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RPG Superstar 2015

Black Tom's Serpent Skull

Game Master Black Tom


101 to 150 of 395 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

I took the liberty of removing Surkoff's name from the loot he claimed, and I've deleted the potion Torch just used. We should all grab a few consumables to carry while we're exploring - I think we're going to need them. I've put Gelik down for the items he plans to carry. I didn't use much logic, just sort of took a reasonable share. If anyone has a rationale for divvying up differently, shout it out.

LIST OF LOOT:

-Keys (we don't know what they open btw)
-Sea charts and maps
-Captain's Log
-Lots of rations (enough for a single man for 24 days)= These will be rationed
-Masterwork studded leather armor (Alton's) = Torch
-Masterwork shortsword (Alton's)
-Masterwork dagger
-Suit of leather armor
-Holy symbol of Nethys
-spell component pouch
-Block & Tackle
-3 large canvas sheets
-2 fishing nets
-Grappling hook
-2 bullseye lanterns
-12 flasks of lantern oil (Gelik x 2)
-150 feet of hemp rope
-5 shovels
-1 bottle of fine brandy = Aerys & Surkoff (shared proprety I guess)
-darkwood model of the Jenivere in a glass bottle
-coffer containing 350 gp
-4 cure light wounds potions (Gelik x 1)
-1 cure moderate wounds potion
-3 lesser restoration potions (Torch x 1, Gelik x 1)
-1 remove disease potion
-1 water breathing potion = Hrakar
-1 water walking potion = Hrakar


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

Also, is there any way to figure out where the camp is on the posted map, and where the tracks were, in relation?


Male Dwarf Cleric 02

Black Tom:
http://bradgrinstead.com/tmp/smugglersShivMap.png I don't know if you may find this map useful, the squares will allow us a better understanding of our whereabouts imo


Male Human (mostly) Mystic Theurge

Thanks Hrakar. Have a hero point.


Female Human Fighter (Mobile) 5 HP:43/54 AC19/T13/FF16 (AC23vsAoO) Condition:

Hows this for a watch schedule......

9,10,11 - Isharou
11,12,1 - Torch
1,2,3 - Hrakar
3,4,5 - Aerys
5,6,7 - Gelik

Ralf sleeps through ...

Just a suggestion, feel free to rip it apart and change it...


By the way, here's the Wikipedia article on the Oak Island "Money Pit":

http://en.wikipedia.org/wiki/Oak_Island#History_of_the_Money_Pit


Male Dwarf Cleric 02

At this point I'm wondering if something has happened to Black Tom...


I think he's just busy from time to time. I'm not particularly worried.


Male Human (mostly) Mystic Theurge

I ATEN'T DEAD. Just sayin'.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

Not yet, anyway.

:D


Male Human (mostly) Mystic Theurge

Well, Tristan might be in trouble, but I myself intend to stick around for a little while. :)


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

I've compiled the loot. Are we splitting up what's in the chest or leaving it in there? Gelik can't really use any of the items.

LIST OF LOOT:

-Keys (we don't know what they open btw)
-Sea charts and maps
-Captain's Log
-Lots of rations (enough for a single man for 24 days)= These will be rationed
-Masterwork studded leather armor (Alton's) = Torch
-Masterwork shortsword (Alton's)
-Masterwork dagger
-Suit of leather armor
-Holy symbol of Nethys
-spell component pouch
-Block & Tackle
-3 large canvas sheets
-2 fishing nets
-Grappling hook
-2 bullseye lanterns
-12 flasks of lantern oil (Gelik x 2)
-150 feet of hemp rope
-5 shovels
-1 bottle of fine brandy = Aerys & Surkoff (shared proprety I guess)
-darkwood model of the Jenivere in a glass bottle
-coffer containing 350 gp
-4 cure light wounds potions (Gelik x 1)
-1 cure moderate wounds potion
-2 lesser restoration potions (Torch x 1, Gelik x 1)
-1 remove disease potion
-1 water breathing potion = Hrakar
-1 water walking potion = Hrakar

3,500 cp
2,000 sp
1,000 gp
50 pp
a silk pouch of garnets and amethysts worth 500 gp in all
a half-dozen moldered and ruined noble’s outfits
a bejeweled masterwork cold iron starknife
a masterwork darkwood buckler
a scroll of Raise dead in a watertight mithral scroll tube


Female Human Fighter (Mobile) 5 HP:43/54 AC19/T13/FF16 (AC23vsAoO) Condition:

Didn't Isharou have some stuff in the treasure he particularly wants as reward for telling us where the treasure was?


Male Human (mostly) Mystic Theurge

He'll want an equal share at least.


male half-elf ranger (guide) 2 / rogue 3

Torch has also picked up a dagger and a sawtooth sabre, though his intention is to give them to Sasha rather than claiming them as loot.

