Black Tom's Castle Whiterock

Game Master Black Tom


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HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

"My tabulations are complete; while keeping the magical sword, fine armor for Tyros and regular armor for Torric, potions, and a horse for each of us, we each get one hundred sixty three gold, and nine silver after acquiring a healing wand and bartering with the town's merchants for the remaining portion of our claim. We're rich!"

Total wealth each: 163 gp, 9 sp


Male Human (mostly) Ex-cleric and Grumpy Cat

Going on vacation. Game will resume New Year's Day.


Male Human Inquisitor 1

Have a great vacation BT!

Hope everyone had a great holiday!


Male Human (mostly) Ex-cleric and Grumpy Cat

OK, I'm back. Do you want to make any purchases or something before going back to Whiterock? And who's coming along?


HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1

Torric is here! and taking one of the chain shirts, but not making any new purchases. I think as a party, we were going to buy a wand of CLW if we could... At least I think that was the consensus.. I could be wrong. Maybe it was just potions, as I'm not sure we have a caster who can use the wand. I don't remember lol.


Male Human Inquisitor 1

Tyros here! I took the masterwork chain shirt and purchased a masterwork backpack. Tam can use the CLW wand, and I vote for him to hold onto it. I took a level in paladin, so I can also use the CLW wand if needed. We also have four potions (CLW at CL 3rd, Barkskin, Enlarge Person, and Oil of Magic Weapon) to assign, as well as the +1 Longsword.


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)
Zababa wrote:
Total wealth each: 163 gp, 9 sp

Add 231gp and 5sp for selling the +1 Longsword.

Zababa confers with Byrny's blacksmith and leatherworker to acquire an exquisite set of armor. Purchase masterwork studded leather, 175gp cost


Male Human (mostly) Ex-cleric and Grumpy Cat

OK, I think you'll do fine with the wand. Tam will have to catch up if he does. For the future, please let me know beforehand if you're going to be unable to post for an extended period (a week or more).

After a good night's rest, sharing your stories and shopping for some better equipment, you set out to rescue the victims of the slavers and to explore more of the strange ruins.

This time you have horses and the journey is almost pleasant. The entrance is unguarded and you can put your horses in the stables. Where do you want to explore next - the building or the courtyard?


Female Half-Elf Summoner/1

I say the court yard.


Male Human Inquisitor 1

I vote for the courtyard as well.


HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1

courtyard sounds fine to me


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

"Yes, the courtyard!"


Male Human (mostly) Ex-cleric and Grumpy Cat

The courtyard is strewn with rubble, and there doesn't seem to be anything interesting lying around. But you never know...

Perception 20:

Spoiler:
After some rummaging you find an authentic silver symbol of the Order of the Dawning Sun (worth 50 gp) and a small gold ring set with a ruby (worth 110 gp).

Perception 22:

Spoiler:
At the edge of the courtyard, an old set of worn steps lead down into the lake below.

But your rummaging does not go unnoticed. Roll for initiative.


HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1

Torric lifts the holy symbol and ring from the rubble to show the others, and seems to be unaware of almost anything else.

perception: 1d20 + 5 ⇒ (16) + 5 = 21

Concentrating on his finds, he is slow to react to whatever is about to happen...

initiative: 1d20 + 2 ⇒ (2) + 2 = 4


Male Human Inquisitor 1

Perception check: 1d20 + 3 ⇒ (20) + 3 = 23

"Look! Here at the edge of the courtyard... An old set of worn steps leading down into the lake below," Tyros alerts his companions.

Initiative: 1d20 + 2 ⇒ (20) + 2 = 22


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Zababa inspects Torric's find, turning each item over and around in the light of the sun.

Appraise (symbol): 1d20 + 8 ⇒ (9) + 8 = 17
Appraise (ring): 1d20 + 8 ⇒ (13) + 8 = 21

"Wow, Torric! Those are terrific finds!"


Tam quietly watches over the group as they rummage through the rubble. He keeps an eye out for anything approaching them as they do so.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Initiative: 1d20 + 0 ⇒ (8) + 0 = 8


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

As the group slowly picked their way through the courtyard, Zababa alternated between drawing sketches of the magnificent ruins and oogling whatever treasures were turned up.

Satisfied the courtyard was about as thoroughly picked over as could be expected, he eyed the buildings still standing. "Can we go check those out, now?"


Male Human Inquisitor 1

Psst! Hey Zababa! We're about to be attacked (see the end of BT's last post) - You need to roll Initiative.


