Torch climbs a tree and sees four human skeletons banging on their shields and acting excited. Beyond the compound the cannibals seem to be getting busy too, but they don't seem to be much more purposeful.
Here's a map of the cannibal camp to give you an idea of its layout. The skeletons are in the pen marked V9. There are only six or eight cannibals visible, milling about and brandishing rusty scimitars.
I don't think we are splitting the party, we are all reasonably close. That said I don't think fighting a whole village of cannibals AND skeletrons (and whoever might have summoned them) to be such a great idea, but that's up to the rest of the party of course
Torch drops out of his tree and makes his way quickly back toward where Hrakar and Gelik are waiting, gesturing for Aerys to do the same as he does. "They know someone's out here," he says without preamble, "and a handful seem to be making ready. Can't tell if they're waiting to see if someone enters or are planning to come out, though. If we hurry, we can probably get into ambush spots around the front gate if they're going to head out. There're four human skeletons in a pen, so they've got a priest or a wizard of some kind somewhere; they're the ones making the racket." He pauses, then adds: "I also think I see a way into the compound that isn't visible from the rest of the camp, if we can all make it over the wall. We'd have to deal with the skeletons, but I don't think anyone else would be able to see us right away."
You reassemble and have just begun to consider your options when the cannibals come charging (not literally, since the forest makes for difficult terrain). There are five of them, including their fierce flame-haired leader.
Roll for initiative (and indicate where you'd like to be relative the others) and I'll try to get you a map.
Torch grabs his bow and lets fly an arrow at the leader, aiming for a vital spot. Move action to draw the bow, swift action to activate ranger's focus on the leader, standard action to attack - the leader is within 30 feet, so it's a sneak attack: 1d20 + 5 ⇒ (15) + 5 = 20, damage 1d6 + 2 ⇒ (6) + 2 = 8 plus 1d6 ⇒ 5 sneak attack.
Gelik steps up beside Aerys (P12) in order to get a clear line of sight. He holds his standard action until at least two, preferably three, of the cannibals get in range (15' cone), then casts his most potent spell, Color Spray (DC 15). The vivid, clashing colors leap from his fingers, and he giggles like an idiot.
We've got to take these chumps down quick and get the flock out of here.
With the exception of the leader the cannibals are unable to close in one round, so they throw their javelins at you, hitting Torch for 8 points of damage. Gelik narrowly avoids getting slashed by the red-haired barbarian, whose preternatural reflexes save him from taking an arrow to the throat. Still a solid hit to the shoulder though.
Unfortunately the savages all resist Gelik's magic (three are in the area when it goes off).
Well that was a kick in the balls. Assuming that the savage attacking Gelik is threatened by Torch (since Torch is in the square adjacent to Gelik), he will try to take a 5' step back and either lure the savage into an AoO or, preferably, he'll change opponents to Torch. Gelik will not last long in melee.
Gelik scuttles backward away from the red-haired savage, his face a mask of fear. "Is nothing on this island susceptible to my magics? They must be some sort of fiends!"
He draws his wand and triggers it, producing 1d4 + 1 ⇒ (3) + 1 = 4 copied images of himself.
Torch grunts in pain as the javelin finds its mark, and Hrakar's protective magic does little to soothe the wound. He drops his now-useless bow, draws his scimitar and slashes at the leader. Free action to drop the bow, move to draw the scimitar, free action to 5-foot-step to O15, standard to attack: 1d20 + 6 ⇒ (4) + 6 = 10, damage 1d6 + 6 ⇒ (3) + 6 = 9. Aerys can also 5-ft-step to O13 to set up the flank on the leader... here's hoping he's not 5th level. :P
Ooops. Forgot it was difficult terrain. Everything should still work as written, though. Gelik can draw his wand for free during his move action, which he will take to back directly out of combat, eventually ending up in Q13. Then the standard action will be triggering the wand.
I think I've been misunderstanding the AoO rules up to this point. I thought you only drew an AoO when moving between one thratened square and another threatened square, not when moving into or out of a threatened square. Otherwise, wouldn't you draw an AoO every time you stepped into combat? I'm not trying to be argumentative; I'd like to understand how this works so I don't have to continue to ask questions for every permutation.
disregard previous post; this is the true action:
Gelik cringes as the red-haired savage approaches, his face a mask of fear. "Is nothing on this island susceptible to my magics? They must be some sort of fiends!" Quickly running through several options, all of them lousy, he makes up his mind with a grimace of determination.
The cannibals advance. Aerys and Ralf both take a vicious blow to the side of your throat. Ralf is hit for 9 points and Aerys for 8. Their leader is incensed at the little gnome standing up to him and even snaps at him with his jaws as he slashes him for 5 points of damage.
Can you keep my actions from my previous post or do I have to reroll? By the way, can everyone show their current hps? I've to decide how and who to help if it's needed, but Keep in mind I don't have selective channeling