Domitian Olavsgaard |
Not sure I should get an AOO because I'm flat-footed, but I'll roll it.
Seeing the fey creature emerge from the blinding snow, Dom attempts a swing at it.
Falcata: 1d20 + 7 ⇒ (5) + 7 = 12; Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Concealment: 1d100 ⇒ 51
Clebsch RoW |
Actually, I forgot that you are flat-footed until your first action in initiative, so neither Domitian nor Khristov get an attack opportunity. For the the confusion and the ret-con.
NPC 1: Shortbow, snow: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17
damage: 1d2 - 2 ⇒ (1) - 2 = -1
Numbing Cold DC 11
Khristov: Fortitude: 1d20 + 0 ⇒ (14) + 0 = 14
The flying creature fires a little arrow that just sticks Khristov in the neck. It does no real damage, just gives a nasty stick that hurts. A moment later a wave of cold sweeps out from the wound. Khristov manages to shake it off but it nearly left him staggered. 1 point non-lethal.
Domitian, Khristov, Erland, and Ingrit are up, in that order. Damiano can come out of delay if he wants to take an action.
Domitian Olavsgaard |
Dom is wearing snowshoes.
Dom pushes forward through the heavy snow, moving with the thought of surrounding the annoying pixie. I don't think this draws an AOO because the pixie doesn't threaten beyond its square?
He then tries to cleanly slice the creature.
Cold Iron Falcata: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15; Damage: 1d8 + 6 ⇒ (8) + 6 = 14
Concealment: 1d100 ⇒ 30
Should a troll or other creature appear, Dom is ready to parry its blow.
Riposte: 1d20 + 7 ⇒ (18) + 7 = 25; Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Concealment: 1d100 ⇒ 35
Ingrit |
Moving forward, Ingrit slices the creature with her Cold Iron longsword.
Concealment: 1d100 ⇒ 46
Cold Iron: 1d20 + 5 ⇒ (20) + 5 = 25
1d8 + 2 ⇒ (3) + 2 = 5
Cold Iron (confirm): 1d20 + 5 ⇒ (13) + 5 = 18
1d8 + 2 ⇒ (1) + 2 = 3
Khristov |
Khristov yells to the others.
FEY! ICE ATTACKS!
He then stabs forward with his rapier after drawing it.
Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d6 ⇒ 4
Clebsch RoW |
Ingrit: Knowledge (Nature): 1d20 + 5 ⇒ (5) + 5 = 10
Dom shifts to the other side of the flying foe and swings his falcata at it. A larger foe might have been hit, but his blade just missed the diminutive fast moving target. From his new position, Domitian cannot yet see any other structures, a cave, or a troll bearing down on him, although he prepares for the possibility of that last possibility.
For the record, the creature is the diminutive size category, which gives it a +4 to its AC. It wears no armor so the rest of its AC comes from dexterity. That means, as Domitian surmised, that it cannot make attacks of opportunity unless you move into and then out of its square. In any case, it is currently using a bow, so it won't be making attacks of opportunity anyway.
In a like manner, Khristov swings at the creature by misses. He yells as he does so, but cannot hear the sound of his own voice or anything else.
Ingrit moves closer, forced by conditions to use her longsword instead of her favored weapon, the bow. Her aim is truer than her comrades and her cold iron sword cuts deeply into the creature. It is badly wounded, but not yet disabled or dead.
Erland is up and Damiano if he wants to come out of delay. Neither can see the thing that attacked Khristov, but they hear Khristov's words and see the direction of their attacks. If Damiano doesn't want to come out of delay, please post something to that effect, so I know I don't have to wait for something.
Round 1
Unknown enemy (throws thunderstone)
Damiano (Delay)
Eianar (deaf)(Total Defense, AC=20)
Pym (8 lethal)(moves, ranged attack, hits, 1 nonlethal to Khristov)
Domitian (deaf)(move, attacks, misses)
Khristov (deaf, 1 nonlethal)(attacks, misses)
Erland
Ingrit (move, attack, hit, 8 to Pym)
Clebsch RoW |
As Erland and Damiano ready themselves for the expected arrival of the Troll, Teb, that Izoze warned guarded the portal, another small flying creature, similar to the one that attacked Khristov flew into view of Domitian and prepared to shoot a tiny arrow at him.
Domitian can take an attack of opportunity against this new enemy if he chooses. This will take place before the her attack.
These two sprites (although no one has yet identified them as such) will always provoke an attack of opportunity when they attack so if you want to take an AOO against them, indicate that when you next post. I'll roll for the PC if you indicate you will take AOOs as they present themselves to save time.
Domitian Olavsgaard |
"Not so fast, little one!" cries Dom. Though he finds himself annoyed that he can barely hear himself, let alone anyone else!
