Black Tom's Mummy's Mask

Game Master Black Tom

Treasure-finding and high adventure under the desert sun.


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Male Human (mostly) Ex-cleric and Grumpy Cat

This is the discussion thread. Let's tweak your characters and discuss if we can get your backgrounds to mesh. You don't have to know each other beforehand - I've set up an introductory encounter to bring you together - but it doesn't hurt if you choose to.

You'll need a cool name for your party, so you can toss some ideas about that around here, too.


Male Dwarven, Init +3, Per. +4(5); AC 17, HP 17/17/ XP: 2026 Unchained, Sanctified, Rogue / 2; F+1, R+7, W+0, Hero Points - 2

Here is Luuther, scranford's rogue / Oracle. He worships and is dedicated to a little known, (By his real name anyway) trickster god by the name of Jing.

I plan on taking a level of Oracle at 2nd level, just to complete his position as a patron of Jing. It would be just like the trickster god to give one of his most devoted worshipers a taste of his divine power, but give him a curse to match that. In addition I think it would be kind of cool to roleplay the constant striving to serve and please Jing only to never be rewarded with another level of Oracle.

Posted below is the Canticle of Jing. (copied from The Grande Temple of Jing, pp 34. By Danny O'Neil and Hammerdog games.)

The Canticle of Jing

Spoiler:

Jing is the god of the prank
And Jing is the god of the trick
Jing is the one that can walk through walls
That are forty inches thick

Jing is the god of the coin
And Jing is the god of the gold
Jing is what serfs work for each day
But landowners always hold

Jing is the god of good fortune
And Jing is the god of good luck
Jing can make lords out of common men
And raise them from the muck

Jing is the god of the beggar
And Jing is the god of the bum
Jing is the god of the urchin, scamp
And under-gutter scum.

Jing is a ragpicker black
And Jing is a ragpicker bold
Jing will take rings from a dead man’s hand
Before he is even cold

Jing is a mountebank skilled
And Jing is a charlatan brave
Jing is a scoundrel, cheat and crook
And unrepentant knave

Jing will take coins from beggars
And Jing will take jewels from lords
Jing is the reason that kings have vaults
And that dragons guard their hoards

Jing is the reason for locks
And Jing is the reason for doors
Jing is the reason for deathtraps
On the ceilings, walls, and floors

Jing is the god of the dungeon
And Jing is the god of the maze
Jing is the god of the labyrinth
Where everybody stays


My character Duriel is a paladin serving the empyreal lord Damerrich, who in turn is the patron of judges, the wrongfully sentenced and executioners. My intended build for him is to forgo the spellcasting aspect of the paladin class, hence, the tempered champion archetype.

Suffice it to say, he is the polar opposite of Luuther for Duriel is serious and is not given over to frivolity. You won't have much joy in your life too if you have spent time being dead.

As per the player's guide there is a tavern by the name of the Whispering Stone, perhaps, our characters met there. And if this is acceptable, I propose we name the group the Order of the Stone, which makes it more knightly.


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

HI all... Fleur is an investigator, going wizard at 2nd level and onward. So that said, I think it leaves us without an arcane caster for one level... but she can use a wand of cure light as it's on her alchemist list... not great, but she can prove useful that way at least - as soon as we can afford one that is.

She is somewhere between the dichotomous opposites of Luuther and Duriel in personality... neither overly serious nor overly tricksy.

I have yet to write up her background, but I'd be happy to work with either or both to mesh backgrounds somehow. I would definitely want to develop her background before we begin... it helps me flesh out a complete personality for the character.

As for having a name for an adventuring group, Fleur would be neither in favor of nor opposed to the idea. She'd simply shrug and say 'whatever', but I can see a paladin wanting such a formality and a name for sure.


"Right. It is good that the name does not offend you, Fleur."

Duriel brushes the sweat off his golden hairless head. "This infernal heat is the anvil we are being tested."


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

"The desert is what it is... best stay in the shade," Fleur says succinctly, with the wisdom of the bedouin in her words.


"The tombs provide the best shade. Gallows humor, no?"


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

She scowls at the mention of tombs... sighs, turns away... was that a tear in her eye? "aye, and not funny."


