[PFS] Your Sky Key Solution (Inactive)

Game Master Yours is mined


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What’s this? : 1d20 + 4 ⇒ (2) + 4 = 6

Fate fashions his play-clay into a glitter-bomb, and then hurls the spell-like pot at the idol.

Unfortunately, the item bounces off the idol and fails to detonate!

Cade gambles that the Statue does not have combat reflexes and moves into position to backstab it!

However, his magic blade scraaaapes over the idol’s surface doing almost no damage.

Over her magically-induced illness, Majet draws and drinks a potion. She confidently awaits the chance to demonstrate a new battle tactic.

🐭

With its tail strobing like a cuttlefish on acid, the idol flips back the top of its head and plunges keen dagger-like fangs down on Angry Magic Tree.

keen dagger-fang on AMT: 1d20 + 11 ⇒ (20) + 11 = 31 *crit threat*
evil, magic, piercing damage + extra damage to good: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (2) = 7
miss chance, 0-20 misses: 1d100 ⇒ 48

keen dagger-fang on AMT: 1d20 + 6 ⇒ (15) + 6 = 21
evil, magic, piercing damage + extra damage to good: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10
miss chance, 0-20 misses: 1d100 ⇒ 79

confirm crit: 1d20 + 11 ⇒ (2) + 11 = 13 yes?
additional crit damage: 1d4 + 4 ⇒ (4) + 4 = 8

It then takes a 5’ slither-scrape on the flagstones to the south.

Round #1/2:

Knowledge (arcana) DC 15 to identify the statue on your turn :
It’s a Graven Guardian of Ydersius.

One question on this table for every 5 points by which you beat the DC.

Fate
Angry Magic Tree 56 - 7 - 10 - 8 = 31/56 hp; 20% miss chance, 1 con damage
Majet reduce person
Cade ☤ 29/31 hp
--
Idol (pink) hp tracked in another location
--
Jaakko
Ilarien

EVERYONE may go!

The Battle Map is also at the top of the page & in my header.

GM screen:
Nope! Not here ;)

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Knowledge (Arcana) check: 1d20 + 10 ⇒ (18) + 10 = 28

Resistances and Weaknesses, please. Incidentally, what kind of creature is it? Making the base DC should give me that plus the traits inherent to that type of creature.

"It's a Graven Guardian of Ydersius!" With her usual gesture, Ilarien calls up a bane of ill luck for the graven guardian. If her hex bites on it, she cackles to maintain it and takes a short step forward.

Misfortune hex, DC 15 Will save to avoid.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Yes on the crit confirmation - raging AC is about as good as one would expect. XD

"Ouch!" Angry Magic Tree shakes his head, then swings again at the very aggressive statue. "Hurt!"

Greataxe, PA: 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21
Adamantine Slashing damage, PA: 1d10 + 10 + 6 ⇒ (1) + 10 + 6 = 17

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

If the guardian saves vs Ilarien's, I will drop my Misfortune Hex (DC 16) on it.

Liberty's Edge

Female NG Gnome Swashbuckler (Mouser) 4 | HP 27/35 | AC 20 (+4 vs Giant subtype) T 15 FF 16 | CMB +2, CMD 16 | F: +2*, R: +7*, W: +1* (+2 against illusions) | Init: +5 | Perc: +9, SM: +5 | Speed 20ft | Panache Pool 2/5; Charmed Life +3 3/3 |Low-Light Vision; Wayfinder | Active conditions: None |

Majet quickly advances right underfoot of the mean, nasty idol. The foe whose space Majet shares takes a -4 penalty on all attack rolls and combat manoeuvre checks not made against the mouser, and all of Majet's allies that are adjacent to both her and the foe are considered to be flanking the foe. Majet is considered to be flanking this foe if she is adjacent to an ally who is also adjacent to the foe.
If the foe attempts to move to a position where Majet is no longer in its space, the movement provokes an attack of opportunity from Majet.

She then proceeds to harry it with her rapier.
Attack-MW CI rapier w/Precise Strike + reduced +flanking: 1d20 + 10 + 2 + 2 ⇒ (4) + 10 + 2 + 2 = 18 +1 racial bonus vs humanoid creatures of the reptilian and goblinoid subtypes
Piercing cold iron damage (reduced): 1d3 + 4 + 4 ⇒ (3) + 4 + 4 = 11

While she has trouble doing the damage she wants, she at least knows she is providing assistance (flanking) to her companions.