Torch might be interested in the buckler, but probably won't be. Nothing else (other than the hopefully unnecessary raise dead scroll) interests him much at all, at least not until we're back in soemwhere that actually cares about money.


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

Oops. I forgot it was Ishirou's map. He should get first pick of the items and a double share of the cash.


Male Dwarf Cleric 02

Nope. He should get as much as we got, nothing more and nothing less. I don't remember him being particularly useful inside the pit, and without us he would have never even gotten there. So I think we should split evenly.


male half-elf ranger (guide) 2 / rogue 3

I'm inclined to agree - six ways is plenty - but it's academic for the moment unless one of you think the cannibals are interested in capitalism. ;)


male human oracle 5 (lore mystery, stargazer archetype, words of power)

I can't remember -- do we start with one hero point or will this be Ralf's first one?


Male Dwarf Cleric 02
Ralf Pennywhistle wrote:
I can't remember -- do we start with one hero point or will this be Ralf's first one?

I think we started with 1, but we gained several during the course of adventure so it shouldn't be your first anyway, Hrakar is at 4 hero points atm for example


Male Human (mostly) Mystic Theurge

Yeah, you started with one and I think I have given out some (like for clearing the island of fungi). If not, I've been very stingy.


male human oracle 5 (lore mystery, stargazer archetype, words of power)

I think it's more likely that I've been lazy in keeping track. :-)

I'll take a look through the thread and see if I can catch up.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

Okay guys, got an issue I want to discuss.

First, before I start, I want to make clear that this is an in-game thing. I'm having a ton of fun roleplaying with all of you, and I have no beef. You're all awesome and the game is a ton of fun.

However, I can see a problem developing on the horizon, and I'd like to look for a way to try to head it off. It's no secret at this point that Hrakar and Torch don't like each other, I think. While we're on Smuggler's Shiv, that's fine - we're all stuck there, so we'll work together whether we want to or not. Torch has gotten his way sometimes, and Hrakar has gotten his, and that's fine too (though Torch would certainly disagree). However, I'm worried about what will happen once we inevitably do get off the island. At this point, I simply can't see Torch being willing to work with Hrakar after that, and the feeling is probably mutual; but we've got a whole AP ahead of us, so we need to figure something out.

I know some of Hrakar's approach to things has been driven by his intense desire to get off the island - once that happens, he might mellow enough to let Torch move past it if there are other reasons to do so (like the rest of the plot), but that's really the only thing I'm coming up with as an idea. Anybody else got any suggestions?


Shisumo wrote:
It's no secret at this point that Hrakar and Torch don't like each other, I think.

It's a secret to Ralf. :-)

My take on it was that Hrakar is just impatient to get off the island. Assuming we get off the island (and I've heard enough about the plot to be pretty sure that's the case), I figured that he'd mellow out a bit. I'm not sure what the hook is for the next module, but it's certainly possible that it might be something that appeals to both Hrakar and Torch. Or maybe it'll appeal to neither of them!

Star Voter 2014

People who work together don't need to be pals. As long as they can respect each others' coompetence, what does it matter if they don't like each other? Besides, bickering is more fun than everyone agreeing all the time.


Male Dwarf Cleric 02
Shisumo wrote:

Okay guys, got an issue I want to discuss.

First, before I start, I want to make clear that this is an in-game thing. I'm having a ton of fun roleplaying with all of you, and I have no beef. You're all awesome and the game is a ton of fun.

However, I can see a problem developing on the horizon, and I'd like to look for a way to try to head it off. It's no secret at this point that Hrakar and Torch don't like each other, I think. While we're on Smuggler's Shiv, that's fine - we're all stuck there, so we'll work together whether we want to or not. Torch has gotten his way sometimes, and Hrakar has gotten his, and that's fine too (though Torch would certainly disagree). However, I'm worried about what will happen once we inevitably do get off the island. At this point, I simply can't see Torch being willing to work with Hrakar after that, and the feeling is probably mutual; but we've got a whole AP ahead of us, so we need to figure something out.

I know some of Hrakar's approach to things has been driven by his intense desire to get off the island - once that happens, he might mellow enough to let Torch move past it if there are other reasons to do so (like the rest of the plot), but that's really the only thing I'm coming up with as an idea. Anybody else got any suggestions?

You would be surprised to know Hrakar likes "Mq Quarry" quite a bit actually. He just enjoys to prod him from time to time because he sees Torch as too easy going in the dire situation they are in. But the way he really looks at Torch is someone who, when all is said and done, may be relied upon into a fight. And that, in Hrakar view offsets Torch's other flaws (namely his carefree attitude).