AOO, Cold Iron Falcata: 1d20 + 7 ⇒ (19) + 7 = 26; Damage: 1d8 + 6 ⇒ (4) + 6 = 10
Crit?: 1d20 + 7 ⇒ (15) + 7 = 22; Damage: 2d8 + 12 ⇒ (5, 3) + 12 = 20
Clebsch RoW |
Unless Domitian has a special ability that grants an extra d8 of damage on a critical hit, just roll normal damage for the confirmation attack/damage. If the crit confirms, the damage from the first roll will be combined with the damage from the second.
What happens to Domitian is not observable by the other PCs, so I've put the events under spoilers for him to view. He can post anything he would say to inform others what is happening. If/when your PC moves to within view of Domitian, you can read his 1st spoiler. If you move to a point where you can see what is in the squares to his west, you can read the 2nd Domitian spoiler. Don't you love fog of war snow?
Domitian DC 15: Fortitude: 1d20 + 3 ⇒ (5) + 3 = 8
Domitian feels something sweep over him and before he knows it, everything around him starts getting bigger. Then he realizes he has gotten smaller, victim of a magic spell. He cannot see the caster of the magic, however. He failed his save against a Reduce Person spell. See the spell description for details. He is now size small with small sized equipment. His falcata only does 1d6 now. I will adjust his AC for when he is attacked, but you should adjust his to hit bonus to account for his size and change in dexterity and strength in case that makes a difference.
Teb: Spear: 1d20 + 6 ⇒ (8) + 6 = 14
The troll attempts to spear Domitian, but misses.
Everyone can hear the sounds of battle (clang of metal on metal, grunts, etc.) coming from the west.
Remember that due to the blowing snow, no one can see beyond 5 feet, so if you want to see what the combat is about, you'll have to move that-a-way.
Eianar is up.
Domitian Olavsgaard |
Falcata is 19-20/x3 which is why I rolled it that way. Also, Dom's parry-riposte triggers.
"The troll is here!" he cries, though he's not even sure if anyone can hear him.
Clebsch RoW |
All but Khristov hear Domitian's warning.
As your PC gets in sight of the troll, you may roll a knowledge check to see what you might know about this type of troll. Open each spoiler for which you make the DC.
Moss trolls are fearless except in the face of fire, which does not stop a hungry moss troll from attacking, but can often cause a wounded one to retreat.
Moss trolls not only hunt from the trees, but also live, breed, and hide their treasure among the branches. Their weirdly long arms allow them to attack foes on the ground without ever needing to set foot on the earth themselves. Young moss trolls are adept at climbing and acrobatics, as much as they are at eating and killing. Like other trolls, adult moss trolls often drive juveniles away after training them to hunt and fight. Gangs and troops of moss trolls exist only where food is plentiful. While moss trolls can digest almost any organic material, they prefer fresh meat—particularly when said meat is served still alive and squirming after a particularly invigorating session of stalking and torture.
A moss troll is 9 feet tall and weighs 550 pounds.
Much of this information is useless here where there are no trees, of course.
SPECIAL ABILITIES
Fear of Fire (Ex)
A moss troll is shaken as long as it is within 30 feet of a visible fire or an open flame of at least torch size.
SQ change shape (mossy tree; tree shape).
Damiano Delstrego |
Damiano will move towards the voice of Domitian
Knowledge Local: 1d20 + 10 ⇒ (13) + 10 = 23
When he see Teb , he says :
Guys , It is a moss troll , it is shaken when in view of a flame. Acid has no effect on him but fire keeps him from regenerating and is specially hurtful to him
If he still can cast after his movement , Damiano will cast grease on the troll (reflex save : DC 15 )
Ingrit |
Taking a step towards the sound of Domitian's voice 5ft step(snowshoes), Ingrit is greeted with the sahocking sight of both the hideous moss covered troll and a Dom's reduced form.
Knowledge Local: 1d20 + 4 ⇒ (1) + 4 = 5
Completely unfamiliar with the new monster, she instead focuses on taking down the tiny fey creature she faces first
Cold Iron: 1d20 + 5 ⇒ (18) + 5 = 23
1d8 + 2 ⇒ (6) + 2 = 8
Clebsch RoW |
Damiano, without snowshoes and assuming a movement of 30, will have to take a double move just to move 3 squares or one square with a single move action. If he just moves one square, he won't be able to see Domitian or the troll due to the blowing snow. That will make placing the grease spell difficult, not knowing where the enemy is. If he wants to be sure he's placing the grease spell under the troll, he'll need to get close enough to either see the troll or see someone fighting the troll. Keeping all those limits in mind, move Damiano to where you want him or describe what you want to do and I'll move him. This is one fight where ranged tactics are going to be especially difficult whether with weapons or magic. On the plus side, the troll's reach is generally 5 feet unless he wants to attack blindly into a square. His ability to make attacks of opportunity on squares ten feet away is lost since he can only see five feet.
