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Black Tom's Rappan Athuk

Game Master Black Tom

An expedition to the infamous dungeon of Rappan Athuk.


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Male Human (mostly) Mystic Theurge

No, it's not magical. :)

There is nothing else of interest in the room as far as you can tell. One door in the back or you could try the next one in the corridor.


Female Human Barbarian 7

Checking the door for traps first Ka'kara then attempts to open it.

If it gives her any guff she will introduce it to Mrs. Greatclub :)


Male Human (mostly) Mystic Theurge

The door is neither locked nor trapped. Beyond it there is a set of stairs leading down.


Female Human Barbarian 7

She re-closes the door, backs out of the room, and heads down the hallway to the next door, "Lets explore this floor before heading further down."


M Aasimar Paladin (Warrior of the Holy Light ) 5

"Makes sense,"Gregori says as he follows down the highway.


Male Human (mostly) Mystic Theurge

The next door is locked too.


Female Human Barbarian 7

She uses her "key" to open the door. Yes, that means the greatclub just to be clear.


Male Human (mostly) Mystic Theurge

As Ka'kara's greatclub opens yet another door, the last door in the corridor opens, letting through two black skeletons. Let's roll for initiative.


Female Human Barbarian 7

Initiative: 1d20 ⇒ 15

Thinking that the spirits have smiled upon her for placing into her hands such a great weapon for smashing things, especially things made of brittle bones, Ka'kara gets a big grin.


Init 1d20 + 6 ⇒ (3) + 6 = 9


Female Halfling Sorcerer (celestial)

Initiative 1d20 + 3 ⇒ (8) + 3 = 11


Female Halfling Bard 1

Initative

1d20 + 4 ⇒ (4) + 4 = 8


M Aasimar Paladin (Warrior of the Holy Light ) 5

Init1d20 ⇒ 20


Male Human (mostly) Mystic Theurge

Er, the skeletons just lost the initiative, so I'll not even bother to make a combat map. Go get them. You are all up before them.


Female Human Barbarian 7

Ka'kara again lets out a warcry and leaps into the fray smashing the greatclub down on the nearest skeleton.

Raging charge powerattack: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 1d10 + 17 ⇒ (4) + 17 = 21
Charging overrun: 1d20 + 15 ⇒ (10) + 15 = 25

Spirit slam: 1d20 + 8 ⇒ (20) + 8 = 28
Damage :1d4 + 2 ⇒ (3) + 2 = 5


Female Halfling Sorcerer (celestial)

Ka'kara:
I wanted to see if your Spirit Slam was due a critical confirmation roll with the natural 20 (the answer appears to be yes), but I noticed that the slam only works against living foes, partially because it deals negative energy damage.

The wee sorceress tries to work for a good angle on a skeleton and fires a golden ray at the thing.

Disrupt Undead touch attack 1d20 + 9 ⇒ (3) + 9 = 12
Damage 1d6 + 1 ⇒ (5) + 1 = 6

She will target Ka'kara's foe if it still remains, the second skeleton otherwise.


Artival delays until the rest of his friends take their turn, waiting to see if he can conserve his spells.


M Aasimar Paladin (Warrior of the Holy Light ) 5

Reacting with surprising speed Gregori drops his sword point down, the razor sharp blade sticking into the ground as he draws a warhammer from it's place in his belt, while slamming his shield into one of the skeletons, the polished steel lion's head animating with a roar, steel teeth claming down on black bone.

1d20 + 9 ⇒ (9) + 9 = 18
2d6 ⇒ (3, 2) = 5


Female Halfling Bard 1

Tika inspires courage in the others singing the "Legbone connects to the......" Song


32/42 HP

If the skeletons are still alive:
Lyria notices the slow skeletons get hit by her friends, but still decides to try and be useful by raising her holy symbol and whispering a short prayer while channeling positive energy.

Channel Energy: 3d6 + 5 ⇒ (6, 2, 1) + 5 = 14 of damage to each skeleton; they can't add their channel resistance to their save.


Male Human (mostly) Mystic Theurge

Lyria's channeling destroys the skeleton already damage, while the second lets out a blood-curdling scream. Will 15 or be panicked.

If you can brace yourself, feel free to smite it again. You are up.


M Aasimar Paladin (Warrior of the Holy Light ) 5

1d20 + 9 ⇒ (12) + 9 = 21

Everybody gets +4 if Near Gregori, 10' radius Aura of Courage


Female Halfling Bard 1

Will save

1d20 + 7 ⇒ (12) + 7 = 19 +1 if fear based +4 if sonic/sound


Will 1d20 + 10 ⇒ (11) + 10 = 21

Artival continues to hold his action, choosing to let the paladin and barbarian squish the remaining skeleton.