Liberty's Edge

Male Human Gunslinger [Myst.Stranger] 5/Oracle 2 hp 32/51 | AC 20/t15/ff16 CMD 22, 23 vs. disarm | Fort 5, Ref 8, Will 6 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +9 | Grit pts 2/3

Majet seems to be in a good position to give advantage. Now it may be best bet to just charge it.
Jaakko sprints toward the idol and smashes it with flail, coordinating his strike with ally.

+1 flail: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 -2 AC
damage: 1d8 + 2 + 1d8 ⇒ (8) + 2 + (1) = 11 Allied offensive aid token used

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

What the heck? That strike barely cut through... time to try something a little bigger.

"It's a what?!" yells Cade towards Ilarien as he steps forward to maintain pressure from all sides.

Cade will 5' step, drop a kukri and attack with his MW long sword.

MW Longsword, Power Attack, Flank: 1d20 + 3 - 1 + 2 ⇒ (2) + 3 - 1 + 2 = 6
damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

**HOUSE GM ANNOUNCEMENT**

Veteran Pathfinders have gained control of the temple and have opened the entrance to the chamber below!

GMs, Area D is now controlled and Area E is now accessible.


Ilarien knows the Graven Guardian of Ydersius is a construct. It has Spell Resistance and is resistant to weapons that are not made of adamantine.

In addition, the graven guardian cannot attack any creature that openly wears or displays an unholy symbol of Ydersius unless that creature first attacks the graven guardian.

Misfortune DC 15 Will: 1d20 ⇒ 1
Ilarien SR: 1d20 + 3 ⇒ (10) + 3 = 13

Angry Magic Tree takes a good fanging but gives as good as she gets. Unfortunately, his obsidian opponent remains standing.

Fate backs up Ilarien’s successful tactic, while Majet, Jaakko and Cade all miss.

Misfortune DC 16 Will: 1d20 ⇒ 2
Fate SR: 1d20 + 4 ⇒ (1) + 4 = 5

As AMT is being the most successful, the sap-rager remains #1 on the Idol’s Hit Parade.

keen dagger-fang on AMT - Arya Majet underfoot: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
evil, magic, piercing damage + extra damage to good: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13
miss chance, 0-20 misses: 1d100 ⇒ 67

keen dagger-fang on AMT - Arya Majet underfoot: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6
evil, magic, piercing damage + extra damage to good: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (3) = 8
miss chance, 0-20 misses: 1d100 ⇒ 58

Round #2/3:

Fate
Angry Magic Tree 56 - 7 - 10 - 8 = 31/56 hp; 20% miss chance, 1 con damage
Majet reduce person
Cade ☤ 29/31 hp
--
Idol (pink) hp tracked in another location , mousered 🐁 -4, misfortune + cackle
--
Jaakko
Ilarien

Party up!

The Battle Map is also at the top of the page & in my header.

GM screen:
The foe whose space Majet shares takes a -4 penalty on all attack rolls and combat manoeuvre checks not made against the mouser, and all of Majet's allies that are adjacent to both her and the foe are considered to be flanking the foe.

Majet is considered to be flanking this foe if she is adjacent to an ally who is also adjacent to the foe. If the foe attempts to move to a position where Majet is no longer in its space, the movement provokes an attack of opportunity from Majet. homeboy*2+troy ounce

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

Fate wonders if the Ancestors have granted him any deeper secrets about such a construct.
Arcana: 1d20 + 3 ⇒ (12) + 3 = 15
They have not.

Fate again tosses his bomb of glittery clay at the guardian idol.

CL vs SR?: 1d20 + 4 ⇒ (17) + 4 = 21 {Just guessing this might be a thing.}

Stardust (Sp) Foe in 30 ft sheds light, can't be invisible/conceal & -1 to attack rolls & -2 perception checks for 1 round.
Second use of Five. Three uses remain.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

"Miss!" Angry Magic Tree yells triumphantly, whirling the axe over his head with both hands like an oversized boomerang. "Chop!"