Damiano's words can't be uttered until he gets close enough to see the troll. He can do that if he takes a full move action and moves two squares west and 1 square NW. Otherwise, he won't see it.
Keep in mind that even wearing snowshoes, the snow is still difficult terrain, so moving one square is not a five foot step and must be part of a move action. Moving 1 actual square costs 2 squares of normal movement, when wearing snowshoes. It costs 4 squares of movement without snowshoes.
I'm waiting on Eianar to act before Pym gets her turn. Those who have posted will have to wait until after that to find out the effects of their actions. Since Erland had a ready action to shoot his crossbow, he can't take any other action until either the condition that triggers his readied action occurs or his normal turn comes round again.
Initiative order:
Enemy who threw the thunderstone
Troll
Damiano
Eianar
Pym
Domitian
Khristov
Erland
Ingrit
Ingrit |
Ingrit would use her move action to move the 5 ft I indicated then, and attack as above
Clebsch RoW |
Damiano labored through the thigh deep snow until he could see the near side of the troll stabbing his spear at Domitian. He calls out some information about the troll (see Damiano's post above, if your character can hear).
Eianar is up.
Eianar Drudsson |
Eianar peers through the snow, making his way over the white ground with his snowshoes, until he comes across the flying fairy. He attempts to hit it.
Quarterstaff 1d20 + 1 ⇒ (19) + 1 = 20 damage 1d6 ⇒ 6
Clebsch RoW |
Eianar drew up next to the flying fey and smacked it with his quarterstaff. The little archer tumbled from the air and lay still, bleeding into the snow. 6 points + 1 bleed
Erland, without snowshoes, labors mightily against the deep snow and gets to where he can see Damiano. He still can't see the troll or Domitian.
By the time Ingrit gets to where the pesky fey was, Eianar had already taken care of that problem. So she continued to where the troll was attacking Domitian and attacked it with her sword. She cut a deep gash into his lanky shank. 8 lethal. She also noticed that Domitian was about half as big as he had been when she last saw him move from sight into the blowing snow.
Domitian and Khristov are up, then the remaining enemies get their 3rd round actions.
Unknown (throws thunderstone)
Teb (unknown)
Damiano (Delay)
Eianar (deaf)(Total Defense, AC = 20)
Pym (14 lethal, unconscious dying)(moves, ranged attack, hits, 1 nonlethal to Khristov)
Domitian (deaf, small)(move, attacks, misses, AOO, 30 to Shor)
Khristov (deaf, 1 nonlethal)(attacks, misses)
Damiano (readies action)
Erland (readies action)
Ingrit (move, attack, hit, 8 to Pym)
Shor (30 lethal, dead)(move, killed before it can take its attack)
Round 2
Unknown (unknown)
Teb (8 lethal)(moves, attacks, misses)
Damiano (double move)
Eianar (move, attack, hit, 6 to Pym)
Pym (15 lethal, unconscious, dying)
Domitian (deaf, small)
Khristov (deaf, 1 nonlethal)
Erland (double move)
Ingrit (move, attack, hit, 8 to Teb)
Clebsch RoW |
I would recommend doing a double move and getting two more squares closer to the troll so next turn Khristov doesn't have to use any more movement to get to a point where he can attack. He doesn't have to worry about attacks of opportunity from the troll since the troll can't see beyond five feet. He could end this round either five feet due west of Erland or 5 feet west of Damiano. Just a suggestion.
Domitian's turn.
Domitian Olavsgaard |
Mini-Domitian seems undeterred by his new size. He ducks under the troll's guard and attempts to slice at its kneecaps!
Small Falcata: 1d20 + 7 ⇒ (2) + 7 = 9; Damage: 1d6 + 4 ⇒ (4) + 4 = 8.
Concealment: 1d100 ⇒ 83
He is also ready should a counterattack occur.
Parry: 1d20 + 7 ⇒ (11) + 7 = 18;
Riposte: 1d20 + 7 ⇒ (16) + 7 = 23; Damage: 1d6 + 4 ⇒ (1) + 4 = 5.
Concealment: 1d100 ⇒ 54
Clebsch RoW |
I realized just now that Damiano has no armor and so I'm ret-conning his last movement to have him end his movement near the south igloo. On his turn he continues moving west, so he is a position to send burning hands spell into the darkness without fear of hitting an ally. I think this would be more effective than grease. He can try grease next turn.
