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Black Tom's Whispering Cairn

Game Master Black Tom


3,651 to 3,700 of 5,830 << first < prev | 69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | next > last >>

Male Human (mostly) Mystic Theurge

The octopoids relentlessly crawl closer and Valgrim is struck for 8 points of damage. Then the mind flayer unleashes an empowered Lightning Bolt at you all (excepting Vug) for 45 points of damage (Reflex 19 for half).

Remember that if you look at the octopus-things, you will need to save against their gaze (Will 17). You are all up.


Female Elf Alchemist (preservationist) 15

Vug moves to H18 and tries a stinkbomb on the octopoids again (without looking at them).

vs. AC 5: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28, 9 damage, nausea, DC 19


Male Dwarf Ranger 12/Barbarian 2/Fighter 1 HP: 177/177; AC:31; F +21; R +17; W +15 (+17); Init: +2 (+6); Percep: +27 (+29)

BT, did you take -1 hit/damage already to the 8 damage due to prayer?

Reflex save: 1d20 + 8 + 4 + 1 + 1 ⇒ (1) + 8 + 4 + 1 + 1 = 15..fails!

Valgrim screams in pain, as the lightning bolt rips through him. Seeing as he has no other option, he ignores the tentacled beasts and flies off the balcony to confront the mind flayer, positioning himself behind the creature, so as to avoid his companions getting hit with a mind blast aimed for him.

Move action, using 60' of flight, Valgrim flies under/over and positions himself behind the mind flayer, provoking 2 AoO from both tentacled creatures. Then he attacks the mind flayer with vital strike, rage, inspiration, and power attack.

Attack: 1d20 + 17 + 2 + 1 ⇒ (19) + 17 + 2 + 1 = 39
50% Miss chance due to displacement: 1d100 ⇒ 86
Damage: 2d12 + 22 + 2 + 1d6 ⇒ (4, 3) + 22 + 2 + (5) = 36
HP: 27/83
AC: 23
Rage Rounds used: 9/9


Male Human Cleric 14

Party Buffs/Spells in Effect:
Darkvision: extract from Vug taken prior to entering the sewers; original duration 2 hours.
Daylight - on Feres' shield: cast at beginning of battle with drow spellcasters; original duration 80 minutes.
Resist Energy (Fire) - Valgrim only: cast before scouting past shrieker/yellow mold cavern; original duration 60 minutes.
Freedom of Movement - Valgrim only: cast following battle with drow spellcasters; original duration 80 minutes.
See Invisibility - Vug only: extract taken following battle with drow spellcasters; original duration 80 minutes.
Shield of Faith - Feres only: cast in first round of battle with tentacled creatures; +3 deflection bonus to AC; original duration 8 minutes.
Protection from Evil - Valgrim only: cast outside stone brain chamber; original duration 8 minutes.
Bull's Strength - Valgrim only: cast outside stone brain chamber; original duration 8 minutes.
Prayer - allies +1 luck bonus to attacks, damage, saves, and skill checks, while foes take a -1 penalty to such rolls; cast Round One; remaining duration 15 rounds.

Round Two:

DC 19 Reflex save vs Lightning Bolt: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 - Success
DC 17 Will save vs Octopoid L-12: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30 - Success
DC 17 Will save vs Octopoid M-13: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22 - Success

Darn! Valgrim's position places him beyond the range of Fere's Channel Energy...

Feres jerks involuntarily as the the massive jolt of electricity courses through his body, but manages to avoid the brunt of the mind-flayer's spell.

Feres watches in horror as Valgrim flies off to engage the mind-flayer, the dwarf's flesh still smoking from the illithid's spell. In a moment of indecision, the stout priest glances at the fallen forms of Bubba and Vulcan and then back to the valiant Valgrim. "If he falls, we're all done for," Feres thinks to himself as he reaches his decision. "Hang on, Valgrim!" he calls. "Help is on the way!" With those words, the stout priest begins chanting the words to one of the most powerful spells he knows, beseeching the Dawnflower to send his friend aid.

Full-round action to cast Summon Monster IV to summon 1d4 + 1 ⇒ (3) + 1 = 4 small air elementals to appear next round - they're immune to stunning, so they should be resistant to the mind-flayer's mind blast. Plan to have the elementals surround the mind-flayer and flank with Valgrim when they appear next round.

