Clebsch's Reign of Winter

Game Master Clebsch RoW

Our brave adventurers are the only hope in a cold, cruel world.


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Spells: 1st (6/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 14/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Should I just upgrade my gear to the new GP amount. I seem to be the only one who hasn't completed that.


Map of Hut in Book 4

That's a good idea. Assume the GP amount is in a highly portable form of trade goods like gems or jewelry. There will be an opportunity to get items in the near future, so get your shopping list in order in the next week or two.

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