Greataxe, PA, Flanking: 1d20 + 12 - 2 + 2 ⇒ (17) + 12 - 2 + 2 = 29
Adamantine Slashing damage, PA: 1d10 + 10 + 6 ⇒ (7) + 10 + 6 = 23


Fate’s glitter bomb 🎊 EXPLODES 🎊 this time. Sessegishoss’ street-sweepers will be scraping it up for weeks …

AMT’s adamantine axe hits just below the idol’s head with the force of a lumimyrsky.

As the stone head rolls along the promenade, the tail writhes impotently for a few moments before coming to rest, like justice served.

We are Out of Combat!

The injured: Angry Magic Tree ☤ down 25 hp, Cade ☤ down 2 hp

The momentary lull brings Kreighton Shaine’s instructions to the forefront of your minds.

This is an unparalleled opportunity to study Serpentfolk culture from a Lost Age :

You may study the religious iconography along the boulevard to make useful notes on serpentfolk artifice.

Everyone may roll either: Appraise, Craft (sculptures or stonemasonry), Disable Device, Knowledge (arcana or engineering), Perception, Profession (architect, engineer, or miner), Spellcraft, or Use Magic Device, and I’ll take the best result.

Liberty's Edge

Male Human Gunslinger [Myst.Stranger] 5/Oracle 2 hp 32/51 | AC 20/t15/ff16 CMD 22, 23 vs. disarm | Fort 5, Ref 8, Will 6 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +9 | Grit pts 2/3

With a breath of relief Jaakko puts flail back on belt and looks around the temple area. "I think you saved us from that thing, Angry Magic Tree. Certainly we would have been driven back to tunnels without you." Jaakko says while catches his breath

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Knowledge (Arcana) check: 1d20 + 10 ⇒ (19) + 10 = 29

Ilarien studies the inscriptions and iconography, taking copious notes for her faction to keep the Society's archives.

Before starting, though, she takes a minute to tend to the wounded leshy. "Well fought, Tree."

4 CLW wand charges: 4d8 + 4 ⇒ (4, 6, 4, 8) + 4 = 26

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

The shaman looks around the ruins to uncover new knowledge.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Can we aid? If so, I will do that to Ilarien. My Arcana roll would have been a 12.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

”Hah!” Angry Magic Tree takes a few seconds to calm herself down, panting and bouncing back and forth as if the rock head were going to spring back to life. ”Hoo... thanks! That was... fun! Oh, here, I have a stick too!”

Angry Magic Tree has a wand of cure light wounds as well. If Ilarien is insistent, we can use her wand - otherwise I’ll mark the charges off my own.

Liberty's Edge

Female NG Gnome Swashbuckler (Mouser) 4 | HP 27/35 | AC 20 (+4 vs Giant subtype) T 15 FF 16 | CMB +2, CMD 16 | F: +2*, R: +7*, W: +1* (+2 against illusions) | Init: +5 | Perc: +9, SM: +5 | Speed 20ft | Panache Pool 2/5; Charmed Life +3 3/3 |Low-Light Vision; Wayfinder | Active conditions: None |

Majet looks forlornly at her rapier, "It may be time for an upgrade I'm afraid."

She then carefully looks around to learn what she can.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20


Jaakko and Majet identify a pair of leather-tailed, bat-winged serpent-statues capable of mech-arcanic activiation.

Fortunately, both are dormant.

Ilarien speculates these idols are part of the cult of Ydersius’ efforts to convert Central Arcadian worshippers of the Feathered Serpent, Quetzalcoatl to their Lord of Coiling Poison.

Fate finds a quill pen and sheafs of paper in his pack, which he uses to sketch and document the idolatry.

Another Victory Point earned & reported! Onto the next encounter.


As you follow another contingent of Pathfinders west, you discover the massive stone plaza stretches out before a stepped pyramid at its far end.

Buildings and stalls line either side, and heavily inscribed stone columns stand throughout the area, forming a spiral pattern. Banners and tarpaulins hang between the columns, creating distinct areas of light and darkness.

Smoldering coals surround the bases of large, heated ceramic cylinders, which glow softly. They’re warm enough to be felt from a distance, but not hot enough to ignite the blankets draped over them or the banners dangling around and above.

On display in this part of the temple plaza is a dazzling array of serpentfolk art and civic engineering, all of which is sitting in the open for study.

