80 minutes.
See Invisibility - Vug only: extract taken following battle with drow spellcasters; original duration 80 minutes.
Shield of Faith - Feres only: cast in first round of battle with tentacled creatures; +3 deflection bonus to AC; original duration 8 minutes.
Protection from Evil - Valgrim only: cast outside stone brain chamber; original duration 8 minutes.
Bull's Strength - Valgrim only: cast outside stone brain chamber; original duration 8 minutes.
Prayer - allies +1 luck bonus to attacks, damage, saves, and skill checks, while foes take a -1 penalty to such rolls; cast Round One; remaining duration 11 rounds.
Summoned Elementals Duration: Round 4/8
Feres' AC: 21
Feres' HP: 37/66
Number of Channels used today: 3/7
| Friar Feres |
| Male Human Cleric 11 |
|
Feres successfully saved against both octopins' slowing gazes in Round Two:
Round Two:
DC 19 Reflex save vs Lightning Bolt: 1d20 + 5 + 1 = 24 - Success
DC 17 Will save vs Octopoid L-12: 1d20 + 14 + 1 = 30 - Success
DC 17 Will save vs Octopoid M-13: 1d20 + 14 + 1 = 22 - Success
My understanding was that we only needed to save once vs. each octopin's gaze.
| Black Tom |
| Male Human (mostly) Mystic Theurge |
|
No, actually you need to save each round. On the other hand, the slowing only lasts 1d6 rounda and the gaze has a range of only 30 feet so Vug may be safe.
Apparently they have some sort of X-ray vision so that they are immune to Invisibility too. Lucky for Vug I missed that. :P
| Black Tom |
| Male Human (mostly) Mystic Theurge |
|
Heh, they remind me of the 1e Tentamort, since they have only two tentacles and a central eye. Their mouths are actually located in their claws. I should probably try to post their picture. And I'd love to see Vug try to make one.
Whatever the monsters are Feres's assault puts one of them down.
Vulcan and Valgrim to go, then the surviving monster.
| Bubluka |
| Male Half-Orc Bard 11 |
|
Will save: 1d20 + 5 ⇒ (18) + 5 = 23
"Not this time!"
Yay, Bubba made a Will save!
Steeling his resolve, Bubba stabs the creature on Feres (from L14).
Attack (rapier): 1d20 + 10 + 2 + 1 ⇒ (4) + 10 + 2 + 1 = 17
Damage: 1d6 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12
Attack (rapier): 1d20 + 5 + 2 + 1 ⇒ (12) + 5 + 2 + 1 = 20
Damage: 1d6 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9
Maintaining Inspire Courage +2, 7/15 rounds Bardic Performance
hp 30/63
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