Clebsch's Reign of Winter

Game Master Clebsch RoW

Our brave adventurers are the only hope in a cold, cruel world.


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Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Yeah I'd definitely suggest player input before suddenly implementing things that may just inhibit or weaken our characters, This is already designed as one of their harder AP's

If you really want to implement something that affects someone's build I suggest allowing a free rebuild to compensate.


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Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

And definitely not in the middle of a fight.


Map of Hut in Book 4

No worries. Certainly no changes without some discussion and agreement. I haven't even played in the new system yet but I hope to in the coming months.

Another change that fighters won't like: charges give -2 to hit, not +2, which makes charges mainly a way to get an attack in at the end of a double move. I've always thought a charge attack ought to grant a bonus to damage, not to hit, since you have less time to attack but you have your momentum behind the attack if you hit.


Male Human Cleric 10 | HP 73/73 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 5/5 | Inspired 1/1 | Liberation 10/10 | Rebuke Death 8/8

I may be reading the map wrong, in which case correct me.

Soldier #9 is in the square immediately to the west of the door, which is on the edge between two squares. There are walls extending to the north and south.

You can't move through an enemy's space without an overrun or a high Acrobatics check. This includes going to an adjacent square and "cutting the corner" to make a diagonal.

That means - and again I could be wrong - that Dom cannot pass #9 and get through the doorway unless #9 is prone or dead, or Dom makes an overrun or Acrobatics check.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

You're right about the map, Rurik.

I am assuming the following, which may be trying to do too much. If that's the ruling, I'm fine with it, but here's my logic:
1. Dom spends a move action with the intent of moving to engage #8. As part of that movement, he moves by #9.
2. #9 has a readied action to attack someone that moves next to him. That would be Dom.
3. Dom spends an AOO and a panache to parry the attack.
4. If Dom's parry succeeds, he spends an immediate action to riposte the attack.
5. If Dom's riposte succeeds and he deals sufficient damage, #9 will be prone and dying.
6. Dom continues to use his move action to move adjacent to #8.
7. Dom spends a standard action to attack #8.

Actions spent: Move action, standard action, immediate action, AOO. There are any number of ways this falls apart, but I'm posting everything because I don't know what will happen during my turn, and if everything goes right I think I get to attack #8.


Male Human Cleric 10 | HP 73/73 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 5/5 | Inspired 1/1 | Liberation 10/10 | Rebuke Death 8/8

AH, I see, it depends on him having a readied action to swing on you, so that you can counter and stab him. Uh, hopefully you move before I do. :)


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

I think the sergeant was dead so Dom didn't have to delay to do his coup de grace, so Dom's still going first? But if the enemy attacks Rurik first, so be it. And I don't 100% know if #9 is ready to attack--just seems like it since he stood there guarding the door.


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

He could literally just stand there and you whole move unravels. If you can't kill him, I'm pretty sure #8 is dead after I shoot


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Of course if your whole complicated series of events plays out, I'd turn and shoot the one in the opposite lift. Even without the +1 for PBS I'm pretty sure I'd still hit him.


Map of Hut in Book 4

Just to clarify, I forgot to have Damiano act at the end of Round 5 (recently posted actions are in round 6). I'll wait for Damiano to indicate his actions and determine if the results require any ret-con of events stated after Erland cast a sleep hex (it failed), Nadya wounded Soldier 1, and the blinded soldiers went various directions to get away from the fight while they are unable to see.

After that, I'll finally get to the actions of Domitian, et. al. But just so you know things happened as Dom suggested. Soldier 9's attack did not hit Dom and his repost hit him and did more than 9 damage, which would take 9 out of the fight. This was a reaction to Dom'a movement and like an AOO, so it did not end his movement. He can then move and he has just enough movement to get to make an attack (his standard action) on Soldier 8.

Now Damiano might be able to take Soldier 8 out before all this happens, but I'll allow him to target someone else as compensation for skipping him. He won't know what the three north of him will do, so I will suggest he make a 1d3 roll to determine which of the 3 he targets, since he won't yet know that one will make a break for the platform to the north.

Now since Dom's action takes place before Ingrit, she could adjust her action to attack one of the other soldiers, either 2 or 3. If she wants to attack 4, she'll have to move through the door to the east of Khristov to see if she has a shot.

Sorry for the mess.


Male Human Cleric 10 | HP 73/73 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 5/5 | Inspired 1/1 | Liberation 10/10 | Rebuke Death 8/8

I'm on the road and can't access maps right now. Feel free to bot me if needed as I can't tell where I should move to help.