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

Inmir is young (18/19) for a priest and is studious and a bit serious. He is studious by nature and serious because he thinks that's how a priest should be (especially a priest of Pharasma) As a 3rd son he was a bit adrift as a teen and dabbled in thievery (of a very basic smash and grab sort) before finding religion. I might possibly take a level of rogue to reflect this at some point, purely for flavor. Other than that he'll probably be cleric all the way ...


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

Greetings all. Just need to add all the details to my profile.

Talin Moonscar. Hunter of monsters. At your service.

So yes. Monster. He himself is often referred to as one. So didnt stay long in his home town. And set off to prove what real monsters are. By bringing back their heads.
So a tomb? Best place to fight monsters. In the desert? Pfft. Heat means nothing to his outsider flesh.

A paladin will make a good partner. Even if they will get on each others nerves. Love hate relationship. Or a cleric. As mentioned. I have a Van Hellsing idea going. Well. I try to

Build wise:
First 5 levels will be bolt ace.
After that. Lots of multiclassing. From rogue to ranger. And other classes that will help him fight monsters/undead


Male Human (mostly) Ex-cleric and Grumpy Cat

Recruitment is now closed. I will try to look over your characters. There are a lot of rules that are new to me that I will have to consider one by one. I hope you won't have to make any major changes to your characters but I reserve the right to consider everything a bit more carefully before final approval.

The unchained rogue is fine to start with. I also like the Background skill system, so I'm going to run with that. It will give you a few more skills to use for flavor.


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

updated

Hah. Just realized

2 Aasimars... oh this is going to be fun :P not to mention that one of them is a Paladin

Now imagine the two were siblings(duriel and talin). Or related somehow. Now THAT would be interesting


Male Human (mostly) Ex-cleric and Grumpy Cat

Yeah, looking over your characters I realized that there is going to be some friction. I hope you can find a way to work it out. I think I will start the campaign proper tomorrow with an encounter that is designed to bring you together, but you of course have the option for some of you to have come to Wati as a group.

I don't think I have any major issues with your characters. I don't use drawbacks though, so Fleur, you'll need to remove a trait. Also Duriel's armor will be a bit uncomfortable and you may not be able to wear it in the first (urban) encounter, but you will probably be fine with Endure Elements.


Not just an aasimar but an angelkin lol

Talin, you must have truly proven yourself ;-)


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

Luckily he isnt an evil tiefling ;)

If someone wants to have a joint backstory. Will be happy to work on it


Male human monk (weapon adept) 2 HP: 18/18; AC:17/17/14; F +6; R +5; W +7; Init: +2; Percep: +9; CMB: +4; CMD: 21

Haydar reporting for duty. Thanks for having me, BT.

He is a human Wati native descended from a family of temple guardians, who were killed when the undead overran the area now known as the Necropolis. He wants to reclaim the temples for the Muzzafar name as the last male descendant of the family. That and he needs to adventure because he has only 3 gp to his name! :)

As for personality, he is learned about religion and quick to combat, often spouting rhetoric about the perfecting the human body as a weapon. You will see him practice many drills with his temple sword. He hates undead. He is not very intimidating, standing only 5'6" but he is lithe and strong. He is acutely aware of his surroundings and considers himself a good judge of people (both his highest skills are +8).

As for the build, I see him going monk all the way, swapping out monk abilities with the Quinggong archetype and flurrying with his sword as much as possible. He is lacking in the ranged damage capacity.


Male Human (mostly) Ex-cleric and Grumpy Cat

Some kind of common backstory would be nice to tie Duriel and Talin together and explain how an angelkin came to team up with a tiefling.

It seems logical for Haydar, Inmir and Fleur to start in Wati, and to not know each other beforehand but to be seeking adventuring companions. With Luuther it could work either way.

Of course, if you see a possible connection and would like to make something of it, feel free to do so.

Also you will all start with one hero point each. You will awarded more for achieving story goals and for excellent roleplaying or enhancing the game in any other way (arbitrarily decided by yours truly) as well as for particularly heroic acts. More about that later.


