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| 101 to 150 of 302 |
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| Maestro Gelikugel Aberwhinge |
| Male gnome Sorcerer 4 (maestro bloodline) HP: 25/29 AC: 13/13/11 F+3 R+3 W+4 |
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I took the liberty of removing Surkoff's name from the loot he claimed, and I've deleted the potion Torch just used. We should all grab a few consumables to carry while we're exploring - I think we're going to need them. I've put Gelik down for the items he plans to carry. I didn't use much logic, just sort of took a reasonable share. If anyone has a rationale for divvying up differently, shout it out.
LIST OF LOOT:
-Keys (we don't know what they open btw)
-Sea charts and maps
-Captain's Log
-Lots of rations (enough for a single man for 24 days)= These will be rationed
-Masterwork studded leather armor (Alton's) = Torch
-Masterwork shortsword (Alton's)
-Masterwork dagger
-Suit of leather armor
-Holy symbol of Nethys
-spell component pouch
-Block & Tackle
-3 large canvas sheets
-2 fishing nets
-Grappling hook
-2 bullseye lanterns
-12 flasks of lantern oil (Gelik x 2)
-150 feet of hemp rope
-5 shovels
-1 bottle of fine brandy = Aerys & Surkoff (shared proprety I guess)
-darkwood model of the Jenivere in a glass bottle
-coffer containing 350 gp
-4 cure light wounds potions (Gelik x 1)
-1 cure moderate wounds potion
-3 lesser restoration potions (Torch x 1, Gelik x 1)
-1 remove disease potion
-1 water breathing potion = Hrakar
-1 water walking potion = Hrakar
| hogarth |
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By the way, here's the Wikipedia article on the Oak Island "Money Pit":
http://en.wikipedia.org/wiki/Oak_Island#History_of_the_Money_Pit
| Maestro Gelikugel Aberwhinge |
| Male gnome Sorcerer 4 (maestro bloodline) HP: 25/29 AC: 13/13/11 F+3 R+3 W+4 |
|
I've compiled the loot. Are we splitting up what's in the chest or leaving it in there? Gelik can't really use any of the items.
LIST OF LOOT:
-Keys (we don't know what they open btw)
-Sea charts and maps
-Captain's Log
-Lots of rations (enough for a single man for 24 days)= These will be rationed
-Masterwork studded leather armor (Alton's) = Torch
-Masterwork shortsword (Alton's)
-Masterwork dagger
-Suit of leather armor
-Holy symbol of Nethys
-spell component pouch
-Block & Tackle
-3 large canvas sheets
-2 fishing nets
-Grappling hook
-2 bullseye lanterns
-12 flasks of lantern oil (Gelik x 2)
-150 feet of hemp rope
-5 shovels
-1 bottle of fine brandy = Aerys & Surkoff (shared proprety I guess)
-darkwood model of the Jenivere in a glass bottle
-coffer containing 350 gp
-4 cure light wounds potions (Gelik x 1)
-1 cure moderate wounds potion
-2 lesser restoration potions (Torch x 1, Gelik x 1)
-1 remove disease potion
-1 water breathing potion = Hrakar
-1 water walking potion = Hrakar
3,500 cp
2,000 sp
1,000 gp
50 pp
a silk pouch of garnets and amethysts worth 500 gp in all
a half-dozen moldered and ruined noble’s outfits
a bejeweled masterwork cold iron starknife
a masterwork darkwood buckler
a scroll of Raise dead in a watertight mithral scroll tube
| Sam "Torch" McQuarry |
| male half-elf ranger (guide) 2 / rogue 2 |
|
Torch has also picked up a dagger and a sawtooth sabre, though his intention is to give them to Sasha rather than claiming them as loot.
Torch might be interested in the buckler, but probably won't be. Nothing else (other than the hopefully unnecessary raise dead scroll) interests him much at all, at least not until we're back in soemwhere that actually cares about money.
Shisumo
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| Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior) |
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Okay guys, got an issue I want to discuss.
