Clebsch's Reign of Winter

Game Master Clebsch RoW

Our brave adventurers are the only hope in a cold, cruel world.


1,401 to 1,450 of 5,484 << first < prev | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | next > last >>

Map of Hut in Book 4

6. The White Weasel

The White Weasel:
Emil and Katrina Goltiaeva are the owners and proprietors of the White Weasel, the only tavern in Waldsby. In addition to hot tea, the White Weasel mostly serves a watered down local liquor called “winteryew moonshine,” distilled from the bark of the winteryew tree. The tavern’s customers certainly don’t come here for the food, which is as bland as Emil’s humor and as cold as Katrina’s tongue. Waldsby has no inn, but the rare travelers the village gets are allowed to sleep on the floor in the common room provided they have coin to spend and don’t mind the chill—-the Goltiaevas aren’t about to waste good firewood to keep a fire burning through the night.

Gather Info DC 10:
Emil has access to bootleg ice wine from contacts in the city of Hoarwood. Katrina is always predicting doom and gloom, and she stockpiles minor scrolls for the day of Waldsby’s inevitable ruin. She’s willing to sell them for a 20% markup in price. Emil is thoroughly cowed by his ill-tempered wife, and tries to stay out of her way, even turning a blind eye to her increasingly blatant flirtations with the sawmill owner Garthur Kalinin (see area 13).

Gather Info DC 15:
Emil and Katrina live in constant fear of punishment by the White Witch Nazhena Vasilliovna and her soldiers, so they have taken it upon themselves to act as Waldsby’s “watchdogs,” encouraging troublemakers to leave town, or failing that reporting them to the authorities. Katrina even installed a large mirror behind the White Weasel’s bar so their witch overlords can keep a magical eye on suspicious folk.

Anyone who visits the White Weasel gets an invite from Katrina to come in the evening for a special meal. She will provide the food and drink if people have interesting stories to tell. She says she wants to learn about what is going on in the area.

7. Barn

Barn:
This communal barn houses the few livestock the people of Waldsby possess. The barn is not locked and anyone can look inside. Currently, the barn holds a single decrepit cow that provides barely enough milk for the White Weasel’s tea.

Gather Info DC 15:
The barn’s resident house spirit, a dvorovoi named Polrusk, is hard-pressed to keep the cow alive, much less able to produce milk.

8. Town Square

Town Square:
A large statue of a beautiful woman stands in the center of Waldsby’s town square. Curiously, it bears a strong resemblance to the statue in Heldren’s town square—if it’s not the same woman, then it was certainly crafted by the same sculptor.

Gather Info DC 10:
No one in Waldsby knows who the statue depicts or where it came from, referring to it simply as “the Cold Woman.” Many people assume the statue represents Queen Elvanna, but it stood here before the current queen’s reign. Some villagers think the statue depicts the White Witch who first ruled this region during the reign of Queen Jadwiga. Whomever the statue portrays, it mostly serves as a perch for ravens these days.

Gather Info DC 15:
Some (quietly) suggest the woman is an Ulfen hero who will come to life in the hour of Waldsby’s greatest need to overthrow the oppressive rule of the White Witches.

9. Cemetery

Cemetery:
Generations of Waldsby’s dead are interred in this graveyard south of town, under the skeletal boughs of a dead tree. A fence topped with bleached skulls encloses the cemetery, though closer inspection reveals the skulls are carved from wood and painted white.

Gather Info DC 10:
The dead tree in the cemetery is thought to have been there since the Winter War. Waldsby’s village priest of Pharasma, Rolf Halzberg, serves as the cemetery’s caretaker and as undertaker, ensuring that all of Waldsby’s loved ones receive proper burials and Pharasma’s blessings, though digging graves in the frozen ground is no easy task.

10. Ruined House

Ruined House:
A burnt frame and crumbling foundation are all that remain of this house.

Perception DC 10:
The villagers make signs against the evil eye when passing the ruins.

Gather Info DC 10:
This is the house of Waldsby’s last headman, Tjorvar Leikovich. Three years ago, Tjorvar came under suspicion of being a member of the underground resistance group called the Heralds of Summer’s Return. Nazhena Vasilliovna’s response was quick and brutal—her guards burned down Tjorvar’s house with his wife and child inside, and Tjorvar himself was hung from the town hall’s clock tower until he died of exposure and the ravens picked his bones clean. Since then, Waldsby has been without a leader, and the villagers make signs against the evil eye when passing the ruins to prevent the ghosts of Tjorvar’s wife and daughter from following them home.


Map of Hut in Book 4

11. Village Chapel:

Village Chapel:
Waldsby’s tiny village chapel is dedicated to Pharasma. The village priest, Rolf Halzberg, offers what little comfort he can to the beleaguered villagers. Officially, the White Witches take a dim view of organized religion—other than the faiths of Lamashtu and Zon-Kuthon—but in practice, small temples such as this one are usually tolerated in villages throughout Irrisen. He helps deliver Waldsby’s babies and buries the dead, records these births and deaths, and performs marriages for Waldsby’s lovers. The chapel doesn’t much have much in the way of magic items for purchase, Rolf does have an oil of protection from evil and a scroll of goodberry (a donation from a wandering druid) for sale, as well as holy water.

Gather Info DC 10:
Rolf finds himself the frequent target of harassment by the Pale Tower’s soldiers, but he remains in his parish, knowing that the villagers have nowhere else to turn for the services he provides.