I'm thinking of Talin saving Duriel in the desert (i.e. giving water to a dehydrated aasimar), which considering the tiefling's fire resistance is highly probable.


Male Dwarven, Init +3, Per. +4(5); AC 17, HP 17/17/ XP: 2026 Unchained, Sanctified, Rogue / 2; F+1, R+7, W+0, Hero Points - 2

Ho! Ho! Ho! I can tell already that Jing will be overjoyed at bringing Luuther together with all these stuffed shirts... A challenge indeed :-).

Though either background would work, if Duriel and Talin can integrate him into their story, he's available. Jing would find it very funny to not only throw together an anglekin and a tiefling, but his jovial servant, a straight laced paladin, and a blood hungry monster hunter. All good fun and games.

Also, just being around the town of Wadi as a general loudmouth, and busybody, could insinuate him with the others.


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:
Duriel, Paladin of Damerrich wrote:

I'm thinking of Talin saving Duriel in the desert (i.e. giving water to a dehydrated aasimar), which considering the tiefling's fire resistance is highly probable.

That good samaratan kind of deal. This could work. But we can make it a bit before they got to Wadi. So they have gotten to know each other better

I bet Duriel prob thought the water was poison or something =^^=


oh definitely


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:
Duriel, Paladin of Damerrich wrote:
oh definitely

Heh. That could be a rp on its own :P


and on the way to Wati, we met Luuther....

Oh and about the group's name, I suggested "Order of the Stone" since "Fraternity of the Stone" is already copyrighted ;-)


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

I have adjusted Fleur's sheet to reflect background skills and remove a trait and the flaw.

Welcome aboard Talin!


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

Luuther - not saying you should change or anything - but did you know that paizo (and Golarion) have a deity like Jing in their pantheon?... He's called Picoperi.


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

I love Picoperi for all my trickster characters


Male Human (mostly) Ex-cleric and Grumpy Cat

Game thread is now alive. Feel free to post there if you like. The action proper will start tomorrow.


^^Great :-)

Been watching "The Mummy" :-)


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

Heh. Imoteph actor is from my country =^^= Arnold Vosloo

-Posted with Wayfinder


Male Human Alchemist (HP 16/18 | AC:14(18) | T:12(14) | FF:12(14) | Fort:+5 | Ref:+5(+7) | Will:-1(-2)
Status:
Init: +2(+4) Perception: +4 Bombs: 2/6 Conditions:

Ooh yeah The Mummy - good flavor watching to get in the mood :)


Just passing through and following the campaign.

Good to see you back on the Boards Black Tom, really enjoyed being in one of your games before. I only hope these guys realise the challenges ahead of them.... heh! heh!... I only died the once, when a rat bit my head off ....

Players you are in for a real treat with BT, wish I had seen the recruitment thread before the choices had been made.

I will enjoy following this thread ... hope you all enjoy it too.


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

Thanks Deevor - this is looking to be a very enjoyable game.


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

On the subject of XP. Wont it be better just to let us know when we level?

-Posted with Wayfinder


Male Human (mostly) Ex-cleric and Grumpy Cat

Possibly. But I like to do it this way for a couple of reasons. First, I'm lazy and like to delegate bookkeeping if I can. Second, I like xp and feel it gives a sense of achievement. Third, there are six of you, which means that you won't necessarily level when the adventure expects you to. You may come to be a little behind in xp, which serves to make you a little less overpowered.

Anyway, it's enough that one of you keeps track of xp, so feel free to just ignore it.


Male Dwarven, Init +3, Per. +4(5); AC 17, HP 17/17/ XP: 2026 Unchained, Sanctified, Rogue / 2; F+1, R+7, W+0, Hero Points - 2

Inmir...

FYI on the Light spell (I only know because someone pointed it out to me in a game.

Spoiler:

You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled. If you make this spell permanent (through permanency or a similar effect), it does not count against this limit. Light can be used to counter or dispel any darkness spell of equal or lower spell level.

Report a Problem


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

Oh right - good point. Well I guess I will just stick to the spell on the spear trick and make a point of standing close enough to provide light to Luuther and Fleur.