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

LOL that's actually pretty awesome, because yes, I am surprised. :D Which gives me hope that we can find a roleplaying way to sort out things when we get to that point. And honestly, as long as we are all working on keeping things together, then I'm pretty sure we will.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

I need to make an unpleasant announcement. My laptop has been acting a little odd for the last couple weeks, and yesterday it become evident that the issue was less one to be filed under "annoying (mildly)" and more under "catastrophic (impending)."

The good news is, I have my stuff backed up and the laptop is under warranty; the bad news is, I'm about to go offline for probably at least a week while I get my computer fixed. I will have my phone to post with, but things could get interesting, and I might not be completely reliable on my usual daily basis.


Female Human Fighter (Mobile) 5 HP:43/54 AC19/T13/FF16 (AC23vsAoO) Condition:

I'm away for the rest of the weekend ... DM bot if required


Female Human Fighter (Mobile) 5 HP:43/54 AC19/T13/FF16 (AC23vsAoO) Condition:

Just to let you know I'll be at PaizoConUK next weekend 20th-23rd-ish and therefore won't be posting. And again from 2nd Aug to 5th Aug at the local Music Festival, so feel free to GM bot for those periods so as not to slow anything down.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

So... I'm thinking about starting a Shattered Star PbP when the AP releases next month. Rather than do an open recruitment, I'm just going to try to build a group out of the players I'm already playing with. So if anyone in this thread is interested, send me a PM and we can discuss the details.


male half-elf ranger (guide) 2 / rogue 3

I hate to say it, but my math still has us at only a little over 4600 XP - we're not leveled yet unless I've missed some XP somewhere.

Is there a story award for clearing the camp, maybe?


Female Human Fighter (Mobile) 5 HP:43/54 AC19/T13/FF16 (AC23vsAoO) Condition:

I'd missed some XP, but think that we are at 4808 XP now, just 200 shy of 3rd level.

BT:

I was just entering the details for Aerys into HeroLab for a 15pt buy, and I've discovered that she's only a 13 point buy, if the +2 bonus to strength for being human is included in the build. Would you like to check my numbers, cos if it's correct and I missed some ability scores, I'd like to correct the character when she levels to 3rd level. Of course providing this is OK with you BT as the DM and god-like figure. .. :)


Male Human (mostly) Mystic Theurge

Ah, you are right on both counts. You are not quite leveled yet. Perhaps some light exploring... ;)

And Aerys does miss an ability point, which you may correct immediately if you like.


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

LIST OF LOOT:

-Keys (we don't know what they open btw)
-Sea charts and maps
-Captain's Log
-Lots of rations (enough for a single man for 24 days)= These will be rationed
-Masterwork studded leather armor (Alton's) = Torch
-Masterwork shortsword (Alton's)
-Masterwork dagger
-Suit of leather armor
-Holy symbol of Nethys
-spell component pouch
-Block & Tackle
-3 large canvas sheets
-2 fishing nets
-Grappling hook
-2 bullseye lanterns
-12 flasks of lantern oil (Gelik x 2)
-150 feet of hemp rope
-5 shovels
-1 bottle of fine brandy = Aerys & Surkoff (shared proprety I guess)
-darkwood model of the Jenivere in a glass bottle
-coffer containing 350 gp
-4 cure light wounds potions (Gelik x 1)
-1 cure moderate wounds potion
-2 lesser restoration potions (Torch x 1, Gelik x 1)
-1 remove disease potion
-1 water breathing potion = Hrakar
-1 water walking potion = Hrakar

3,500 cp
2,000 sp
1,000 gp
50 pp

a silk pouch of garnets and amethysts worth 500 gp in all
a half-dozen moldered and ruined noble’s outfits
a bejeweled masterwork cold iron starknife
a masterwork darkwood buckler
a scroll of Raise dead in a watertight mithral scroll tube

crone's wand
4 cannibal necklaces

3 antitoxins (Gelik x 1)
2 smokesticks
3 tanglefoot bags (Gelik x 1)
thunderstone
6 potions of ??
2 potions of ??

4,200 sp
180 gp

Star Voter 2014

Shisumo - Thanks for the offer; it's very tempting. I'm a bit busy playing in 2 PbPs and running one Pbem, but I'm sort of a glutton for punishment. Do you still have any openings? I have a summoner and a rogue already built for games that fell through.

Edit: I don't know how to PM, whatever that is.


male human oracle 5 (lore mystery, stargazer archetype, words of power)

Maybe a bit premature, but...

Level 3 hit points: 1d8 ⇒ 4
Feat: Meta Word Mastery
Revelation: Brain Drain
Words known: Fog Bank (lvl 1 effect word) and Distant (lvl 0 meta word)
Favored class bonus: 1 skill point


male half-elf ranger (guide) 2 / rogue 3

Going to spend 3 hero points to roll twice for my next hit die and take the better result. This is a level in ranger (one of my two favored): 1d10 ⇒ 9 and 1d10 ⇒ 9.