Unfortunately, a number of Serpentfolk civilians stand atop the Great Pyramid hurling debris and fire weapons to harass the invading Pathfinders.

Research Challenge Rules:

The goal is to document the Serpentfolk art and civic engineering using: Craft (calligraphy, sculpture or painting), Knowledge (engineering, history, nature, or nobility), or Profession (architect, librarian, or scribe).

However, less scholarly Pathfinders have another way to help.

Any Pathfinder who is not documenting the plaza’s contents can instead stand watch, take shots at serpentfolk, and scare off the harassers. This may be achieved by attempting: Intimidate, Perception, or a ranged attack roll (don't worry about damage).

ALSO, Anyone can also attempt a Disguise or Stealth check to avoid being harried for the 5 minute interval it takes to document the Serpentfolk culture on display.

Please choose a role (Documenter or Guard) and roll in order:

• Documenter/Guard skill
• Disguise/Stealth check
• Reflex save
• Will save

Party up!

The Map is just for reference. ‘Combat’ with the Snake Civilians is an abstraction.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

Documenter, of course.

The young witch sidles closer to the stalls, carefully examining the wares and artwork on display.

Knowledge (Nature) check: 1d20 + 10 ⇒ (16) + 10 = 26
Untrained Stealth check: 1d20 + 2 ⇒ (12) + 2 = 14
Reflex save: 1d20 + 3 ⇒ (13) + 3 = 16
Will save: 1d20 + 3 ⇒ (10) + 3 = 13


Ilarien’s research indicates Serpentfolk explorers have visited the landmass located at what contemporary Inner Sea scholars call the southern continent of Sarusan.

She finds art and sculpture depicting marsupial lions, cattle-sized wombats, and procoptodon – a genus of giant, snub-faced kangaroo.

That’s one documentation success! Who’s next?

Please choose a role (Documenter or Guard) and roll in order:

• Documenter/Guard skill
• Disguise/Stealth check
• Reflex save
• Will save

AMT, Cade, Fate, Jaakko & Majet are go!

The Map is just for reference. ‘Combat’ with the Snake Civilians is an abstraction.

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Angry Magic Tree gleefully takes up a guard position, hiding in the bushes and shrubbery and jumping out to startle the mean snake people with a shout!

Intimidate: 1d20 + 6 ⇒ (13) + 6 = 19
Stealth: 1d20 + 4 ⇒ (13) + 4 = 17
Reflex: 1d20 + 3 ⇒ (4) + 3 = 7
Will: 1d20 + 3 ⇒ (15) + 3 = 18

Liberty's Edge

Male Human Gunslinger [Myst.Stranger] 5/Oracle 2 hp 32/51 | AC 20/t15/ff16 CMD 22, 23 vs. disarm | Fort 5, Ref 8, Will 6 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +9 | Grit pts 2/3

The gunslinger inspects nearby buildings.
Documenter: Knowledge (engineering): 1d20 + 4 ⇒ (1) + 4 = 5

Sudden hail of arrows forces Jaakko to seek cover from alleys and carefully watch his step.
Stealth: 1d20 + 10 ⇒ (9) + 10 = 19

Reflex save: 1d20 + 7 ⇒ (9) + 7 = 16
Will save: 1d20 + 3 ⇒ (4) + 3 = 7 +1 vs. charm and compulsion

Updated tagline: init modifier, grit points

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

Fate encounters some difficulty duplicating the serpentine work.

Documenter Craft, Sculpture: 1d20 + 10 ⇒ (3) + 10 = 13
Disguise Disguise: 1d20 + 2 ⇒ (1) + 2 = 3
Reflex: 1d20 + 1 ⇒ (6) + 1 = 7
Will: 1d20 + 8 ⇒ (5) + 8 = 13

Just...ugh!


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The Serpentfolk are so terrified of a “Ssssspeaking … ssssapling …” none of them show their faces when Angry Magic Tree shows his.

Jaakko attempts to impress Ilarien by explaining the Great Pyramid is made of rock. While its green tinge is a result of all the plants growing on it.

Fate is well on his way to sculpting a perfect replica of an Okaiyon North-West Native Arcadian male of heroic proportions!