Feres' AC: 21
Feres' HP: 44/66


Male Half-Orc Bard 11

As far as I can tell a stunned character can still make a Reflex saving throw with full Dex bonus.

Ref Save: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10

hp 18/63
Lingering Performance 1/2


Male Human Sorceror (Stormborn) 15

Are victims of the mind blast uncnscious or just stunned. If unconscious odds are we wouldn't be in line for the Lightning bolt. Let me know if I need to make a save


Male Human Cleric 14

Based on our previous encounter with the mind-flayer, it appears that the mind blast stuns the victims but does not knock them unconscious.


Male Human (mostly) Mystic Theurge

Vug's bomb disorients both the octopoids, buying Feres time to finish his spell. Not going easy on you here. Rolled a 1 and a 2 on the Fort saves.

The mind flayer is disconcerted by the angry dwarf assaulting him and retaliates by unleashing an empowered Magic Missile, cast on the defensive for 16 points of damage.

Then it's your turn again.


Male Human Sorceror (Stormborn) 15

Reflex vs Lightning bolt 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20

Stunned as he is, Vulcan feels the crackling hin the air moments befor the strike, his body twisting, avoiding much of the bolt's damage, while his system absorbs some of the shock.

1/2 damage =22 - 5 Elec resistance =17 damage.

How long are we stunned for?


Female Elf Alchemist (preservationist) 15

Vug crosses her fingers and tosses a force bomb at the mind flayer while avoiding Valgrim.

1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 344d4 + 5 + 2 ⇒ (4, 3, 1, 1) + 5 + 2 = 16, splash damage 9 (I assume there's no trip chance since he's floating)

confirm: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 304d4 + 5 + 2 ⇒ (2, 2, 4, 2) + 5 + 2 = 17

I'll let Black Tom roll the miss chance


Male Human Cleric 14

Round Three:

A gust of warm, desert-like air suddenly blows around the mind-flayer and Valgrim, coalescing into four small translucent whirlwinds. Feres calls out

in Auran:
"Brothers and sisters of the Air, aid the valiant dwarf in his battle against the foul aberration!"

The four elementals whirl into position, flanking the mind-flayer from multiple sides and buffeting the creature with their winds.

Four small air elementals appear in squares P-11 (flanking with Valgrim, P-9, P-10, and R-11 and attack the mind-flayer with their slam attacks.

Air Elemental P-9 Attack: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 (flanking w/Elemental R-11)
50% Miss Chance (1-50 misses): 1d100 ⇒ 37
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Air Elemental P-10 Attack: 1d20 + 6 ⇒ (18) + 6 = 24
50% Miss Chance (1-50 misses): 1d100 ⇒ 12
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Air Elemental P-11 Attack: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16 (flanking w/Valgrim)
50% Miss Chance (1-50 misses): 1d100 ⇒ 41
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Air Elemental R-11 Attack: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 (flanking w/Elemental P-9)
50% Miss Chance (1-50 misses): 1d100 ⇒ 92
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

The elementals are poised to make attacks of opportunity if the mind-flayer attempts to cast spells.

Feres calls upon the blessings of the Healing Flame to channel a burst of divine energy to mend some of the wounds suffered by Bubba, Vulcan, and himself. Standard action to Channel Energy (Healing): 4d6 ⇒ (5, 2, 1, 4) = 12 hp healed by Bubba, Vulcan, and Feres.

The stout priest then retrieves a wand from his belt. "Vug! Quick! Take this and help Valgrim!" Move action to retrieve Wand of Cure Moderate Wounds and offer to Vug.

Summoned Elementals Duration: Round 1/8
Link to Summoned Air Elementals' Stats
NOTE: Airborne creatures take a –1 penalty on attack and damage rolls against an air elemental.

Feres' AC: 21
Feres' HP: 56/66
Number of Channels used today: 3/7


Male Dwarf Ranger 12/Barbarian 2/Fighter 1 HP: 177/177; AC:31; F +21; R +17; W +15 (+17); Init: +2 (+6); Percep: +27 (+29)

Barely standing and fatigued, Valgrim attacks the mind flayer again, but even with the help of the elementals, unfortunately, he cannot place the enemy due to Displacement and both of his blows miss! Through bated breaths, he yells, "Ye may take my life today, squid-face, but the know ye will be next!"