Teb: Spear: 1d20 + 6 ⇒ (11) + 6 = 17
Miss, 1-20: 1d100 ⇒ 72
Spear Damage: 2d6 + 5 ⇒ (3, 4) + 5 = 12
Target: 1=Ingrit,2=Domitian: 1d2 ⇒ 1
Teb: Bite: 1d20 ⇒ 14
Miss, 1-20: 1d100 ⇒ 77
Bite Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Damiano: fire: 2d4 ⇒ (3, 3) = 6
Teb DC 15 Reflex: 1d20 + 5 ⇒ (9) + 5 = 14
Domitian has trouble adjusting to his smaller size and cannot get his falcata to hit the intimidating troll. But he uses his fencing experience to be in position to deflect any attacks that might be directed at him.
The troll rewards his effort with a jab with his spear. The swashbuckling fighter makes a valiant attempt to parry the larger than normal spear, but his small size, particularly compared to the large troll, makes it impossible to effectively block the attack. It pushes into his stomach, making a nasty wound. 12 lethal, the parry-riposte ability imposes a -2 penalty for each size difference smaller the defender is compared to the attacker.
The troll attempts to bite Ingrit, but he only gets his teeth on her chain shirt.
Damiano pushes west a little further until he can hear the sounds of the troll grunting and stomping about. Then he utters a few arcane wounds and cracks his knuckles with interlaced fingers before extending his fingers. Gouts of flame shoot forth into the darkness. The troll, does not see the flames until they are licking at his legs and he howls in pain as the fire burns his flesh in a way that prevents the wound from regenerating. 6 lethal, non-regenerating.
Unknown (throws thunderstone)
Teb (Unknown)
Damiano (Delay)
Eianar (deaf)(Total Defense, AC = 20)
Pym (14 lethal, unconscious dying)(moves, ranged attack, hits, 1 nonlethal to Khristov)
Domitian (deaf, small)(move, attacks, misses, AOO, 21 to Shor)
Khristov (deaf, 1 nonlethal)(attacks, misses)
Damiano (readies action)
Erland (readies action)
Ingrit (move, attack, hit, 8 to Pym)
Shor (30 lethal, dead)(move, killed before it can take its attack)
Round 2
Unknown (unknown)
Teb (8 lethal)(moves, attacks, misses)
Damiano (double move)
Eianar (move, attack, hit, 6 to Pym)
Pym (15 lethal, unconscious, dying)
Domitian (deaf, small, 12 lethal, 1 panache pt spent)(attacks, misses)
Khristov (deaf, 1 nonlethal)(moves)
Erland (double move)
Ingrit (move, attack, hit, 8 to Teb)
Round 3
Unknown (unknown)
Teb (3 lethal, 6 lethal and non-regenerating)(Full attack, hits once, 12 to Domitian, regenerates)
Damiano (move, casts, 6 lethal non-regenerating to Teb)
Eianar
Domitian (deaf, small, 12 lethal)
Khristov (deaf, 1 nonlethal)
Erland
Ingrit
Bold are up. Post in initiative order unless you think your actions will not be affected by the outcomes of those who act before your PC.
Clebsch RoW |
If you like. It won't make a big difference, unless you are trying to get around behind the troll, which at 3 squares per turn might take several rounds. If you just want to be close enough to attack the troll this round, that's doable. Consider your move this turn to be a single move action, with a standard action TBD.
Domitian Olavsgaard |
Oh yeah, the size difference is a problem! Reeling from the troll's stab wound, Dom summons all the strength he can muster from his now small frame.
Falcata: 1d20 + 7 ⇒ (8) + 7 = 15; Damage : 1d6 + 4 ⇒ (4) + 4 = 8
And still remains ready to at least try to parry. Parry: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19;
Riposte: 1d20 + 7 ⇒ (7) + 7 = 14; Damage: 1d6 + 4 ⇒ (6) + 4 = 10
-Posted with Wayfinder
Erland Frey |
Erland steps forward and directs his arcane energy towards the troll, whispering "Sleep, creature, sleep..."
Using slumber hex on the troll, DC 14 will save or fall asleep for 2 minutes
"Be careful, Domitian! This thing is such a beast it could kill you past your blade!"
Ingrit |
What I do next will be determined by whether it drops or not
Clebsch RoW |
Eianar dispatched the sprite in front of him on his last round. Check the melee summary for the current conditions of opponents. Also when an icon is turned upside down on the map, that's my way of indicating it is either unconscious or dead. Sideways indicates prone. Sorry if that wasn't clear.
Eianar's options are to move action to get to the square west of Khristov or north of Ingrit and attack or cast a spell (technically, he doesn't quite have enough movement, but ignore that). Might want to consider healing Domitian, if he has any healing to give out. That or summon more combatants.
Erland attempts to hex the troll into slumber but Teb is unaffected.