Knowledge (Religion) DC 10:
Most village priests keep a supply of gems for use with certain spells such as lesser restoration. If the party wants to convert some coins into gems, the priest might be willing to part with a few.

12. Carpenter

Carpenter:
One carpenter living in Waldsby, Arbagazor Frimbocket (male gnome) is unsurpassed by any other woodworker in the village. In addition to his carvings and decorative woodwork, Arbagazor also has a +1 darkwood quarterstaff for sale.

Gather Info DC 10:
Arbagazor received training at the Crooked House in Whitethrone. Supposedly, Duke Ghrathis even bought one of Arbagazor’s carvings as a gift for his sister Duchess Anelisha of Hoarwood, though Arbagazor neither confirms nor denies the rumors.

Perception DC 10:
Those who have been in Heldren may recognize a family resemblance between Arbagazor and Heldren's carpenter, Tengezil Frimbocket, who is a male gnome of about the same age.

13. Sawmill

Sawmill:
The town sawmill is owned and operated by Garthur Kalinin, a male human. His home just south of the sawmill suggests he is perhaps the wealthiest man in Waldsby.

Gather Info DC 10:
Logging in the Hoarwood Forest is strictly regulated, but Garthur Kalinin holds the few logging licenses the village has managed to procure from the authorities in Hoarwood. He then distributes the licenses to Waldsby’s woodcutters. Those few lumberjacks who grumbled about the arrangement quickly became object lessons that getting on Garthur’s bad side was a sure route to poverty and starvation. As a result, most of the village’s loggers not only pay Garthur a “licensing fee,” but also have a “license maintenance charge” deducted from the price of the wood they sell to Garthur’s sawmill. This racket makes Garthur one of the wealthiest people in Waldsby.

Until recently, Garthur was romantically involved with Birgit Holorova (see area 1), but he’s now turned his eye on Katrina Goltiaeva (see area 6), and spends many evenings at the White Weasel trying to woo her right under the nose of her husband.

14. Nadya Petska’s Cabin

Gather Info DC 10:
Nadya was Widowed 2 years ago when her husband Hjalnek fell to a greedy ice troll in the Hoarwood Forest, Nadya harbors a grudge against the White Witches of Irrisen and their monstrous allies. Since her husband’s death, she has struggled to care for their three children—a 7-year-old daughter, Thora, and twin 5-year-old sons, Orm and Mjoli. The task is made even more challenging, however, because Nadya must provide for her family, which forces her to rely on friends to look after her children while she travels. Shortly after her husband’s death, Nadya took up his trade as a food merchant and importer for the eastern reaches of the Hoarwood, including her home village of Waldsby.

Hjalnek had taught her many things about survival and travel in the wilds, allowing her to carry on his work and succeed despite the challenges that she faces. As a result, many people in Hoarwood rely on her business, including the local Jadwiga aristocracy, who use Nadya’s provisions to supplement the food they import for themselves from Whitethrone and outside Irrisen.

Because of her boldness and the invaluable service she provides, Nadya has become a trusted name in Waldsby. Unfortunately, she still struggles to win influence with the White Witch Nazhena Vasilliovna, who rules the region from her Pale Tower. Nadya supplies the Pale Tower in addition to Waldsby, but the witch’s guards routinely commandeer Nadya’s shipments rather than pay a fair price for them. In exchange, the peasants of Waldsby receive a little less harassment when the soldiers visit the village. Although she resents Nazhena’s sense of entitlement, Nadya has come to view this arrangement as a necessary food “tax”—one that earns her the continued freedom to look after the well-being of her friends and family.

If the villager providing this information is asked about Thora, he or she says only that she disappeared about a year ago.

Gather Info DC 15:
Unfortunately, another tragedy has recently befallen Nadya. While she was away on a trade run, Nazhena and her guards visited Waldsby. Nadya’s daughter, Thora, encountered Nazhena and inadvertently insulted the witch. In a fit of pique, Nazhena had the girl hauled off to the Pale Tower to punish her for her insolence. When Nadya returned and learned of her daughter’s capture, she hurried to the tower to plead for the girl’s return. Shortly thereafter, she sold some of her most valuable possessions and set off on the supply run from which she is just now returning.

15. Hedge Witch

Hedge Witch:
The local hedge witch is a man named Borodin Zakharovich. He is in his sixties and keeps to himself except to go out to gather herbs and supplies. He keeps a modest store of alchemical supplies and items although his supply of manufactered items like alchemical fire or tanglefoot bags is limited. If looking to buy an item that regularly costs more than 25 gp, there is only a 1 in four chance of being in stock. He never has more than 1 such item. Less expensive items are available 75% of the time but he only has 1d3 items available.

Diplomacy DC 15:
Borodin confides that he was questioned by soldiers who came upon him in the forest. They asked if he had seen a lone rider on a black horse. He told them he had not, but he later came across tracks of a horse through the snow. He followed the tracks to a point where they just disappeared. He was quite befuddled by this and took it as an ill omen and returned and has not spoken of it since.


Map of Hut in Book 4

Use the above three posts to give yourselves information about the town and its residents. Anyone can open the main spoiler. Make rolls as indicated to see what else you might be able to notice or get the locals to talk about. Because the locals like to gossip, add +1 to diplomacy checks to gather information.

Share your information through roleplay and if you want to make purchases, use the system described for availability (75% chance something is in stock if it costs less than 500 gp). A few more expensive magic items are available, as indicated through the spoilers. I'll post as I have time, but I may not get to do much until next weekend. It's going to be a busy week.