Attack: 1d20 + 14 + 2 + 1 + 2 ⇒ (6) + 14 + 2 + 1 + 2 = 25
Miss chance: 1d100 ⇒ 12
Attack: 1d20 + 6 + 2 + 1 + 2 ⇒ (18) + 6 + 2 + 1 + 2 = 29
Miss chance: 1d100 ⇒ 37
HP: 11/83
AC: 22


Male Human (mostly) Mystic Theurge

The stunning lasts 5 rounds.

While the noxious cloud of Vugs bomb has dissipated, the octopins are still reeling from it. Vug's force bomb hits the mindflayer squarely in the chest, sending it reeling briefly, but its floating magic allows it to rectify itself. Its alien face is unreadable, but it seems to have taken quite a beating in all.


Male Dwarf Ranger 12/Barbarian 2/Fighter 1 HP: 177/177; AC:31; F +21; R +17; W +15 (+17); Init: +2 (+6); Percep: +27 (+29)

What did mind flayer do?


Female Elf Alchemist (preservationist) 15

How do you keep a turkey in suspense?


Male Human (mostly) Mystic Theurge

Sorry, boards ate my edit.

The mind flayer reaches into its garments and produces a small metal globe that it has kept hanging around its neck. It takes the globe and crushes it in the palm of its hand provoking AoOs from Valgrim and the elementals and unleashes a Fireball that obliterates two of the elementals and damage the other two severely. Valgrim is protected by Resist Energy and so is the mind flayer.

As it looks at the unscorched dwarf you think you can discern a rubbery frown of annoyance.

Now you are up.


Female Elf Alchemist (preservationist) 15

Vug drinks her formula of Invisibility and flutters up to Friar Feres on the wings of dragon-elves.

"Psst...F-f-f-f-f-friar. I'm on your left, pass me the wand!"


Male Human Cleric 14

Elementals' Attacks of Opportunity:

Air Elemental P-9 Attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 (flanking w/Elemental R-11)
50% Miss Chance (1-50 misses): 1d100 ⇒ 27
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Air Elemental P-10 Attack: 1d20 + 6 ⇒ (20) + 6 = 26
50% Miss Chance (1-50 misses): 1d100 ⇒ 42
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Air Elemental P-11 Attack: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 (flanking w/Valgrim)
50% Miss Chance (1-50 misses): 1d100 ⇒ 3
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Air Elemental R-11 Attack: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14 (flanking w/Elemental P-9)
50% Miss Chance (1-50 misses): 1d100 ⇒ 56
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Elementals P-9 and R-11 are obliterated by the mind-flayer's fireball.


Male Human Cleric 14

Party Buffs/Spells in Effect:
Darkvision: extract from Vug taken prior to entering the sewers; original duration 2 hours.
Daylight - on Feres' shield: cast at beginning of battle with drow spellcasters; original duration 80 minutes.
Resist Energy (Fire) - Valgrim only: cast before scouting past shrieker/yellow mold cavern; original duration 60 minutes.
Freedom of Movement - Valgrim only: cast following battle with drow spellcasters; original duration 80 minutes.
See Invisibility - Vug only: extract taken following battle with drow spellcasters; original duration 80 minutes.
Shield of Faith - Feres only: cast in first round of battle with tentacled creatures; +3 deflection bonus to AC; original duration 8 minutes.
Protection from Evil - Valgrim only: cast outside stone brain chamber; original duration 8 minutes.
Bull's Strength - Valgrim only: cast outside stone brain chamber; original duration 8 minutes.
Prayer - allies +1 luck bonus to attacks, damage, saves, and skill checks, while foes take a -1 penalty to such rolls; cast Round One; remaining duration 13 rounds.

Round Four:

The remaining two air elementals attempt to slam the mind-flayer with their buffeting winds.

Air Elemental P-10 Attack: 1d20 + 6 ⇒ (7) + 6 = 13
50% Miss Chance (1-50 misses): 1d100 ⇒ 68
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Air Elemental P-11 Attack: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 (flanking w/Valgrim)
50% Miss Chance (1-50 misses): 1d100 ⇒ 27
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

"Here, Vug!" Feres says, holding up the curative wand for the invisible, flying elf to snatch from his fingers. "And hurry! I don't think he'll last much longer!"

The stout priest then calls upon the power of the Everlight to fire a ray of divine power at one of the octopoid creatures near the ledge.