Unfortunately, a minor color-change in the stone revealed by the shaman’s chisel, causes the artist to mumble a curse about nature priests. His tool then slips, neatly slicing off his masterpiece’s head.

Still just the one documentation success. Also, AMT scored one guard success.

Please choose a role (Documenter or Guard) and roll in order:

• Documenter/Guard skill
• Disguise/Stealth check
• Reflex save
• Will save

Have at it, Cade & Majet!

The Map is just for reference. ‘Combat’ with the Snake Civilians is an abstraction.

Liberty's Edge

Female NG Gnome Swashbuckler (Mouser) 4 | HP 27/35 | AC 20 (+4 vs Giant subtype) T 15 FF 16 | CMB +2, CMD 16 | F: +2*, R: +7*, W: +1* (+2 against illusions) | Init: +5 | Perc: +9, SM: +5 | Speed 20ft | Panache Pool 2/5; Charmed Life +3 3/3 |Low-Light Vision; Wayfinder | Active conditions: None |

Majet, having returned to her normal size, decides to leave the research to others this time and positions herself carefully to take regular shots at any menacing serpent folk while trying to remain undetected by them.

Gaurd ranged attack: 1d20 + 10 ⇒ (19) + 10 = 29
Stealth: 1d20 + 12 ⇒ (4) + 12 = 16
Reflex: 1d20 + 8 ⇒ (7) + 8 = 15
Will: 1d20 + 1 ⇒ (17) + 1 = 18 +2 to saves vs illusion

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

"I'll keep an eye out for trouble while Fate and Jaakko work on documenting anything that'll be useful."

1. Guard
perception: 1d20 + 6 ⇒ (10) + 6 = 16
2. Stealth
stealth: 1d20 + 7 ⇒ (1) + 7 = 8
3. reflex: 1d20 + 5 ⇒ (8) + 5 = 13
4. will: 1d20 + 3 ⇒ (10) + 3 = 13, +2 vs. illusion, +1 vs. fear

Not one roll above the median out of 4? Good grief.


Apart from Jaakko’s hair-raising homemade h-arrow hail, AMT, Majet and Cade do a great job of ensuring none of the Serpentfolk Sss…itizenry interfere with the research operation.

Unfortunately, you have only scored one documentation success. Two more are required to score the Victory Point.

ALSO, an individual Documenter PC can’t attempt a check with the same skill twice, though multiple PCs can attempt checks with the same skill.

In other words, Ilarien can’t use Kn (nature) {but she could choose Kn (history)}, Jaakko can’t use Kn (engineering) and Fate can’t Craft (sculpture) again. But other party members may attempt these skill checks, or another one from the Rules below, though rolling the skill untrained won’t hit the DC.

Research Challenge Rules:

The goal is to document the Serpentfolk art and civic engineering using: Craft (calligraphy, sculpture or painting), Knowledge (engineering, history, nature, or nobility), or Profession (architect, librarian, or scribe).

However, less scholarly Pathfinders have another way to help.

Any Pathfinder who is not documenting the plaza’s contents can instead stand watch, take shots at serpentfolk, and scare off the harassers. This may be achieved by attempting: Intimidate, Perception, or a ranged attack roll (don't worry about damage).

ALSO, Anyone can also attempt a Disguise or Stealth check to avoid being harried for the 5 minute interval it takes to document the Serpentfolk culture on display.

For Round #2, Please choose a role (Documenter or Guard) and roll in order:

• Documenter/Guard skill
• Disguise/Stealth check
• Reflex save


No Will save required this round

Party up!

The Map is just for reference. ‘Combat’ with the Snake Civilians is an abstraction.

Liberty's Edge

Male Human Gunslinger [Myst.Stranger] 5/Oracle 2 hp 32/51 | AC 20/t15/ff16 CMD 22, 23 vs. disarm | Fort 5, Ref 8, Will 6 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +9 | Grit pts 2/3

After realizing his architechtural knowledge didn't impress anyone, Jaakko decides he's done with documentation and vents his frustation at serpentfolk.
"Keep your distance, we already destroyed that one statue! Don't make us resort to violence!" he yells

Intimidate: 1d20 + 6 ⇒ (10) + 6 = 16
Stealth: 1d20 + 10 ⇒ (8) + 10 = 18
Reflex save: 1d20 + 7 ⇒ (19) + 7 = 26

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

"Thank you for keeping them from distracting me. I'll try to make it worth the effort." Ilarien returns to her research.

