Male Dwarf Ranger 9/Barbarian 2 HP: 113/113; AC:26; F +12; R +13; W +8; Init: +3 (+7); Percep: +20 (+22)
BT, this is a quote from James Jacobs on the messageboards dated January 2010 regarding FoM and paralysis:
Paralysis is paralysis, no matter what effect causes it. Whether it's from a supernatural attack, a spell, a poison, or whatever... if it causes the condition of paralysis, freedom of movement will negate it.
Sorry guys, internet access is spotty at the moment. Haven't got my new broadband to work and the computer at work is ancient. Also work is crazy and partner has come down with lumbago. Talk to you soon.
just hopping on here to say I've been enjoying this PbP for a while now, a few of the others I would read have sadly died off, but nice to know Valgrim's Vanguard is still running rampant.
Thank you. I've taken a leaf out of Orcus's book: "Less chatter, more splatter". But seriously, I've had many games fold on me, and I sure couldn't have done it without you being immensely helpful and patient.
Okay, Valgrim started with 9 hero points, used 3 on the re-roll and then received 1 HP for saving Allustan so total now = 7.
HP = 113
Current spells memorized: Lead blades, resist: energy x2, Hunter's Eye
BA hit +11 so got 3rd attack on full-attack
Profile updated and of course, got evasion! Sweet!
That's a pretty sweet feat, although it's a bit clunky to use in a play-by-post game, just like any immediate action effect that sort of "rewrites history". The other feat that I was looking over recently was Channeled Revival (use 3x channel energy uses to cast Breath of Life).
That was my thought exactly with an immediate action effect in a PbP game. Hadn't seen Channeled Revival - that's a pretty nice feat as well, and easier to use in a PbP. I may go with that if no one has any other suggestions.
Pretty much. We can go ahead while I finish up. Need to select a feat.
HP 1d6 ⇒ 1
Spending hero point
1d6 ⇒ 2
Lats try
1d6 ⇒ 4
Better. 2 hero points used.
Feat: Sorcerous Bloodstrike
+1 to Intimidate, Knowledge Arcana, Spellcraft
Spells added swap Rain of Frogs (what was I thinking?) with Aqueous Orb, added Air bubble, Resist Energy, Vengeful comets, Protection from Energy Communal, Fickle winds (haven’t been paying attention to spells known as I was leveling these last few levels.) Also gained Overland Flight as bloodline spell.
Mix of heavy offence, spells useful to the group. Vulcan is locked and loaded ready to nuke whatever comes next.