Move action (?) to pass Wand of Cure Moderate Wounds to Vug. Standard action to cast Searing Light at Octopin in square M-13.
Ranged Touch Attack: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Searing Light : 4d8 + 1 ⇒ (5, 2, 6, 1) + 1 = 15

Summoned Elementals Duration: Round 2/8
NOTE: Airborne creatures take a -1 penalty on attack and damage rolls against an air elemental.

Feres' AC: 21
Feres' HP: 56/66
Number of Channels used today: 3/7


Male Dwarf Ranger 12/Barbarian 2/Fighter 1 HP: 177/177; AC:31; F +21; R +17; W +15 (+17); Init: +2 (+6); Percep: +27 (+29)

AoO: 1d20 + 14 + 1 + 1 + 2 ⇒ (14) + 14 + 1 + 1 + 2 = 32
Miss chance: 1d100 ⇒ 96
Damage: 1d12 + 17 + 1d6 ⇒ (10) + 17 + (3) = 30

Reflex save: 1d20 + 8 + 2 + 1 + 4 ⇒ (4) + 8 + 2 + 1 + 4 = 19..don't know how much the fire damage was, spell only provides Resist 10 (6th level caster). Let me know, BT, if Valgrim is still up.
AC: 22
HP: 11/83


Female Elf Alchemist (preservationist) 15

Assuming it's a necklace of fireballs (DC 14) and a successful save is not enough to kill a small air elemental (13 hp), I think you should be okay for one round, at least.


Male Human Cleric 14

So Valgrim still has an attack this round as the Fireball likely didn't drop him, correct?


Female Elf Alchemist (preservationist) 15

I presume so, but you know what happens when you presume: it makes a "pres" out of "u" and "me".


Male Dwarf Ranger 12/Barbarian 2/Fighter 1 HP: 177/177; AC:31; F +21; R +17; W +15 (+17); Init: +2 (+6); Percep: +27 (+29)

Waiting to hear from BT.


Male Human (mostly) Mystic Theurge

Sorry, boards ate my post again. Vug is right and the damage was only 17.


Male Dwarf Ranger 12/Barbarian 2/Fighter 1 HP: 177/177; AC:31; F +21; R +17; W +15 (+17); Init: +2 (+6); Percep: +27 (+29)

Unfazed by the fire, Valgrim continues his onslaught!

Attack: 1d20 + 14 + 2 + 1 + 1 ⇒ (16) + 14 + 2 + 1 + 1 = 34
Damage: 1d12 + 17 + 1d6 ⇒ (5) + 17 + (5) = 27
Miss chance: 1d100 ⇒ 56
Attack: 1d20 + 6 + 2 + 1 + 1 ⇒ (10) + 6 + 2 + 1 + 1 = 20
Miss chance: 1d100 ⇒ 65
Damage: 1d12 + 17 + 1d6 ⇒ (10) + 17 + (2) = 29

So that's 3 hits from Valgrim and Vug's bomb, over 120 damage!


Male Human (mostly) Mystic Theurge

Valgrim finally takes the mind flayer out, leaving its corpse hanging in the air. The octopins are still down for the count, as are Bubba and Vulcan, so Vug, Feres and Valgrim are up again.


Female Elf Alchemist (preservationist) 15

Vug invisibly flits over to Valgrim, nimbly threading between the octopins' tentacles.

"PSST! This is Vug. I can't believe you're still alive! But you still have some octopus-things to hack up. Here's a little healing boost to keep you going."

She uses the wand on him.

2d8 + 3 ⇒ (4, 8) + 3 = 15


Male Dwarf Ranger 12/Barbarian 2/Fighter 1 HP: 177/177; AC:31; F +21; R +17; W +15 (+17); Init: +2 (+6); Percep: +27 (+29)

"Your concern is overwhelming, lassie. Just bomb them." Valgrim pulls out potion if cure moderate and drinks it. On my phone, please roll for me.


Female Elf Alchemist (preservationist) 15

She snorts. "What did you think I was going to do, talk them to death?"


Male Human Cleric 14

Did Feres' Searing Light spell cast during Round Four hit the octopin in square M-13?

Round Five:

Enchanted scimitar in-hand, Feres steps past Vulcan and Bubba to place himself protectively between the nauseated octopins and his stunned companions. He calls out to the remaining two air elementals

in Auran:
"Blessed servants of the Air! Help me battle these vile monstrosities!"

The two small whirlwinds zoom over to flank both octopins with Feres and buffet the creatures with their powerful winds. At the same time, Feres slashes at the creature that he attacked with the beam of searing light a moment before.