Map of Hut in Book 4

Will do. Safe travels.

Just heard the news from Las Vegas. If anyone is affected by that, please take a break from posting if needed.


Map of Hut in Book 4
Ingrit wrote:
You're the GM so your ruling stands, but the insubstantial nature of the web's argument falls apart when you consider the webbing has to be substantial enough to impede the physical movement of a medium or large creature. This is magic after all.

Natural spider webs have a tensile strength greater than steel, which accounts for how something so insubstantial can nevertheless hold a much more massive creature in place.

For something to burn and give off enough heat to cause injury, it has to have a sufficient mass of fuel to burn continuously and at a high heat. Even a magical version of spider webs produced by monstrous spiders would presumably still have this feature of creating great strength with relatively little material. So I can see webs burning but not long enough and hot enough to cause serious injury.

An Internet search produces contradictory results, some saying webs are flammable, some saying not. If anyone has a safe way to try igniting some spider webs, let us know your results.

Now the spell description allows for burning and injury, so I am not going to overrule that, but it does not say the flames spread automatically from one portion of the web to another. So that's my reasoning. Seems once webs catch fire, they'll collapse and won't remain as long strands along which flames could transfer.

Remember, the web burns both ways. So if you're ever stuck in a web and an enemy sets the web on fire, your damage will also be limited.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

One thing to remember, the webs provide cover to someone within 5', and total concealment for anyone beyond that.

So standing 10' away from someone, you can't even make out enough of their body to cast magic missile at them.

Just my two cents, and for what it's worth, IRL spider webs burn like crazy under direct flame - lighters curl them up but torches will reduce them to ash almost instantly.


Male Human Scientist 8

I had planned to post an update this afternoon, but the Paizo site has been down and is still dodgy, so I'll try to get something up late this evening or tomorrow. Sorry.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

All good. I've been traveling so have had a hard time keeping up with my games.

-Posted with Wayfinder


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Just to separate the loot tally form the in game text:

(x12): potion of endure elements, chain shirt, light steel shield, cold iron longsword, dagger, light crossbow with 10 bolts, cold-weather outfit, 15 gp; so total gold = 180.

large battleaxe,

a small Attentive Mirror and 24 gp.
a silver snowflake that might be a teleporter key, although it may have been damaged by the fire.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Thank you. I added all of this to the loot table.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Okay, unless anyone wants to chat with the soldier, let's rest and get ready to roll. We'll keep a watch both for the captive soldier and for any potential allies.


Map of Hut in Book 4

Start thinking about leveling up to 4th level. The AP recommends players be 4th level before the final boss battle of the book.


Map of Hut in Book 4

I've had some extra duties and chores to do recently, so I'm behind on PBP. I'll try to get caught up tonight. Sorry for the delay.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Sounds good. Website's been weird about not keeping people signed in. I've heard it's caused some people's posts to fail to appear, so be careful.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Yeah keeps logging me out and not showing new posts


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

We could always force feed him the potion of interrogation if that diplomacy attempt fails again.


Map of Hut in Book 4

Once again, sorry for no posts yesterday but every time I went to check, Paizo was down. I'll try to get something up when I get to work in a bit.


Winter Witch 6 [HP 29/29 // AC 13/12/11] [Fort +3, Ref +4, Will +6] Flight Hex Used: 1 min

Yeah, site is getting messed up, hardcore.


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

It's crazy, man.


Map of Hut in Book 4

I'll post more tonight. I just started a new term. My schedule is unusual but not bad from a PBP point of view. On Monday I don't teach but I can't use my computer while my wife is working (9 to 5), so until evening I can only post from my iPad. Tuesdays and Thursdays I teach in the morning and evening, but I won't have much to do in between so I'll post during the afternoons. Wednesday is like Monday, except my wife only works until noon, so I can post from my computer after that. I'll try to respond to posts more quickly going forward. Thanks for your patience.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Sounds good - I know my posting rate is suffering from work, but doing my best to stay up to date.


Map of Hut in Book 4

Once again, end of the week events have delayed my posting. Sorry to keep you hanging, but I think the next week will be better. I'll get something up in the AM.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

I've had about zero time this week, so it didn't affect me, anyway, Thanks for letting us know.