Ingrit |
Seeing the troll ignore the spell and beginning to heal, Ingrit takes a calculated risk. Taking a step back, she draws a flask of alchemist fire and hurls it, counting on her own aim and the size of her target for it to connect.
Miss chance 1-50 misses: 1d100 ⇒ 61
Throw Alchemist fire: 1d20 + 5 ⇒ (16) + 5 = 21
Fire damage: 1d6 ⇒ 1
Anyone adjacent (sorry Dom) takes 1 pt fire damage
Domitian Olavsgaard |
For what it's worth, I think you also get Point Blank Shot as a bonus when attacking with alchemist fire. So +1 to hit and damage.
Also, totally worth it to keep the regeneration suppressed.
Eianar Drudsson |
Eianar moves forward within range of the troll so that he can retrieve a flask of alchemists and throw it at the troll. In the meantime he casts a spell to help Dom.
Should take a move to move and an action to cast CLW 1d8 + 2 ⇒ (2) + 2 = 4...on Dom.
Clebsch RoW |
Teb AOO against Ingrit: Spear: 1d20 + 6 ⇒ (10) + 6 = 16
Eianar draws healing energy from the surroundings and closes some of the wound caused by the troll to Domitian. Domitian healed for 4.
Domitian stabs at the troll with his falcata and gives it a nasty wound to its thigh. 8 lethal to troll.
As Ingrit preps to lob a flask of alchemist's fire at the troll, he stabs at her with his spear, but the point catches on her armor and does not harm her. She tosses the flask into the driving snow, hears the crash of glass and the whoosh of the chemicals igniting, followed by the howl of the troll. Some of the chemicals splash on Domitian, burning him a little as well. Ingrit can only see the glow of the fire, but Domitian can see the flames burning where the chemicals combined and the panicked look on Teb's ugly face.
2 fire damage to troll. While moving back did prevent the troll from getting an AOO for using a thrown weapon, the snow makes it impossible to do the movement as a five-foot step, so he got an AOO for movement. Trolls are vulnerable to fire which accounts for the extra damage. On the troll's turn, he'll take another 1d6 of damage unless he spends the round trying to put the fire out and makes a DC 15 Reflex save.
Khristov is up.
Khristov |
Khristov activates Archeologist's Luck 6 rounds/day, +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls.
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Clebsch RoW |
See my post in the discussion thread with a renewed request to put your character stat block in standard format in your profile. As an example of why this helps, I wanted to check if Khristov included his luck bonus in the attack roll he just made. Nowhere on his profile could I find anything about what his normal to-hit bonus is for his rapier. I had to look up the BAB for a 2nd level bard, check his feats to see if he has weapon finesse and other bonuses like weapon focus, then check his gear to see if his rapier is a masterwork weapon or not. His BAB is +1, Dex bonus +3 (weapon finesse), Weapon Focus gives +1, MWK weapon gives +1, so that is +6, which means he did not add the luck bonus. It appears, however, that he did add the bonus to damage from the Archeologist's Luck. So please update the profile and also when you post, if you are under any other bonuses or penalties, indicate that in the roll separate from the normal to hit bonus or damage bonus. That helps me make sure everything is done correctly. In this case, it was vital because without that luck bonus, his attack would fail.
Also, please include a percentile roll to see if the blowing snow causes the attack to fail.
Eagle attacks: 2 talons +3 (1d4), bite +3 (1d4)
Target: 1=Erland,2=Khristov,3=Domitian,4=Eianar: 1d4 ⇒ 3 Domitian
Talon 1, flanking: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Target: 1=Erland,2=Khristov,3=Domitian,4=Eianar: 1d4 ⇒ 4
Talon 2: 1d20 + 3 ⇒ (2) + 3 = 5
Target: 1=Erland,2=Khristov,3=Domitian,4=Eianar: 1d4 ⇒ 2
Bite: 1d20 + 3 ⇒ (6) + 3 = 9
Teb DC 15: Reflex, shaken: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
Fire: 1d6 ⇒ 5 x 1.5 = 8
Teb DC 15: Reflex, shaken: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21
Khristov draws close to the troll and sets his feet as best he can in the snow and makes a thrust with his rapier. He gets lucky and the tip of the rapier slips between some scaly bits of his tough hide and drives into the vital organs beneath. 3 lethal.
Just as the heroes are ganging up on the now burning troll, a shrill cry of an eagle sounds from behind the line of attack and an eagle with glowing red eyes appears out of nowhere and attacks. It is all sound and fury however, without success.