First, before I start, I want to make clear that this is an in-game thing. I'm having a ton of fun roleplaying with all of you, and I have no beef. You're all awesome and the game is a ton of fun.
However, I can see a problem developing on the horizon, and I'd like to look for a way to try to head it off. It's no secret at this point that Hrakar and Torch don't like each other, I think. While we're on Smuggler's Shiv, that's fine - we're all stuck there, so we'll work together whether we want to or not. Torch has gotten his way sometimes, and Hrakar has gotten his, and that's fine too (though Torch would certainly disagree). However, I'm worried about what will happen once we inevitably do get off the island. At this point, I simply can't see Torch being willing to work with Hrakar after that, and the feeling is probably mutual; but we've got a whole AP ahead of us, so we need to figure something out.
I know some of Hrakar's approach to things has been driven by his intense desire to get off the island - once that happens, he might mellow enough to let Torch move past it if there are other reasons to do so (like the rest of the plot), but that's really the only thing I'm coming up with as an idea. Anybody else got any suggestions?
| hogarth |
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|
It's no secret at this point that Hrakar and Torch don't like each other, I think.
It's a secret to Ralf. :-)
My take on it was that Hrakar is just impatient to get off the island. Assuming we get off the island (and I've heard enough about the plot to be pretty sure that's the case), I figured that he'd mellow out a bit. I'm not sure what the hook is for the next module, but it's certainly possible that it might be something that appeals to both Hrakar and Torch. Or maybe it'll appeal to neither of them!
| Hrakar Orcbane |
| Male Dwarf Cleric 02 |
|
Okay guys, got an issue I want to discuss.
First, before I start, I want to make clear that this is an in-game thing. I'm having a ton of fun roleplaying with all of you, and I have no beef. You're all awesome and the game is a ton of fun.
However, I can see a problem developing on the horizon, and I'd like to look for a way to try to head it off. It's no secret at this point that Hrakar and Torch don't like each other, I think. While we're on Smuggler's Shiv, that's fine - we're all stuck there, so we'll work together whether we want to or not. Torch has gotten his way sometimes, and Hrakar has gotten his, and that's fine too (though Torch would certainly disagree). However, I'm worried about what will happen once we inevitably do get off the island. At this point, I simply can't see Torch being willing to work with Hrakar after that, and the feeling is probably mutual; but we've got a whole AP ahead of us, so we need to figure something out.
I know some of Hrakar's approach to things has been driven by his intense desire to get off the island - once that happens, he might mellow enough to let Torch move past it if there are other reasons to do so (like the rest of the plot), but that's really the only thing I'm coming up with as an idea. Anybody else got any suggestions?
You would be surprised to know Hrakar likes "Mq Quarry" quite a bit actually. He just enjoys to prod him from time to time because he sees Torch as too easy going in the dire situation they are in. But the way he really looks at Torch is someone who, when all is said and done, may be relied upon into a fight. And that, in Hrakar view offsets Torch's other flaws (namely his carefree attitude).
Shisumo
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| Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior) |
|
LOL that's actually pretty awesome, because yes, I am surprised. :D Which gives me hope that we can find a roleplaying way to sort out things when we get to that point. And honestly, as long as we are all working on keeping things together, then I'm pretty sure we will.
Shisumo
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| Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior) |
|
I need to make an unpleasant announcement. My laptop has been acting a little odd for the last couple weeks, and yesterday it become evident that the issue was less one to be filed under "annoying (mildly)" and more under "catastrophic (impending)."
The good news is, I have my stuff backed up and the laptop is under warranty; the bad news is, I'm about to go offline for probably at least a week while I get my computer fixed. I will have my phone to post with, but things could get interesting, and I might not be completely reliable on my usual daily basis.
| Aerys D Mavato |
| Female Human Fighter (Mobile) 4 HP: 44/44 AC19/T13/FF16 (AC24vsAoO) Condition(none) |
|
Just to let you know I'll be at PaizoConUK next weekend 20th-23rd-ish and therefore won't be posting. And again from 2nd Aug to 5th Aug at the local Music Festival, so feel free to GM bot for those periods so as not to slow anything down.