Map of Hut in Book 4

When I finally got to the post, it took me almost 2 hours to work out all the details, which is one reason I did not attempt it earlier when I knew I wouldn't have the time to do it right. Thanks for understanding. I'm looking forward to seeing how you all deal with the double threat of the polar bear and the enlarged spriggan.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

I am happy the Captain is held as I figure the three of them must be a CR+3 at least encounter since the captain is at least 5th level (immune to Daze)


Map of Hut in Book 4

I beefed up the opposition a little, since the AP is written for a party of 4 PCs and you've got 6.


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

Makes sense to me.


Male Human Cleric 10 | HP 73/73 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 5/5 | Inspired 1/1 | Liberation 10/10 | Rebuke Death 8/8

Hey guys, I'm having a great time with this group; thank you for inviting me into your game. :)

Now's my chance to return the favor! I am currently playing in a PBP game of Dragon's Demand and we just lost a player - the player is burned out on gaming and wants to pivot to other things, and left amicably. We are looking for a replacement and the DM didn't have anyone in mind, so I offered to try to find a recruit.

We are currently 1st level and early in the adventure. The character we're replacing was a kobold brawler, and the DM says that a kobold PC would be a useful replacement (part of the adventure involves dealing with a local kobold tribe), but you aren't required to make a kobold to play.

I play Khardir Braktan in the aforementioned game, a dwarf occultist (reliquarian).

The DM has indicated that the intent is just to run the module, so I don't know if this will become a long-term game, or if we're just going to play the mod and then be done.

If you're interested, stop by the campaign link above, read up, and drop a line to the GM with an offer. But maybe chat about it here so we don't get five people all clamoring at once. :)


Loot Table Rondolero Swashbuckler 5 / Ulfen Guard 3 / Urban Bloodrager 1 Human | HP 86/98 | AC 21, T 14, FF 19, CMD 26, ACP -3 (excludes climb & jump) | F+9, R+9, W+7 (+2 bonus vs charm/compulsion, guarded thoughts) | Per+10 | Init+4 |

I've played through Dragon's Demand so I won't volunteer. But it's a big module that'll keep you busy for a long while and advance you several levels. It's a good size for PbP!


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Sounds interesting, though definitely not inclined to play a kobold. I'll give it a look.


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

I'm interested.


Map of Hut in Book 4

Thanks for the invitation. I'm pretty well booked at the moment, having just added two PBP games and involved in two more plus what I am DMing. Good luck.


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Just putting this here so we don't forget.

Damiano detects several magic auras on the captain's gear: his cloak, longbow, and 5 arrows, plus 2 in a belt pouch.


Male Human Wizard 5 Init +4 Saves : F: +2 ; R : + 1 , W : +4

Yep and I took every item but still have to identify them.
Too bad I don't have any friends who could use a magic longbow and magic arrows :)


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Heh


Map of Hut in Book 4

My posting may be limited for the next few days. My home computer is in the shop and so I'm limited to using my iPad or my work computer. It's also the start of a new teaching term, so that keeps me a bit busy the first few days. I'm teaching in the morning now, Monday through Thursday, so most post will have to wait to late afternoon or evening.


Male Human Cleric 10 | HP 73/73 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 5/5 | Inspired 1/1 | Liberation 10/10 | Rebuke Death 8/8

Reminder that the DM over on Dragon's Demand is still recruiting. DM says no applicants yet, so the field is wide open for one of you guys!

Campaign here.


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

It looks interesting....absolutely NO interest in playing a kobold though.


Male Human Bard (Archaeologist) 4
Quick Stat Reference:
AC=19, HP=10/15, Fort/Ref/Will: -2/8/4, 1st level spells: 4/4, 2nd level: 2/2, Archaeologists' Luck: +1 6 rounds/day

Yeah, I'm not keen on that or the numerous alternate rules.


Male Human Cleric 10 | HP 73/73 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 5/5 | Inspired 1/1 | Liberation 10/10 | Rebuke Death 8/8

Kobold's not a requirement, it's just what the player before was playing.


Female Human Ranger (Skirmisher) 10: HP 78/78 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold effects/ +15 cold environment/ +20 with cold weather outfit. +4 to all if non lethal) Reflex: + 12 Will: +5 : Perception +11 (+17 Human/+15 Giant/+13 Fey

Since there wasn't a recruitment page should I PM or post something on the discussion page?


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Male Human Cleric 10 | HP 73/73 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 5/5 | Inspired 1/1 | Liberation 10/10 | Rebuke Death 8/8

The DM said to just PM him/her/it. (Not sure which of those!)

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