Black Tom's Serpent Skull

Game Master Black Tom


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Male Human (Mwangi) Druid (Jungle Druid) 4 AC 20/12/18 / HP 29/29 / F +5 R +3 W +9 (+4 vs animals and disease) / Init. +2 (+2 in Jungle's) / Perc. +12 (+2 in Jungles))

Perception 1d20 + 12 + 2 - 5 ⇒ (16) + 12 + 2 - 5 = 25

Seated in the hut, Kamal kept his back to the wall, farthest away from the door. The rubber from the local tree had been easy to find and harvest and within an hour he had fashioned crude but effective protection for the rest of the group. The night drew on and the Mwangi guide felt the fear start to come upon him. The beasts were supposed to come in the dead of the night and knowing that they would be attacking him as bait did nothing to make him feel better despite the fact they were doing it in order to protect a village of his people.


male human oracle 5 (lore mystery, stargazer archetype, words of power)

Ralf is a little hazy on what's going on, but it looks like the gang are waiting for something so he waits too.

Perception: 1d20 - 6 ⇒ (19) - 6 = 13, slightly better if it doesn't involve hearing.


Female Human Fighter (Mobile) 5 HP:43/54 AC19/T13/FF16 (AC23vsAoO) Condition:

Obviously the wax in Aerys ears, makes it difficult for her ....


male half-elf ranger (guide) 2 / rogue 3

Torch forgoes the wax, deciding to rely instead entirely on the thunderstone. Perception: 1d20 + 10 ⇒ (12) + 10 = 22


Male Human (mostly) Ex-cleric and Grumpy Cat

After hours of tense waiting, suddenly a huge figure is silhouetted at the entrance of the hut. You marvel at how such a burly figure managed to sneak up on you, but these questions are moot now that it's here. At the sight of you, it bares its fangs and attacks.

Roll for initiative and if you beat 18, you may act before the beast.

Kind of hoping not to need a map for this. The hut is large enough for you to be able to stay out of its reach for now if you choose to. It does have reach, though, so if indicate that you stay close to the door, you can start the round next to it - if you dare.


male half-elf ranger (guide) 2 / rogue 3

Initiative: 1d20 + 6 ⇒ (17) + 6 = 23

Torch steps up to about 15 feet away from the thing and hurls his thunderstone at the ground between them. Ranged attack vs AC 5: 1d20 + 5 ⇒ (20) + 5 = 25

The thunderous roar fills the space, leaving his ears ringing. Torch voluntarily fails the save to avoid being deafened by the thunderstone. Anyone else within 10 feet of the intersection can do likewise if they wish. The chemosit must make a Fort save, DC 15, or also be deafened.


Male Human (Mwangi) Druid (Jungle Druid) 4 AC 20/12/18 / HP 29/29 / F +5 R +3 W +9 (+4 vs animals and disease) / Init. +2 (+2 in Jungle's) / Perc. +12 (+2 in Jungles))

Initiative 1d20 + 4 ⇒ (17) + 4 = 21
FA: Auto Fail from Thunderstone.
SA: Cast Entangle Reflex Save DC16 (partial).
> 20% Fail due to deafened. (1-20) 1d100 ⇒ 21

Staying inside of the hut but behind Torch, Kamal is shocked by the sudden deafening bang as the crack of the thunderstone fills the air. Seeing the beast just outside of the doorway, Kamal carefully judges the distance. Despite being deaf the Mwangi guide somehow manages to focus just enough to complete the spell. Suddenly outside of the hut, the low laying vines that snaked along the ground of the jungle village come alive, lashing and thrashing as they are animated.


Female Human Fighter (Mobile) 5 HP:43/54 AC19/T13/FF16 (AC23vsAoO) Condition:

Initiative 1d20 + 2 ⇒ (15) + 2 = 17
FA: Auto Fail from Thunderstone


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

initiative 1d20 + 2 ⇒ (13) + 2 = 15

Gelik chooses to save against the thunderstone. Maestros value their hearing greatly. 1d20 + 3 ⇒ (8) + 3 = 11


Male Human (mostly) Ex-cleric and Grumpy Cat

The chemosit, a bristly black apparition that looks like some sort of cross between a bear and an ape, is taken aback at the big band and the unexpected resistance as well as the clinging vines grasping it, and lets loose a terrifying roar.

