Black Tom |
Luuther's arrow bounces harmlessly off the sarcophagus. It continues to snap at Duriel, but he manages to fend it off. As it turns it slams into Haydar for 6 points of damage.
You are all up. The water is now 6 inches deep. If you want to search for a way to stop the water that's a full-round action to make a Perception check.
Fleur |
know engrg: 1d20 + 8 ⇒ (9) + 8 = 17
know arcana: 1d20 + 8 ⇒ (9) + 8 = 17
"The good news is we might have at least several minutes before the room fills with water. The bad news is that we only have several minutes before the room fills with water."
Fleur |
perception: 1d20 + 7 ⇒ (4) + 7 = 11
Fleur frantically searches for a way to get out of the room while Duriel hopefully finishes off the animated sarcophagus.
Inmir |
Inmir has no skill at either of those knowledges, so he will keep his thoughts to himself. Perception though, he can do ...
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Inmir looks clearly worried at Fleur's suggestion that he shouldn't have used his healing on her. However, pushing that worry down he spends some time looking about the room. Noticing something he points to the southwest wall and says That torch holder - it looks like it can be moved. Perhaps a lever?
Since he did a full round action to search I presume he can't move to it and so will leave it for someone else to dash across and fiddle with :)
Luuther |
Seeing that his arrows have little effect on the object, Luuther's head perks up at Inmir's proclamation. Now there is something I can do to help. With a laugh and a nod, Luuther takes off for the torch.
"Leave it to me. I'll check it out".
1d20 + 7 ⇒ (2) + 7 = 9 Acrobatics (NOTE: +2 more if balance related)
1d20 + 7 ⇒ (15) + 7 = 22 Acrobatics 2
Just in case I need a couple of rolls, as Luuther dodges, flips, and leaps towards the torch.
Talin Moonscar |
sorry guys. Last 2 days was super busy. Will post again tonight
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Inmir |
Lady of Graves, grant me the power to heal my friends!
Inmir holds his glowing spear up high as he implores his goddess for power. As before there is a faint pulse of light and a quiet whispering sound as he channels Divine Might into healing energy.
Channel Positive Energy: 1d6 ⇒ 4
Anyone who is wounded may take back up to 4 points of healing.
Pharasma grant that that was enough!
Talin Moonscar |
He tries to get a good angel before he takes another shhot at the creature. This is going poorly for them. And quickly too
"Not good, we need to drop it soon"
PBS: 1d20 + 6 + 1 - 4 ⇒ (17) + 6 + 1 - 4 = 20
Thud: 1d8 + 1 ⇒ (3) + 1 = 4
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Fleur |
Fleur hangs back, hoping Duriel can smash the thing...
Black Tom |
Duriel continues to hack at it but fails to connect. Fler and Luther tug frantically at the torchholder and it seems to be working for the water no longer rises. It is two feet deep by now and stays that way.
The sarcophagus turns is full attention to Duriel and kicks him for 8 points of damage.
You are all up.
Inmir |
Holy Pharasma, aid me!
Inmir fires off another Channel Positive Energy. Only one more left now!
Healing: 1d6 ⇒ 1 Curses! Only 1 point!
Pharasma watch over me! I've never called on her power so much in one day before. It is getting hard to channel the power properly
Inmir visibly slumps after calling on his goddess's power. He is obviously both disappointed in how he failed to properly focus her divine might and looking quite drained by the experience.
Talin Moonscar |
Talin knowing his bolts wont do anygood, decides to help out in melee. He moves to flank the creature. Drawing his dagger as he does. But he takes a full defencive stance
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Inmir |
Since our esteemed DM has very kindly allowed me to retcon my turn in favor of spending Hero Points I will take the opportunity to do so. Spending my Hero Points to maximize the roll for my Channel Energy. So it did 6 points instead of 1. Take an extra 5 points of healing all ye wounded of the group (which by my count is Duriel and Haydar)
Inmir still looks drained but this time it is by the effort of maximising his Channel.