Knowledge (History) check: 1d20 + 10 ⇒ (20) + 10 = 30

Untrained Stealth check: 1d20 + 2 ⇒ (10) + 2 = 12
Reflex save: 1d20 + 3 ⇒ (14) + 3 = 17

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

Intimidate: 1d20 + 6 ⇒ (6) + 6 = 12
Stealth: 1d20 + 4 ⇒ (5) + 4 = 9
Reflex: 1d20 + 3 ⇒ (5) + 3 = 8

”Aww, why not?” Angry Magic Tree asks Jaakko incredulously. ”That’s no fun!”

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

Stowing his sculpting equipment away, Fate looks to find other ways to document the artwork.

Nature: 1d20 + 7 ⇒ (14) + 7 = 21
Disguise: 1d20 + 2 ⇒ (12) + 2 = 14
Reflex: 1d20 + 1 ⇒ (14) + 1 = 15

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

1. Guard
1d20 + 6 ⇒ (3) + 6 = 9
2. Stealth
stealth: 1d20 + 7 ⇒ (9) + 7 = 16
3. reflex: 1d20 + 5 ⇒ (16) + 5 = 21

"Did you guys finish yet? The natives are getting a little antsy."

Liberty's Edge

Female NG Gnome Swashbuckler (Mouser) 4 | HP 27/35 | AC 20 (+4 vs Giant subtype) T 15 FF 16 | CMB +2, CMD 16 | F: +2*, R: +7*, W: +1* (+2 against illusions) | Init: +5 | Perc: +9, SM: +5 | Speed 20ft | Panache Pool 2/5; Charmed Life +3 3/3 |Low-Light Vision; Wayfinder | Active conditions: None |

Majet continues to prowl the grounds in an attempt to keep her friends safe.

Gaurd ranged attack: 1d20 + 10 ⇒ (12) + 10 = 22
Stealth: 1d20 + 12 ⇒ (11) + 12 = 23
Reflex: 1d20 + 8 ⇒ (19) + 8 = 27


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Fate discovers boulders of greenstone bedrock that inscriptions indicate were exposed on the eastern shore of an enormous bay in the icy north of Arcadia.

Called ‘Nuvvuagittuq’ by the local human tribe, the rocks are believed to be the oldest on Golarion, estimated to be between 3.8 and 4.3 billion years old.

Given Golarion is roughly 4.5 billion years old, and remnants of its early crust are extremely rare -- most of it having been mashed and recycled into Golarion's interior several times over by plate tectonics since the planet was created by the gods to cage Rovagug – this is an incredible find.

Fate explains these rocks would have been ancient when the first dinosaurs walked on them, a mere 250 million years ago.

Ilarien begins documenting a number of model (and full-sized!) double-hulled sailing canoes, that she posits were used by human and serpentfolk seafarers to colonize the various island chains distributed throughout the South Okaiyon ocean.

Navigators appear to have travelled to small inhabited islands using wayfinding techniques involving the stars and ocean swells, as well as knowledge passed by oral tradition, often in the form of song.

It is unclear whether the serpentfolk learned/stole the methodology from the human sailors, or vice versa.

Meanwhile, Majet's ranged attacks keep most of the snake civilians from getting involved, though as she sneaks into cover a few rain down flaming chamber pots of serpent scat!

untyped lethal damage: 1d6 ⇒ 2

Reflex save for half was DC 14. Majet’s ranged attacks give a +4 bonus.

So, AMT takes full, everyone else takes half, except Majet who evades damage by succeeding at a DC 20 stealth/disguise check.

Well done! Another Victory Point earned & reported! Bear with me until I get the next encounter posted.


The Rain of Fiery Faeces proves short-lived, as a portal opens atop the Great Pyramid and a stream of mixed-ancestry murder hobos stream out to slaughter the snake civilians with the kind of ruthless efficiency only the Pathfinder Society can employ.

At the same time, another portal *pops* open at ground level. A middle-aged human caster stands at the threshold and beckons you forward.

”I have the perfect job for the MOST POWERFUL WIZARD IN THE WOR … Oh wait, no that’s me.”