Have fun.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Damiano will take an interest in the statue in the town square
Diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23

After that, he will seem deep into thought for a while
If he can do so discreetly , he will use a detect magic around


Map of Hut in Book 4

Damiano gets some people to share various theories about the identity of the statue.

Parallels to Heldron: The most notable feature of Heldren’s town square is the large statue of a beautiful woman right in the center of the town. Usually just called “the Lady,” the statue has been here for as long as anyone can remember, and no one knows who it actually represents. Some believe the Lady was the founder of Heldren or some ancient, forgotten Taldan noblewoman or even a mysterious fey forest goddess. Others have more sinister theories—an evil witch turned to stone for her wickedness or a magical statue through which the satrap of Qadira can spy on Taldor.

Detect Magic:
Not much magic is owned by the commoners of Waldsbey. He sees one man with a cloak that has abjuration magic, most likely endure elements to keep out the cold. The shield above the blacksmith's shop has abjuration magic, perhaps something to deflect arrows. A few shops--Verana's Sundries, The White Weasel, and the chapel--have stout locked chests with some items inside them. The house of the sawmill own has some magic in it, but it is locked up if the owner is not there.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |
Clebsch RoW wrote:

Dom finds a buyer for all his items. Verana Stolya, owner of Verana's Sundries offers 80 gp for the painting, 45 for the scrimshaw sculpture, and 100 for the longsword. She suggests you take your payment first in items from her store that Dom might want, although she can pay him in gold if he insists. She then sizes him up and asks if he might wish to invest in a few more expensive items. She unlocks a heavy chest under her main counter and withdraws a suit of studded leather armor, a belt, and a small bottle. "The armor is enchanted, much better than it looks. And this belt: wear it and you will be much healthier, recover from injury quicker. I sometimes put it on when I need to lift something heavy. And this lets you run across snow without sinking."

She asks for 8200 for the armor which is +2 Studded leather, 8000 for the belt, which offer an enhancement bonus of +2 to constitution, and 50 gp for the potion, which is feather step.

She can also sell some gems for coins, up to 500 gp worth (pick your gems and values but total can't be more than 500 gp).

"Those are some fine items you have, but I'm afraid we don't have the wealth to acquire them. Even at half the price, we would likely have trouble, but at least I would consider it." They seem to be overpriced by about a factor of 2, is that on purpose?

Dom will propose converting all of the silver pieces and some gold into gemstones, to a value of 500 gp. He purchases a set of 10 semi-precious stones in exchange (value 50 gp each). I'm getting this value from this link.

Dom next visits the Blacksmith, to see if there were weapons and armor available that might be useful for their purposes.

Gather Info DC 10: 1d20 + 7 ⇒ (13) + 7 = 20
Perception DC 20: 1d20 + 5 ⇒ (4) + 5 = 9
Diplomacy DC 15: 1d20 + 7 ⇒ (19) + 7 = 26

Having better luck chatting with Iziamir, Domitian learns that the sign above the door is actually an arrow-catching shield. "That's a fine shield, I can see why you're proud of it. I'm more used to fighting with just a buckler rather than a shield, but I'll have to think on that one."

Learning that Iziamir services soldiers of the Pale Tower, he begins to inquire. "If I may ask, how many soldiers are there in the Pale Tower? How often do they come into town? And who is their leader?" In addition to these questions, Dom collects any other intelligence he can manage.


Map of Hut in Book 4

On the Table:
Merchant: Diplomacy: Diplomacy: 1d20 + 10 ⇒ (1) + 10 = 11
Dom: Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14

I teach math and physics, so my brain must have decided it had had enough of doing things the right way. Enchantment of +2 adds 4000,
MWK adds 150, and the armor is 25, so that should have been 4175.
And the belt lists as 4000, not 8000. Not sure what was going on in my head when I did that. Let's say the listed prices were her starting price, hoping some traveling swell was able to afford it. If Dom wants to inquire again, let's assume she brings the price down and after some haggling, Dom got her down to 15% below the big city asking price.
So that would be 3550 for the armor, 3400 for the Belt of Mighty Constitution, and 21 for the potion.

Iziamir speaks quietly when answering, not wanting to be overheard giving away what might be considered strategic information. "I think there be about 20, maybe 25. They got a couple o' sergeants, and a captain, a woman named Hestrig. Course, Queen Nazhena is in charge, but sometimes she leaves a witch named Radosek in charge when she's at Whitethrone. Stick around long enough and ye'll meet some o' the soldiers. They come by for provisions and sometimes I think they gets bored and come here to have someone to bully."


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

”Sounds to me like he got what he deserved.” Ingrit says shaking her head. ”And sisnce you’re happy here, looks like you did as well in the end.” she continues giving Rusilka a smile.
”I myself was original born here, but traveled south years ago. We came here investigating the spread of the Irriseni cold to lands not prepared for that harsh kind of life. There were pretty clear signs of it being caused by magic.”

As they continue to talk she broaches the topic of the ruling force. "How often does this Nazhena and her soldiers come into the town?”

Later
Considering the price more than decent, Ingrit sells the furs and rug to Verana, perusing her wares to find necessary supplies.
Looking for a Haversack frist and foremost. Would help a lot with our weight distribution issues

Diplomacy (Gather Info): 1d20 ⇒ 4

On her way back from Verana's, she takes in the statue, noting the powerful beauty of the woman depicted, and the striking similarity to the one in Heldren. Likely the work of the same person, a pretty amazing feat given the distance between the two towns.

