Gelik would prefer a second attack immediately, while the warriors of the village might still be a bit confused about what's going on. However, he doesn't feel that they should attack unless everyone is in agreement, which we clearly aren't. We absolutely need to put some space between our camp and the village though - otherwise they'll be able to hunt us down and surround us. It's early in the day, so they have all day's worth of daylight to hunt for us. Gelik defers to Torch's judgement on this, but he's nervous and skittish all day.
Female Human Fighter (Mobile) 4 HP: 32/44 AC19/T13/FF16 (AC24vsAoO) Condition(none)
Aerys needing more healing says, "Should anyone have anything to help my injured body, then please me. I'll need to be totally refreshed tomorrow if we go into battle again." She readily agrees to a plan that will reduce the number of cannibals on the island.
Survival 1d20 + 3 ⇒ (18) + 3 = 21 to find a good safe spot to camp.
OK, for once you make your camp and manage to spend the night undisturbed. Feel free to refresh your spells and devise a strategy for your next assault.
What square are we in? Anyway I changed my spells to Magic stones(domain), Bless, Bane and Protection from Evil stays. As for what to do I suggest we move near the place where the undead are kept, a couple of channels should get rid of them. Then we attack (I'll cast protective magic on the group). What do you say?
Agreed. We should take out the undead first, but I'm useless against undead. I'll make a diversion with my Ghost Sound spell and illusions while you guys take out the undead. I'll also cast Mage Armor as we get to within 5 minutes walk from the village. I will stay in the middle of the group, of course, to protect my tender hide.
Torch has a new scimitar and something to prove, so he'll be in the vanguard. But he will remind the group as they plan that the existence of "tame" undead suggests a spellcaster - most likely an evil priest, but maybe a necromancer of some kind - in the village as well; "That's the only real unknown left," he notes, "so let's try to keep it from biting us in the ass."
Female Human Fighter (Mobile) 4 HP: 32/44 AC19/T13/FF16 (AC24vsAoO) Condition(none)
"Gelik, your mage armor might be more helpful to some of us fighters, because if we can have the armor cast on us for some time, we can leave our own armor here and move more quietly through the undergrowth, thereby making it easier for us to surprise and move around. So how long does your magic armor work for?" says aerys considering the options available.
I assumed that you were going back to your last camp (or somewhere near) but it doesn't really matter, since you are free to approach and cast your buffs as you draw near. I'd like to know how you will tackle the village, though.
"Do you think we should knock, next time? Maybe there will me a more polite answer if we knock..." Hrakar ends the jest with a raucus laugh.
"In all seriousness, I suggest we approach near those skeletrons this time... I might have something that will give them peace. Then we may actually try to draw some more of them out. Or even break in..."
I suggested we went making camp up north, P2/P2/P4 or O2/O3/O4 any of these squares will do imo. As for the plan, we aproach the palisade near where the skeletrons are kept, I unleash a couple of channels to quiet them and then we try to draw some more of them out to kill them. That's how I would do things anyway
We can attempt to scale the palisade and drop down into the clearing between the undead pen and the house, which looks to be screened from the rest of the camp by the trees. We won't have a good retreat line if things go bad, but at the same time, we shouldn't have to worry about being seen by anyone except the skeletons - who won't be able to say anything, they'll just bang on their shields again I'm guessing - and possibly anyone who might be in the cabin. It's not perfect, but it's better than risking a confrontation with the whole camp at once, and if we can drop the skellies quickly, we can move into the house and maybe use it to regroup and maybe recon the village before we make our next move...
Female Human Fighter (Mobile) 4 HP: 32/44 AC19/T13/FF16 (AC24vsAoO) Condition(none)
Perhaps we should make sure the little hut is safe from nasties first, so if things go wrong, we could hole up there. But happy to follow with whatever the rest of you decide.
Gelik has 4 1st lvl spells left after casting Mage Armor on himself. I'd like to keep at least one slot open for a color spray, so I can cast Mage Armor on up to 3 others. Raise your hand if you'd like a +4 armor bonus to AC for 2 hours.
Gelik hangs back a bit from Torch as he moves ahead. If anyone in our group is spotted, the maestro is prepared to cast his Ghost Sound to make footfalls and similar moving noises to sound like another group of intruders 30' off to our south.
In my opinion you should keep those spell slots, just cast MA on our main tanks and use the rest for color sprays, if the enemy comes grouped it's extremelt effective. As for me just stay near at the beginning of the fight so I can cast Bless on everyone, then I'll use Bane on the enemy and we'll see what happens from there
The first thing Torch notices is that the skeletons are out of the pen. They seem to be posted around the hut. There is no indication that they have seen you yet though (I'm assuming you keep your distance for now).
Female Human Fighter (Mobile) 4 HP: 32/44 AC19/T13/FF16 (AC24vsAoO) Condition(none)
"Gelik, to be honest I can wear my armor and would still get a benefit from your spell, but you might be better off saving the spell for a different purpose." says Aerys smiling. "So I guess its time to wait for Torch's report back first."
There's no difference in Aerys skills as her armor is masterwork and has 0 Armor Check penalties.
Torch does retreat and report back. "So there's someone in the hut, someone who can control those skeletons," he reasons. "We're going to have to deal with that someone eventually - we either try a completely different tack and hope to work through the rest of the camp before dealing with them (and we're probably talking days for that to work) or we dive straight in and see if we can cut the head off the snake. My thinking is this: most tribal cultures have a military and a spiritual leader. We already took out one, I'd bet," Torch says, tapping the hilt of his new scimitar, "and if we can take out the other..."
"My idea is this, I get near the undead, I ask Torag to smite them, we deal with the cannibals... so if it's all right with you lead me to where these skeletrons are"
Once I get near I'll deal with them, than we can deal with the cannibals
Female Human Fighter (Mobile) 4 HP: 32/44 AC19/T13/FF16 (AC24vsAoO) Condition(none)
Aerys tries to hit the skeleton in front of her, (assuming its still there by the time its her turn).
Longsword power attack against (O,25) 1d20 + 4 - 1 ⇒ (14) + 4 - 1 = 17 Longsword power damage 1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Torch puts his new blade to work as well. I'll also hit O25 unless Aerys' shot took it down, in which case it will be P25 I'm hitting instead. Attack 1d20 + 5 ⇒ (10) + 5 = 15, damage 1d6 + 5 ⇒ (2) + 5 = 7.
I can't see anything with all you big people in the way! Gelik scuttles laterally, trying to get a clear line of sight at one of the enemies. (He moves to S25.)
Gelik will fire his ray of frost at the appoaching skeleton at O23. touch attack 1d20 + 4 ⇒ (5) + 4 = 9 damage 1d3 ⇒ 2 yup
Although their weapons are not very effective againt their bony foes, Aerys and Torch manage to cut down one of the skeletons, while Hrakar releases some energy that harms the skeletons, but none of them falls.
The skeletons fight back and Torch is hit for another point. You hear a fearful ruckus from inside the camp. Reinforcements are coming.
Torch advances to Q22 and makes a "come and get me" gesture with his left hand as he does so. Readying an attack for the first one to get into range. Readied attack: 1d20 + 5 ⇒ (2) + 5 = 7, damage 1d6 + 5 ⇒ (2) + 5 = 7.
Apologies for the delays. Been a really rough week.
The cannibals are hit hard by Ralf's magic. That does not stop them from assaulting Torch and Aerys but it does stop them from hitting. Behind them a large and angry Shiv dragon trailing some sort of leash appears.
To your left two more cannibals appear behind the corner of the house.