Gelik is the only one not deafened (keeping out of the range of the stone) and needs to make a Will 15 save or be shaken. He can hear children crying and people groaning and shushing in the neighboring huts. You are all up.

The chemosit is entangled.


male human oracle 5 (lore mystery, stargazer archetype, words of power)

Init: 1d20 - 6 ⇒ (3) - 6 = -3

"Good gravy! What is that?" Ralf blurts out. He tries to blind the creature with a Glitterdust charm. (DC 16)


male half-elf ranger (guide) 2 / rogue 3

Waiting to see if the chemosit is blinded, because things get all sneaky-like if it is...


Male Human (mostly) Ex-cleric and Grumpy Cat

It is indeed blinded. Have at it.


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

will 1d20 + 4 ⇒ (6) + 4 = 10

Gelik casts Spontaneous Immolation at the ape-bear. 3d6 ⇒ (5, 5, 4) = 14

Spontaneous Immolation (100 ft. + 10 ft./level, one creature, Fortitude half and Reflex)
You point your finger at a creature, causing it to spontaneously burst into flame. The target takes 3d6 points of fire damage and catches on fire. A successful Fortitude save reduces this damage by half and prevents the target from catching on fire. Each round on your turn, a burning target can attempt a new save to extinguish the flames (DC equal to the DC of the spell); otherwise it takes another 1d6 fire damage.


male half-elf ranger (guide) 2 / rogue 3

Torch flinches for a moment at the bursts of light and flame surrounding the chemosit, but the hesitation passes quickly and he leaps forward, hoping to strike the monster before it even knows he is there.

Swift action: ranger's focus on the chemosit. Move action to close the distance, and standard action to two-hand-attack it with my scimitar. 1d20 + 9 ⇒ (3) + 9 = 12, damage 1d6 + 7 ⇒ (5) + 7 = 12 plus 1d6 ⇒ 2 sneak attack.


Female Human Fighter (Mobile) 5 HP:43/54 AC19/T13/FF16 (AC23vsAoO) Condition:

Seeing the creature distressed, Aerys quickly moves forward with a shout, "Aeeeee!" shrill and piercing the air. She swings her sword at the beast, moving to flank with Torch.

Longsword power attack 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19 add +2 if flanking
Longsword power damage 1d8 + 3 + 4 ⇒ (5) + 3 + 4 = 12


male half-elf ranger (guide) 2 / rogue 3

I think a flank would require you to move into the area of the entangle, Aerys.


Male Human (mostly) Ex-cleric and Grumpy Cat

Sorry about the slow update.

The monster bursts into flame, and while Torch's scimitar slides off its thick hide, Aerys's sword cuts deep. The chemosit roars in pain, rips itself free of the clinging vines and staggers out. It's still blind, though. Kamal dismisses the Entangle spell or you would have to step into it to press the attack.

You are up again.


Female Human Fighter (Mobile) 5 HP:43/54 AC19/T13/FF16 (AC23vsAoO) Condition:

Aerys follows after the creature, hoping to press home the party's advantage. She thrusts her longsword at the creature, despite her footing made difficult by the vines that are rapidly shrinking to nothing round her feet.

Longsword power attack 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11 add +2 if flanking
Longsword power damage 1d8 + 3 + 4 ⇒ (7) + 3 + 4 = 14


Male Human (mostly) Ex-cleric and Grumpy Cat

While the rest of you delay Aerys presses the attack, but fails to cut through the creature's thick skin. Although blinded and badly hurt it manages to scratch her for 10 points of damage. Then its mate suddenly pounces on her from its hidingplace on the roof of the hut and bites her for another 14 points.

You are up.

I really think Aerys could use some help here. Fortunately the first chemosit is still blind.


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

Gelik wants to blast both ape-bear monsters with a color spray. (DC 15, 16 if they are Jungle Creatures) Contingency! If he can't hit both opponents without hitting Aerys as well, he'll burn the blind one with another Spontaneous Immolation 3d6 ⇒ (3, 1, 4) = 8


Female Human Fighter (Mobile) 5 HP:43/54 AC19/T13/FF16 (AC23vsAoO) Condition:

Aerys immediately takes a 5ft step back, trying to get away from the blinded creature's mate and immediately strikes at the wounded beast thrashing wildly. She calls out, "I can't take that again, quick kill this one and heal me. So we can get rid of it's mate."