Diplomacy: 1d20 ⇒ 7

Unsure of what to make of it, and noting the townsfolk in the area keeping mostly to themselves, she heads back to Nadya's.

Diplomacy: 1d20 ⇒ 17

On the way back, passing the other homes, she runs into one of Nadya's neighbors, an especially talkative woman who notes thier coming and going from Nadya's cabin, and sees fit to dispense her knowledge of the ranger's life story.

Taking a gamble, she asks the woman if Nadya also had a daughter and some point. It is then that she hears the worst of her new friend's tale, one that fills her with rage, and a burning desire to put an arrow in this witch's throat.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

"Stories, you say? Well, we've encountered a large green bug that seemed like it wanted to eat people, so I guess that counts. Other than that, there's not been a lot I'd consider interesting to folks outside our own little village. Local gossip and minor politicking means nothing when you don't know the people involved, am I right?"

Seeing the cat bother the animal, Erland looks sternly at his familiar while the woman watches. Once he has the opportunity, he winks and sends the feeling of approval and curiosity towards him.

"Well, off to procure some herbs and oils, then. I hope you have a pleasant day, ma'am."

Scooping Fiske onto his shoulders, Erland tries to keep the cat's fur and his hair between his face and the mirror behind the bar. Setting out, he heads to the hedge witch's place.


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

Khristov remains with Dom, not saying much but taking keen note of everything.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

"Thank you," says Dom simply as he is given the information by the blacksmith. He understood there was risk involved and appreciated the help. "We'd best get a move on." He shakes the man's hand and makes his way onward.

Haven't figured out where to go next, the village post is daunting.

-Posted with Wayfinder


Map of Hut in Book 4
Ingrit wrote:

”Sounds to me like he got what he deserved.” Ingrit says shaking her head. ”And sisnce you’re happy here, looks like you did as well in the end.” she continues giving Rusilka a smile.

”I myself was original born here, but traveled south years ago. We came here investigating the spread of the Irriseni cold to lands not prepared for that harsh kind of life. There were pretty clear signs of it being caused by magic.”

Ingrit's words evoke a look of worry on Rusillka's face but she says only, "I wouldn't know of such things."

Ingrit wrote:
As they continue to talk she broaches the topic of the ruling force. "How often does this Nazhena and her soldiers come into the town?”

"Well, they gets lots o' their food and supplies from what Nadya trades for so they come in pretty much ev'ry week."

Ingrit wrote:

Later

Considering the price more than decent, Ingrit sells the furs and rug to Verana, perusing her wares to find necessary supplies.
Looking for a Haversack frist and foremost. Would help a lot with our weight distribution issues

Verana is intrigued when Ingrit describes the magic of the handy haversack, but she shakes her head and says she has never seen one.


Map of Hut in Book 4

Katrina, one of the owners of the White Weasel tavern, makes sure everyone in the group gets an invite to a free meal and drinks to any who will come for the evening and entertain her and her husband with stories of their travels and adventures.

Please post whether or not you want to go to the White Weasel. If anyone goes, there will be some events to narrate, but it won't derail the story if no one goes. Take a little more time to purchase supplies and sell items you don't want/need. I'll try to post the next event requiring action by all the PCs on Tuesday or Thursday afternoon of the coming week. My schedule for the next month will likely not allow posting on Monday and Wednesday and only limited posting on Tuesday and Thursday, so a appreciate your patience. I will also be out of town for a few days without Internet access toward the end of the first week of July for a little camping and cycling.


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Eianar trudges through the cold to the chapel, to pay his respects to the gods of nature and balance. He will talk with the cleric about the balance between the forces of good and evil in the place, particularly regarding the souls that have been lost, tormented and captured in jewels.

Diplomacy 1d20 + 0 ⇒ (8) + 0 = 8

Once he's finished at the chapel, he makes his way to the barn, making himself familiar with the animals there. Hoping he can find a place to hide from the witches and keep warm from the cold.

Diplomacy 1d20 + 0 ⇒ (9) + 0 = 9


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Erland makes sure to meet up with everyone before they head to the tavern.

"Listen, everyone, the tavernkeeper has a mirror over the back of the bar. The only reason I can think of for that is she wants to grant some witch or other a way to see inside. If you want to go there, I would suggest keeping your story details vague, and possibly not wearing your normal clothes. Disguises would just make you stand out, I think, but a simple change of appearance would sow enough misdirection for now. Also, Fiske was very interested in a toad she kept in the store section, and he's usually not so bothered by normal little critters. If I had to guess, she or someone else left their familiar out to keep an eye out. Watch your backs, for sure."


female Human (Ulfen) Ranger 3

"You are wise to avoid the attention of the Pale Tower, but I would make your plans now and be on your way sooner rather than later. You are welcome to stay as long as you need," she gives a glance at the wounds that remain on Domitian and Khristov, "but sooner or later, more likely sooner, soldiers will come looking for you, if only because one of the ravens may have described your approach."

The first day in the town passes uneventfully. Recover 3 hp from the rest and anything else you want to take care of with magic.

Behind the screen:
Hatch: Stealth: 1d20 + 17 ⇒ (6) + 17 = 23
Damiano: Perception: 1d20 ⇒ 7
Domitian: Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Eianar: Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Erland: Perception: 1d20 + 3 ⇒ (2) + 3 = 5
Ingrit: Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Khristov: Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Upon waking, several people notice that their things have been cleaned, some small holes in cloaks have been mended, and the two items given to the group from the Black Rider are missing.