I vaguely feel like I knew this but I think I was thinking of Dancing Lights rather than Light. However a quick check of the spell description shows that the same limitation applies to both. Which possibly makes an argument for knowing both (if you can of course, which a cleric can't anyway.)


Male Human (mostly) Ex-cleric and Grumpy Cat

Completely off topic: Does anybody else remenber the good old days in the module A4 when you had to fight one of these creatures with no equipment, just loincloths filled with sand and a thighbone for a club if you were lucky? Just some fond grognard memories.


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

Quick question for our esteemed DM ... did we start out with one Hero Point from the beginning or did we start with zero?


Male Human (mostly) Ex-cleric and Grumpy Cat

I may have forgotten to mention it but you started with one. And yes, you can use two to maximize one damage die, including channeling.


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

Excellent! Roll on the next round :)


Male Human (mostly) Ex-cleric and Grumpy Cat

You can retcon your action if you wish, healing everyone for 6 points.

I'm sorry that this fight is dragging on a bit. Hardness 5 is difficult to handle for a first-level party, but you have made some serious dents in the malevolent casket.

As a side note, I am always interested in feedback about how the game is running. I'm having fun so far, and you will probably soon be done with this tomb so that you can move on to more exciting stuff. Keep up the good work.


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

So far, very enjoyable. Good thing i am not the face of the party, since my posting time sometimes would slow the game if i were :)


hp 16/16; AC 16 ff 14 t 12; fort 1, ref 5, will 4; bab 1, melee 1, ranged 3; CMB 1, CMD 13; init +2; move 30, swim 30; inspire 9/15 | spells: lvl 1 2/2 | undine watersinger bard / 2 | image
skills:
acro 8^, bluff 9+1*^, craft alchemy 6, diplo 8+1*, fly 8^, knowlege all 6, ling 7, perc 6, perform: dance 8, perform: sing 9, sm 9^, splcrft 7, stealth 2, umd 7

I'm having fun... feeling a little useless in this encounter, but still, having fun! Can't wait til we level and I can start being more useful to the party. (at least I hope so)


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43

I too, am enjoying the game thus far. Inmir is already regretting some of his choices, which is a good thing from my perspective. But he's also gaining useful experience (both in the XP sense and in the learning sense)

So far, I'd say the game is going great!

Dark Archive

hey guys sorry I havent been posting. got the flu and i am still trying to beat it.


Male human monk (weapon adept) 2 HP: 18/18; AC:17/17/14; F +6; R +5; W +7; Init: +2; Percep: +9; CMB: +4; CMD: 21

I enjoying the game though I sometimes lag behind group's fast posting. :)


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43
Radavel wrote:
hey guys sorry I havent been posting. got the flu and i am still trying to beat it.

OMG dude - I just looked at your aliases - if even half of them are currently active games I don't see how you would even have time to eat, let alone sleep, each day :)


Male Human (Garundi) Cleric XP = 2058/5000
Basic:
HP 17/17 AC 13 FF 13 Touch 10 CMD 10 | FOR+4 REF+1 WIL+6 | Init+0 Percep+8 |
Limit Use:
Channel 4/5 Rebuke 5/6 Hero Points: 1 Bolts: 9 Wand: 43
Haydar Muzzafar wrote:
I enjoying the game though I sometimes lag behind group's fast posting. :)

It's an interesting thing, how perspectives differ - I am finding the pace change from the previous pbp game I was in equally difficult to adjust to, but in the other direction. My last game posted much faster and I find myself clicking refresh on this page a lot :)

It's not a criticism at all, it's just different - a change I have to get used to.


Male Human (mostly) Ex-cleric and Grumpy Cat

Glad you like the game. I had a craving and felt the need to start a Strange Aeons game too, and if any of you should feel like it, there is a space for you in it. Would be nice to have a friendly face or two there. :)


Male Human
Vitals:
HP 94/94; AC 26, FF 18, T 18, CMD 28; CMB +10; F 9, R 10, W 9 ; Perception +15, Init +10
F5/GS5/I10
Skills:

I did apply. So if you want me to change some of my things of the character. Lemme know =^^=

-Posted with Wayfinder

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