Black Tom's Serpent Skull

Game Master Black Tom


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Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

Gelik casts prestidigitation on everyone to dry them off before beddy-bye. He will also recharge his lavender hanky. He requests first watch (so he can sleep in as long as possible).

I believe spellcasters need a certain amount of rest to regain their spells. If this is true, Gelik needs to take either first or last watch for the uninterupted sleep.

Perception with low-light vision 1d20 + 2 ⇒ (11) + 2 = 13


male human oracle 5 (lore mystery, stargazer archetype, words of power)

Ralf spends some time poring over the moldy logbook before bedtime. (See Linguistics roll above.)


male half-elf ranger (guide) 2 / rogue 3

Factoring in Perception scores and the need to rest to regain spells, it looks like the best split would be Gelik/Aerys 1st, Torch by himself 2nd, and Ralf/Hrakar 3rd.


Male Dwarf Cleric 02

I agree with Torch about the turns (the great Hrakar & Ralf duo will keep you safe! Slep tight! :D)


male human oracle 5 (lore mystery, stargazer archetype, words of power)

Eh? Speak up!


Male Human (mostly) Ex-cleric and Grumpy Cat

You have safely bedded down for the night when you hear the familiar flapping of wings announcing the arrival of another hungry pterodon.

It's on Gelik's and Aerys's watch, so you can roll for initiative while the rest of you make Perception checks to wake up.

Also Hrakar needs to make a Fortitude save.


Male Dwarf Cleric 02

???

Fortitude Save: 1d20 + 5 ⇒ (16) + 5 = 21

Perception Check: 1d20 + 4 ⇒ (7) + 4 = 11


male half-elf ranger (guide) 2 / rogue 3

Perception 1d20 + 7 ⇒ (14) + 7 = 21


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

"Giant bird-lizard!" Gelik shrieks an a school-girl octave.

initiative 1d20 + 2 ⇒ (6) + 2 = 8

P.S. - Gelik successfully aided Ralf on the linguistics check. Did we make any headway on the ship's log?


male human oracle 5 (lore mystery, stargazer archetype, words of power)

Perception: 1d20 - 3 ⇒ (11) - 3 = 8

"Zzzzz..."


Female Human Fighter (Mobile) 5 HP:43/54 AC19/T13/FF16 (AC23vsAoO) Condition:

Initiative 1d20 + 2 ⇒ (18) + 2 = 20

"What, Oh I see it!" replies Aerys back to Gelik, "For heaven's sake calm down and wake the others."


Male Human (mostly) Ex-cleric and Grumpy Cat

Sorry, been busy and distracted again.

Aerys breavely takes a stand and swats the flying creature for 5 points of damage, as it bites her for 7 points.

Gelik is up, Torch and Hrakar need to beat initiative 16 and somebody will have to wake Ralf.

Hrakar's save was for contracting a disease by the way, which you didn't.


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

Gelik does one of three things, depending on circumstances:

1) If he can get the pterodon in the area of affect without hitting anyone else, he'll cast color spray:
Color Spray (DC 15, School - illusion (pattern) [mind-affecting]; Range 15 ft. cone-shaped burst, Saving Throw Will negates; Spell Resistance yes
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)
3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.
5 or more HD: The creature is stunned for 1 round.

2) If he can't do that, but he can get into melee range, he'll move appropriately and stab the thing with his longspear. 1d20 + 1 ⇒ (11) + 1 = 12 for a possible 1d6 ⇒ 2 damage.

3) If he can't do either of those things, he'll prod Ralf with the butt of his spear in an attempt to wake him. "Wakey wakey, you deaf old coot!"(said with a smile, of course)


Male Human (mostly) Ex-cleric and Grumpy Cat

Gelik unleashes a blast of swirling color at the flying horror, knocking it clean out of the sky, netting you 80 xp each.

You also make some headway with the book, which turns out to be the captain's log from the Nightvoice. Gelik's heard stories about that ship, and the most popular theory as to what happened is that the ship ran aground on Smuggler’s Shiv or sank near the island. Being able to confirm this might put him in the Pathfinders good graces again. It also gives you 40 xp each.