Shisumo
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| Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior) |
|
So... I'm thinking about starting a Shattered Star PbP when the AP releases next month. Rather than do an open recruitment, I'm just going to try to build a group out of the players I'm already playing with. So if anyone in this thread is interested, send me a PM and we can discuss the details.
| Aerys D Mavato |
| Female Human Fighter (Mobile) 4 HP: 44/44 AC19/T13/FF16 (AC24vsAoO) Condition(none) |
|
I'd missed some XP, but think that we are at 4808 XP now, just 200 shy of 3rd level.
| Maestro Gelikugel Aberwhinge |
| Male gnome Sorcerer 4 (maestro bloodline) HP: 25/29 AC: 13/13/11 F+3 R+3 W+4 |
|
LIST OF LOOT:
-Keys (we don't know what they open btw)
-Sea charts and maps
-Captain's Log
-Lots of rations (enough for a single man for 24 days)= These will be rationed
-Masterwork studded leather armor (Alton's) = Torch
-Masterwork shortsword (Alton's)
-Masterwork dagger
-Suit of leather armor
-Holy symbol of Nethys
-spell component pouch
-Block & Tackle
-3 large canvas sheets
-2 fishing nets
-Grappling hook
-2 bullseye lanterns
-12 flasks of lantern oil (Gelik x 2)
-150 feet of hemp rope
-5 shovels
-1 bottle of fine brandy = Aerys & Surkoff (shared proprety I guess)
-darkwood model of the Jenivere in a glass bottle
-coffer containing 350 gp
-4 cure light wounds potions (Gelik x 1)
-1 cure moderate wounds potion
-2 lesser restoration potions (Torch x 1, Gelik x 1)
-1 remove disease potion
-1 water breathing potion = Hrakar
-1 water walking potion = Hrakar
3,500 cp
2,000 sp
1,000 gp
50 pp
a silk pouch of garnets and amethysts worth 500 gp in all
a half-dozen moldered and ruined noble’s outfits
a bejeweled masterwork cold iron starknife
a masterwork darkwood buckler
a scroll of Raise dead in a watertight mithral scroll tube
crone's wand
4 cannibal necklaces
3 antitoxins (Gelik x 1)
2 smokesticks
3 tanglefoot bags (Gelik x 1)
thunderstone
6 potions of ??
2 potions of ??
4,200 sp
180 gp
| PbemDM |
|
|
Shisumo - Thanks for the offer; it's very tempting. I'm a bit busy playing in 2 PbPs and running one Pbem, but I'm sort of a glutton for punishment. Do you still have any openings? I have a summoner and a rogue already built for games that fell through.
Edit: I don't know how to PM, whatever that is.
| Sam "Torch" McQuarry |
| male half-elf ranger (guide) 2 / rogue 2 |
|
Going to spend 3 hero points to roll twice for my next hit die and take the better result. This is a level in ranger (one of my two favored): 1d10 ⇒ 9 and 1d10 ⇒ 9.
...
Well, all righty then... I guess I can live with that. :D
Given that roll, my favored class bonus will be toward skill points this level. My feats will be Improved Initiative (general) and Two-Weapon Fighting (ranger fighting style bonus feat). The rest is basically skill points.
| Aerys D Mavato |
| Female Human Fighter (Mobile) 4 HP: 44/44 AC19/T13/FF16 (AC24vsAoO) Condition(none) |
|
3rd Level changes:
Favored Bonus: HPs
HPs increase 1d10 + 1 + 1 ⇒ (5) + 1 + 1 = 7 (Con+FavClass)
Saves increase: Will +1, Ref +1
Feat: Mobility
BAB: +1
Fighter: Armor Training (reduce armor check penalty by 1, increase max dex by 1.