“Ho, ho. I mean, could I interest you in a scouting trip into the subterranean chambers of the pyramid? The above-ground portion has already been thoroughly Pathfindered.”

“But I think the lower levels are in need of a jolly good thrashing, AND I, Reginald Gerb … I mean, you chaps and chapettes look like you’re well up for it. Am-I-right? Well am I?”

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

The witch doesn't quite roll her eyes. "Of course. Let's go; I think I still have some paper and ink, and AMT is just getting warmed up."


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Feeling like Ilarien’s made a real connection with Reginald, you head back underground.

You move steadily through tunnels, following the sounds of serpentine chanting, and the heady scent of incense. Finally the tunnel opens into a vast ornately carved room, lit with a blood-red eldritch *glow*

Some heavy presence within this massive, domed chamber presses clammy tendrils inside your chest and weighs the air itself down. To one side, an elevated, spiraling staircase entwines a column of stone, atop which sits an altar, some 30 feet off the ground.

You can make out a human male tied to it, while an unarmed cleric-type stands patiently at the base of the stairs. It turns its hissssing face towards you as it speaks into your minds.

How dare you unanointed mammals bring a gnome into our sacred space! Are you eager to be sacrificed as well? I shall certainly oblige!

Initiative (not secret):
Angry Magic Tree Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Cade Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Fate Initiative: 1d20 + 8 ⇒ (15) + 8 = 23
Ilarien Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
Jaakko Initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Majet Initiative: 1d20 + 5 ⇒ (18) + 5 = 23

Snakey Cleric Type: 1d20 + 10 ⇒ (20) + 10 = 30

The snake waves its arms and ✨casts a spell that lands between Cade and AMT, so that it catches everyone!

Spellcraft DC 19:

If you are good aligned and fail a DC 18 Will save:
Take damage: 4d8 ⇒ (8, 7, 5, 1) = 21 and sickened for 1d4 ⇒ 4 rounds.

If you are good aligned and make the save:
Take 10 damage.

If you are neutral aligned and fail a DC 18 Will save:
Take 10 damage.

If you are neutral aligned and make the save:
Take 5 damage.

Round #1:

Knowledge (planes) DC 16 to identify the Snake on your turn :
It’s a Half-fiend serpentfolk.

One question on this table for every 5 points by which you beat the DC.

Snakey Cleric Type (blue)
--
Fate ☤ 27/28
Majet
Angry Magic Tree 44 - 2 = 42/44 hp, 1 con damage
Ilarien ☤ 20/21 hp
Cade ☤ 28/31 hp
Jaakko ☤ 31/32

Party up!

The Battle Map is also at the top of the page & in my header.

GM screen:
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

Spellcraft: 1d20 + 10 ⇒ (1) + 10 = 11
Will: 1d20 + 8 ⇒ (9) + 8 = 17

Fate doubles over in agony and begins retching.

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

DC 18 Will save: 1d20 + 3 ⇒ (19) + 3 = 22

Ilarien shakes off the worst of the spell effects.

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

From the ground, the shaman manages to beseech the Ancestors for their assistance.

Casting Bless from my near fetal position.
+1 to hit and saves vs FEAR

Dark Archive

F Human Witch/6 HP 39/39 AC16/T 12/FF 14 Fort +4/Ref +4/ Will +5 Init +4 Perc +2|Sense Motive +0|Active conditions: none

DC 19 Spellcraft check: 1d20 + 10 ⇒ (6) + 10 = 16
DC 16 Knowledge (Planes) check: 1d20 + 10 ⇒ (17) + 10 = 27

Defenses and Immunities, please.

Ilarien advances out of the tunnel, grimacing in pain from the spell. Double move. "Careful, that serpentfolk is a half-fiend. I don't know what it hit us with."

Grand Lodge

NG Vine Leshy Bloodrager 4 | HP *56/56 | AC *13 T *10 FF *12 | CMB *+9, CMD 18 | F: *+11, R: +3, W: *+5 | Init: +3 | Perc: +5, SM: +0, Low-Light Vision, Darkvision 60 ft | Speed 30ft | Rage: 10/13 | Spells: 1st 2/2 | Active conditions: Bloodrage, Blur

GM:
Are you certain on the damage? It's 1d8 per two caster levels.