The troll, Teb, tries to put out the fire that is burning his flesh. The strong wind blowing from the portal fans the flames and keeps the fire burning, causing more painful wounds that will not regenerate. The troll is not able to make any attacks while he is doing this. Some of his other wounds regenerate back to healthy flesh, however. The bits of plant growth, moss, and such, plus troll's hair have now caught on fire. 8 points new fire damage, 5 points of other damage regenerates.
Damiano sends out magical grease under the feet of the troll. The troll is used to walking on slippery surfaces, however, and he keeps his feet.
Unknown (throws thunderstone)
Teb (Changes shape, drinks potion of feather step, moves)
Damiano (Delay)
Eianar (deaf)(Total Defense, AC = 20)
Pym (14 lethal, unconscious dying)(moves, ranged attack, hits, 1 nonlethal to Khristov)
Domitian (deaf, small)(move, attacks, misses, AOO, 21 to Shor)
Khristov (deaf, 1 nonlethal)(attacks, misses)
Damiano (readies action)
Erland (readies action)
Ingrit (move, attack, hit, 8 to Pym)
Shor (30 lethal, dead)(move, killed before it can take its attack)
Round 2
Unknown (unknown)
Teb (8 lethal)(moves, attacks, misses)
Damiano (double move)
Eianar (move, attack, hit, 6 to Pym)
Pym (15 lethal, unconscious, dying)
Domitian (deaf, small, 8 lethal, 1 panache pt spent)(attacks, misses)
Khristov (deaf, 1 nonlethal)(moves)
Erland (double move)
Ingrit (move, attack, hit, 8 to Teb)
Round 3
Unknown (unknown)
Teb (14 lethal, 8 lethal and non-regenerating, on fire, shaken)(Full attack, hits once, 12 to Domitian, regenerates, AOO vs Ingrit misses)
Damiano (move, casts, 6 lethal non-regenerating to Teb)
Eianar (move, casts, 4 healed for Domitian)
Pym (15 lethal, unconscious, stable)
Domitian (deaf, small, 8 lethal) (attacks, hits, 8 lethal to Teb)
Khristov (deaf, 1 nonlethal, archeologist's luck)(melee attack, hits, 3 to Teb)
Erland (Attempts hex on Teb, slumber fails)
Ingrit (throws Alchemist's Fire, hits troll, 2 points fire damage)
Round 4
Unknown (unknown)
Fiendish Eagle (3 melee attacks, all miss)
Teb (9 lethal, 16 non-regenerating lethal, on fire, shaken)(tries to put out fire, fails, 8 fire damage)
Damiano (casts, grease under troll, troll does not fall)
Eianar
Domitian (deaf, small, 8 lethal)
Khristov (deaf, 1 nonlethal, archeologist's luck)
Erland
Ingrit
Eianar Drudsson |
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Eianar calls on the fire gods of nature to help in his fight for survival against this ugly troll. His hands burst into flames as he moves towards the troll.
Casts Produce Flame and moves to the troll.
PRODUCE FLAME
School evocation [fire]; Level druid 1
Casting Time 1 standard action
Components V, S
Range 0 ft.
Effect flame in your palm
Duration 1 min./level (D)
Saving Throw none; Spell Resistance yes
Flames as bright as a torch appear in your open hand. The flames harm neither you nor your equipment.
In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 + 1 point per caster level (maximum +5). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves.
This spell does not function underwater.
Domitian Olavsgaard |
"The fire shall consume you!" declares mini-Domitian, as he stabs once more at the distracted troll.
Cold Iron Falcata: 1d20 + 7 ⇒ (19) + 7 = 26; Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Concealment: 1d100 ⇒ 63
Crit confirm?: 1d20 + 7 ⇒ (5) + 7 = 12; Damage: 2d6 + 8 ⇒ (3, 6) + 8 = 17
He is still ready to parry any additional attacks that might come his way, from either the troll or the eagle. Please add size penalties if needed.
Riposte: 1d20 + 7 ⇒ (3) + 7 = 10; Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Concealment: 1d100 ⇒ 39
Clebsch RoW |
Retcon: Because the troll did not regenerate on its last turn, it acquired the disabled condition after the additional fire damage.
Eianar evokes a handful of flames and moves to where he can burn the troll just by touching him. This would make the troll concerned if his attention were not already consumed by the fire that is threatening to consume him. The presence of fire causes moss trolls to become shaken if within 30 feet.
Domition adds another cut to the troll. The gouts of black blood that come from this wound prove too much and the troll collapses into the snowbank.5 points damage. Unconscious.
Round 4
Unknown (unknown)
Fiendish Eagle (3 melee attacks, all miss)
Teb (19 lethal, 16 non-regenerating lethal, on fire, shaken, unconscious)(tries to put out fire, fails, 8 fire damage)
Damiano (casts, grease under troll, troll does not fall)
Eianar (casts, moves)
Domitian (deaf, small, 8 lethal)(attack, hit, 5 to Teb)
Khristov (deaf, 1 nonlethal, archeologist's luck)
Erland
Ingrit
Erland Frey |
Erland, seeing the troll downed, draws his spear and stabs the creature.