Longsword power attack 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
Longsword power damage 1d8 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Aerys:

HPs: 20


male half-elf ranger (guide) 2 / rogue 3

Sorry, thought I had posted already.

Torch strikes with cestus and blade both, hoping to aid the wounded Aerys.

Scimitar: 1d20 + 7 ⇒ (11) + 7 = 18, damage 1d6 + 6 ⇒ (1) + 6 = 7 plus 1d6 ⇒ 6 sneak.
Cestus: 1d20 + 7 ⇒ (2) + 7 = 9, damage 1d4 + 5 ⇒ (3) + 5 = 8 plus 1d6 ⇒ 4 sneak.


male human oracle 5 (lore mystery, stargazer archetype, words of power)

Ralf tries to blast both of the beasts with some sound.

4d4 ⇒ (3, 2, 1, 1) = 7 sonic damage + staggered for one round, Fort DC 16 for 1/2 damage and no staggered


Male Human (mostly) Ex-cleric and Grumpy Cat

The blinded chemosit is killed by Torch and Aerys, while the other is set on fire and staggered by Gelik and Ralf. Furious, it lashes out as Aerys to avenge the demise of its mate and deals her a horrible bite for 11 points of damage.

Then you are up again.


Female Human Fighter (Mobile) 5 HP:43/54 AC19/T13/FF16 (AC23vsAoO) Condition:

With blood streaming from the various wounds, caused by the beasts, Aerys cries out in pain. It is obvious to all that she is close to falling, but she knows that in her hand a sword will cut deep into the beast. Without her, Torch's attacks will not be as devastating. She swings at the beast, her strength and speed reduced by the depth of her injuries, the sword misses its mark.

Longsword power attack 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
Longsword power damage 1d8 + 3 + 4 ⇒ (2) + 3 + 4 = 9

One more hit and Aerys will be down.

If Kamal doesn't post, please can we assume Kamal sees the state of Aerys and uses her wand of CLW from the wand to heal some damage.


male half-elf ranger (guide) 2 / rogue 3

Torch circles around the surviving chemosit, calling for Kamal to aid Aerys while he does so. "And as for you, ugly, maybe you should be paying attention to me instead!" he shouts at the beast.

Move to get into a flank without provoking. Standard action attack with the scimitar: 1d20 + 9 ⇒ (14) + 9 = 23, damage 1d6 + 5 ⇒ (3) + 5 = 8 plus 1d6 ⇒ 6 sneak attack.


male human oracle 5 (lore mystery, stargazer archetype, words of power)

Ralf sends some healing towards Aerys.

boosted Moderate Cure: 2d8 + 4 ⇒ (7, 1) + 4 = 12


Female Human Fighter (Mobile) 5 HP:43/54 AC19/T13/FF16 (AC23vsAoO) Condition:

Aerys:

HPs: 21.


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

Aerys must look particularly tasty to ape-bears.

another spontaneous immolation, for 3d6 ⇒ (1, 3, 3) = 7

Gelik is down to 1 2nd lvl spell


Male Human (Mwangi) Druid (Jungle Druid) 4 AC 20/12/18 / HP 29/29 / F +5 R +3 W +9 (+4 vs animals and disease) / Init. +2 (+2 in Jungle's) / Perc. +12 (+2 in Jungles))

Dismissing the spell so the others can run out of the hut, Kamal attempts to summon a ball of roiling flame adding yet more fire to the vocal blasts hurled from the mouth of the inciting gnome. Unfortunately at the last moment, Kamal stumbles over the words and the spell fizzles with a blast of hot air and a *pop*

SA: Cast Flaming Sphere (DC17) on the second ape-bear.
20% chance to fail due to deaf (1-20 fail) 1d100 ⇒ 17


Male Human (mostly) Ex-cleric and Grumpy Cat

Under your combined assault the other ape-bear collapses in a flaming pile. The rest of the night is quiet.

You get 480 xp each for this harrowing experience.