And regardless of what your xp total is, your all-wise GM thinks it's time for you all to level up. He also feels that you all deserve a hero point for your exploits so far.

The rest of the night is peaceful. Still going back to camp?


Male Dwarf Cleric 02

A very sleepy Hrakar starts mumbling something, if anyone was close enough he could hear the dwarf words... "Uh... what? Stop making noise you louts! I need to sleep if I am to unleash the wrath of Torag on those accursed betrayers! And... yhawn... I cannot do that if you keep waking me up... zzzzz"

According to my calculations we should be at 2028 xp, I'm pretty certain I've factored every single xp advancement in the total. As for the HP increase, how do we proceed? Random roll, half the max or something else? I'll add my roll just in case. And Hrakar will be taking a second level of cleric, of course

HP increase roll: 1d8 ⇒ 8

EDIT: ... Do I need to say I vote for "random" roll? :D


Male Human (mostly) Ex-cleric and Grumpy Cat

Hit points are standard. Half max or random roll, your choice. Three hero points will let you roll twice.


Male Dwarf Cleric 02

I guess I'll take a random roll... :D


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

Gelik pumps his fist when he brings the flying creature down. "Yes! See, now that's a proper opponent. It has a mind that works more or less like normal. Not some alien plant-thing." Gelik continues to be annoyingly self-satisfied for the next several hours, until he realizes that Aerys was the only person that saw his triumph. That makes him grouchy instead.

Gelik is for heading back to the main camp. (Suggested marching order Torch, Hrakar, Gelik, Ralf, Aerys.) It will take a few days, right? We should continue to study the book in the evenings. Linguistics check to aid Ralf 1d20 + 1 ⇒ (8) + 1 = 9.

So Gelik was in good with the Pathfinders but fell out of favor? Is there a specific reason why, or should I make something up?

Oh, and 2nd lvl of sorcerer. 1d6 ⇒ 2


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

OK - just saw the info you gave me earlier. Gelik tried to sell a fake Thassilonian relic? Very naughty. Since he thinks the captain's log can get him some leverage with the Pathfinders he's even more interested in deciphering it and keeping it safe.


male half-elf ranger (guide) 2 / rogue 3

Torch readies his blade... and Gelik wipes the dinosaur out of the sky. After a moment's pause, and with a certain air of disappointment, Torch shrugs, resheathes the weapon, and gets ready to head back to sleep.

So we found the Nightvoice but we don't know what happened to it still? Hunh. Well, that intrigues me and Torch...

Hit point roll (taking a level of rogue, as previously established - half-elf means I get this as favored too): 1d8 + 2 ⇒ (6) + 2 = 8 Think I'm fully leveled now. Note the spiffy ranks in Know (nature) finally!


male half-elf ranger (guide) 2 / rogue 3

To clarify, if the logbook leads to more information about the fate of the Nightvoice, Torch would rather pursue that than head back to camp, since we still haven't really "pacified" these islands yet anyway.


Female Human Fighter (Mobile) 5 HP:43/54 AC19/T13/FF16 (AC23vsAoO) Condition:

Aerys ... 1d10 + 1 + 1 ⇒ (8) + 1 + 1 = 10 includes favored class bonus

Family requires me to be away for a couple of days (no posting), character updated.


Male Dwarf Cleric 02

Hrakar would like nothing more than getting back to camp and mount an hunting expedition against the captain.


Male Human (mostly) Ex-cleric and Grumpy Cat

Each attempt to decipher the log takes 8 hours. Even though you made the check, you'll need to spend another 4 hours at least to get to the end.

So the question is, will you stay and finish reading or do you want to get back to camp as fast as possible?


male human oracle 5 (lore mystery, stargazer archetype, words of power)

Ralf, once he gets over the indignity of being woken up in the middle of the night for no good reason at all, is in favour of continuing reading the log book. He'll use his trance ability again, so there's no chance of failure.

I'll take the flat 4 hp, thanks.


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

Since it only takes 4 hours, we might as well finish reading it. If appropriate, we can then head back to camp after that.