When people begin to talk about the situation, Nadya called out, "Hatch! Be nice to these people. They are friends." Then she turns to everyone and adds, "We have a house spirit, a Domovoi. He is a little guy whom I saved from the wilderness. He used to be a resident of the Pale Tower, but they punished him for playing tricks on the queen and he was left to die in the snow. I helped him and since then, he helps keep things clean around here. Leave out a little food for him and he might consent to be nice to you and maybe even talk to you. He's really harmless, at least to me and my family."

The twin boys help look for the missing items, knowing the places Hatch tends to hide things and the items are quickly found and returned.

Nadya is intrigued by these items, "Where did you get these? The mask looks crafted by my people and the hair looks too course to be human, some kind of frost giant if I had to guess."


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Day 1 healing:

Domitian: 1d8 + 3 ⇒ (4) + 3 = 7 healing hex
Khristov: 1d8 + 3 ⇒ (1) + 3 = 4 healing hex

Erland stocks up on potion-making reagents from the hedge-witch and makes sure his equipment is stowed, clean, and ready to roll at a moment's notice.

"I think we need to discuss our goals here. We know too little about these things we were given, and our overarching goal seems just a bit too nebulous to handle right now. We need something concrete to work on, something we can actually perform."

Spending 200 GP to obtain potion-reagents, will begin to brew them before sleep while we are in town.

"Say, did we make a decent profit off those items we came across on the way here? The more gold I can get, the more potions and useful items I can fabricate."


Map of Hut in Book 4

Erland: it would be worth checking out the entry above for the Hedge Witch, to see if you can qualify for the DC 15 Diplomacy check spoiler. If he needs some specific item, he should roll a d4. On a result of 4, the item is not available. If he wants a portable alchemy lab, for example, 1d4 ⇒ 2, one could be obtained for 75 gp, which would grant a +1 circumstance bonus to crafting checks, weighs 20 lb, and costs 75 gp.


1 person marked this as a favorite.
Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

1d20 + 1 ⇒ (7) + 1 = 8 diplomacy.

Cue sad trombone music...


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

"Yes, the beard of a frost giant actually." Ingrit says with an amused smile at the Domovoi's antics. "Apparently there are special items that make the magic of Baba Yaga's hut work.....somehow. I suppose we'll figure it out....once we actually find it."

At some point where she can speak to Nadya alone, she broaches the subject on her mind. "Your neighbor is talkative....probably quite a bit more than you'd like." she says quietly. "You said that she had something of value to you that you hoped to trade back for. She has your little girl doesn't she?"

At some point Ingrit will go to the White Weasel


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

"Hatch?" Domitian is not sure what to make of this house spirit. "Do you know what kind of gifts the Domovoi might like?" Perhaps Dom could manage to befriend the creature.

* * *

As a new day is upon them and Erland is able to heal wounds, a refreshed Domitian attempts a visit to the village chapel, thinking it might be a reasonable place to find aid.

Gather Info: 1d20 + 7 ⇒ (12) + 7 = 19
Knowledge (religion): 1d20 ⇒ 13

He learns that the priest would have good reason to leave town, but instead has chosen to stay and serve the village. "It's very noble of you to pursue your work here despite the harassment by the soldiers, Rolf." His voice then lowers to a more conspiratorial whisper. "Is there anything helpful you know of the Pale Tower? Intelligence, should someone choose to approach it?"

He will explore the possibility of trading more coins for gems, to keep the party's burdens light.


Map of Hut in Book 4

Priest Rolf Halzberg sighs and ponders. "I hope you are not considering such a rash action. By all accounts, the tower is well protected and I've never been privy to what kinds of defenses they have. One of the soldiers paid me a visit once, as he secretly was a worshipper of Pharasma, and I asked him who ministers to the other guards. He said there is a woman, well, a sylph who is a priestess of Gozreh. She has a flock of ravens which often serve as spies. So keep an eye on the sky as you consider your actions when near the Pale Tower. She only arrived within the past few months but already her charms have smitten a number of soldiers and there are rumors that she is a paramour of Radosek. They say he gave her a key that allows her to get up to his room in secret."


Male Human (Ulfen) Druid(Arctic)/2
Spoiler:
HPs 20/20 AC 15, T11, FF14, Resist Cold 2, Saves F+4,R+2,W+6; Perc +8; Init +2

Eianar goes back to the stable, he wipes his hand over his mouth as he speaks the words of a spell. Before he asks the cow, "Do you mind if I stay here?" entering into a simple conversation to see if this could be a safe hidey hole, should the guards start looking for them and who else visits the stable. He casts a spell on the cow's feed to make it more edible, to make it taste fresher and hopefully more satisfying.

Once complete, he goes to the barber to get his beard and hair set in the local Irresen traditions for this place.

Casts speak with animals and purify food and drink


Map of Hut in Book 4

Behind the screen:
DC 14 Knowledge(Nature): 1d20 + 6 ⇒ (20) + 6 = 26

The cow is very appreciative of the attention and the improved food. She says no one visits the barn much, except a woman who comes to try to milk her. She doesn't have much milk to give because she is underfed. She's not clear what soldiers are, but only knows of only two people who ever spend time in the barn, the milking woman and Polrusk. When asked who Polrusk is, she moos softly, calling out to Polrusk.