1d20 + 2 + 4 ⇒ (20) + 2 + 4 = 26 vs prone troll, for 1d8 + 1 ⇒ (5) + 1 = 6 piercing damage.
1d100 ⇒ 86 miss chance (high is good)
1d20 + 2 + 4 ⇒ (11) + 2 + 4 = 17 critical confirm, for 2d8 + 2 ⇒ (4, 7) + 2 = 13 piercing damage
"Blasted damn cold creature, this is for your masters in the North!"
Domitian Olavsgaard |
Since he "finished" the troll, Dom gets back 1 panache! He will use his move action to move further toward the portal, thereby triggering an AOO from the eagle. If the eagle takes it, the Dom uses his own AOO to Parry Riposte, as spoilered above.
(Which, if you take a peek, probably doesn't work.)
Seeing the troll fall, for now, Dom presses forward into the snow, in a desperate attempt to find the foe he can neither see nor hear. He does not stray too far from the troll, however. Moved on the map.
Clebsch RoW |
The eagle attempts to scratch at the retreating Domitian, but misses.
Erland drives a spear into the unconscious troll getting the point through the heart and lungs. 19 lethal. This takes the troll enough negative that it dies.
Khristov and Ingrit still to act.
Anyone within sight of the troll can see he has a belt pouch. Also, the spear he was using was sized for a large creature, but when he dropped the spear, it shifted in size to be appropriate for a person of medium size.
Ingrit |
Seeing the troll stop moving and the flames crackling all over it's still corpse, Ingrit moves to strike at the eagle.
Cold Iron: 1d20 + 5 ⇒ (19) + 5 = 24
1d8 + 2 ⇒ (6) + 2 = 8
Cold Iron (Confirm): 1d20 + 5 ⇒ (1) + 5 = 6
1d8 + 2 ⇒ (3) + 2 = 5
Clebsch RoW |
Forgot to mention:
Domitian does not see any new foes to fight in his new position south of the troll's corpse.
Technically, Ingrit did not see the troll fall or be killed, but Domitian and Erland would have said something, I'm sure.
Ingrit delivers a killing blow to the eagle and it dissipates like fog in sunlight.
Melee is not over so Khristov should act and then a new round will start.
Ingrit |
Miss chance 50 or less misses: 1d100 ⇒ 54
I figured I'd at least see a mass of flickering flames fall over and stop moving.
Clebsch RoW |
Damiano: Perception: 1d20 ⇒ 16
Domitian: Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Eianar: Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Erland: Perception: 1d20 + 3 ⇒ (20) + 3 = 23
Ingrit: Perception: 1d20 + 3 ⇒ (5) + 3 = 8
Khristov: Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Spear: DC 18
Damiano: Spellcraft: 1d20 + 9 ⇒ (6) + 9 = 15
Erland: Spellcraft: 1d20 + 8 ⇒ (20) + 8 = 28
Potions: DC 16
Damiano: Spellcraft: 1d20 + 9 ⇒ (4) + 9 = 13
Erland: Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20
Four Blue quarts Ice Diamonds
Damiano: Appraise: 1d20 + 4 ⇒ (18) + 4 = 22
Domitian: Appraise: 1d20 ⇒ 13
Eianar: Appraise: 1d20 - 1 ⇒ (18) - 1 = 17
Erland: Appraise: 1d20 + 3 ⇒ (6) + 3 = 9
Ingrit: Appraise: 1d20 ⇒ 7
Khristov: Appraise: 1d20 + 3 ⇒ (19) + 3 = 22
Diadem
Damiano: Appraise: 1d20 + 4 ⇒ (5) + 4 = 9
Erland: Appraise: 1d20 + 3 ⇒ (10) + 3 = 13
Khristov: Appraise: 1d20 + 3 ⇒ (20) + 3 = 23
Ingrit: Appraise: 1d20 ⇒ 4
Eianar: Appraise: 1d20 - 1 ⇒ (6) - 1 = 5
Diamond
Damiano: Appraise: 1d20 + 4 ⇒ (10) + 4 = 14
Erland: Appraise: 1d20 + 3 ⇒ (2) + 3 = 5
Khristov: Appraise: 1d20 + 3 ⇒ (6) + 3 = 9
Necklace
Damiano: Appraise: 1d20 + 4 ⇒ (8) + 4 = 12
Erland: Appraise: 1d20 + 3 ⇒ (14) + 3 = 17
Khristov: Appraise: 1d20 + 3 ⇒ (12) + 3 = 15
Painting
Damiano: Appraise: 1d20 + 4 ⇒ (7) + 4 = 11
Erland: Appraise: 1d20 + 3 ⇒ (5) + 3 = 8
Khristov: Appraise: 1d20 + 3 ⇒ (5) + 3 = 8
Rings
Damiano: Appraise: 1d20 + 4 ⇒ (11) + 4 = 15
Erland: Appraise: 1d20 + 3 ⇒ (2) + 3 = 5
Khristov: Appraise: 1d20 + 3 ⇒ (11) + 3 = 14
Scabbard
Damiano: Appraise: 1d20 + 4 ⇒ (19) + 4 = 23
Erland: Appraise: 1d20 + 3 ⇒ (1) + 3 = 4
Khristov: Appraise: 1d20 + 3 ⇒ (14) + 3 = 17
Scrimshaw
Damiano: Appraise: 1d20 + 4 ⇒ (11) + 4 = 15
Erland: Appraise: 1d20 + 3 ⇒ (3) + 3 = 6
Khristov: Appraise: 1d20 + 3 ⇒ (1) + 3 = 4
I'm going to move things along as follows, since you've killed the boss.