In the morning as you awaken, there is already a crowd gathered. Some of the braver villagers poke the dead monsters gingerly, but most of them keep their distance. As you emerge from the hut, they all cheer you and offer profuse thanks. Unfortunately they are dirt poor and can't offer much of a reward.

The shaman joins the happy crowd and adds her thanks to theirs. She has a couple of items for you: a grisly, shrunken monkey head and a treasure map that she claims was taken from a Sargavan soldier and indicates a sunken wreck in the Lake of Vanishing armies. According to the map it contains a chest full of gold ingots.

The shaman says that the monkey head can be used to banish evil spirits and exorcise demons.


Male Human (Mwangi) Druid (Jungle Druid) 4 AC 20/12/18 / HP 29/29 / F +5 R +3 W +9 (+4 vs animals and disease) / Init. +2 (+2 in Jungle's) / Perc. +12 (+2 in Jungles))

Thank you wise one. Kamal replies with a short bow before picking up his pack and slinging it over his shoulder with one hand while the other hefts his spear. We are glad that we could be of service to my people. Turning back to the others, the jungle guide nods. Are you ready to set out, then?


Mystical Monkey

Hey! What's up with the monkey head?


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

Upon being cheered by the adoring crowd, Gelik takes a well-deserved bow, doffing his pirate hat with a flourish. He waves and blows kisses until it gets embarasing for all involved, then stops abruptly and walks way.

He assumes that Torch will take tha map, since it's right up his ally. Although he's intrigued by the monkey head, he feels it would be bad juju to carry the severed head of his spirit animal around. Kamal, or Ralf maybe?

Detect magic and Spellcraft on monkey head 1d20 + 6 ⇒ (19) + 6 = 25

Well, we saved their bacon. Next stop, gold ingots!


Female Human Fighter (Mobile) 5 HP:43/54 AC19/T13/FF16 (AC23vsAoO) Condition:

A smiling Aerys watches Gelik's performance and openly says to Torch with a sigh, "You'd think it was him alone that brought down those creatures." She starts to clap Gelik's performance, "Indeed you were mighty in the fight Gelik." she says warmly mocking him. "You seem to have found a whole village ready to pay you homage."

After a moment she returns to cleaning her weapons and armor, she looks up in a shot at Gelik's next pronouncement to go seek treasure using the map from the shaman. "Do you really think we have time to go off on some wild goose chase, following a map which may or may not lead to a treasure, when we are in search of a city with more treasure than you can throw a stick at?" asks Aerys somewhat exasperated. "Let's not loose sight of the mission we are on, to find the lost city of Saventh-Yhi. If you all want to go in search of this lake and vessel, then we can, but I'm not sure its the right thing to do." She looks questioningly at her friends.


male human oracle 5 (lore mystery, stargazer archetype, words of power)

Ralf uses the remainder of his healing on Aerys, which should be enough to heal her to full.


Male Human (mostly) Ex-cleric and Grumpy Cat

You can always ask Nkechi for healing, and also to cure your deafness, if you need to, so you should be fine.

Gelik:about the monkey head:
The bearer of this shrunken monkey head can use it to cast dispel evil. While the spell is in effect, the bearer can make a melee touch attack with the head to banish an evil creature from another plane back to its home plane, or dispel one evil spell or one enchantment spell cast by an evil creature. This use discharges and ends the spell. When the spell ends, the fetish becomes a normal, nonmagical monkey head.

You will be passing the Lake of Vanishing Armies, but not until after Kalabuto, a good while ahead, so you can decide then if you want to go treasure-hunting or not.

The captain shakes her head at your adventures, but she's happy that you all survived and that you earned the goodwill of the village. Then it's time to press on.

You continue to follow the edge of the jungle for two more days (meaning you can replenish your spells or other dailys) without anything particularly interesting happening. Then you come upon an interesting geological formation.

A collection of snaking mounds about three feet high spreads across the savanna like an alien land formation. Some twist and wind for several hundred yards, while others sink back into the soil after only a few yards.

You can roll for Perception and/or Knowledge (nature) if you like.


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

All - please read up on the monkey head, which is very cool. I think it should go to Kamal.