Male Human (mostly) Ex-cleric and Grumpy Cat

While Ralf and Gelik try to decipher the moldy log, Aerys, Hrakar and Torch go foraging for some food. You can make Survival checks to see what you find.

Then Aerys goes and disturbs a den of vipers.

Roll for initiative.


Male Dwarf Cleric 02

Survival check:1d20 + 4 ⇒ (17) + 4 = 21

Initiative roll:1d20 + 1 ⇒ (10) + 1 = 11

"Oh... damnation... here we go again!"


male half-elf ranger (guide) 2 / rogue 3

Survival 1d20 + 6 ⇒ (6) + 6 = 12

Initiative 1d20 + 2 ⇒ (8) + 2 = 10


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

Initiative1d20 + 2 ⇒ (3) + 2 = 5

How far away from the snakes are those of us at the camp?


male human oracle 5 (lore mystery, stargazer archetype, words of power)

I suspect Ralf and Gelik are too far away, but we shall soon see...


Male Human (mostly) Ex-cleric and Grumpy Cat

Aerys aims a blow at the nearest snake but the foliage is too thick. She is bitten once by one of the three red and yellow snakes.

The rest of you are up.

Let's say that Torch and Hrakar can get into the battle with a single move, while Gelik and Ralf are 40 feet away. Unfortunately 30 of those are in difficult terrain. Don't think we'll need a map for this.


Male Dwarf Cleric 02

Hrakar charges into the fray whielding his warhammer

Attack roll (charging):1d20 + 3 ⇒ (16) + 3 = 19

Damage roll (if hits):1d8 ⇒ 8


male half-elf ranger (guide) 2 / rogue 3

Torch moves toward a second snake, hoping to match Hrakar's violence with his own: scimitar attack 1d20 + 4 ⇒ (10) + 4 = 14, damage 1d6 + 4 ⇒ (2) + 4 = 6


Male Human (mostly) Ex-cleric and Grumpy Cat

Hrakar smashes through the shrubbery and pounds one of the snakes to paste. Torch slashes at another but it is too quick. Aerys kills another and the last snake slithers away. Aerys was bitten, but fortunately the wound does not seem too swollen, so the venom hasn't taken.

You get 120 xp for this little diversion.

Back at the camp Ralf and Gelik finish reading the log. Here's what happened (spoilered for length):

Spoiler:
The explorers were well on their way home to Almas to report their findings to their lodge when a strange leathery pod they’d discovered in a seaside cavern burst open, infecting nearly the entire crew with some kind of spores — only Captain Havner Ames managed to resist the infection.

As he watched his friends and crew succumb to the infection, he knew that he couldn’t allow the strange bulb (which had closed up on itself and was pulsing with a foul life, as if replenishing its store of spores) to reach the coast. Yet the Nightvoice was now adrift on a current that would swiftly take it to the coast of Sargava. It was all Captain Ames could do to alter the large ship’s course on his own so that it instead crashed against the rocks here.

The log ends with the captain's decision to "carry the blasphemous pod up to the top of a rock spire to the east of this island" away from the prying eyes of humanity.


male human oracle 5 (lore mystery, stargazer archetype, words of power)

Ralf relates the contents of the log at length...even if Gelik has already done so. :-)

He also cudgels his brain to see if he might have heard of such a pod before.

use Focused Trance
Knowledge nature (?) 1d20 + 5 + 20 ⇒ (12) + 5 + 20 = 37


Male Dwarf Cleric 02

Hrakar considers the new information for a moment then speaks:"So... the captain took this... thing and secured it somewhere? Good, although I guess he wasn't all that through with his task, judging from all those fungal monsters we had to kill back on the ship..."


male half-elf ranger (guide) 2 / rogue 3

Torch surveys the local terrain, looking for a rock spire that might match the log's description. "No," he replies. "No, he wasn't. Which means we need to be, if we're going to secure this area as a staging ground. It's been contained on the other island for now, but we're talking spores, here. Things that float on the wind. That's an existential threat to all of us."