Feres - move action to square L-13. One air elemental moves to square L-11 and the other air elemental moves to saure N-13. Feres - standard action to attack octopin M-13 with scimitar flanking with air elemental. Each air elemental attacks the octopin that it is flanking with Feres.

Feres Scmitar Attack vs Octopin M-13: 1d20 + 9 + 2 + 1 ⇒ (6) + 9 + 2 + 1 = 18 (Prayer, flanking)
Feres Scimitar Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Air Elemental Slam Attack vs Octopin L-12: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Air Elemental Slam Attack vs Octopin M-13: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Party Buffs/Spells in Effect:
Darkvision: extract from Vug taken prior to entering the sewers; original duration 2 hours.
Daylight - on Feres' shield: cast at beginning of battle with drow spellcasters; original duration 80 minutes.
Resist Energy (Fire) - Valgrim only: cast before scouting past shrieker/yellow mold cavern; original duration 60 minutes.
Freedom of Movement - Valgrim only: cast following battle with drow spellcasters; original duration 80 minutes.
See Invisibility - Vug only: extract taken following battle with drow spellcasters; original duration 80 minutes.
Shield of Faith - Feres only: cast in first round of battle with tentacled creatures; +3 deflection bonus to AC; original duration 8 minutes.
Protection from Evil - Valgrim only: cast outside stone brain chamber; original duration 8 minutes.
Bull's Strength - Valgrim only: cast outside stone brain chamber; original duration 8 minutes.
Prayer - allies +1 luck bonus to attacks, damage, saves, and skill checks, while foes take a -1 penalty to such rolls; cast Round One; remaining duration 12 rounds.

Summoned Elementals Duration: Round 3/8

Feres' AC: 21
Feres' HP: 56/66
Number of Channels used today: 3/7


Male Human (mostly) Mystic Theurge

Sorry, missed the Searing Light, which indeed hit.

The octopins concentrate their attacks on Feres and savage him for 19 points of damage. Valgrim's potion restores 16 points of damage to him.

Your turn. Bubba and Vulcan are finally able to join the fray.


Female Elf Alchemist (preservationist) 15

Vug looks straight at the wounded octopin as she targets it with a force bomb.

Will save: 1d20 + 2 ⇒ (5) + 2 = 7, +2 if it's an enchantment

Attack: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 154d4 + 5 + 2 ⇒ (2, 2, 1, 4) + 5 + 2 = 16, 9 splash (avoiding any squares with allies in them), Ref DC 19 or be knocked prone


Male Half-Orc Bard 11

"We're back!" Bubba moves up to join Feres fighting the Octopins.

Starting Inspire Courage +2, 8/15 rounds left
hp 30/63


Male Human Cleric 14

Round Five:

"Good to see you recovered!" Feres exclaims to Bubba as he slashes at the same octopoid as before. The two summoned air elementals continue to batter at their respective targets.

Feres - full attack octopin M-13 with scimitar flanking with air elemental. Each air elemental attacks the octopin that it is flanking with Feres.

Feres Scmitar Attack #1 vs Octopin M-13: 1d20 + 9 + 2 + 2 + 1 ⇒ (14) + 9 + 2 + 2 + 1 = 28 (Prayer, Inspire, flanking)
Feres Scimitar Damage: 1d6 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8

Feres Scmitar Attack #2 vs Octopin M-13: 1d20 + 4 + 2 + 2 + 1 ⇒ (11) + 4 + 2 + 2 + 1 = 20 (Prayer, Inspire, flanking)
Feres Scimitar Damage: 1d6 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11

Air Elemental Slam Attack vs Octopin L-12: 1d20 + 6 + 2 + 2 ⇒ (14) + 6 + 2 + 2 = 24
Damage: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Air Elemental Slam Attack vs Octopin M-13: 1d20 + 6 + 2 + 2 ⇒ (6) + 6 + 2 + 2 = 16
Damage: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Party Buffs/Spells in Effect:
Darkvision: extract from Vug taken prior to entering the sewers; original duration 2 hours.
Daylight - on Feres' shield: cast at beginning of battle with drow spellcasters; original duration 80 minutes.
Resist Energy (Fire) - Valgrim only: cast before scouting past shrieker/yellow mold cavern; original duration 60 minutes.
Freedom of Movement - Valgrim only: cast following battle with drow spellcasters; original duration 80 minutes.
See Invisibility - Vug only: extract taken following battle with drow spellcasters; original duration 80 minutes.
Shield of Faith - Feres only: cast in first round of battle with tentacled creatures; +3 deflection bonus to AC; original duration 8 minutes.
Protection from Evil - Valgrim only: cast outside stone brain chamber; original duration 8 minutes.
Bull's Strength - Valgrim only: cast outside stone brain chamber; original duration 8 minutes.
Prayer - allies +1 luck bonus to attacks, damage, saves, and skill checks, while foes take a -1 penalty to such rolls; cast Round One; remaining duration 11 rounds.