Male Human (mostly) Ex-cleric and Grumpy Cat

Down with flu. Posting will resume in a day or two.


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)
Tyros wrote:
Psst! Hey Zababa! We're about to be attacked (see the end of BT's last post) - You need to roll Initiative.

D'oh! Dunno how I missed that....

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5


Female Half-Elf Summoner/1

1d20 + 1 ⇒ (3) + 1 = 4<-- Initiative for Melima & Hector


Male Human (mostly) Ex-cleric and Grumpy Cat

Your digging disturbed a nest of centipedes. Tyros, Tam and Zababa beat their initiative, so feel free to post. Map updated.


How close are they to us?


Male Human Inquisitor 1

Round One:

Unsurprised by the sudden appearance of the giant centipedes, Tyros takes a step back and slashes at the nearest vermin with his fauchard.

5 ft step back to square J,48. Standard action to attack centipede in square L,50.

Fauchard Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Fauchard Damage: 1d10 + 3 ⇒ (5) + 3 = 8
Critical Hit Confirmation: 1d20 + 4 ⇒ (4) + 4 = 8
Additional Crit Damage: 1d10 + 3 ⇒ (4) + 3 = 7

Tyros' AC: 16
Tyros' HP: 21/21

Link to Battle Map (under Campaign Info tab)


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Round 1

Zababa reacts to the eruption of centipedes in front of him with surprising speed, drawing his dagger and stabbing at one before it could get a chance to bite him.

Move Action: draw weapon, Standard Action: attack (M,50)

Attack (Dagger, Unprepared Combatant): 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d3 + 1d6 ⇒ (3) + (1) = 4

Status:
HP 16/16
AC 16
In Hands: Right - Dagger
Conditions: none


Round 1

Tam is similarly unsurprised by the sudden appearance of the vermin and attempts to strike one with his scimitar.

Move action: Draw scimitar
Standard action: Strike nearest centipede

Attack, scimitar: 1d20 + 2 ⇒ (10) + 2 = 12
Damage, scimitar: 1d6 + 2 ⇒ (4) + 2 = 6


Male Human (mostly) Ex-cleric and Grumpy Cat

Tyros and Zababa destroy two of the vermin. Tyros is bitten for 1 point of damage and a Reflex save.

Then you are up again, all of you.


HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1

map doesn't show anything but a line of colored squares down the left hand side... how many centipedes are left and where are they in relation to us?


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Scroll down to rows 50-60.

With the centipede in front of him no longer a problem, Zababa edges around the "nest" to try for another of the live ones...

Attack (Dagger): 1d20 + 5 ⇒ (1) + 5 = 6

... missing completely.


HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1

Torric takes a small step 5' step to I-50 and quickly mixes a reagent with the contents of a vial, which he then throws at one of the centipedes. throwing at the one at L-51

to hit with ranged touch attack, bomb: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12

damage, no save: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

The other three centipedes around the target all get hit with the splash from the explosion 4 points of splash damage each, reflex save for half, dc 14


Male Human Inquisitor 1

BT, are we battling four (now two) giant centipedes or a centipede swarm?

Please note: Tyros stepped back to square J,48 last round and killed the centipede in L,50 with a reach weapon (assuming it was a giant centipede). Would any other centipedes have provoked AoO from Tyros when they moved into melee range with him after he moved to J,48?


I guess that Tam would now be in N49. Assuming the one in front of him is now dead, he'll move forward again to N50 and repeat his action.

Tam missed his stroke but was mildly impressed to see Zababa so neatly kill one with his dagger.

"A well struck blow, my friend," Tam said before moving forward and pressing the attack against the next centipede.

Attack, scimitar: 1d20 + 2 ⇒ (16) + 2 = 18
Damage, scimitar: 1d6 + 2 ⇒ (1) + 2 = 3


Male Human (mostly) Ex-cleric and Grumpy Cat

I stand corrected. The damage and save go to Tam instead of Tyros.

Just as you dispatch the last of the centipedes, a giant insectlike monster bursts out of the ground next to Tyros, its snapping jaws barely missing him.

I can't update the map right now, but you can flank all you want. Let's finish this without the map.

You are all up.


HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1

Torric looks at the large insect in surprise, and without thinking, surges forward, drawing his blade with rage flaring in his eyes. He slices at the monstrosity with a mighty swing.

to hit: 1d20 + 5 ⇒ (14) + 5 = 19

damage: 1d6 + 4 ⇒ (3) + 4 = 7


Male Human Inquisitor 1

Oops! Sorry Tam!

