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Black Tom's Serpent Skull

Game Master Black Tom


3,401 to 3,419 of 3,419 << first < prev | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | next > last >>

Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

I must be doing something wrong. Nobody ever catches fire. That's no fun at all.

another immolation - damage 3d6 ⇒ (2, 1, 4) = 7 fort DC 15 for half damage

Spontaneous Immolation (100 ft. + 10 ft./level, one creature, Fortitude half and Reflex)
You point your finger at a creature, causing it to spontaneously burst into flame. The target takes 3d6 points of fire damage and catches on fire. A successful Fortitude save reduces this damage by half and prevents the target from catching on fire. Each round on your turn, a burning target can attempt a new save to extinguish the flames (DC equal to the DC of the spell); otherwise it takes another 1d6 fire damage.


Male Human (mostly) Mystic Theurge

Ralf punches the man in the face, while Ralf goes for the inside of his head and Gelik tries to set him on fire. Badly wounded he lets out a scream, casts Shield on himself (this time successfully) and flies straight up, provoking AoOs from Torch and Ralf.

Then you are up again.


Female Human Fighter (Mobile) 5 HP:54/54 AC19/T13/FF16 (AC23vsAoO) Condition:

Just let me know when Aerys stops running and quivering and can reenter the fray.


male human oracle 5 (lore mystery, stargazer archetype, words of power)

AoO: 1d20 + 3 ⇒ (8) + 3 = 111d6 ⇒ 6


male half-elf ranger (guide) 2 / rogue 3

AoO 1d20 + 10 ⇒ (7) + 10 = 17, damage 1d6 + 4 ⇒ (5) + 4 = 9 plus 2d6 ⇒ (5, 1) = 6 sneak.


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

Gelik nails the man with a Color Spray as soon as he clears melee.

Color Spray (DC 15, School - illusion (pattern) [mind-affecting]; Range 15 ft. cone-shaped burst, Saving Throw Will negates; Spell Resistance yes
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.


Male Human (mostly) Mystic Theurge

The wizard's magic fends off Torch's and Ralf's AoOs, but Gelik's magic catches him offguard. He is stunned for the moment.

Torch and Ralf still to go, Aerys still being frightened. Since he's stunned, after that you can hit him again. He's hovering some 30 feet above you.


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

As soon as the man is no longer stunned, Gelik will hit him with another Color Spray (DC 15).


male human oracle 5 (lore mystery, stargazer archetype, words of power)

Ralf will use another Brain Drain on the guy.

5d4 ⇒ (1, 1, 2, 2, 1) = 7, Will DC 17 negates.


male half-elf ranger (guide) 2 / rogue 3

Torch drops his scimitar and grabs for his bow, firing a pair of arrows at the necromancer.

First shot gets sneak attack, I believe, since he's stunned - I think he's technically not stunned as soon as he finishes his turn, though, so I don't think the second one gets it. With those assumptions in mind...

First arrow: 1d20 + 7 ⇒ (2) + 7 = 9, damage 1d8 + 3 ⇒ (5) + 3 = 8 plus 2d6 ⇒ (4, 1) = 5 sneak.
Second arrow: 1d20 + 7 ⇒ (15) + 7 = 22, damage 1d8 + 3 ⇒ (3) + 3 = 6.


Male Human (mostly) Mystic Theurge

The man drops his spear as he is stunned by Gelik's magic, and Torch's arrow lodges in his throat, knocking him out and ending his flight. He slowly drifts to the ground, unconscious.

And you get 800 xp each for the battle.

Ralf:
Sifting through his thoughts, you learn that his name is Jigeke and he was exiled for practising black magic. He came here to loot the tomb of the local hero Amghawe, especially seeking his spear and war mask. He took control of its zombie guardian and then you appeared, just as he was about to leave.

He's carrying a magic spear and the mask which is also obviously magic, a magic amulet and 250 gp worth of onyxes, as well as a mundane dagger and a spellbook.


male human oracle 5 (lore mystery, stargazer archetype, words of power)

"Hm. Seems this gent's name was Jigeke and he was practicing black magic. He was looking to get a spear and war mask from Amghawe's tomb, and it looks like he found 'em."

Ralf tries to identify the spear, mask and amulet.

Take 10 on Spellcraft using Focused Trance 3 times for a check result of 39


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

His name should have been Jerke, am I right?


male half-elf ranger (guide) 2 / rogue 3

Torch frowns down at the bodies. "If there's a local tribe watching over this tomb, they might appreciate it if we put them back," he muses. "Although it would be interesting to examine the tomb, maybe take some notes for future study..."


Male Human (mostly) Mystic Theurge

The spear is +1 and the amulet is of natural armor +1. The mask is more interesting: it grants you a +2 bonus to Intimidate checks and a +1 deflection bonus to AC and allows you to cast Scare once a day at CL 9.


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

Gelik's eyes go wide when he sees the mask. I'm always up for a bit of tomb exploration. But I strongly advise that I...we keep the mask. It's superb.


Male Human (mostly) Mystic Theurge

I suppose you'll keep the mask and the spear and move on?


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

I thought we were investigating the tomb. Torch first, of course.


Male Human (mostly) Mystic Theurge

The tomb contains nothing except the remains of the local hero. Will you be moving on?

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