The fear overtakes all her senses for a moment before she suddenly stops screaming and a seeming sense of calm acceptance washes over her face. Knowing her death is upon her she gives one last sad look toward Roylenna and silently mouths, This is for the best.
Grizzly details of the fort save:
1d20 + 10 ⇒ (9) + 10 = 19Ohhhhhhh, by the gods that was close...and GOTCHA! ;D
Ka'kara takes 13 points of damage and looks a little pale, but otherwise she's fine. As you proceed down the narrow hallway you enter a small shrine devoted to Torag. A statue of Torag stands behind a small altar, but the statue has been desecrated with unholy water and innocent blood. A broken doorway leads onward to another chamber.
Also four wights (former villagers) lumber towards you with evil intent. Roll for initiative.
So would she be able to tell if this was cast as we approached or if it was a trap? Trying to see if she expects that there is a spellcaster near or not.
How wide is the hallway we are approaching through? Debating a Magic Circle against Evil to plug the hallway...
Ka'kara blinks a couple of times apparently surprised to still be standing amongst the living and then frowns deeply , "You...mean....it wasn't Gregori? What is a phantasmal killer?" She readies her greatsword seemingly uncertain about how to deal with the apparition should it return.
Onward to the wights: She appears to be more than willing to take out her frustrations on the former villagers with her sword.
The wights fall to Ka'kara's blade. netting you 457 xp.
Beyond an archway your magical lights illuminate another small room. There are carvings on the walls and the room is dominated by the statue of a man recumbent on a dais, his hand carved with a finger pointing to the ceiling. A large holy symbol of Torag is carved on the side of the sarcophagus that's turned towards you.
Lyria enters the room carefully and begins to examine the carvings on the wall (if they relate to any story she knows), the ceiling above the statue and the holy symbol.
Not to distract you from your obviously important religious sarcophagus studies but your trusty barbarian is not looking terribly healthy. (-2 levels and down to 42 of 75 hitpoints) (actually her max is 65 because of the negative levels)
Ka'kara takes out her waterskin and makes a poor attempt to clean the ugly scratches left by the wights.
Managing a tired smile on her unusually pale face, "Thank you Kem Het." She hefts her greatsword and glances at the sarcophagus, "Why is it always that we find ourselves desecrating some poor spirits rest?" She seems not to care or at least too weary to argue against it and instead keeps a watchful eye out for anymore of the walking dead.
"Actually, sister, if they are resting, we have been leaving them alone. It is the unnecessarily active ones that we have been dealing with. Oh, dear, you look pale - are you all right?"
Lyria continues to study the markings, lost in her thoughts about Gregori's death and the meaning of her life. She hears the others speak behind her but pays no special attention and continues to walk around examining the carvings, coming back to her senses only when she hears the sound of Kem Het's wand healing what's left of Ka'kara's wounds. Realising what happened, her face turns red. She moves near Ka'kara, and quietly whispers: "I'm sorry".
She manages another smile, "Not to worry, just keep wiping out hordes of them with that symbol and I'll eventually forgive you...." With a sigh, "Hopefully, I'll feel better after a good nights rest."
Before you can make much sense of the carvings, the undead spirit of Motembe rises incorporeally out of the sarcophagus, a twisted mockery of its former self.
Before anyone can react Motembe's malevolent spirit reaches out with its wicked-looking claws and scratches Lasair for 26 points of damage and Lyria for 22. Both start bleeding profusely.
Reeling from the viscious slash, Lasair steps back giving herself room as her voice bulids in a lilting chant, her body taking on a corona of light before unleashing a brilliant beam at the vile spirit.