...

Well, all righty then... I guess I can live with that. :D

Given that roll, my favored class bonus will be toward skill points this level. My feats will be Improved Initiative (general) and Two-Weapon Fighting (ranger fighting style bonus feat). The rest is basically skill points.


Female Human Fighter (Mobile) 5 HP:43/54 AC19/T13/FF16 (AC23vsAoO) Condition:

3rd Level changes:

Favored Bonus: HPs
HPs increase 1d10 + 1 + 1 ⇒ (5) + 1 + 1 = 7 (Con+FavClass)
Saves increase: Will +1, Ref +1
Feat: Mobility
BAB: +1
Fighter: Armor Training (reduce armor check penalty by 1, increase max dex by 1.
Skills: Climb, Knowledge(Engineering), Survival, Swim


Male Dwarf Cleric 02

Well I took a +1hp bonus (so Hrakar gained 11hps by levelling up), as a feat I went for combat casting (always useful for a caster), and of course now Hrakar can channel energy for 2d6 hp healing (or damage to undeads)

Btw, for those who care about such things (like me...) we gained 36 gp each and 840 sp each. To my calculations all things considered we are pretty rich at the moment. A pity we can't spend any of it! :D


Male Dwarf Cleric 02

Cannibal Camp

Searching for some items to help our DM, I found this, I don't know if it can be useful.


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

Anyone want the crone's wand? It's vampiric Touch. Gelik would happily carry it, as he ends up in melee far more often than he'd like. I think it would be of more use to Hrakar or Ralf, though.

As for my level up, I took the +1 HP.

P.S. - I took the Nimble Moves feat, so future difficult terrain can suck it.


male human oracle 5 (lore mystery, stargazer archetype, words of power)

Vampiric Touch is an arcane spell, so neither Hrakar nor Ralf can use it. That goes double for Ralf since he's a Words of Power spellcaster so he has a funny spell list.

If we were in civilization, I'd suggest selling it, but for now Gelik can hold onto it.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

Okay, that looks like a dungeon entrance to me. Do we want to move our camp here before we investigate it, so we have something/someone guarding the exit, or do we want to just dive on in and hope we come out alive?


Female Human Fighter (Mobile) 5 HP:43/54 AC19/T13/FF16 (AC23vsAoO) Condition:

Aerys is more afraid that things will spew out from the dungeon and catch the camp unawares, hence she is keen to get the dungeon cleared or we die trying.

Suggest Hrakar goes in first tied on a rope to take a look round as he has darkvision. Then Aerys and Torch to follow on, Ralf and Gelik after.
What spells will we have available to us? and are there any requests. I would think protection from evil might be good to have, aid, bless that sort of thing. Any others people think would help?


male half-elf ranger (guide) 2 / rogue 3

Um, Gelik, you should have another spell known... actually, two more, since you should have also gotten ventriloquism from your bloodline as well. But it doesn't look like you took your new spell known for leveling up. Perhaps you should consider some direct damage, so you can stop worrying about things being immune to enchantments? I'm a big fan of plain ol' magic missile...


Male gnome Sorcerer 5 (maestro bloodline) HP: 32/38 AC: 13/13/11 F+3 R+3 W+4

As mentioned in the gameplay thread Gelik is useless against undead. My new spell is vanish, which means I might be able to escape while everyone else is being messily devoured.

Edit: Ninja'd! Direct damage spells are for thugs who lack creativity! Gelik would rather be torn apart by festroogs than cast a single magic missile! I'll take 'em all down with my spear!

P.S. - Perhaps it's time I revealed my little wooden dummy. What should I name him?


male half-elf ranger (guide) 2 / rogue 3

tries desperately to understand the distinction between thugs who cast magic missile and thugs who uses spears... ;)

I think you should name him "Dunham."


male human oracle 5 (lore mystery, stargazer archetype, words of power)
Aerys D Mavato wrote:
What spells will we have available to us? and are there any requests. I would think protection from evil might be good to have, aid, bless that sort of thing. Any others people think would help?

I should've been paying more attention, because I missed this post. Ralf has Alignment Shield (the Words of Power version of Protection From Evil), so he could have cast it on Aerys and Torch in advance. Oops.

Next time don't mumble when you're asking Ralf for a favour...

;-)


Male Dwarf Cleric 02

Hrakar has:

Lvl 02: Lesser Restoration/Protection from evil, Communal/Shield other (D)

Lvl 01: Bless/ Summon Monster I/ Magic Stones (D)/ Bane

Lvl 00: Detect Magic/ Guidance/ Light/ Purify Food and Drink

He can also use Channel energy up to 4 times a day.

As a side note I'll try not to use spells and channels ina dungeon untill things get heated. If we can deal with early opponents without wasting heals and magic all the better imo.

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