Gelik sighs while Aerys drones on about their mission. When she's finally finished, he just says, Funny, you don't look like my mother. Actually, I take that back. My mother is much more fun than you are.

Later, at the mounds, Gelik proclaims sagely, There's bound to be swarms of army ants streaming out to eat us soon. Of course, all are aware he has no idea what he's talking about.

perception 1d20 + 2 ⇒ (14) + 2 = 16


male human oracle 5 (lore mystery, stargazer archetype, words of power)

Know nature, in a trance: take 10 for a result of 35

Perception: 1d20 + 4 ⇒ (2) + 4 = 6, possibly better if sound isn't involved


Male Human (Mwangi) Druid (Jungle Druid) 4 AC 20/12/18 / HP 29/29 / F +5 R +3 W +9 (+4 vs animals and disease) / Init. +2 (+2 in Jungle's) / Perc. +12 (+2 in Jungles))

Knowledge (nature) 1d20 + 11 ⇒ (10) + 11 = 21
Perception 1d20 + 14 ⇒ (5) + 14 = 19

Standing at the edge of the jungle, Kamal holds up his hand and scans the distance will trying to dredge up any ideas about what might have caused such an odd formation to be made.

____________________________
I can take the monkey head, but it takes a touch attack to use and my bab/str isen't that great. Perhaps Torch or Aerys who gets up close in combat a lot?


male half-elf ranger (guide) 2 / rogue 3

Knowledge (nature) 1d20 + 9 ⇒ (9) + 9 = 18
Perception 1d20 + 10 ⇒ (20) + 10 = 30


Male Human (mostly) Ex-cleric and Grumpy Cat

Ralf, Kamal and Torch all realize that this is ankheg tunnels, and Torch also notices that the ground is unsafe, being riddled with sinkholes.

Just as you try to move away from the tunnels, an ankheg bursts out of the ground and attacks.

Roll for initiative.


male half-elf ranger (guide) 2 / rogue 3

Init 1d20 + 6 ⇒ (8) + 6 = 14


Male Human (Mwangi) Druid (Jungle Druid) 4 AC 20/12/18 / HP 29/29 / F +5 R +3 W +9 (+4 vs animals and disease) / Init. +2 (+2 in Jungle's) / Perc. +12 (+2 in Jungles))

Init: 1d20 + 4 ⇒ (6) + 4 = 10

Careful, its an Ankheg! Kamal shouts, raising a hand. I might be able to dissuade it from attacking if i'm lucky. If not, watch out. It has a dangerous bite, and it can spit a caustic acid once every few hours if it is threatened. Slowly, Kamal moves forward and raises a hand in a non threatening gesture. Calling upon his link to the natural world, the ebon man searches out for the connection with the beast trying to calm its fears and tell it that the group means it no harm.

Wild Empathy vs DC17: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12


Male Human (mostly) Ex-cleric and Grumpy Cat

The ankheg goes on 4, so the rest of you can probably act before it does.
Again, I don't really think we need a map. If you want to, you can reach it in a single move.


Female Human Fighter (Mobile) 5 HP:43/54 AC19/T13/FF16 (AC23vsAoO) Condition:

Aerys listens to Kamal's words, she hangs back and let's the druid do her stuff. However she gets ready to fire an arrow from her shortbow if the creature moves forward and attacks Kamal.

Readied
MWrk Shortbow attack 1d20 + 7 ⇒ (3) + 7 = 10
Shortbow damage 1d6 ⇒ 5


male human oracle 5 (lore mystery, stargazer archetype, words of power)

Init: 1d20 - 6 ⇒ (14) - 6 = 8

Ralf doesn't hear a word that Kamal says, so he hits the ankheg with a Glitterdust charm. (DC 16)


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

init 1d20 + 2 ⇒ (18) + 2 = 20

Gelik readies his now patented Spontaneous Immolation, but doesn't cast until the beastie attacks. 3d6 ⇒ (4, 1, 3) = 8

See? Ant, just like I figured. Though I do admit it may be the biggest specimen I've seen.


Male Human (mostly) Ex-cleric and Grumpy Cat

The monster shrugs off both spells (taking some minor damage) and attacks Aerys A random choice, promise, but her armor shields her from its jaws.

You are all up.

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