Black Tom |
Spirit attack only affects one foe as I read it. Will someone maybe roll for Mahaffy? I know he said work was crazy, but I'm wondering how long it will last.
Ka'kara makes short work of one of the wererats, while Roylenna backs off just as Artival unleashes the fire on the rats near him. The rats keep going though, even as many of them are roasted.
Lyria and Mahaffy to go.
Ka'kara Furyheart |
I am assuming the first attack combined with the spirit slam took down the first wererat. How did the second wererat fare?
The confusion on the spirit slam comes from the greater spirit totem which seems to clearly state that everything adjacent takes automatic damage and the also attacks every other foe within 15 feet (this latter part mirrors exactly what it does now but at greater range). I tend to agree that the wording of the lesser spirit totem seems to agree with your interpretation but when compared to the greater version it makes me wonder. Anyhow, I'm good with it either way, just wanted to get a clear idea about what it does. Thanks.
Black Tom |
The second wererat also succumbs.
My reading of Greater spirit totem is that it still only gives one attack, but that it gets reach, and also that everything adjacent takes automatic damage.
Don't see much flanking for Mahaffy, so stepping aside and loading his crossbow would work for now.
Anyway, the remaining wererats flee in terror on their turn, so you just need to mop up the rat swarms unless you want to pursue them (they are running into the side passages).
Ka'kara Furyheart |
Ka'kara will pursue one (or two if they go down the same passage) and cut it down.
Greatsword attack: 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 2d6 + 21 ⇒ (4, 1) + 21 = 26
Spirit Slam: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Spirit slam crit confirm: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Lyria Ghoulbane |
Somewhat late but:
Lyria stands while the rats swarm around her, and swings at some of them as the move around, leaving her magics for more formidable foes.
Fortitude save: 1d20 + 5 ⇒ (15) + 5 = 20
AoO roll: 1d20 + 3 ⇒ (20) + 3 = 23, Damage: 1d8 ⇒ 2
Critical confirm: 1d20 + 3 ⇒ (8) + 3 = 11
Regular attack roll: 1d20 + 3 ⇒ (4) + 3 = 7, Damage: 1d8 ⇒ 3
Black Tom |
Ka'kara kills another wererat before they disperse. The rest of you take 3 points of damage before you destroy the rat swarms. The dire rats know better than to bother you and slink away as fast as they can.
You get 743 xp for the battle.
There is a stairway leading down further ahead. Do you want to take it or will you explore the rat warrens further?
Ka'kara Furyheart |
Ka'kara screams her rage into the darkness of the tunnels before allowing it to ebb. She half turns, "I can't see anything down here. You want to bring light. Let's make sure they don't come back....ever."
I vote for exploring the tunnels a little bit to make sure we routed them entirely.
Lyria Ghoulbane |
Lyria looks around to the dark rat warrens. "We should continue to move and clear this area of all these rats and wererats as best as we can. I do not think we would like to get attacked from behind or surrounded by these swarms once we head deeper in".
That being said, Lyria will prefer to explore the tunnels.
Ka'kara Furyheart |
After a short stint in the tunnels Ka'kara hasn't been able to kill much more than a few slow rats and dire rats. The rest have escaped in various directions, down tunnels too narrow for you to follow.
Will you be trying the stairs next?
Yes, standard order with Mahaffy searching for traps and us secret doors.
Black Tom |
Yeah, about that... Mahaffy hasn't posted for a month so I'm sending him home for now. Go to the discussion thread to discuss what to do about it.
Mahaffy opts to stay and guard your back for now, making sure that the rats don't return. You descend into a broad chamber. Eight dire rat carcasses lie strewn around the room, apparently torn apart by some wild animal. Blood spatterings cover the entire area.
There are four doors. Corridors to the left and right end with a door. The door to the right has a key in its keyhole. There are also two doors on the opposite side of the room.
Perception 10:
Roylenna Brenoien |
Perception 1d20 + 2 ⇒ (9) + 2 = 11
Roylenna will cast detect magic and study the room, especially the doors and the key.
As she looks around, she notices a flagstone that appears to have shifted. Underneath is a jar of stagnant water and the skeleton of some small animal.
"What is this? Why would someone hide it?"
Knowledge (Arcana) for ideas 1d20 + 10 ⇒ (17) + 10 = 27
Ka'kara Furyheart |
Updated map BT?
Ka'kara quickly moves to 'Lenna's side after watching her friend bounce across the floor, move a flagstone, and pull out a jar she is obviously fascinated with heedless of the carnage about her. Giving her a a stern look she asks the rhetorical question, "You don't suppose that whatever killed all these rats is still lurking around, do you?" She pulls Roylenna's dagger from her belt and puts it in the halfling's hand, "If your going to charge in have your weapon out so you can gut whatever it is." It slowly dawns on you all that the charging in part is NOT what she was concerned about. She shrugs at the jar and it's contents.
...after properly chastising her friend she moves over to the doors and begins carefully searching them.
Ok, Ka'kara will search the floor briefly for any signs of danger and then take 20's on the doors starting with the one that has a key in it.
Floor Search Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Door search = 28 perception
Lyria Ghoulbane |
assuming that Ka'kara's searching found nothing of interest:
"Well, we can understand that whatever kills these things probably has hands and somehow resembles a humanoid creature. Not that this knowledge really helps. We should just pick a door and investigate this level. The left one is as good a place to start as any", Lyria says while gesturing towards the general area.
Black Tom |
A roar not unworthy of Ka'kara herself greets her as she approaches the room, as a tall man with bulging muscles and unkempt shaggy hair and beard and dressed only in smelly furs rushes at her, brandishing a huge club.
Roll for initiative, and I'll get a map up.
Ka'kara Furyheart |
Laughing like a madwoman, Ka'kara does a charging overrun two-handed overhand chop on the enemy barbarian and says in Tharbrian, "Lets see if your even as strong as the mewling kitten you appear to be!"
Raging charge powerattack: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 2d6 + 19 ⇒ (1, 4) + 19 = 24
Charging overrun: 1d20 + 15 ⇒ (20) + 15 = 35
Wow! Not his day!
Crit confirm: 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 2d6 + 19 ⇒ (2, 2) + 19 = 23
Lol....OOF!
EDIT: Got so excited forgot my spirit slam: 1d20 + 8 ⇒ (11) + 8 = 19
Damage :1d4 + 2 ⇒ (1) + 2 = 3
Black Tom |
Ka'kara's assault drops the barbarian to the floor, as Roylenna's magic drains him of his strength. Still he tries to rise (triggering an AoO from Ka'kara at least) and fight back.
Sense Motive 20:
I'll just see what Ka'kara does to him before rolling his attack.
Artival Brisboir |
DM, I will be out with very limited posting until Monday. If I can check and post, I certainly will. Pease run Artival in the meantime. He can Blindness and Slow the chap, while the party figures out what to do with him. See you all early next week!
Black Tom |
The barbarian goes down like a ton of bricks. He's still breathing in case anyone cares.
By the way I still can't get a dot on this thread. Got some much appreciated help from Ainvar with the map, so I'll post something soon. If I can get those two things fixed I think I can get this game back on track. Sorry for the inconvenience.