Spellcraft vs DC 19: 1d20 + 3 ⇒ (6) + 3 = 9
Will vs DC 18: 1d20 + 3 ⇒ (16) + 3 = 19

Angry Magic Tree shakes his head, batting away the mean snake man's magic. "Hey! That's not very nice!" he yells, advancing and drawing his axe. Frustrated at how far away the snake man is, the leshy simply grows his arms out longer - but they still can't reach!

Moving (drawing weapon), raging (activating blur), and casting long arm.

Liberty's Edge

Female NG Gnome Swashbuckler (Mouser) 4 | HP 27/35 | AC 20 (+4 vs Giant subtype) T 15 FF 16 | CMB +2, CMD 16 | F: +2*, R: +7*, W: +1* (+2 against illusions) | Init: +5 | Perc: +9, SM: +5 | Speed 20ft | Panache Pool 2/5; Charmed Life +3 3/3 |Low-Light Vision; Wayfinder | Active conditions: None |

"What is it you people have against gnomes?" Majet asks just before the spell hits her.

Will save vs DC 18: 1d20 + 1 ⇒ (7) + 1 = 8 +2 vs. illusions

Then as the spell's effects reach her, she doubles over in pain, while also retching. Majet looks about ready to collapse.

With a Neutral Good alignment I have applied both fail conditions. Please let me know if I should correct that.

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

This is what I get for checking updates whilst still sleep-groggy. Fate in Neutral, not NG (as I thought when I posted). So, only the 10 damage and no conditions added.

Liberty's Edge

Male Human Gunslinger [Myst.Stranger] 5/Oracle 2 hp 32/51 | AC 20/t15/ff16 CMD 22, 23 vs. disarm | Fort 5, Ref 8, Will 6 +1 vs charm,compulsion| Init +6 | Spd 20 ft. (med. load) | Perception +9 | Grit pts 2/3

Will save: 1d20 + 3 ⇒ (4) + 3 = 7

"Sorry to let you down folks, but pain is too much. Whatever evil magic *RETCH*" Jaakko groans as he falters to the room.

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Will: 1d20 + 3 ⇒ (19) + 3 = 22+1 Bravery, +2 vs. Illusions

LN Made, -5

Gah! That smarts!

Liberty's Edge

Fighter 5 - HP 40/49, AC 21/T: 15/FF: 17 - Perception +8 - F: +7/ R: +6/ W: +5 - CMB: +6 - CMD: 20, Speed: 30, Init. +4

Is turn order an issue for our team? I can get a charge in before AMT goes depending on where he started?


Fate feels the sickening pain. Though doubled-over, he still manages to *ahem* spew out a bless spell.

Fate, you don’t have to go prone if you don’t want to. But of course you can if you like as a free action. Can you please let me know?

Faring much better, Ilarien advances on the double. The witch knows the blue half-fiend is most affected by magic weapons, is immune to mind-affecting effects, paralysis + poison, and resists acid, cold, electricity and fire.

It also has Spell Resistance.

Offended by Bluey’s discourtesy, a Raging Magic Tree draws, ✨casts and BREAKS THE RED LIGHT BARRIER at the boundary of the internal chamber.

Angry Magic Tree:
Breaking the light beam has no effect.

Majet wrote:
“What is it you people have against gnomes?”

Don't pretend you don't know!

Right before a date with Lamashtu, your gnome deity Nivi Rhombodazzle stole the Mighty Ydersius’ fang-paste!

Majet is hit hard by the sssinister ssserpentfolk ssspell – though perhaps the gnome underestimates her own resilience and determination?

Jaakko and Cade are affected differently by the unholy attack, but both are still able to make their mark on this fight!

Round #1:

Party Buffs: bless

Bluey the 🐍
--
Fate ☤ 20/28, prone??
Majet ☤ 20/35, sickened
😠 ✨ Tree ☤ 47/56 hp, 1 con damage, 20% miss chance, longarm
Ilarien ☤ 17/21 hp
Cade ☤ 25/31 hp
Jaakko ☤ 16/32, sickened

Majet, Cade & Jaakko may still act this round.

The Battle Map is also at the top of the page & in my header.

NB: Sickened; The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

Not prone

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