Skills: Climb, Knowledge(Engineering), Survival, Swim
| Hrakar Orcbane |
| Male Dwarf Cleric 02 |
|
Well I took a +1hp bonus (so Hrakar gained 11hps by levelling up), as a feat I went for combat casting (always useful for a caster), and of course now Hrakar can channel energy for 2d6 hp healing (or damage to undeads)
Btw, for those who care about such things (like me...) we gained 36 gp each and 840 sp each. To my calculations all things considered we are pretty rich at the moment. A pity we can't spend any of it! :D
| Hrakar Orcbane |
| Maestro Gelikugel Aberwhinge |
| Male gnome Sorcerer 4 (maestro bloodline) HP: 25/29 AC: 13/13/11 F+3 R+3 W+4 |
|
Anyone want the crone's wand? It's vampiric Touch. Gelik would happily carry it, as he ends up in melee far more often than he'd like. I think it would be of more use to Hrakar or Ralf, though.
As for my level up, I took the +1 HP.
P.S. - I took the Nimble Moves feat, so future difficult terrain can suck it.
| Ralf Pennywhistle |
| male human oracle 4 (lore mystery, stargazer archetype, words of power) |
|
Vampiric Touch is an arcane spell, so neither Hrakar nor Ralf can use it. That goes double for Ralf since he's a Words of Power spellcaster so he has a funny spell list.
If we were in civilization, I'd suggest selling it, but for now Gelik can hold onto it.
| Aerys D Mavato |
| Female Human Fighter (Mobile) 4 HP: 44/44 AC19/T13/FF16 (AC24vsAoO) Condition(none) |
|
Aerys is more afraid that things will spew out from the dungeon and catch the camp unawares, hence she is keen to get the dungeon cleared or we die trying.
Suggest Hrakar goes in first tied on a rope to take a look round as he has darkvision. Then Aerys and Torch to follow on, Ralf and Gelik after.
What spells will we have available to us? and are there any requests. I would think protection from evil might be good to have, aid, bless that sort of thing. Any others people think would help?
| Sam "Torch" McQuarry |
| male half-elf ranger (guide) 2 / rogue 2 |
|
Um, Gelik, you should have another spell known... actually, two more, since you should have also gotten ventriloquism from your bloodline as well. But it doesn't look like you took your new spell known for leveling up. Perhaps you should consider some direct damage, so you can stop worrying about things being immune to enchantments? I'm a big fan of plain ol' magic missile...
| Maestro Gelikugel Aberwhinge |
| Male gnome Sorcerer 4 (maestro bloodline) HP: 25/29 AC: 13/13/11 F+3 R+3 W+4 |
|
As mentioned in the gameplay thread Gelik is useless against undead. My new spell is vanish, which means I might be able to escape while everyone else is being messily devoured.
Edit: Ninja'd! Direct damage spells are for thugs who lack creativity! Gelik would rather be torn apart by festroogs than cast a single magic missile! I'll take 'em all down with my spear!
P.S. - Perhaps it's time I revealed my little wooden dummy. What should I name him?
| Ralf Pennywhistle |
| male human oracle 4 (lore mystery, stargazer archetype, words of power) |
|
What spells will we have available to us? and are there any requests. I would think protection from evil might be good to have, aid, bless that sort of thing. Any others people think would help?
I should've been paying more attention, because I missed this post. Ralf has Alignment Shield (the Words of Power version of Protection From Evil), so he could have cast it on Aerys and Torch in advance. Oops.
Next time don't mumble when you're asking Ralf for a favour...
;-)
| Hrakar Orcbane |
| Male Dwarf Cleric 02 |
|
Hrakar has:
Lvl 02: Lesser Restoration/Protection from evil, Communal/Shield other (D)
Lvl 01: Bless/ Summon Monster I/ Magic Stones (D)/ Bane
Lvl 00: Detect Magic/ Guidance/ Light/ Purify Food and Drink
He can also use Channel energy up to 4 times a day.
As a side note I'll try not to use spells and channels ina dungeon untill things get heated. If we can deal with early opponents without wasting heals and magic all the better imo.
| 101 to 150 of 302 |
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