After the troll dies another creature is summoned from somewhere nearby and the group has to fight it off, but after that, no new threats emerge and it seems whoever was casting spells on the group has fled the scene.
The pouch the troll has on him contains 48 gold pieces. Mixed in with the gold is a key and a small mirror.
Going west about 40 feet reveals the portal. A bank of quill-like icicles spear outward in a ring, seemingly grown from a heavy sheet of ice covering the ground. A second ring of giant icicle-shaped monoliths stands inside the outer ring, surrounding a swirling cylindrical vortex easily ten feet in diameter. Icy winds and driving snow blast from the vortex, creating the wintry weather in the clearing.
Inside each of three of the igloos marked P2 the group finds a winter blanket, a pile of furs, and a small wooden chest. These take
up most of the floor space in each cramped igloo. A small hole has been cut into the low ceiling to allow smoke to escape, but no fire has been lit.
The igloo to the south P3, the one from which came the two winter-touched sprites, looks a bit different. The interior of this igloo is bare. Several ice blocks extend from the igloo’s interior walls, forming small shelves and recesses. Eianar is first to notice, however, that something is hinky about the floor. Closer examination reveals it is a false floor covering a 20 foot pit. There is nothing in it.
The last place to explore at the portal is the cave opening in the cliff of the mountainside that runs along the north side of the area. Two bearskin rugs cover most of the damp floor in this cave, surrounded by crates, barrels, and other supplies. The ceiling rises fifteen feet overhead, where icicles of frozen condensation hang from sharp stalactites.
Also in the cave is quite a lot of food, mostly butchered meat from local livestock. The meat is not preserved but it is frozen so it will keep as long as it stays cold and contains enough for 34 days worth of common meals, if all of it were packed up for transport.
Also in the room under one of the rugs is a modest chest or lockbox. The key found on Teb opens the box, which is not trapped. Inside is four potions, four blue white gemstones, a silver diadem, a single gem that appears to be a diamond or similar clear stone, a jeweled necklace, a small painting of a walled city in winter. The image is dominated by a delicate ice castle amid a glacial lake, with the walled city in the background, mostly low buildings except for a clock tower toward the far side. Also in the chest are 3 rings each with a single blue gemstone, a decorative filigree longsword scabbard, and a small scrimshaw sculpture of dancing sprites surrounding a piping satyr. All of this rests on a bed of coins. 2457 gp, 3313 sp, 1760 cp. At 50 coins per pound, the whole chest weighs over 150 lb.
Erland identifies the spear to be a spear of manhunting. Valued at 3925 gp, it is a +1 boar spear, which has a 2-foot blade that extends from a heavy crossbar. Designed to catch and hold humanoid prey, a spear of manhunting automatically resizes to match the size of its wielder when grasped. Once per day on a successful critical hit, the wielder of a spear of manhunting can cast hold person as an immediate action on the target hit by the attack (Will DC 13 negates). The hold person effect immediately ends if the spear is dropped or withdrawn, such as by making additional attacks with the weapon.
Caster level 3; aura: faint enchantment. The standard boar spear for a medium human does 1d8/x2 and weighs 8 lb.
The only other magic are the four potions, which Erland identifies as potions of feather step.
Damiano and Khristov agree that the four blue white gems are "ice diamonds," a form of quartz, each worth about 100 gp. There is general disagreement about the value of the other items.
Clebsch RoW |
Role play as you wish regarding exploring the site and particularly the portal. The above post is meant to get most of the details of what you find out of the way. You can ask Izoze about things, but he is not very smart, mostly an assistant to the troll.