Summoned Elementals Duration: Round 4/8

Feres' AC: 21
Feres' HP: 37/66
Number of Channels used today: 3/7


Male Human Sorceror (Stormborn) 15

Just confurming, we are 30ft up and the octopins are clinging to the walls, am I correct?


Male Human (mostly) Mystic Theurge

That's correct and Feres will need to save against the slowing gaze.


Male Human Cleric 14

Feres successfully saved against both octopins' slowing gazes in Round Two:

Friar Feres wrote:

Round Two:

DC 19 Reflex save vs Lightning Bolt: 1d20 + 5 + 1 = 24 - Success
DC 17 Will save vs Octopoid L-12: 1d20 + 14 + 1 = 30 - Success
DC 17 Will save vs Octopoid M-13: 1d20 + 14 + 1 = 22 - Success

My understanding was that we only needed to save once vs. each octopin's gaze.


Male Human (mostly) Mystic Theurge

No, actually you need to save each round. On the other hand, the slowing only lasts 1d6 rounda and the gaze has a range of only 30 feet so Vug may be safe.

Apparently they have some sort of X-ray vision so that they are immune to Invisibility too. Lucky for Vug I missed that. :P


Male Human Cleric 14

DC 17 Will save vs Octopoid L-12: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21
DC 17 Will save vs Octopoid M-13: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24


Female Elf Alchemist (preservationist) 15

X-ray vision mutant octopuses? WTH???


Male Human Cleric 14

Sounds like something Vug needs to create... but with lasers mounted on their heads!


Male Human (mostly) Mystic Theurge

Heh, they remind me of the 1e Tentamort, since they have only two tentacles and a central eye. Their mouths are actually located in their claws. I should probably try to post their picture. And I'd love to see Vug try to make one.

Whatever the monsters are Feres's assault puts one of them down.

Vulcan and Valgrim to go, then the surviving monster.


Male Dwarf Ranger 12/Barbarian 2/Fighter 1 HP: 177/177; AC:31; F +21; R +17; W +15 (+17); Init: +2 (+6); Percep: +27 (+29)

Valgrim attacks, using vital strike, taking the attack of opportunity as he closes in:
1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26
Damage: 2d12 + 17 + 1d6 ⇒ (4, 7) + 17 + (3) = 31


Female Elf Alchemist (preservationist) 15

Maybe she can do an eye transplant at least. X-ray vision gaze attack eyes for the win!


Male Human Sorceror (Stormborn) 15

Will save1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16

As he comes out of his stupor, Vulcan targets the monstrosity on the wall, before falling victim to it's unearthly gaze.

Slowed Vulcan has officially proven useless in the climactic battle.


Female Elf Alchemist (preservationist) 15

He's just slowed; that doesn't stop him from doing something does it?


Male Human Cleric 14

Vulcan can take either one standard action or one move action per round; he just can't take both or a full-round action. He takes a –1 penalty on attack rolls, AC, and Reflex saves, and moves at half normal speed.


Male Human (mostly) Mystic Theurge

Vulcan delays and the monster tears into Valgrim for 24 points of damage.

You are up.


Male Half-Orc Bard 11

Will save: 1d20 + 5 ⇒ (18) + 5 = 23

"Not this time!"

Yay, Bubba made a Will save!

Steeling his resolve, Bubba stabs the creature on Feres (from L14).

Attack (rapier): 1d20 + 10 + 2 + 1 ⇒ (4) + 10 + 2 + 1 = 17
Damage: 1d6 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12
Attack (rapier): 1d20 + 5 + 2 + 1 ⇒ (12) + 5 + 2 + 1 = 20
Damage: 1d6 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9

Maintaining Inspire Courage +2, 7/15 rounds Bardic Performance
hp 30/63

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