Black Tom |
Will roll for Duriel to keep things moving.
Refreshed by Inmir and abetted by Haydar and Talin Duriel manages to land an immensely powerful blow that smashes the lid of the sarcophagus and dissipates the magic that animated it, rendering it inert.
End of combat. You get 200 xp each for the trap and the sarcophagus.
Talin Moonscar |
"That was... not fun. Interesting. But not fun... now. Lets have a look at our assailent"
he will examine it taking 20
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Talin Moonscar |
"Well, it seems we can get a little bit from this thing. It attacked us. So i do not think this is damaging someones property or defacing a grave..."
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Fleur |
"That was a nasty animated hunk of stone... and I agree... defacing it is not an issue, as it was just a trap. Might as well profit by it a little... Let's get what gold we can from it and move on from here. Perhaps the true tomb lies beyond the next door."
Inmir |
While not exactly disagreeing with Fleur and Talin's assessment, Inmir can't help but murmur a quiet prayer to Pharasma as they set about recovering the gold leaf from the sarcophagus.
Fleur |
"Does everyone feel up to going on?"
Haydar Muzzafar |
Haydar is at 8/10 hit points so he is ready to go.
Haydar dries his clothes from the water and thanks Inmir for the healing, which saved him.
Haydar investigates the southern doors.
Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Inmir |
Inmir is unharmed at the moment, although he is very tired (by which I mean he has no level 1 spells left and only one Channel remaining)
Although he is very nervous at his inability to help much more, he is willing to go on if the rest of the group is.
Fleur |
"Maybe we should rest? Though I'm not sure doing so in here would be safe... I don't know." Fleur seems unsure, never having done anything quite like this before.
Inmir |
Inmir, although looking tired, moves over to Fleur and then Luuther and in a quiet voice beseeches Pharasma's wisdom to guide them both.
Guidance on both characters in preparation for the searching and trap removing on the doors :)
Talin Moonscar |
"Ill help out. Extra pair of eyes wont hurt" the tiefling offers
Aid Perception: 1d20 + 7 ⇒ (11) + 7 = 18
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Fleur |
Perception: 1d20 + 1 + 7 ⇒ (12) + 1 + 7 = 20
Fleur does her best to seek traps or other impediments to opening the doors.
Black Tom |
There appears to be some sort of pressure plate before the doors, but it has been deactivated. The doors seem to be stuck closed. Anyway, you saw while they were open that there is just a small room behind them with a grate at its back, which is where the water came from.
Inmir |
Inmir sighs wearily at the discovery.
Well then, I suppose we have no choice but to go back to the previous room. We obviously chose the wrong door when we left that one.
Unless anyone has any other suggestions to offer he will start to make his way back to through the south doors heading for the room with the as yet unopened doors. Just one room back
Fleur |
Fleur nods, disappointed but in full agreement with Inmir. "Back we go, then... seems there's nothing further to discover here.. it was just an elaborate trap." She follows Inmir
Black Tom |
I realize that there may be a misunderstanding here. I took it that you were searching the northern doors specifically, but it would make sense for you to search the entire room. It takes a little more time but you're in no hurry. Let's proceed on that assumption. And a friendly reminder to you to be very specific when searching. Your DM isn't very clever and can't always take a hint.
Fleur notices a cleverly concealed secret door in the west wall, where you heard the sound. Just as you make ready to investigate it, Talin points out that there is a similar hollow sound when you tap the eastern wall. There seems to be another secret door there. The western door is locked; the eastern is not.
Fleur |
"Well which way, boys... I'm sure Luuther would be able to open the locked door... but we need to decide which way to go first.. "
Luuther |
"It is time to let Jing decide again. Heads east wall, tails west wall".
1d2 ⇒ 2 whim of Jing
"Ah! The west wall first it is".
1d20 + 4 ⇒ (4) + 4 = 8 Perception (Assist of Fleur)... or not