Confronted by this new threat, Tyros doesn't hesitate to bring his fauchard to bear against the giant insectlike monster.

Standard action to attack new threat from 10 ft away with reach weapon, moving to set up flank with an ally if necessary.

Fauchard Attack: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11
Fauchard Damage: 1d10 + 3 ⇒ (2) + 3 = 5

Tyros' AC: 16
Tyros' HP: 21/21


Reflex save: 1d20 + 0 ⇒ (10) + 0 = 10

Tam moves forward to engage this new threat, swinging his scimitar at the creature's side.

Attack, scimitar, flanking: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Damage, scimitar: 1d6 + 2 ⇒ (4) + 2 = 6


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Zababa moves behind the creature when it burst out of the ground and attacked Tyros, seeking to take advantage of it's focus on Tyros.

Attack (Dagger, Flank): 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Damage (Sneak Attack): 1d3 + 1d6 ⇒ (1) + (3) = 4


Male Human Inquisitor 1

I should clarify that Tyros took a 5-ft step back from the creature before attacking, in order to be able to use his reach weapon and in order to get into the correct position to flank if need be.


Male Human (mostly) Ex-cleric and Grumpy Cat

Melima delays. The rest of you manage to put some hurt on the monster, and it turns to give Torric a quite nasty bite, dripping with a vile liquid for 11 points of damage and 4 acid damage.

Then you are up again.


HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1

Torric moves to gain flank and attacks again...

to hit: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10

dmg: 1d6 + 4 ⇒ (4) + 4 = 8

...and likely misses...


HP 16/16 | Init +3; Per +7, Traps +5 | AC 16, touch 14, flat-footed 13 | Fort +3, Ref +7, Will +1 (+2 vs Fear)

Zababa attacks again, even as Torric is coated in slimey acid.

Attack (Dagger, Flank): 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Damage: 1d3 + 1d6 ⇒ (3) + (3) = 6


Male Human Inquisitor 1

Tyros slashes again at the giant insectlike creature.

Fauchard Attack: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Fauchard Damage: 1d10 + 3 ⇒ (9) + 3 = 12

Tyros' AC: 16
Tyros' HP: 21/21


Male Human (mostly) Ex-cleric and Grumpy Cat

Melima delays again, while Tyros scores another solid hit. The monster is turning desperate and vomits a gob of acid in his direction for 11 points of damage (Reflex 14 halves).

Then you are up again.


HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1

Torric takes a vicious slash with his scimitar.

to hit: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26

to confirm: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

crit damage: 2d6 + 8 ⇒ (4, 4) + 8 = 16


Male Human (mostly) Ex-cleric and Grumpy Cat

Torric's blow finishes off the exhausted bug, which goes on to bug heaven.

A quick search of the rest of the courtyard turns up the half-eaten body of a slaver near the ankheg's lair. He carries 14 gp and has a masterwork dagger hidden in his boot.

There is hardly anything more of interest in the ruins proper, except signs that the slavers made their camp there, but a door opens into a passage leading into the mountainside. At the end of it there is a door (not trapped) that leads into a large room.

This 40-foot-by-40-foot chamber is unlit. The ceiling is 20 feet high and a pair of double doors is centered on the south wall (opposite where you enter). The east wall contains a single door that appears recently repaired and reinforced with iron supports. The southwest corner of the room is covered in a pile of rubble from a partial ceiling collapse. Intermixed in the rubble are large thick bones, perhaps an entire skeleton.


Male Human Inquisitor 1

DC 14 Reflex save: 1d20 + 2 ⇒ (5) + 2 = 7 - ouch!

Tyros reels back as he is burned by the giant insect's acid.

Tyros' HP: 10/21

Before we enter the passage, could Tyros get a hit or two from the CLW wand?


Tam winces as the acid from the creature drenches Tyros.

"You might want to try and dodge that in the future," he says, trying to lighten the mood as he fishes out the wand of cure light wounds.

Wand, cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Wand, cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8


HP 23/23(27), AC 17(15) (T 12, FF 15), F+5, R+4, W+0(2), CMB 3(5), CMD 15(17), init +2, perc +5 human(Alryan), M Barbarian(hurler)/1 Alchemist/1

Torric smiles a little at Tam's comment then sighs... "I could use a bit of that healing myself, Tam. That bug took a healthy bite out of me."


Tam moves over to Torric and applies some more healing from the wand.

Wand, cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Wand, cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8

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