Female Human Barbarian 7

Will save: 1d20 + 8 ⇒ (11) + 8 = 19

Charge powerattack: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 1d10 + 17 ⇒ (6) + 17 = 23

No spirit slam....I blame Roylenna ;p

She brings down the greatclub in a crushing blow on the remaining skeleton.


Female Halfling Sorcerer (celestial)

Sorry, sister!

Will 1d20 + 6 ⇒ (15) + 6 = 21 +2 vs fear (racial), +4 vs fear (aura) - do those stack?

Disrupt Undead touch attack 1d20 + 9 ⇒ (19) + 9 = 28
Damage 1d6 + 1 ⇒ (4) + 1 = 5


Male Human (mostly) Mystic Theurge

Ignoring its piteous wail, you crush the remaining skeleton (earning 567 xp each). The room behind the door you just smashed contains a number of smashed boxes and crates and little else. There are no visible exits.

Beyond the door the skeletons came out of there is a long corridor going south.


Female Human Barbarian 7

Ignoring the skeleton door for the moment, Ka'kara looks past this last door she just smashed open.


M Aasimar Paladin (Warrior of the Holy Light ) 5

Gregori hooks his hammer back on his belt, bending to retrieve his sword.


Male Human (mostly) Mystic Theurge

Updated dungeon map. What remains to explore is the door at the end of the hall, the corridor the skeletons came out of, the stairs, and the three remaining doors in the first room on the level.


Female Human Barbarian 7

Ah, I understand now. Ok, she will check the end door to the current hallway. If it's locked and not trapped...well you know the drill.


Male Human (mostly) Mystic Theurge

The door is not locked. Not trapped either as far as you can tell. Bu strangely, the walls, ceiling and floor of this small and irregularly shaped room are made of hard-packed dirt. As you look up, a slight trickle of loose dirt falls from the ceiling to the ground.

There is a passage turning left at the back of the room.


"Be careful or all that dirt will bury us all," Artival says, peeking in behind the barbarian.


32/42 HP

"There could be some trap here that will simply collapse all the ceiling on us, or possibly behind us after we move ahead", Lyria says while staying at the edge of the room, nervously looking up"


Female Human Barbarian 7

Showing that she is concerned about being buried alive as much as anyone the barbarianess pauses and carefully examines the ceiling. Taking a cue from Lyria she stays to the edge of the chamber and treads carefully to get across the room.

Acrobatics: 1d20 + 9 ⇒ (10) + 9 = 19
Survival or perception (to determine roof stability maybe?): 1d20 + 8 ⇒ (12) + 8 = 20


Male Human (mostly) Mystic Theurge

As Ka'kara enters the room, some dirt falls from the ceiling at every step, but she manages to get across the room without incident.

The narrow passage at the back leads into a room lit by sunlight that trickles in from cracks in the ceiling. Innumerable fungi cover the walls and floor. Bats can be seen flitting about the ceiling, and rat squeaks can be heard within the cave. A rotted rat corpse lies a few feet inside. Various mosses, plants and rat tunnels occupy this room.

There are no visible exits (apart from the rat tunnels) and no monsters larger than a rat to be seen.


Female Halfling Bard 1

"Double back then?" Tika suggests


Female Halfling Sorcerer (celestial)

Nose wrinkled at the dead rat, "Yes, let's."


Female Human Barbarian 7

Ka'kara will take a 20 (for a 28 total) perception searching the room before leaving. If she finds nothing then we'll go to the other hallway and continue in our standard search pattern of looking for traps and secret doors until we reach the next door at which point Ka'kara will search it and then open it (with greatclub help if needbe).


Male Human (mostly) Mystic Theurge

Ka'kara's searching stirs up some yellow mold (Fort 15 please) but nothing much else of interest. You get 400 xp each for that.

I think I will have to start a new thread to get my dot back. Please join me there. I keep forgetting about this game when it doesn't pop up in the list, sorry.


Female Human Barbarian 7

Ummmm, what new thread?


Female Halfling Sorcerer (celestial)

I'm guessing it's not made yet. Does everyone need to make the Fort save, or just the barbarian princess?


Female Human Barbarian 7

Hmmm, ok then guess I'll just keep posting here until given a new link. I am guessing it's just me that needs to make the save.

Fort save: 1d20 + 10 ⇒ (17) + 10 = 27


Female Human Barbarian 7

Since she has the time Ka'kara takes a 20 searching for BT's new PBP thread. Wrinkling her forehead with her frown, "Nope, still nothing here." ;p


Female Halfling Sorcerer (celestial)

I know he said in another thread that he would not be posting at all this weekend, so if it's not there yet, it won't be until at least Monday.


Male Human (mostly) Mystic Theurge

Thread here.

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