Moments later, a small humanoid with a wild mop of hair, gleaming eyes, and a toothy grin peers out from behind a pile of old farm implements. Eianar immediately recognizes the creature as a Dvorovoi, a fey "house spirit" who looks after the livestock and pastures of farmers if they leave him or her small offerings of food, wool, or shiny trinkets.

"Polrusk thanks nice druid for helping Bunina. She is good but Polrusk can't get her enough food. Soldiers, I know of, but they say Bunina is too skinny to make into food. You is always welcome. Polrusk will watch over you as you sleep and wake you if bad soldiers come looking."


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |
Clebsch RoW wrote:
Priest Rolf Halzberg sighs and ponders. "I hope you are not considering such a rash action. By all accounts, the tower is well protected and I've never been privy to what kinds of defenses they have. One of the soldiers paid me a visit once, as he secretly was a worshipper of Pharasma, and I asked him who ministers to the other guards. He said there is a woman, well, a sylph who is a priestess of Gozreh. She has a flock of ravens which often serve as spies. So keep an eye on the sky as you consider your actions when near the Pale Tower. She only arrived within the past few months but already her charms have smitten a number of soldiers and there are rumors that she is a paramour of Radosek. They say he gave her a key that allows her to get up to his room in secret."

"We've certainly seen the ravens before," reports Dom. "You have any ideas on how to avoid being seen by them?"

So how many places can we visit today? The temptation is to just do everything, which might be possible if we all split up. But mainly I just want to know if I can visit the next spot I think is interesting.


Map of Hut in Book 4
Domitian wrote:
"We've certainly seen the ravens before," reports Dom. "You have any ideas on how to avoid being seen by them?"

"Alas, no," the priest admits. "They're pretty sharp-eyed and hard to avoid."

So far, only 1 taker of the invitation to the White Weasel. I'll post something for Ingrit and anyone else who wants to join later today. Keep exploring if you want, but if you've got your supplies and are back to full hp, things can move along.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Sure, White Weasel it is. I just lost track of the earlier post.

Feeling thirsty, Dom takes his leave from the priest and heads over to the White Weasel looking for a drink. He gladly accepts the invitation for an evening meal. He then joins a table and gets into some conversation.

Gather Info: 1d20 + 7 ⇒ (10) + 7 = 17

Fortunately for Dom, the locals are feeling charitable. They warn him of Emil and Katrina's reputation as "watchdogs" for the witches. More like snitches, thinks the warrior. He probes the locals for more information.

"So how do we get Katrina not to snitch on us? I just agreed to dinner with her, and I don't want to raise suspicions by bailing -- though that still might be the better strategy."


Map of Hut in Book 4

"Why would you worry about that?" the townsperson said. "It's in everyone's best interest that if troublemakers are in town, the queen should know about it. If anyone steps out of line, we all get punished. If you're going to cause trouble, then get out of town now and save Katrina the trouble." The person seems more afraid than angry.


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

So still no reply from Nadya?


female Human (Ulfen) Ranger 3

Sorry. Lost track of this.

Ingrit wrote:
At some point where she can speak to Nadya alone, she broaches the subject on her mind. [b]"Your neighbor is talkative....probably quite a bit more than you'd like." she says quietly. "You said that she had something of value to you that you hoped to trade back for. She has your little girl doesn't she?"

Nadya looks at Ingrit, struggling with conflicting impulses, finally she sighs and says, "I have a daughter. Her name is Thora. She angered the queen about a month ago and the queen took her back to the Pale Tower. I negotiated with the queen and she agreed to release Thora if I would provide a larger than usual supply run. When we met, I was returning with that shipment. I am forever grateful. If you hadn't helped us, I might never have been able to guy Thora's freedom. In fact, I hope you will consider helping me. If the queen does not keep her word, I would like you to help me break in and rescue Thora."

Tears rim her eyes as she contemplates the fates in store for Thora should she fail.


Map of Hut in Book 4

When those who take Katrina up on her offer of free dinner in exchange for stories of adventures in the remote regions of Irrisen and neighboring territories, when you arrive, a few locals in wait. There is Birgit Holorova, Verana Stolya, and Garthur Kalinin. Katrina says, "Welcome, friends. Make yourselves comfortable. I'll bring the first course." Emil, her husband gestures to the seats at the bar, behind which is a selection of liquors and an impressive mirror that covers most of the wall behind the bar.

Katrina brings out bowls of hot soup, some reasonably fresh bread, and big steins of winteryew moonshine and a goblet each of Irrisen ice wine.

Once, all had their food and drink, she said, "Now, what is going on in the world beyond our small village?"


Map of Hut in Book 4

Correction/clarification
Elvanna is the queen of Irrisen, ruler of the entire land.

I when I referred to the queen in recent posts, I was mistakenly thinking that the local ruler was also a queen of the region but on double checking, the local ruler is just referred to as the White Witch (Nazhena Vasilliovna) who lives in the Pale Tower, near Waldsbey. Sorry for the confusion.

The source material describes her as "a member of Irrisen’s ruling elite assisting Elvanna in her power grab." She is the ruler in this part of Irrisen, just not a queen.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Dom, of course, shares with the party what he has learned in his explorations before this dinner. Including the danger of the mirror in the inn.