Female Human Fighter (Mobile) 5 HP:43/54 AC19/T13/FF16 (AC23vsAoO) Condition:

"Aye, to be sure, we should honor the old sea dog and complete the destruction of the pod thing." says Aerys nonchalantly, surely such a victory would prove easy for these heroes.


Male Human (mostly) Ex-cleric and Grumpy Cat

So you want to go back onto the island and search for the captain and the pod?


male human oracle 5 (lore mystery, stargazer archetype, words of power)

Any luck on the knowledge check? Ralf also has Knowledge (planes) and (religion), if that helps.


Male Human (mostly) Ex-cleric and Grumpy Cat

Sorry, I misread the result as 17.

Ralf can tell (and Torch can confirm) that vegepygmies usually grow from russet mold, which doesn't form pods like that. It's hard to tell exactly what the pod is from the captain's ravings, but it's probably of extra-planar origin. It's simply too potent to be natural.


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

Gelik is clearly torn. "So if this were a good story, the Captain would have struggled mightily to get the spore pod to the safety of the rocky spire. At the climactic moment of his success, the pod bursts, infecting him with spores and tragically turning him into a mold-man. Through sheer force of will, the Captain retains some spark of his humanity, and keeps the infection contained to the spire. The heroes (us) climb the spire, where the mold-man Captain tells us how to destroy the pod. We do so, and of course the Captain dies as well, along with all the other mold-men. Happy ending."

He rubs his nose and frowns. "Of course, what probably really happened is that the Captain is now a wicked mold-man just like the rest of them, and he's going to try to infect us with his spore pod."

He stands up and paces back and forth, then stops and shakes his head. "Nope. Bad idea. The Pathfinders would surely be interested in what happened to the Captain and the pod, but it's way too risky, and disgusting to boot. The ship's been there a while - the fungus doesn't seem to be spreading too fast. I vote we go back to camp."

As mentioned before, Gelik is a prissy coward. He'll go along with the majority, though. And complain about it.


Male Dwarf Cleric 02

Hrakar falls silent for most of the conversation, then, when everyone is finished making his or her point, he speaks, but with an unusually soft tone:"This story saddens me. It really does. But let's be realistic, for once: we can't be sure of finding this thing. This dangerous thing. And even if we do it may very well turn us into moldy creeps like the rest of that ship's crew. Besides while we do this the chance of that bastard captain and his whore running away increases even more. Now, I respect courage and I would like to see justice done to the Nightvoice's captain memory... but this just doesn't seem the wise course of action here and now. I'll respect whatever you choose, but I say we need to deal with this problem later"


male half-elf ranger (guide) 2 / rogue 3

"Two for, and two against." Torch looks at Ralf, then shakes his head. "And one guy who doesn't even know what we're trying to decide."


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

Gelik glances over at Ralf and sighs. He then uses his spear tip to write a few words in the dirt. He speaks the words loudly as he writes them. "pod" (points toward the mold-infested island) and "tracks" (points in the direction of the tracks they found). "You're the tiebreaker!" Gelik says loudly, then adds, "You deaf old coot."


male human oracle 5 (lore mystery, stargazer archetype, words of power)

"Huh. Sounds like a mighty queer thing. Maybe not even from this world!" Ralf shrugs noncommitally. "So, how's about we keep exploring? There's got to be some way off this island. We're burning daylight!"

He starts packing up his small assortment of gear.


Male Dwarf Cleric 02

Hrakar looks at Ralf, perplexed by his answer:"Does that mean you want to go back to camp or that you want to search for that "pod"?!?" the dwarf shouts to allow Ralf to hear him.


male human oracle 5 (lore mystery, stargazer archetype, words of power)

Ralf is blissfully ignorant of whatever Hrakar is saying.


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

Gelik shrugs. "The man is senile; his vote doesn't count." He sighs and adds, "I suppose compromise is in order. I change my vote to doomed captain hunt. But I refuse to stay on that fungus island overnight. We go looking for this rocky spire mentioned in the ship's log, but we come back here before dark. We can stay on the shore and circle round the perimeter. We search for one day, then it's back to finding a way off this island. How does that sound?"

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