He decides to go with Ingrit to dinner, if only to give the appearance that nothing is amiss. He spends a lot of time practicing his Skald, trying to suppress his accent. Though the sense that he is a foreigner is inescapable. "Well, I can't say there's been too much happening from where we came from - it's just a sleepy outpost. But I can tell you a little about the great beasts that are found in Realm of the Mammoth Lords, and the men who dared to tame them." He begins to tell some of the stories he heard from his father, stories of battles between great warriors astride mythical beasts. He only hoped the gaps in his knowledge were not too obvious.

Bluff: 1d20 + 7 ⇒ (9) + 7 = 16
Knowledge (history): 1d20 + 4 ⇒ (6) + 4 = 10


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Erland pokes his head into the White Weasel for a bit, if only to sit and get a bit of hot food. He doesn't mind the blandness, content to have a free meal provided. He tries to keep his back to the mirror as much as possible, and tells Fiske to stay low and out of sight while they're indoors.

When the time for tales comes his way, Erland regales them of how they encountered a group of undead that nearly slew their fighter before he slashed them and cut them down with a simple belt knife.

"...and then the monster was dead, and I had to keep our brave swordsman from bleeding to death in the snow long enough to get him back home and patched up!"


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

"Pretty obvious why I didn't tell that story, eh?" says Dom, recalling his ignoble defeat at the hands of the zombies. He had to admit it was a good choice, a battle that could've happened anywhere.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Apparently my post was eaten... Damiano will not go to the Weasel. He spoke about keeping a low profile but it seems his words fell mainly on deaf ears (; . Even Bunina the cow could be a spy for the witches after all :)


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Ingrit’s expression darkens as Nadya confirms her discovery, reaffirming everything she hated about her homeland. She couldn’t begin to imagine the pain Nadya was in every moment, or the strength it took to carry on as if everything were fine.

Instinctively she reaches out to take Nadya’s hands in her own. ”I can’t speak for my companions, though I’ll bring it to them if you are alright with that, but I give you my word, I’ll do everything in my power to help you get Thora back.”

The sapphire blue of her eyes glitter with anger as she considers the typical disregard the winter witches held for the loves they ruined on a whim.

---------------------------
Ingrit plays the part of the taciturn huntress, selecting a spot where she would face away from the mirror and nursing a drink silently most of the time as she eats. When her turn comes to tell a tale, she relates the story of one of her toughest hunts, tracking and battling a mighty bear before eventually taking it down. Retelling her father's tale as her own.


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

Khristov tells a story of his time in bardic college involving an escalating prank war.

So the headmaster wakes up three hours late on graduation day floating on the lake with half his beard shaven off and woven into the beard on the other side, the senator was hanging by his ankle and the poor visiting wizards learned to never anger the engineering students again.


Map of Hut in Book 4

An image of Katrina and Emil Goltiaeva.

Katrina listens attentively to each story, refilling goblets or steins as they get low. Emil listens as well but he keeps busy taking dirty dishes away, sweeping the floor, and getting things from the kitchen. In addition to the stories everyone volunteers, she asks about the battle with the giant mantis. She has heard some versions of the story from the other hunters, but is curious to hear your own versions. No need to role play that out unless you have some spin you want to put on the events.

After everyone who has a tale to tell has spoken, Katrina says, "Thank you. I cannot tell you how much we appreciate your news and stories. We have told and retold all our own stories so many times, we know them all by heart. It is the same with our jokes. After a while, someone wrote all the jokes down and gave each one a number." Emil gave a little groan and an eye roll at this. Katrina glared at him and said, "Emil--darling--please get hot water from kitchen for tea."

Then she continued, "So once everyone knew which number went with which joke, it saved time. Whenever someone wanted to tell a joke, he just said the number." As she talks, she begins to set out tea cups and to open several canisters with dried ingredients. "So one time, we had a visitor come through and he was eating here in this room, when someone calls out, 'Number 14.' Everyone but the visitor laughed. Later, 'Number 23.' More laughter. The visitor asks me, 'What is this with the numbers?' So I explain and show him scroll with all the jokes. He says, 'May I try?' 'Of course,' I said. So he calls out, 'Number 19.' Nobody laughs. Can hear wolves howling in distance. 'Number 12.' Still nothing. He says, 'Why do they laugh when others read the numbers, but not for me?' I said, 'Some people just don't know how to tell jokes.'"

At this point, Emil comes in with a pot of hot water and the male villager, Garthur Kalinin, laughs heartily, almost too heartily, drawing glares from both Emil and Birgit Holorova. Katrina has by this point, put the tea leaves into the cups and pours hot water in each. She hands a cup to each visitor and Emil takes cups over to the other guests. "Drink," Katrina says, "Will help you have good dreams and after drinking I can read tea leaves and tell your fortune."


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Ingrit looks at the laughing villager, noting the glares he receives.

Sense Motive(Humans): 1d20 + 5 ⇒ (18) + 5 = 23


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Domitian had heard this joke before, so admittedly it wasn't as funny as the first time. But as Katrina talks about the tea helping them have "good dreams," it finally occurs to Dom how vulnerable they could be to poison, served by the supposed agents of the Pale Tower. He tries to read the audience, especially Emil who seems more reluctant with the entertainment.

Sense Motive: 1d20 + 4 ⇒ (8) + 4 = 12

After blowing on the tea, Dom acts like he is taking an initial sip, but in fact takes in nothing at all. Perhaps it would trigger a reaction that would indicate danger.

Sleight of Hand: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

Khristov is far too caught up in the excitement to be watching the proceedings like Ingrit and Dom so he merrily drinks his tea and eats his food. It seems the young bard still has yet to learn about the ways of the world if he is still too trusting.


female Human (Ulfen) Ranger 3
Ingrit wrote:

Ingrit’s expression darkens as Nadya confirms her discovery, reaffirming everything she hated about her homeland. She couldn’t begin to imagine the pain Nadya was in every moment, or the strength it took to carry on as if everything were fine.

Instinctively she reaches out to take Nadya’s hands in her own. ”I can’t speak for my companions, though I’ll bring it to them if you are alright with that, but I give you my word, I’ll do everything in my power to help you get Thora back.”

The sapphire blue of her eyes glitter with anger as she considers the typical disregard the winter witches held for the loves they ruined on a whim. ...

Nadya looks into Ingrit's eyes and the two share a moment of understanding and sympathy. "Thank you. I don't know what to expect, but I plan to travel to the Pale Tower soon to deliver the message that the supplies are in our storehouse and negotiate for Thora's return. You are welcome to join me. Perhaps a show of force will make them more likely to treat with me fairly, although, ..." she fights back her sorrow for a moment, "Nazhena is not known for her kindness nor for her honor when treating with her people."

Players may want to review events back in Taldane involving the haunt that included interaction with an apparition of a little girl. It starts around this post. Also review the aftermath of the fight with the doll construct in the hut starting at this post.


Map of Hut in Book 4

Ingrit:
Ingrit's read on the laughing man and glaring woman is that the man is trying to impress Katrina by laughing at her joke especially hard. The woman glaring at him is harder to read, but she is obviously upset with his attempt to win favor from Katrina, perhaps evidence of jealousy or perhaps that of a spurned lover, or both.

Domitian:
Domitian senses only the attitude of a husband exasperated at his wife for some reason; perhaps he is hen-pecked. He certainly does not act like the head of the household or the business, deferring to his wife in everything, so far.

Behind the screen:
Katrina: Bluff: 1d20 + 1 ⇒ (9) + 1 = 10
Katrina: Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Damiano: Sense Motive, humans: 1d20 + 0 ⇒ (1) + 0 = 1
Domitian: Sense Motive: 1d20 + 4 ⇒ (12) + 4 = 16
Eianar: Sense Motive: 1d20 + 4 ⇒ (13) + 4 = 17
Erland: Sense Motive, humans: 1d20 + 1 ⇒ (9) + 1 = 10
Ingrit: Sense Motive: 1d20 + 3 ⇒ (10) + 3 = 13
Ingrit: Sense Motive, humans: 1d20 + 5 ⇒ (13) + 5 = 18
Khristov: Sense Motive: 1d20 + 6 ⇒ (9) + 6 = 15
Ingrit: Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Katrina stands where she can see her guests. After Domitian attempts to fake a sip, she scowls and sets out a small bowl with something that looks like honey with a small spoon in it. "Is the tea not to your liking? Try adding a little honey."

To everyone except Damiano, who is focused on something else, it seems she is anxious to have you at least try the tea, although she is trying to act nonchalant. If anyone looks, the others who were served tea are drinking the concoction with no apparent negative effects. That includes Khristov after he downs his serving.

Khristov:
The tea tastes like herb tea, with traces of flavorful herbs like chamomile and lavender. He suffers no ill effects. People who like sweet tea would find it a bit flat, but definitely not bitter or unpleasant.


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey
ROW Nadya Petska wrote:

Players may want to review events back in Taldane involving the haunt that included interaction with an apparition of a little girl. It starts around this post. Also review the aftermath of the fight with the doll construct in the hut starting at this post.

$#%^@$! I am so going to kill that bi+<#


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Why do you think I wanted to know if Nadya was a common name in Waldsby ?


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Ooh, I figured the girl was the same as the girl we met before, but I didn't realize Nadya's name came up at that time. Which is interesting because Nadya was also purportedly imprisoned at the Pale Tower.

Caught in his act of deception, Domitian tries to cover it up. "I'm sorry, you've been extremely generous hosts. The meal you provided was magnificent! I'm just not in the mood for tea this evening." Everything he said was technically true, but Dom had his unsaid reasons for avoiding the drink, even if they were caused by excessive paranoia. Hopefully Katrina would write it off as a peculiar affectation and nothing more.

Bluff: 1d20 + 7 ⇒ (16) + 7 = 23


Map of Hut in Book 4

Katrina shrugs at Dom's excuse and strolls over to Khristov's cup, picks it up, and looks at the tea leaves at the bottom of the cup. "Interesting," she muses, glancing back at Dom and the other visitors. "A raven in front of the moon. A sign of great danger that cannot be overcome with courage. This suggests you travel away from the danger. Get as far from Waldsby as you can." Her voice gets husky with a sense of concern.

"Anyone else?" She sets down Khristov's cup and looks to see if anyone else has finished his or her tea.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Erland hands over his empty teacup.

"If you please?"


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Domitian found Katrina's "reading" of the tea leaves to be unsurprising. She was eager to get rid of the trouble in town. Still glad he didn't bother to take the tea, he waits patiently for this charade to reach its conclusion. For amusement, he slides over to the husband. "Has Katrina read your tea leaves lately? What does she see there?" If this was all a farce, he figured Emil might be caught off guard by the question.

1,401 to 1,450 of 5,484 << first < prev | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Black Tom's Snows of Summer All Messageboards

Want to post a reply? Sign in.